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Difference between revisions of "v0.34 Talk:Memory (computing)"

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(Created page with "===Fluid logic latch=== As far as i can tell, the circuit originally presented was no latch or memory device - if it received moderately spaced signals as input, output would...")
 
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===Fluid logic latch===
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--[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 11:16, 20 May 2014 (UTC)===Fluid logic latch===
  
 
As far as i can tell, the circuit originally presented was no latch or memory device - if it received moderately spaced signals as input, output would be absolutely equal to input. In order to get a state change from an input ''signal cycle'', the typical measure of Dwarf Fortress memory (a.k.a. signal separation), it would require a fast cycle, faster than the reaction delay of bridges and floodgates. Such quick signal cycles take either double-pull orders on levers or dedicated input regulators, and no such thing was mentioned.  
 
As far as i can tell, the circuit originally presented was no latch or memory device - if it received moderately spaced signals as input, output would be absolutely equal to input. In order to get a state change from an input ''signal cycle'', the typical measure of Dwarf Fortress memory (a.k.a. signal separation), it would require a fast cycle, faster than the reaction delay of bridges and floodgates. Such quick signal cycles take either double-pull orders on levers or dedicated input regulators, and no such thing was mentioned.  
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If this was completely wrong, feel free to correct me.--[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 21:17, 19 May 2014 (UTC)
 
If this was completely wrong, feel free to correct me.--[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 21:17, 19 May 2014 (UTC)
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Note on the minecart logic latch: i think it's better to call the single-connected track bits "track ends". Track stops can be found in the building menu, they're [[Minecart#More_on_Track_stop|those]] and don't belong in this memory cell at all.

Revision as of 11:16, 20 May 2014

--Larix (talk) 11:16, 20 May 2014 (UTC)===Fluid logic latch===

As far as i can tell, the circuit originally presented was no latch or memory device - if it received moderately spaced signals as input, output would be absolutely equal to input. In order to get a state change from an input signal cycle, the typical measure of Dwarf Fortress memory (a.k.a. signal separation), it would require a fast cycle, faster than the reaction delay of bridges and floodgates. Such quick signal cycles take either double-pull orders on levers or dedicated input regulators, and no such thing was mentioned.

Since in the presented shape, the device would not toggle reliably and was thus no valid example of memory, i replaced it with a fluid logic S/R latch, although not the simplest type.

If this was completely wrong, feel free to correct me.--Larix (talk) 21:17, 19 May 2014 (UTC)

Note on the minecart logic latch: i think it's better to call the single-connected track bits "track ends". Track stops can be found in the building menu, they're those and don't belong in this memory cell at all.