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Difference between revisions of "Map legend"

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{{Quality|Exceptional|18:02, 28 July 2017 (UTC)}}
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{{Quality|Exceptional}}
 
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[[File:map_legend_preview.png|right]]''Dwarf Fortress'' uses [[tileset]]s and [[Graphics|sprite graphics]] to draw the game, including maps. This '''map legend''' explains what the [[character table|characters]] and [[color]]s represent in the pre-start embark (or [[adventure mode|adventure]]) map. This article covers both ASCII tiles and graphic sprites.
''Dwarf Fortress'' uses [[tileset]]s to draw the game, including maps. This '''map legend''' explains what the [[character table|characters]] and [[color]]s represent in the pre-start embark map.
 
  
 
== Tile colors ==
 
== Tile colors ==
 +
The colors of a map tile may give information about that region's predominant [[biome]] and [[surroundings]]; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current [[tree#Growths|growth]].
  
The colors of a map tile may give information about that region's predominant [[biome]] and [[surroundings]]; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about the tree's current [[tree#Growths|growth]].
+
In ASCII mode, the characters and their colors offer slightly more information about a biome, such as the temperature mixed with the moral standing of the biome (good, neutral and evil) compared to the graphics of the premium version of the game. With the graphics, the presentation is more simplified, as each biome type is displayed with the following graphical information: neutral, evil, evil savage, good and good savage. Some graphics are displayed the same, regardless of what type of biome or moral surroundings they are part of.
  
 
== Biome/Region key ==
 
== Biome/Region key ==
 +
Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments.
  
Tiles are listed by alignment, with normal tiles first, then good aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments.
+
=== Hills and mountains/Plains ===
 
+
Yellow hills or plains indicate dry vegetation.
=== Forests ===
 
 
 
In normal [[forest]]s, the color changes with the seasons.
 
  
 +
==== ASCII ====
 
{| class="wikitable"
 
{| class="wikitable"
 
! Biome/Region
 
! Biome/Region
Line 24: Line 23:
 
! Evil snow/ice
 
! Evil snow/ice
 
|-
 
|-
| Temperate broadleaf forest
+
| [[Grassland]]
| {{Biome|||7:1|5:1|altc}} {{Biome|♠|♣|2:0}} {{Biome|||6:1|4:1|altc}} {{Biome|╞|╞|6:0}}
+
| {{Biome|.||2:1}} {{Biome|.||6:1}}
| {{Biome||♣|7:1}} {{Biome|╞|╞|7:1}}
+
| {{Biome|.||7:1}}
| {{Biome|||2:0|7:1|altc}}
+
| {{Biome|.||3:0|3:1}}
| {{Biome|||5:0|5:1}} {{Biome|||0:1|4:0}}
+
| {{Biome|.||5:0|5:1}} {{Biome|.||0:1|4:0}}
| {{Biome|♠|♣|7:0}} {{Biome|♠||7:0}}
+
| {{Biome|.||7:0}}
 
|-
 
|-
| Tropical broadleaf forest
+
| [[Savanna]]
| {{Biome|Γ||2:0}}
+
| {{Biome|"||2:1}} {{Biome|"|ⁿ|6:1}}
|
+
| {{Biome|"|ⁿ|7:1}}
| {{Biome|Γ||2:0|7:1|altc}}
+
| {{Biome|"||3:0|3:1}}
| {{Biome|Γ||5:0|5:1}} {{Biome|Γ||0:1|4:0}}
+
| {{Biome|"||5:0|5:1}} {{Biome|"||0:1|4:0}}
|
+
| {{Biome|"|ⁿ|7:0}}
 
|-
 
|-
| Coniferous forest
+
| [[Shrubland]]
| {{Biome|||2:0}}
+
| {{Biome|"|τ|2:1}} {{Biome|"|τ|6:1}}
| {{Biome|||7:1}}
+
| {{Biome|"|τ|7:1}}
| {{Biome|||2:0|7:1|altc}}
+
| {{Biome|"|τ|3:0|3:1}}
| {{Biome|||5:0|5:1}} {{Biome|||0:1|4:0}}
+
| {{Biome|"|τ|5:0|5:1}} {{Biome|"|τ|0:1|4:0}}
| {{Biome|Γ|♠|7:0}} {{Biome|Γ||7:0}}
+
| {{Biome|"|τ|7:0}}
 
|}
 
|}
  
=== Hills and mountains ===
+
==== Graphics ====
  
Yellow hills indicate dry vegetation.
+
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
! Evil
 +
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
|-
 +
| [[Grassland]]
 +
| style="text-align:center;" | [[File:grassland_temp.png]]
 +
| style="text-align:center;" | [[File:grassland_temp_good.png]]
 +
| style="text-align:center;" | [[File:grassland_temp_goodsav.png]]
 +
| style="text-align:center;" | [[File:grassland_temp_evil.png]]
 +
| style="text-align:center;" | [[File:grassland_temp_evilsav.png]]
 +
|-
 +
| Grassland Tropical
 +
| style="text-align:center;" | [[File:grassland_trop.png]]
 +
| style="text-align:center;" | [[File:grassland_trop_good.png]]
 +
| style="text-align:center;" | [[File:grassland_trop_goodsav.png]]
 +
| style="text-align:center;" | [[File:grassland_trop_evil.png]]
 +
| style="text-align:center;" | [[File:grassland_trop_evilsav.png]]
 +
|-
 +
| [[Shrubland]]
 +
| style="text-align:center;" | [[File:shrubland.png]]
 +
| style="text-align:center;" | [[File:shrubland_good.png]]
 +
| style="text-align:center;" | [[File:shrubland_goodsav.png]]
 +
| style="text-align:center;" | [[File:shrubland_evil.png]]
 +
| style="text-align:center;" | [[File:shrubland_evilsav.png]]
 +
|}
  
 +
==== ASCII ====
 
{| class="wikitable"
 
{| class="wikitable"
 
! Biome/Region
 
! Biome/Region
Line 85: Line 113:
 
| {{Biome|▲|▲|5:0|5:1}}
 
| {{Biome|▲|▲|5:0|5:1}}
 
|
 
|
 +
|}
 +
 +
==== Graphics ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
! Evil
 +
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
|-
 +
| Grassland
 +
| style="text-align:center;" | [[File:hills_neutral.png]]
 +
| style="text-align:center;" | [[File:hills_good.png]]
 +
| style="text-align:center;" | [[File:hills_goodsav.png]]
 +
| style="text-align:center;" | [[File:hills_evil.png]]
 +
| style="text-align:center;" | [[File:hills_evilsav.png]]
 +
|-
 +
| Low mountains
 +
| style="text-align:center;" | [[File:mountain_low_neutral.png]]
 +
| style="text-align:center;" | [[File:mountain_low_good.png]]
 +
| style="text-align:center;" | [[File:mountain_low_goodsav.png]]
 +
| style="text-align:center;" | [[File:mountain_low_evil.png]]
 +
| style="text-align:center;" | [[File:mountain_low_evilsav.png]]
 +
|-
 +
| Medium mountains
 +
| style="text-align:center;" | [[File:mountain_mid_neutral.png]]
 +
| style="text-align:center;" | [[File:mountain_mid_good.png]]
 +
| style="text-align:center;" | [[File:mountain_mid_goodsav.png]]
 +
| style="text-align:center;" | [[File:mountain_mid_evil.png]]
 +
| style="text-align:center;" | [[File:mountain_mid_evilsav.png]]
 +
|-
 +
| High mountains
 +
| style="text-align:center;" | [[File:mountain_high_neutral.png]]
 +
| style="text-align:center;" | [[File:mountain_high_good.png]]
 +
| style="text-align:center;" | [[File:mountain_high_goodsav.png]]
 +
| style="text-align:center;" | [[File:mountain_high_evil.png]]
 +
| style="text-align:center;" | [[File:mountain_high_evilsav.png]]
 
|-
 
|-
| Peak
+
| Peak mountains
| {{Raw Tile|^|7:0}}
+
| style="text-align:center;" | [[File:mountain_peak_neutral.png]]
| {{Raw Tile|^|3:1}}
+
| style="text-align:center;" | [[File:mountain_peak_good.png]]
| {{Raw Tile|^|6:1}}
+
| style="text-align:center;" | [[File:mountain_peak_goodsav.png]]
| {{Raw Tile|^|5:0}} {{Raw Tile|^|5:1}}
+
| style="text-align:center;" | [[File:mountain_peak_evil.png]]
|
+
| style="text-align:center;" | [[File:mountain_peak_evilsav.png]]
 +
|}
 +
 
 +
=== Forests ===
 +
In normal [[forest]]s, the color changes with the seasons.
 +
==== ASCII ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Snow/Ice
 +
! Good
 +
! Evil
 +
! Evil snow/ice
 +
|-
 +
| Temperate broadleaf forest
 +
| {{Biome|♠||7:1|5:1|altc}} {{Biome|♠|♣|2:0}} {{Biome|♠|♣|6:1|4:1|altc}} {{Biome|╞|╞|6:0}}
 +
| {{Biome|♠||7:1}} {{Biome|╞|╞|7:1}}
 +
| {{Biome|♠|♣|2:0|7:1|altc}}
 +
| {{Biome|♠|♣|5:0|5:1}} {{Biome|♠||0:1|4:0}}
 +
| {{Biome|♠|♣|7:0}} {{Biome|♠|┤|7:0}}
 
|-
 
|-
| [[Volcano]]
+
| Tropical broadleaf forest
| {{Raw Tile|^|4:1}}
+
| {{Biome|Γ|♠|2:0}}
|
 
 
|
 
|
 +
| {{Biome|Γ|♣|2:0|7:1|altc}}
 +
| {{Biome|Γ|♠|5:0|5:1}} {{Biome|Γ|┤|0:1|4:0}}
 
|
 
|
 +
|-
 +
| Coniferous forest
 +
| {{Biome|↑|↨|2:0}}
 +
| {{Biome|↑|↨|7:1}}
 +
| {{Biome|↑|♣|2:0|7:1|altc}}
 +
| {{Biome|↑|↨|5:0|5:1}} {{Biome|↑|┤|0:1|4:0}}
 +
| {{Biome|↑|↨|7:0}} {{Biome|↑|┤|7:0}}
 
|}
 
|}
  
=== Plains ===
+
==== Graphics ====
 
 
Yellow plains indicate dry vegetation.
 
 
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! Biome/Region
 
! Biome/Region
 
! Normal
 
! Normal
! Snow/Ice
 
 
! Good
 
! Good
 +
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 
! Evil
 
! Evil
! Evil snow/ice
+
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
|-
 +
| Temperate broadleaf forest
 +
| style="text-align:center;" | [[File:broadleaf_temp_neutral.png]]
 +
| style="text-align:center;" | [[File:broadleaf_temp_good.png]]
 +
| style="text-align:center;" | [[File:broadleaf_temp_goodsav.png]]
 +
| style="text-align:center;" | [[File:broadleaf_temp_evil.png]]
 +
| style="text-align:center;" | [[File:broadleaf_temp_evilsav.png]]
 +
|-
 +
| Tropical broadleaf forest
 +
| style="text-align:center;" | [[File:broadleaf_trop_neutral.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_good.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_goodsav.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_evil.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_evilsav.png]]
 +
|-
 +
| Tropical broadleaf forest (dry)
 +
| style="text-align:center;" | [[File:broadleaf_trop_dry_neutral.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_dry_good.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_dry_goodsav.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_dry_evil.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_dry_evilsav.png]]
 
|-
 
|-
| [[Grassland]]
+
| Temperate coniferous forest
| {{Biome|.|ⁿ|2:1}} {{Biome|.|ⁿ|6:1}}
+
| style="text-align:center;" | [[File:conifer_temp_neutral.png]]
| {{Biome|.|ⁿ|7:1}}
+
| style="text-align:center;" | [[File:conifer_temp_good.png]]
| {{Biome|.|ⁿ|3:0|3:1}}
+
| style="text-align:center;" | [[File:conifer_temp_goodsav.png]]
| {{Biome|.|ⁿ|5:0|5:1}} {{Biome|.|ⁿ|0:1|4:0}}
+
| style="text-align:center;" | [[File:conifer_temp_evil.png]]
| {{Biome|.|ⁿ|7:0}}
+
| style="text-align:center;" | [[File:conifer_temp_evilsav.png]]
 
|-
 
|-
| [[Savanna]]
+
| Tropical coniferous forest
| {{Biome|"|ⁿ|2:1}} {{Biome|"|ⁿ|6:1}}
+
| style="text-align:center;" | [[File:conifer_trop_neutral.png]]
| {{Biome|"|ⁿ|7:1}}
+
| style="text-align:center;" | [[File:conifer_trop_good.png]]
| {{Biome|"|ⁿ|3:0|3:1}}
+
| style="text-align:center;" | [[File:conifer_trop_goodsav.png]]
| {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}}
+
| style="text-align:center;" | [[File:conifer_trop_evil.png]]
| {{Biome|"|ⁿ|7:0}}
+
| style="text-align:center;" | [[File:conifer_trop_evilsav.png]]
 
|-
 
|-
| [[Shrubland]]
+
| Taiga forest
| {{Biome|"|τ|2:1}} {{Biome|"|τ|6:1}}
+
| style="text-align:center;" | [[File:taiga_neutral.png]]
| {{Biome|"|τ|7:1}}
+
| style="text-align:center;" | [[File:taiga_good.png]]
| {{Biome|"|τ|3:0|3:1}}
+
| style="text-align:center;" | [[File:taiga_goodsav.png]]
| {{Biome|"|τ|5:0|5:1}} {{Biome|"|τ|0:1|4:0}}
+
| style="text-align:center;" | [[File:taiga_evil.png]]
| {{Biome|"|τ|7:0}}
+
| style="text-align:center;" | [[File:taiga_evilsav.png]]
 
|}
 
|}
  
 
=== Deserts ===
 
=== Deserts ===
 
 
In normal sand [[desert]]s, the color depends on the type of [[sand]].
 
In normal sand [[desert]]s, the color depends on the type of [[sand]].
 
+
==== ASCII ====
 
{| class="wikitable"
 
{| class="wikitable"
 
! Biome/Region
 
! Biome/Region
Line 166: Line 276:
 
| {{Biome|V|√|0:1|4:0}}
 
| {{Biome|V|√|0:1|4:0}}
 
| {{Biome|V|√|7:0}}
 
| {{Biome|V|√|7:0}}
 +
|}
 +
 +
==== Graphics ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
! Evil
 +
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
|-
 +
| Desert
 +
| style="text-align:center;" | [[File:desert_neutral.png]] [[File:yellow_sand_world.png]] [[File:black_sand_world.png]] [[File:red_sand_world.png]] [[File:white_sand_world.png]]
 +
| style="text-align:center;" | [[File:desert_good_goodsav.png]]
 +
| style="text-align:center;" | [[File:desert_good_goodsav.png]]
 +
| style="text-align:center;" | [[File:desert_evil_evilsav.png]]
 +
| style="text-align:center;" | [[File:desert_evil_evilsav.png]]
 +
|-
 +
| Rocky hills
 +
| style="text-align:;" | [[File:rocky_hills_neutral.png]]
 +
| style="text-align:center;" | [[File:rocky_hills_good.png]]
 +
| style="text-align:center;" | [[File:rocky_hills_goodsav.png]]
 +
| style="text-align:center;" | [[File:rocky_hills_evil.png]]
 +
| style="text-align:center;" | [[File:rocky_hills_evilsav.png]]
 +
|-
 +
| Rocky plains
 +
| style="text-align:;" | [[File:rocky_plains_neutral.png]]
 +
| style="text-align:center;" | [[File:rocky_plains_good.png]]
 +
| style="text-align:center;" | [[File:rocky_plains_goodsav.png]]
 +
| style="text-align:center;" | [[File:rocky_plains_evil.png]]
 +
| style="text-align:center;" | [[File:rocky_plains_evilsav.png]]
 +
|-
 +
| Badlands
 +
| style="text-align:;" | [[File:badlands_neutral.png]]
 +
| style="text-align:center;" | [[File:badlands_good.png]]
 +
| style="text-align:center;" | [[File:badlands_goodsav.png]]
 +
| style="text-align:center;" | [[File:badlands_evil.png]]
 +
| style="text-align:center;" | [[File:badlands_evilsav.png]]
 +
|-
 +
| Beach
 +
| style="text-align:;" | [[File:beach_neutral.png]]
 +
| style="text-align:center;" | [[File:beach_good_goodsav.png]]
 +
| style="text-align:center;" | [[File:beach_good_goodsav.png]]
 +
| style="text-align:center;" | [[File:beach_evil_evilsav.png]]
 +
| style="text-align:center;" | [[File:beach_evil_evilsav.png]]
 
|}
 
|}
  
 
=== Wetlands ===
 
=== Wetlands ===
 
+
==== ASCII ====
 
{| class="wikitable"
 
{| class="wikitable"
 
! Biome/Region
 
! Biome/Region
Line 178: Line 333:
 
! Evil snow/ice
 
! Evil snow/ice
 
|-
 
|-
| Swamp
+
| [[Swamp]]
 
| {{Biome|"|⌠|2:0}}
 
| {{Biome|"|⌠|2:0}}
 
| {{Biome|"|⌠|7:1}}
 
| {{Biome|"|⌠|7:1}}
Line 185: Line 340:
 
| {{Biome|"|⌠|7:0}}
 
| {{Biome|"|⌠|7:0}}
 
|-
 
|-
| Marsh
+
| [[Marsh]]
 
| {{Biome|"|ⁿ|2:0}}
 
| {{Biome|"|ⁿ|2:0}}
 
| {{Biome|"|ⁿ|7:1}}
 
| {{Biome|"|ⁿ|7:1}}
Line 191: Line 346:
 
| {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}}
 
| {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}}
 
| {{Biome|"|ⁿ|7:0}}
 
| {{Biome|"|ⁿ|7:0}}
 +
|}
 +
 +
==== Graphics ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
! Evil
 +
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
|-
 +
| Swamp
 +
| style="text-align:center;" | [[File:swamp_neutral.png]]
 +
| style="text-align:center;" | [[File:swamp_good.png]]
 +
| style="text-align:center;" | [[File:swamp_goodsav.png]]
 +
| style="text-align:center;" | [[File:swamp_evil.png]]
 +
| style="text-align:center;" | [[File:swamp_evilsav.png]]
 +
|-
 +
| Marsh
 +
| style="text-align:center;" | [[File:marsh_neutral.png]]
 +
| style="text-align:center;" | [[File:marsh_good.png]]
 +
| style="text-align:center;" | [[File:marsh_goodsav.png]]
 +
| style="text-align:center;" | [[File:marsh_evil.png]]
 +
| style="text-align:center;" | [[File:marsh_evilsav.png]]
 
|}
 
|}
  
 
=== Ice regions ===
 
=== Ice regions ===
 
+
==== ASCII ====
 
{| class="wikitable"
 
{| class="wikitable"
 
! Biome/Region
 
! Biome/Region
Line 210: Line 389:
 
| {{Biome|▓|▒|3:0}}
 
| {{Biome|▓|▒|3:0}}
 
| {{Biome|▓|▒|5:0|5:1}}
 
| {{Biome|▓|▒|5:0|5:1}}
 +
|}
 +
 +
==== Graphics ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
! Evil
 +
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
|-
 +
| Tundra
 +
| style="text-align:center;" | [[File:tundra_neutral.png]]
 +
| style="text-align:center;" | [[File:tundra_good_goodsav.png]]
 +
| style="text-align:center;" | [[File:tundra_good_goodsav.png]]
 +
| style="text-align:center;" | [[File:tundra_evil_evilsav.png]]
 +
| style="text-align:center;" | [[File:tundra_evil_evilsav.png]]
 +
|-
 +
| Glacier
 +
| style="text-align:center;" | [[File:glacier_neutral.png]]
 +
| style="text-align:center;" | [[File:glacier_good.png]]
 +
| style="text-align:center;" | [[File:glacier_goodsav.png]]
 +
| style="text-align:center;" | [[File:glacier_evil.png]]
 +
| style="text-align:center;" | [[File:glacier_evilsav.png]]
 +
|-
 +
| Frozen ocean
 +
| style="text-align:center;" | [[File:frozen_ocean_neutral.png]]
 +
| style="text-align:center;" | [[File:frozen_ocean_good.png]]
 +
| style="text-align:center;" | [[File:frozen_ocean_goodsav.png]]
 +
| style="text-align:center;" | [[File:frozen_ocean_evil.png]]
 +
| style="text-align:center;" | [[File:frozen_ocean_evilsav.png]]
 
|}
 
|}
  
 
=== Bodies of water ===
 
=== Bodies of water ===
 
+
==== ASCII ====
 
{| class="wikitable"
 
{| class="wikitable"
 
! Biome/Region
 
! Biome/Region
Line 236: Line 446:
 
|}
 
|}
  
=== Constructions ===
+
==== Graphics ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
! Evil
 +
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
|-
 +
| Brook*
 +
| style="text-align:center;" | [[File:brook_world_map.png]]
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 +
|-
 +
| River*
 +
| style="text-align:center;" | [[File:river_world_map.png]]
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 +
|-
 +
| Major river*
 +
| style="text-align:center;" | [[File:river_major_world_map.png]]
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 +
|-
 +
| Lake
 +
| style="text-align:center;" | [[File:lake_neutral.png]]
 +
| style="text-align:center;" | [[File:lake_good.png]]
 +
| style="text-align:center;" | [[File:lake_goodsav.png]]
 +
| style="text-align:center;" | [[File:lake_evil.png]]
 +
| style="text-align:center;" | [[File:lake_evilsav.png]]
 +
|-
 +
| Ocean
 +
| style="text-align:center;" | [[File:ocean_neutral.png]]
 +
| style="text-align:center;" | [[File:ocean_good.png]]
 +
| style="text-align:center;" | [[File:ocean_goodsav.png]]
 +
| style="text-align:center;" | [[File:ocean_evil.png]]
 +
| style="text-align:center;" | [[File:ocean_evilsav.png]]
 +
|-
 +
| Deep ocean
 +
| style="text-align:center;" | [[File:ocean_deep_neutral.png]]
 +
| style="text-align:center;" | [[File:ocean_deep_good.png]]
 +
| style="text-align:center;" | [[File:ocean_deep_goodsav.png]]
 +
| style="text-align:center;" | [[File:ocean_deep_evil.png]]
 +
| style="text-align:center;" | [[File:ocean_deep_evilsav.png]]
 +
|}
 +
:<small>*Unlike ASCII mode, brooks and rivers will appear the same in good, neutral and evil biomes.</small>
 +
 
 +
== Terrain feature key ==
 +
==== ASCII ====
 +
{| class="wikitable"
 +
! Terrain feature
 +
! Normal
 +
! Snow/Ice
 +
! Good
 +
! Evil
 +
|-
 +
| [[Peak]]
 +
| {{Raw Tile|^|7:0}}
 +
| {{Raw Tile|^|3:1}}
 +
| {{Raw Tile|^|6:1}}
 +
| {{Raw Tile|^|5:0}} {{Raw Tile|^|5:1}}
 +
|-
 +
| [[Volcano]]
 +
| {{Raw Tile|^|4:1}}
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
==== Graphics ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
! Evil
 +
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
|-
 +
| Volcano
 +
| style="text-align:center;" | [[File:volcano_neutral.png]]
 +
| style="text-align:center;" | [[File:volcano_good.png]]
 +
| style="text-align:center;" | [[File:volcano_goodsav.png]]
 +
| style="text-align:center;" | [[File:volcano_evil.png]]
 +
| style="text-align:center;" | [[File:volcano_evilsav.png]]
 +
|}
  
 +
== Construction key ==
 +
==== ASCII ====
 
{| class="wikitable"
 
{| class="wikitable"
 
! Construction
 
! Construction
Line 246: Line 548:
 
|}
 
|}
  
== Tree key ==
+
==== Graphics ====
 +
{| class="wikitable"
 +
! Name
 +
! Graphic
 +
|-
 +
| Tunnel
 +
| style="text-align:center;" | [[File:tunnel_world_map.png]]
 +
|-
 +
| Paved road
 +
| style="text-align:center;" | [[File:paved_road_world_map.png]]
 +
|-
 +
| Dirt road
 +
| style="text-align:center;" | [[File:dirt_road_world_map.png]]
 +
|}
 +
 
 +
<!--== Tree key ==
  
 
Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.
 
Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.
Line 263: Line 580:
 
|-
 
|-
 
| {{Raw Tile|Γ|2:0}} || Tropical Forest
 
| {{Raw Tile|Γ|2:0}} || Tropical Forest
|}
+
|}-->
 
+
== Site key (ASCII) ==
== Site key ==
+
Site tiles are organized by columns, from left-to-right: normal populated sites, [[ruin]]ed sites, and sites captured by [[necromancer]]s or their [[night creature]] armies.
 
 
Tiles are listed in this order, from left-to-right: normal populated sites, [[ruin]]ed sites, and sites captured by [[necromancer]]s or their [[night creature]] armies.
 
 
 
For forest retreats, dark fortresses, and towns, population increases from left to right.
 
  
 
=== Dwarven sites ===
 
=== Dwarven sites ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! Site
 
! Site
Line 296: Line 608:
  
 
=== Elven sites ===
 
=== Elven sites ===
 +
 +
Forest retreats marked as ({{Raw Tile|¶|6:1}}) are [[market town]]s.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 310: Line 624:
  
 
=== Goblin sites ===
 
=== Goblin sites ===
 +
 +
A light magenta dark fortress ({{Raw Tile|Π|5:1}}) indicates the presence of an [[underworld spire]].
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 329: Line 645:
  
 
=== Human sites ===
 
=== Human sites ===
 +
 +
For towns, the tiles indicate a town's current population (increases from left to right). Hamlet tiles represent the region the hamlet is in (hills, plains, rivers, etc.).
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 350: Line 668:
 
{{Raw Tile|&#61;|1:0}} {{Raw Tile|≡|1:0}} {{Raw Tile|æ|1:0}} {{Raw Tile|Æ|1:0}}
 
{{Raw Tile|&#61;|1:0}} {{Raw Tile|≡|1:0}} {{Raw Tile|æ|1:0}} {{Raw Tile|Æ|1:0}}
 
| style="vertical-align: text-top;" | {{Raw Tile|&#61;|6:0}} {{Raw Tile|≡|6:0}} {{Raw Tile|æ|6:0}} {{Raw Tile|Æ|6:0}}
 
| style="vertical-align: text-top;" | {{Raw Tile|&#61;|6:0}} {{Raw Tile|≡|6:0}} {{Raw Tile|æ|6:0}} {{Raw Tile|Æ|6:0}}
| {{Raw Tile|&#61;|5:0}} {{Raw Tile|≡|5:0}} {{Raw Tile|æ|5:0}} {{Raw Tile|Æ|5:0}}
+
| style="vertical-align: text-top;" | {{Raw Tile|&#61;|5:0}} {{Raw Tile|≡|5:0}} {{Raw Tile|æ|5:0}} {{Raw Tile|Æ|5:0}}
 
|-
 
|-
 
| [[Castle]]
 
| [[Castle]]
Line 363: Line 681:
 
! Site
 
! Site
 
! Normal
 
! Normal
! Ruins
 
 
! Night creature
 
! Night creature
 
|-
 
|-
 
| [[Camp]]
 
| [[Camp]]
 
| {{Raw Tile|☼|6:1}}
 
| {{Raw Tile|☼|6:1}}
|
 
 
|
 
|
 
|-
 
|-
 
| [[Cave]]
 
| [[Cave]]
 
| {{Raw Tile|•|0:1}}
 
| {{Raw Tile|•|0:1}}
|
 
 
| {{Raw Tile|•|5:0}}
 
| {{Raw Tile|•|5:0}}
 
|-
 
|-
 
| [[Fort]]
 
| [[Fort]]
 
| {{Raw Tile|◙|6:0}}
 
| {{Raw Tile|◙|6:0}}
|
 
 
| {{Raw Tile|◙|5:0}}
 
| {{Raw Tile|◙|5:0}}
 
|-
 
|-
 
| [[Labyrinth]]
 
| [[Labyrinth]]
 
| {{Raw Tile|#|0:7:0}}
 
| {{Raw Tile|#|0:7:0}}
|
 
 
|
 
|
 
|-
 
|-
 
| [[Lair]]
 
| [[Lair]]
 
| {{Raw Tile|•|0:1}} {{Raw Tile|•|2:1}}
 
| {{Raw Tile|•|0:1}} {{Raw Tile|•|2:1}}
|
 
 
|
 
|
 
|-
 
|-
 
| [[Monastery]]
 
| [[Monastery]]
 
| {{Raw Tile|○|7:0}}
 
| {{Raw Tile|○|7:0}}
|
 
 
| {{Raw Tile|○|5:0}}
 
| {{Raw Tile|○|5:0}}
 
|-
 
|-
 
| [[Shrine]]
 
| [[Shrine]]
 
| {{Raw Tile|Å|7:0}}
 
| {{Raw Tile|Å|7:0}}
|
 
 
|
 
|
 
|-
 
|-
 
| [[Tomb]]
 
| [[Tomb]]
 
| {{Raw Tile|0|0:1}}
 
| {{Raw Tile|0|0:1}}
|
 
 
|
 
|
 
|-
 
|-
 
| [[Tower (necromancy)|Tower]]
 
| [[Tower (necromancy)|Tower]]
 
| {{Raw Tile|I|7:0}}
 
| {{Raw Tile|I|7:0}}
|
 
 
| {{Raw Tile|I|5:0}}
 
| {{Raw Tile|I|5:0}}
 
|-
 
|-
 
| [[Vault]]
 
| [[Vault]]
 
| {{Raw Tile|■|0:1}}
 
| {{Raw Tile|■|0:1}}
|
 
 
|
 
|
 
|-
 
|-
Line 419: Line 726:
 
| {{Raw Tile|☼|6:0}}
 
| {{Raw Tile|☼|6:0}}
 
|
 
|
 +
|}
 +
 +
== Site key (ASCII and graphics) ==
 +
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;" class=wikitable class=sortable
 +
|- style="background:#CCC;text-align:center;"
 +
!|'''Tile'''
 +
!|'''Sprite'''
 +
!|'''Name'''
 +
!|'''Inhabitated by'''
 +
|-
 +
| {{Raw Tile|☼|6:0:1}}
 +
| [[File:Icon site camp2.png]] [[File:Icon site camp.png]] [[File:Icon site camp3.png]]
 +
| [[Camp]]
 +
| Bandits
 +
|-
 +
| {{Raw Tile|•|0:0:1}}
 +
| [[File:icon_site_cave2.png]] [[File:Icon site cave.png]]
 +
| [[Cave]]
 +
| Monsters
 +
|-
 +
| {{Raw Tile|Π|0:0:1}} {{Raw Tile|Π|5:0:1}}
 +
| [[File:Icon site dark fortress b.png]] [[File:Icon site dark fortress 1.png]] [[File:Icon_site_dark_fortress_3.png]]
 +
| [[Dark fortress]]
 +
| Goblins (and potentially a special creature)
 +
|-
 +
| {{Raw Tile|º|5:0:0}}
 +
| [[File:Icon site dark fortress 2.png]]
 +
| [[Dark pits]]
 +
| Goblins and Humans
 +
|-
 +
| {{Raw Tile|î|6:0:1}} {{Raw Tile|¶|6:0:1}}
 +
|[[File:Icon site forest retreat 1.png]] [[File:Icon site forest retreat 2.png]]
 +
| [[Forest retreat]]
 +
| Elves and Dwarves
 +
|-
 +
| {{Raw Tile|Ω|7:0:1}}
 +
| [[File:Icon site mountainhome.png]]
 +
| [[Fortress]]
 +
| Dwarves
 +
|-
 +
| {{Raw Tile|○|7:0:1}}
 +
| [[File:Icon site castle.png]]
 +
| [[Castle]]
 +
| Humans
 +
|-
 +
| {{Raw Tile|○|0:6:0}}
 +
| [[File:icon_site_fort2.png]] [[File:Icon site fort.png]]
 +
| [[Fort]]
 +
| Bandits
 +
|-
 +
| {{Raw Tile|<nowiki>=</nowiki>|2:0:0}} {{Raw Tile|≡|2:0:0}} {{Raw Tile|æ|2:0:0}} {{Raw Tile|Æ|2:0:0}}
 +
| [[File:Icon site village.png]]
 +
| [[Hamlet]]
 +
| Humans and Goblins
 +
|-
 +
| {{Raw Tile|Ω|7:0:0}}
 +
| [[File:Icon site hillocks.png]]
 +
| [[Hillocks]]
 +
| Dwarves and Humans
 +
|-
 +
| {{Raw Tile|#|0:7:1}}
 +
| [[File:Icon site labyrinth.png]]
 +
| [[Labyrinth]]
 +
| Minotaur
 +
|-
 +
| {{Raw Tile|•|0:0:1}} {{Raw Tile|•|2:0:1}}
 +
|[[File:Icon site lair burrow.png]]
 +
| [[Lair]]
 +
| Monsters
 +
|-
 +
| {{Raw Tile|○|7:0:0}}
 +
|[[File:Icon site monastery.png]]
 +
| [[Monastery]]
 
|
 
|
 +
|-
 +
| {{Raw Tile|Ω|0:0:1}}
 +
| [[File:Icon site fortress.png]]
 +
| [[Mountain halls]]
 +
| Dwarves
 +
|-
 +
| {{Raw Tile|μ|7:0:1}} {{Raw Tile|μ|7:0:0}} {{Raw Tile|μ|0:0:1}} {{Raw Tile|μ|5:0:1}}
 +
| [[File:icon_site_ruin1.png]] [[File:icon_site_ruin2.png]] [[File:icon_site_ruin_dwarf.png]] [[File:icon_site_ruin_castle.png]] [[File:icon_site_ruin_castle2.png]] [[File:icon_site_ruin_castle3.png]] [[File:icon_site_ruin_small1.png]] [[File:icon_site_ruin_small2.png]]<br>[[File:icon_village_ruin1.png]] [[File:icon_village_ruin2.png]]
 +
| [[Ruin|Ruins]]
 +
|
 +
|-
 +
| {{Raw Tile|μ|6:0:1}} {{Raw Tile|₧|6:0:1}}
 +
| [[File:icon_site_ruin_forest_retreat1.png]] [[File:icon_site_ruin_forest_retreat2.png]]
 +
| Forest retreat ruins
 +
|
 +
|-
 +
| {{Raw Tile|Å|7:0:0}}
 +
| [[File:Icon site shrine titan.png]] [[File:icon_site_fort2.png]]
 +
| [[Shrine (megabeast)|Shrine]]
 +
| Megabeast
 +
|-
 +
| {{Raw Tile|0|0:0:1}}
 +
| [[File:Icon site tomb.png]]
 +
| [[Tomb]]
 +
| Undead
 +
|-
 +
| {{Raw Tile|I|5:0:0}}
 +
| [[File:Icon site necrotower.png]]
 +
| [[Tower (necromancy)|Tower]]
 +
| Necromancer(s) and undead
 +
|-
 +
| {{Raw Tile|+|7:0:0}} {{Raw Tile|*|7:0:0}} {{Raw Tile|#|7:0:0}} {{Raw Tile|☼|7:0:1}}
 +
| [[File:Icon site city 1.png]]  [[File:Icon site city 2.png]] [[File:Icon site city 3.png]] [[File:Icon site city 4.png]]
 +
| [[Town]]
 +
| Humans
 +
|-
 +
| {{Raw Tile|■|0:0:1}}
 +
| [[File:Icon site vault.png]]
 +
| [[Vault]]
 +
| Special creatures
 +
|}
 +
 +
== Drawn site key (graphics) ==
 +
This is how sites and landscapes appear on the map when they are out of range and/or undiscovered.
 +
 +
{| style="margin:1em 1em 1em 0;background:#261a11;border:1px #AAA solid;color:white" class=wikitable class=sortable
 +
|- style="background:#8c6344;text-align:center;"
 +
!|'''Sprite'''
 +
!|'''Name'''
 +
|-
 +
| [[File:icon_drawn_grassland.png]]
 +
| Grassland
 +
|-
 +
| [[File:icon_drawn_water.png]]
 +
| Water
 +
|-
 +
| [[File:icon_drawn_forest_conifer.png]]
 +
| Conifer Forest
 +
|-
 +
| [[File:icon_drawn_forest_broadleaf.png]]
 +
| Broadleaf Forest
 +
|-
 +
| [[File:icon_drawn_hills.png]]
 +
| Hills
 +
|-
 +
| [[File:icon_drawn_mountains.png]]
 +
| Mountains
 +
|-
 +
| [[File:icon_drawn_marsh.png]]
 +
| Marsh
 +
|-
 +
| [[File:icon_drawn_glacier.png]]
 +
| Glacier
 +
|-
 +
| [[File:icon_drawn_site.png]]
 +
| Site
 +
|-
 +
| [[File:icon_drawn_desert_rock.png]]
 +
| Desert Rock
 +
|-
 +
| [[File:icon_drawn_desert_badlands.png]]
 +
| Desert Badlands
 +
|-
 +
| [[File:icon_drawn_desert_sand.png]]
 +
| Desert Sand
 +
|-
 +
| [[File:icon_drawn_roads.png]]
 +
| Roads
 +
|-
 +
| [[File:icon_drawn_rivers.png]]
 +
| Rivers
 +
|-
 +
| [[File:icon_drawn_labyrinth.png]]
 +
| Labyrinth
 +
|-
 +
| [[File:icon_drawn_shrine.png]]
 +
| Shrine
 +
|-
 +
| [[File:icon_drawn_lair.png]]
 +
| Lair
 +
|-
 +
| [[File:icon_drawn_cave.png]]
 +
| Cave
 +
|-
 +
| [[File:icon_drawn_mountain_home.png]]
 +
| Mountain Home
 +
|-
 +
| [[File:icon_drawn_hillocks.png]]
 +
| Hillocks
 +
|-
 +
| [[File:icon_drawn_fortress.png]]
 +
| Fortress
 +
|-
 +
| [[File:icon_drawn_mountain_ruin.png]]
 +
| Mountain Ruin
 +
|-
 +
| [[File:icon_drawn_dark_fortress.png]]
 +
| Dark Fortress
 +
|-
 +
| [[File:icon_drawn_dark_pits.png]]
 +
| Dark Pits
 +
|-
 +
| [[File:icon_drawn_evil_ruin.png]]
 +
| Evil Ruin
 +
|-
 +
| [[File:icon_drawn_home_tree.png]]
 +
| Home Tree
 +
|-
 +
| [[File:icon_drawn_forest_retreat.png]]
 +
| Forest Retreat
 +
|-
 +
| [[File:icon_drawn_forest_ruin.png]]
 +
| Forest Ruin
 +
|-
 +
| [[File:icon_drawn_castle_ruin.png]]
 +
| Castle Ruin
 +
|-
 +
| [[File:icon_drawn_necrotower.png]]
 +
| Necromancer Tower
 +
|-
 +
| [[File:icon_drawn_fort.png]]
 +
| Fort
 +
|-
 +
| [[File:icon_drawn_monastery.png]]
 +
| Monastery
 +
|-
 +
| [[File:icon_drawn_castle.png]]
 +
| Castle
 +
|-
 +
| [[File:icon_drawn_vault.png]]
 +
| Vault
 +
|-
 +
| [[File:icon_drawn_tomb.png]]
 +
| Tomb
 +
|-
 +
| [[File:icon_drawn_city.png]]
 +
| City
 +
|-
 +
| [[File:icon_drawn_town.png]]
 +
| Town
 +
|-
 +
| [[File:icon_drawn_city_ruin.png]]
 +
| City Ruin
 +
|-
 +
| [[File:icon_drawn_village1.png]] [[File:icon_drawn_village2.png]] [[File:icon_drawn_village3.png]] [[File:icon_drawn_village4.png]]
 +
| Village
 +
|-
 +
| [[File:icon_drawn_village_ruin.png]]
 +
| Village Ruin
 +
|-
 +
|}
 +
 +
=== Embark assistant added sites ===
 +
Shown when the [[DFHack]] plugin is active, list is from the in game plugin {{k|i}}nformation, see there for details.
 +
 +
{| class="wikitable"
 +
! Site
 +
! Symbol
 +
|-
 +
| Camp
 +
| {{Raw Tile|C|6:1}}
 +
|-
 +
| Cave
 +
| {{Raw Tile|c|6:1}}
 +
|-
 +
| Lair
 +
| {{Raw Tile|m|6:1}} {{Raw Tile|b|6:1}} {{Raw Tile|l|6:1}}
 +
|-
 +
| Labyrinth
 +
| {{Raw Tile|L|6:1}}
 +
|-
 +
| Monument
 +
| {{Raw Tile|M|6:1}}
 +
|-
 +
| Shrine
 +
| {{Raw Tile|S|6:1}}
 +
|-
 +
| Vault
 +
| {{Raw Tile|V|6:1}}
 
|}
 
|}
  
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{| class="wikitable"
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Latest revision as of 04:43, 14 May 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Map legend preview.png

Dwarf Fortress uses tilesets and sprite graphics to draw the game, including maps. This map legend explains what the characters and colors represent in the pre-start embark (or adventure) map. This article covers both ASCII tiles and graphic sprites.

Tile colors[edit]

The colors of a map tile may give information about that region's predominant biome and surroundings; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current growth.

In ASCII mode, the characters and their colors offer slightly more information about a biome, such as the temperature mixed with the moral standing of the biome (good, neutral and evil) compared to the graphics of the premium version of the game. With the graphics, the presentation is more simplified, as each biome type is displayed with the following graphical information: neutral, evil, evil savage, good and good savage. Some graphics are displayed the same, regardless of what type of biome or moral surroundings they are part of.

Biome/Region key[edit]

Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments.

Hills and mountains/Plains[edit]

Yellow hills or plains indicate dry vegetation.

ASCII[edit]

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Grassland
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Savanna
"
"
"
"
"
"
"
"
"
"
"
"
"
"
Shrubland
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "

Graphics[edit]

Biome/Region Normal Good Good
(Savage)
Evil Evil
(Savage)
Grassland Grassland temp.png Grassland temp good.png Grassland temp goodsav.png Grassland temp evil.png Grassland temp evilsav.png
Grassland Tropical Grassland trop.png Grassland trop good.png Grassland trop goodsav.png Grassland trop evil.png Grassland trop evilsav.png
Shrubland Shrubland.png Shrubland good.png Shrubland goodsav.png Shrubland evil.png Shrubland evilsav.png

ASCII[edit]

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Hills
n
n
n
n
n
n
n
n
n
n
n
n
n
n
Low mountains
Medium mountains
High mountains

Graphics[edit]

Biome/Region Normal Good Good
(Savage)
Evil Evil
(Savage)
Grassland Hills neutral.png Hills good.png Hills goodsav.png Hills evil.png Hills evilsav.png
Low mountains Mountain low neutral.png Mountain low good.png Mountain low goodsav.png Mountain low evil.png Mountain low evilsav.png
Medium mountains Mountain mid neutral.png Mountain mid good.png Mountain mid goodsav.png Mountain mid evil.png Mountain mid evilsav.png
High mountains Mountain high neutral.png Mountain high good.png Mountain high goodsav.png Mountain high evil.png Mountain high evilsav.png
Peak mountains Mountain peak neutral.png Mountain peak good.png Mountain peak goodsav.png Mountain peak evil.png Mountain peak evilsav.png

Forests[edit]

In normal forests, the color changes with the seasons.

ASCII[edit]

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Temperate broadleaf forest
Tropical broadleaf forest
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Coniferous forest