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Difference between revisions of "Map legend"

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{{Migrated_article}}
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{{Quality|Exceptional}}
{{quality|unrated}}{{av}}
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{{av}}
==Tile Colors==
+
[[File:map_legend_preview.png|right]]''Dwarf Fortress'' uses [[tileset]]s and [[Graphics|sprite graphics]] to draw the game, including maps. This '''map legend''' explains what the [[character table|characters]] and [[color]]s represent in the pre-start embark (or [[adventure mode|adventure]]) map. This article covers both ASCII tiles and graphic sprites.
The [[color]]s of a map tile may give information about that region's predominant [[biome]]: its temperature, alignment, and other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.
 
  
==Legend==
+
== Tile colors ==
 +
The colors of a map tile may give information about that region's predominant [[biome]] and [[surroundings]]; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current [[tree#Growths|growth]].
  
Tiles are listed in by alignment, with regular tiles first, then good aligned tiles, and then evil tiles.
+
In ASCII mode, the characters and their colors offer slightly more information about a biome, such as the temperature mixed with the moral standing of the biome (good, neutral and evil) compared to the graphics of the premium version of the game. With the graphics, the presentation is more simplified, as each biome type is displayed with the following graphical information: neutral, evil, evil savage, good and good savage. Some graphics are displayed the same, regardless of what type of biome or moral surroundings they are part of.
  
{|
+
== Biome/Region key ==
! Name
+
Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments.
! Regular
+
 
 +
=== Hills and mountains/Plains ===
 +
Yellow hills or plains indicate dry vegetation.
 +
 
 +
==== ASCII ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Snow/Ice
 
! Good
 
! Good
 
! Evil
 
! Evil
 +
! Evil snow/ice
 +
|-
 +
| [[Grassland]]
 +
| {{Biome|.|ⁿ|2:1}} {{Biome|.|ⁿ|6:1}}
 +
| {{Biome|.|ⁿ|7:1}}
 +
| {{Biome|.|ⁿ|3:0|3:1}}
 +
| {{Biome|.|ⁿ|5:0|5:1}} {{Biome|.|ⁿ|0:1|4:0}}
 +
| {{Biome|.|ⁿ|7:0}}
 
|-
 
|-
| '''''Forests'''''
+
| [[Savanna]]
 +
| {{Biome|"|ⁿ|2:1}} {{Biome|"|ⁿ|6:1}}
 +
| {{Biome|"|ⁿ|7:1}}
 +
| {{Biome|"|ⁿ|3:0|3:1}}
 +
| {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}}
 +
| {{Biome|"|ⁿ|7:0}}
 
|-
 
|-
|'''[[Forest|Broadleaf Forest]]'''
+
| [[Shrubland]]
Broadleaf forests change tiles with the seasons.
+
| {{Biome|"|τ|2:1}} {{Biome|"|τ|6:1}}
||
+
| {{Biome|"|τ|7:1}}
{|
+
| {{Biome|"|τ|3:0|3:1}}
|{{Biome|||#00FF00|#00FF00}}
+
| {{Biome|"|τ|5:0|5:1}} {{Biome|"|τ|0:1|4:0}}
|{{Biome|||#FFFF00|#FF0000}}
+
| {{Biome|"|τ|7:0}}
|{{Biome|||#808000|#808000}}
 
|{{Biome|||#FFFFFF|#FFFFFF}}
 
|{{Biome|♠|♣|#800000|#808080}}
 
 
|}
 
|}
||
+
 
{|
+
==== Graphics ====
|{{Biome|||#00FFFF|#00FF00}}
+
 
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
! Evil
 +
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
|-
 +
| [[Grassland]]
 +
| style="text-align:center;" | [[File:grassland_temp.png]]
 +
| style="text-align:center;" | [[File:grassland_temp_good.png]]
 +
| style="text-align:center;" | [[File:grassland_temp_goodsav.png]]
 +
| style="text-align:center;" | [[File:grassland_temp_evil.png]]
 +
| style="text-align:center;" | [[File:grassland_temp_evilsav.png]]
 +
|-
 +
| Grassland Tropical
 +
| style="text-align:center;" | [[File:grassland_trop.png]]
 +
| style="text-align:center;" | [[File:grassland_trop_good.png]]
 +
| style="text-align:center;" | [[File:grassland_trop_goodsav.png]]
 +
| style="text-align:center;" | [[File:grassland_trop_evil.png]]
 +
| style="text-align:center;" | [[File:grassland_trop_evilsav.png]]
 +
|-
 +
| [[Shrubland]]
 +
| style="text-align:center;" | [[File:shrubland.png]]
 +
| style="text-align:center;" | [[File:shrubland_good.png]]
 +
| style="text-align:center;" | [[File:shrubland_goodsav.png]]
 +
| style="text-align:center;" | [[File:shrubland_evil.png]]
 +
| style="text-align:center;" | [[File:shrubland_evilsav.png]]
 
|}
 
|}
||
+
 
{|
+
==== ASCII ====
|{{Biome|||#800080|#FF00FF}}
+
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Snow/Ice
 +
! Good
 +
! Evil
 +
! Evil snow/ice
 +
|-
 +
| [[Hills]]
 +
| {{Biome|n|∩|2:1}} {{Biome|n|∩|6:1}}
 +
| {{Biome|n|∩|7:1}}
 +
| {{Biome|n|∩|3:0|3:1}}
 +
| {{Biome|n|∩|5:0|5:1}} {{Biome|n|∩|0:1|4:0}}
 +
| {{Biome|n|∩|7:0}}
 +
|-
 +
| Low [[mountain]]s
 +
| {{Biome|⌂|⌂|7:0}}
 +
| {{Biome|⌂|⌂|7:1}}
 +
| {{Biome|⌂|⌂|6:1|6:1}}
 +
| {{Biome|⌂|⌂|5:0|5:1}}
 +
|
 +
|-
 +
| Medium mountains
 +
| {{Biome|||0:1}}
 +
| {{Biome|▲|▲|7:1}}
 +
| {{Biome|▲|▲|6:1}}
 +
| {{Biome|▲|▲|5:0|5:1}}
 +
|
 +
|-
 +
| High mountains
 +
| {{Biome|▲|▲|7:0}}
 +
| {{Biome|▲|▲|3:1}}
 +
| {{Biome|▲|▲|6:1}}
 +
| {{Biome|▲|▲|5:0|5:1}}
 +
|
 
|}
 
|}
 +
 +
==== Graphics ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
! Evil
 +
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
|-
 +
| Grassland
 +
| style="text-align:center;" | [[File:hills_neutral.png]]
 +
| style="text-align:center;" | [[File:hills_good.png]]
 +
| style="text-align:center;" | [[File:hills_goodsav.png]]
 +
| style="text-align:center;" | [[File:hills_evil.png]]
 +
| style="text-align:center;" | [[File:hills_evilsav.png]]
 +
|-
 +
| Low mountains
 +
| style="text-align:center;" | [[File:mountain_low_neutral.png]]
 +
| style="text-align:center;" | [[File:mountain_low_good.png]]
 +
| style="text-align:center;" | [[File:mountain_low_goodsav.png]]
 +
| style="text-align:center;" | [[File:mountain_low_evil.png]]
 +
| style="text-align:center;" | [[File:mountain_low_evilsav.png]]
 +
|-
 +
| Medium mountains
 +
| style="text-align:center;" | [[File:mountain_mid_neutral.png]]
 +
| style="text-align:center;" | [[File:mountain_mid_good.png]]
 +
| style="text-align:center;" | [[File:mountain_mid_goodsav.png]]
 +
| style="text-align:center;" | [[File:mountain_mid_evil.png]]
 +
| style="text-align:center;" | [[File:mountain_mid_evilsav.png]]
 +
|-
 +
| High mountains
 +
| style="text-align:center;" | [[File:mountain_high_neutral.png]]
 +
| style="text-align:center;" | [[File:mountain_high_good.png]]
 +
| style="text-align:center;" | [[File:mountain_high_goodsav.png]]
 +
| style="text-align:center;" | [[File:mountain_high_evil.png]]
 +
| style="text-align:center;" | [[File:mountain_high_evilsav.png]]
 
|-
 
|-
|'''[[Tropical]] [[Forest|Broadleaf Rainforest]]'''
+
| Peak mountains
||
+
| style="text-align:center;" | [[File:mountain_peak_neutral.png]]
{|
+
| style="text-align:center;" | [[File:mountain_peak_good.png]]
|{{Biome|♠|Γ|#00FF00|#00FF00}}
+
| style="text-align:center;" | [[File:mountain_peak_goodsav.png]]
|{{Biome|♠|Γ|#800000|#808080}}
+
| style="text-align:center;" | [[File:mountain_peak_evil.png]]
 +
| style="text-align:center;" | [[File:mountain_peak_evilsav.png]]
 
|}
 
|}
||
+
 
{|
+
=== Forests ===
|{{Biome|♠|Γ|#00FF00|#00FFFF}}
+
In normal [[forest]]s, the color changes with the seasons.
 +
==== ASCII ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Snow/Ice
 +
! Good
 +
! Evil
 +
! Evil snow/ice
 +
|-
 +
| Temperate broadleaf forest
 +
| {{Biome|♠|♣|7:1|5:1|altc}} {{Biome|♠|♣|2:0}} {{Biome|♠|♣|6:1|4:1|altc}} {{Biome|╞|╞|6:0}}
 +
| {{Biome|♠|♣|7:1}} {{Biome|╞|╞|7:1}}
 +
| {{Biome|♠|♣|2:0|7:1|altc}}
 +
| {{Biome|♠|♣|5:0|5:1}} {{Biome|♠|┤|0:1|4:0}}
 +
| {{Biome|♠|♣|7:0}} {{Biome|♠|┤|7:0}}
 +
|-
 +
| Tropical broadleaf forest
 +
| {{Biome|Γ|♠|2:0}}
 +
|
 +
| {{Biome|Γ|♣|2:0|7:1|altc}}
 +
| {{Biome|Γ|♠|5:0|5:1}} {{Biome|Γ|┤|0:1|4:0}}
 +
|
 +
|-
 +
| Coniferous forest
 +
| {{Biome|↑|↨|2:0}}
 +
| {{Biome|↑|↨|7:1}}
 +
| {{Biome|↑|♣|2:0|7:1|altc}}
 +
| {{Biome|↑|↨|5:0|5:1}} {{Biome|↑|┤|0:1|4:0}}
 +
| {{Biome|↑|↨|7:0}} {{Biome|↑|┤|7:0}}
 
|}
 
|}
||
+
 
{|
+
==== Graphics ====
|{{Biome||Γ|#800080|#FF00FF}}
+
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
! Evil
 +
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
|-
 +
| Temperate broadleaf forest
 +
| style="text-align:center;" | [[File:broadleaf_temp_neutral.png]]
 +
| style="text-align:center;" | [[File:broadleaf_temp_good.png]]
 +
| style="text-align:center;" | [[File:broadleaf_temp_goodsav.png]]
 +
| style="text-align:center;" | [[File:broadleaf_temp_evil.png]]
 +
| style="text-align:center;" | [[File:broadleaf_temp_evilsav.png]]
 +
|-
 +
| Tropical broadleaf forest
 +
| style="text-align:center;" | [[File:broadleaf_trop_neutral.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_good.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_goodsav.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_evil.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_evilsav.png]]
 +
|-
 +
| Tropical broadleaf forest (dry)
 +
| style="text-align:center;" | [[File:broadleaf_trop_dry_neutral.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_dry_good.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_dry_goodsav.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_dry_evil.png]]
 +
| style="text-align:center;" | [[File:broadleaf_trop_dry_evilsav.png]]
 +
|-
 +
| Temperate coniferous forest
 +
| style="text-align:center;" | [[File:conifer_temp_neutral.png]]
 +
| style="text-align:center;" | [[File:conifer_temp_good.png]]
 +
| style="text-align:center;" | [[File:conifer_temp_goodsav.png]]
 +
| style="text-align:center;" | [[File:conifer_temp_evil.png]]
 +
| style="text-align:center;" | [[File:conifer_temp_evilsav.png]]
 +
|-
 +
| Tropical coniferous forest
 +
| style="text-align:center;" | [[File:conifer_trop_neutral.png]]
 +
| style="text-align:center;" | [[File:conifer_trop_good.png]]
 +
| style="text-align:center;" | [[File:conifer_trop_goodsav.png]]
 +
| style="text-align:center;" | [[File:conifer_trop_evil.png]]
 +
| style="text-align:center;" | [[File:conifer_trop_evilsav.png]]
 +
|-
 +
| Taiga forest
 +
| style="text-align:center;" | [[File:taiga_neutral.png]]
 +
| style="text-align:center;" | [[File:taiga_good.png]]
 +
| style="text-align:center;" | [[File:taiga_goodsav.png]]
 +
| style="text-align:center;" | [[File:taiga_evil.png]]
 +
| style="text-align:center;" | [[File:taiga_evilsav.png]]
 
|}
 
|}
 +
 +
=== Deserts ===
 +
In normal sand [[desert]]s, the color depends on the type of [[sand]].
 +
==== ASCII ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Snow/Ice
 +
! Good
 +
! Evil
 +
! Evil snow/ice
 +
|-
 +
| Sand desert
 +
| {{Biome|~|≈|6:1}} {{Biome|~|≈|0:1}} {{Biome|~|≈|4:1}} {{Biome|~|≈|7:1}}
 +
| {{Biome|~|≈|7:1}}
 +
| {{Biome|~|≈|3:0}}
 +
| {{Biome|~|≈|5:0|5:1}}
 +
| {{Biome|~|≈|7:0}}
 +
|-
 +
| Rocky wasteland
 +
| {{Biome|,|´|7:0|6:0|altc}} {{Biome|n|∩|7:0|6:0|altc}}
 +
| {{Biome|,|´|7:1}} {{Biome|n|∩|7:1}}
 +
| {{Biome|,|´|3:0|3:1}} {{Biome|n|∩|3:0|3:1}}
 +
| {{Biome|,|´|0:1|4:0}} {{Biome|n|∩|0:1|4:0}}
 +
| {{Biome|,|´|7:0}} {{Biome|n|∩|7:0}}
 
|-
 
|-
|'''[[Forest|Coniferous Forest]]'''
+
| Badlands
||
+
| {{Biome|V|√|6:0}}
{|
+
| {{Biome|V|√|7:1}}
|{{Biome|||#00FF00|#00FF00}}
+
| {{Biome|V|√|3:0|3:1}}
|{{Biome|↑|↨|#800000|#808080}}
+
| {{Biome|V||0:1|4:0}}
 +
| {{Biome|V||7:0}}
 
|}
 
|}
||
+
 
{|
+
==== Graphics ====
|{{Biome|↑|↨|#00FFFF|#008080}}
+
{| class="wikitable"
|}
+
! Biome/Region
||
+
! Normal
{|
+
! Good
|{{Biome|↑|↨|#800080|#FF00FF}}
+
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
|}
+
! Evil
 +
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 
|-
 
|-
|'''''[[Mountain|Mountains]]'''''
+
| Desert
 +
| style="text-align:center;" | [[File:desert_neutral.png]] [[File:yellow_sand_world.png]] [[File:black_sand_world.png]] [[File:red_sand_world.png]] [[File:white_sand_world.png]]
 +
| style="text-align:center;" | [[File:desert_good_goodsav.png]]
 +
| style="text-align:center;" | [[File:desert_good_goodsav.png]]
 +
| style="text-align:center;" | [[File:desert_evil_evilsav.png]]
 +
| style="text-align:center;" | [[File:desert_evil_evilsav.png]]
 
|-
 
|-
|'''[[Hills]]'''
+
| Rocky hills
||
+
| style="text-align:;" | [[File:rocky_hills_neutral.png]]
{|
+
| style="text-align:center;" | [[File:rocky_hills_good.png]]
|{{Biome|n|∩|#00FF00|#00FF00}}
+
| style="text-align:center;" | [[File:rocky_hills_goodsav.png]]
|}
+
| style="text-align:center;" | [[File:rocky_hills_evil.png]]
||
+
| style="text-align:center;" | [[File:rocky_hills_evilsav.png]]
{|
 
|{{Biome|n|∩|#00FFFF|#008080}}
 
|}
 
||
 
{|
 
|{{Biome|n|∩|#800080|#FF00FF}}
 
|}
 
 
|-
 
|-
|'''[[Mountain|Low Mountain]]'''
+
| Rocky plains
||
+
| style="text-align:;" | [[File:rocky_plains_neutral.png]]
{|
+
| style="text-align:center;" | [[File:rocky_plains_good.png]]
|{{Biome|⌂|⌂|#808080|#808080}}
+
| style="text-align:center;" | [[File:rocky_plains_goodsav.png]]
|{{Biome|⌂|⌂|#FFFFFF|#FFFFFF}}
+
| style="text-align:center;" | [[File:rocky_plains_evil.png]]
|}
+
| style="text-align:center;" | [[File:rocky_plains_evilsav.png]]
||
 
{|
 
|{{Biome|⌂|⌂|#FFFF00|#FFFF00}}
 
|}
 
||
 
{|
 
|{{Biome|⌂|⌂|#800080|#FF00FF}}
 
|}
 
 
|-
 
|-
|'''[[Mountain]]'''
+
| Badlands
||
+
| style="text-align:;" | [[File:badlands_neutral.png]]
{|
+
| style="text-align:center;" | [[File:badlands_good.png]]
|{{Biome|▲|▲|#808080|#808080}}
+
| style="text-align:center;" | [[File:badlands_goodsav.png]]
|{{Biome|▲|▲|#FFFFFF|#FFFFFF}}
+
| style="text-align:center;" | [[File:badlands_evil.png]]
|}
+
| style="text-align:center;" | [[File:badlands_evilsav.png]]
||
 
{|
 
|{{Biome|▲|▲|#FFFF00|#FFFF00}}
 
|}
 
||
 
{|
 
|{{Biome|▲|▲|#800080|#FF00FF}}
 
|}
 
 
|-
 
|-
|'''[[Mountain|High Mountain]]'''
+
| Beach
||
+
| style="text-align:;" | [[File:beach_neutral.png]]
{|
+
| style="text-align:center;" | [[File:beach_good_goodsav.png]]
|{{Biome|▲|▲|#C0C0C0|#C0C0C0}}
+
| style="text-align:center;" | [[File:beach_good_goodsav.png]]
|{{Biome|▲|▲|#00FFFF|#00FFFF}}
+
| style="text-align:center;" | [[File:beach_evil_evilsav.png]]
|}
+
| style="text-align:center;" | [[File:beach_evil_evilsav.png]]
||
 
{|
 
|{{Biome|▲|▲|#FFFF00|#FFFF00}}
 
|}
 
||
 
{|
 
|{{Biome|▲|▲|#800080|#FF00FF}}
 
 
|}
 
|}
 +
 +
=== Wetlands ===
 +
==== ASCII ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Snow/Ice
 +
! Good
 +
! Evil
 +
! Evil snow/ice
 
|-
 
|-
|'''[[Mountain|Peak]]'''
+
| [[Swamp]]
||
+
| {{Biome|"||2:0}}
{|
+
| {{Biome|"||7:1}}
|{{Raw Tile|^|#808080|#000000}}
+
| {{Biome|"||1:0|1:1}}
|{{Raw Tile|^|#FFFFFF|#000000}}
+
| {{Biome|"||5:0|5:1}} {{Biome|"||0:1|4:0}}
|}
+
| {{Biome|"||7:0}}
||
 
{|
 
|{{Raw Tile|^|#FFFF00|#000000}}
 
|}
 
||
 
{|
 
|{{Raw Tile|^|#FF00FF|#000000}}
 
|{{Raw Tile|^|#800080|#000000}}
 
|}
 
 
|-
 
|-
|'''[[Volcano]]'''
+
| [[Marsh]]
||
+
| {{Biome|"|ⁿ|2:0}}
{|
+
| {{Biome|"|ⁿ|7:1}}
|{{Raw Tile|^|#FF0000|#000000}}
+
| {{Biome|"|ⁿ|1:0|1:1}}
 +
| {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}}
 +
| {{Biome|"||7:0}}
 
|}
 
|}
 +
 +
==== Graphics ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
! Evil
 +
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 
|-
 
|-
|'''''Plains'''''
+
| Swamp
 +
| style="text-align:center;" | [[File:swamp_neutral.png]]
 +
| style="text-align:center;" | [[File:swamp_good.png]]
 +
| style="text-align:center;" | [[File:swamp_goodsav.png]]
 +
| style="text-align:center;" | [[File:swamp_evil.png]]
 +
| style="text-align:center;" | [[File:swamp_evilsav.png]]
 
|-
 
|-
|'''[[Grassland]]'''
+
| Marsh
||
+
| style="text-align:center;" | [[File:marsh_neutral.png]]
{|
+
| style="text-align:center;" | [[File:marsh_good.png]]
|{{Biome|.|ⁿ|#00FF00|#00FF00}}
+
| style="text-align:center;" | [[File:marsh_goodsav.png]]
|{{Biome|.|ⁿ|#FFFF00|#FFFF00}}
+
| style="text-align:center;" | [[File:marsh_evil.png]]
|{{Biome|.|ⁿ|#808080|#FF0000}}
+
| style="text-align:center;" | [[File:marsh_evilsav.png]]
|}
 
||
 
{|
 
|{{Biome|.|ⁿ|#00FFFF|#00FFFF}}
 
|}
 
||
 
{|
 
|{{Biome|.|ⁿ|#800080|#FF00FF}}
 
 
|}
 
|}
 +
 +
=== Ice regions ===
 +
==== ASCII ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Evil
 
|-
 
|-
|'''[[Savanna]]'''
+
| [[Tundra]]
||
+
| {{Biome||·|3:1}}
{|
+
| {{Biome||·|3:0}}
|{{Biome|"||#00FF00|#00FF00}}
+
| {{Biome||·|5:0|5:1}}
|{{Biome|"||#FFFF00|#FFFF00}}
 
|{{Biome|"||#808080|#FF0000}}
 
|}
 
||
 
{|
 
|{{Biome|"|ⁿ|#00FFFF|#00FFFF}}
 
|}
 
||
 
{|
 
|{{Biome|"|ⁿ|#800080|#FF00FF}}
 
|}
 
 
|-
 
|-
|'''[[Shrubland]]'''
+
| [[Glacier]]
||
+
| {{Biome|||3:1}}
{|
+
| {{Biome|||3:0}}
|{{Biome|"|τ|#00FF00|#00FF00}}
+
| {{Biome|||5:0|5:1}}
|{{Biome|"|τ|#FFFF00|#FFFF00}}
 
|{{Biome|"|τ|#808080|#FF0000}}
 
|}
 
||
 
{|
 
|{{Biome|"|τ|#008080|#00FFFF}}
 
|}
 
||
 
{|
 
|{{Biome|"|τ|#800080|#FF00FF}}
 
 
|}
 
|}
 +
 +
==== Graphics ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
! Evil
 +
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 
|-
 
|-
|'''''Deserts'''''
+
| Tundra
 +
| style="text-align:center;" | [[File:tundra_neutral.png]]
 +
| style="text-align:center;" | [[File:tundra_good_goodsav.png]]
 +
| style="text-align:center;" | [[File:tundra_good_goodsav.png]]
 +
| style="text-align:center;" | [[File:tundra_evil_evilsav.png]]
 +
| style="text-align:center;" | [[File:tundra_evil_evilsav.png]]
 
|-
 
|-
|'''[[Sand]] [[Desert]]'''
+
| Glacier
||
+
| style="text-align:center;" | [[File:glacier_neutral.png]]
{|
+
| style="text-align:center;" | [[File:glacier_good.png]]
|{{Biome|~|≈|#FFFF00|#FFFF00}}
+
| style="text-align:center;" | [[File:glacier_goodsav.png]]
|}
+
| style="text-align:center;" | [[File:glacier_evil.png]]
||
+
| style="text-align:center;" | [[File:glacier_evilsav.png]]
{|
 
|{{Biome|~|≈|#008080|#008080}}
 
|}
 
||
 
{|
 
|{{Biome|~|≈|#800000|#808080}}
 
|}
 
 
|-
 
|-
|'''[[Desert|Rocky Wasteland]]'''
+
| Frozen ocean
||
+
| style="text-align:center;" | [[File:frozen_ocean_neutral.png]]
{|
+
| style="text-align:center;" | [[File:frozen_ocean_good.png]]
|{{Biome|,|´|#808000|#808080}}
+
| style="text-align:center;" | [[File:frozen_ocean_goodsav.png]]
|}
+
| style="text-align:center;" | [[File:frozen_ocean_evil.png]]
||
+
| style="text-align:center;" | [[File:frozen_ocean_evilsav.png]]
{|
 
|{{Biome|,|´|#00FFFF|#008080}}
 
|}
 
||
 
{|
 
|{{Biome|,|´|#800000|#808080}}
 
 
|}
 
|}
 +
 +
=== Bodies of water ===
 +
==== ASCII ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Evil
 
|-
 
|-
|'''[[Desert|Badlands]]'''
+
| [[River]]
||
+
| {{Raw Tile|•┬┴|3:1}} {{Raw Tile|┬┴|1:1}} {{Raw Tile|┬┴|1:0}} {{Raw Tile|╦╩◄|1:0}}
{|
+
| {{Raw Tile|•┬┴|3:1}} {{Raw Tile|┬┴|1:1}} {{Raw Tile|┬┴|1:0}} {{Raw Tile|╦╩◄|1:0}}
|{{Biome|V||#808000|#808000}}
+
| {{Raw Tile|•┬|6:0}}{{Raw Tile||4:0}} {{Raw Tile||6:0}}{{Raw Tile|╩◄|4:0}}
|{{Biome|n|∩|#808080|#808000}}
 
|}
 
||
 
{|  
 
|{{Biome|V||#00FFFF|#008080}}
 
|}
 
||
 
{|
 
|{{Biome|V||#800000|#808080}}
 
|}
 
 
|-
 
|-
|'''''Wetlands'''''
+
| [[Ocean]]
 +
| {{Biome|≈|≈|1:0}} {{Biome|▒|░|3:1}}
 +
| {{Biome|≈|≈|3:1}} {{Biome|▒|░|3:1}}
 +
| {{Biome|≈|≈|6:0|4:0}} {{Biome|▒|░|6:0|4:0}}
 
|-
 
|-
|'''[[Wetland|Swamp]]'''
+
| [[Lake]]
||
+
| {{Biome|~|~|1:1}}
{|
+
| {{Biome|~|~|3:1}}
|{{Biome|"|⌠|#008000|#008000}}
+
| {{Biome|~|~|6:0|4:0}}
|}
 
||
 
{|
 
|{{Biome|"||#0000FF|#0000FF}}
 
|}
 
||
 
{|
 
|{{Biome|"||#800080|#FF00FF}}
 
 
|}
 
|}
 +
 +
==== Graphics ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
! Evil
 +
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 
|-
 
|-
|'''[[Wetland|Marsh]]'''
+
| Brook*
||
+
| style="text-align:center;" | [[File:brook_world_map.png]]
{|
+
| style="text-align:center;" |
|{{Biome|"|ⁿ|#00FF00|#00FF00}}
+
| style="text-align:center;" |
|}
+
| style="text-align:center;" |
||
+
| style="text-align:center;" |
{|
 
|{{Biome|"|ⁿ|#0000FF|#0000FF}}
 
|}
 
||
 
{|
 
|{{Biome|"|ⁿ|#800080|#FF00FF}}
 
|}
 
 
|-
 
|-
|'''''Ice Biomes'''''
+
| River*
 +
| style="text-align:center;" | [[File:river_world_map.png]]
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 
|-
 
|-
|'''[[Tundra]]'''
+
| Major river*
||
+
| style="text-align:center;" | [[File:river_major_world_map.png]]
{|
+
| style="text-align:center;" |
|{{Biome|∙|·|#008080|#008080}}
+
| style="text-align:center;" |
|}
+
| style="text-align:center;" |
||
+
| style="text-align:center;" |
{|
 
|{{Biome|∙|·|#00FFFF|#00FFFF}}
 
|}
 
||
 
{|
 
|{{Biome|∙|·|#800080|#800080}}
 
|}
 
 
|-
 
|-
|'''[[Glacier]]'''
+
| Lake
||
+
| style="text-align:center;" | [[File:lake_neutral.png]]
{|
+
| style="text-align:center;" | [[File:lake_good.png]]
|{{Biome|▒|░|#00FFFF|#00FFFF}}
+
| style="text-align:center;" | [[File:lake_goodsav.png]]
|}
+
| style="text-align:center;" | [[File:lake_evil.png]]
||
+
| style="text-align:center;" | [[File:lake_evilsav.png]]
{|
 
|{{Biome|▒|▓|#00FFFF|#00FFFF}}
 
|}
 
||
 
{|
 
|{{Biome|▒|▓|#800080|#800080}}
 
|}
 
 
|-
 
|-
|'''''Water'''''
+
| Ocean
 +
| style="text-align:center;" | [[File:ocean_neutral.png]]
 +
| style="text-align:center;" | [[File:ocean_good.png]]
 +
| style="text-align:center;" | [[File:ocean_goodsav.png]]
 +
| style="text-align:center;" | [[File:ocean_evil.png]]
 +
| style="text-align:center;" | [[File:ocean_evilsav.png]]
 
|-
 
|-
|'''[[River]]'''
+
| Deep ocean
||
+
| style="text-align:center;" | [[File:ocean_deep_neutral.png]]
{|
+
| style="text-align:center;" | [[File:ocean_deep_good.png]]
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─┐|#0000FF|#000000}}
+
| style="text-align:center;" | [[File:ocean_deep_goodsav.png]]
{{Raw Tile|┌┘|#0000FF|#000000}}
+
| style="text-align:center;" | [[File:ocean_deep_evil.png]]
|}
+
| style="text-align:center;" | [[File:ocean_deep_evilsav.png]]
||
 
{|
 
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─┐|#00FFFF|#000000}}
 
{{Raw Tile|┌┘|#00FFFF|#000000}}
 
|}
 
||
 
{|
 
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─┐|#FF0000|#000000}}
 
{{Raw Tile|┌┘|#808000|#000000}}
 
 
|}
 
|}
 +
:<small>*Unlike ASCII mode, brooks and rivers will appear the same in good, neutral and evil biomes.</small>
 +
 +
== Terrain feature key ==
 +
==== ASCII ====
 +
{| class="wikitable"
 +
! Terrain feature
 +
! Normal
 +
! Snow/Ice
 +
! Good
 +
! Evil
 +
|-
 +
| [[Peak]]
 +
| {{Raw Tile|^|7:0}}
 +
| {{Raw Tile|^|3:1}}
 +
| {{Raw Tile|^|6:1}}
 +
| {{Raw Tile|^|5:0}} {{Raw Tile|^|5:1}}
 
|-
 
|-
|'''[[Ocean]]'''
+
| [[Volcano]]
||
+
| {{Raw Tile|^|4:1}}
{|
+
|
|{{Biome|≈|≈|#000080|#000080}}
+
|
|}
+
|
||
 
{|
 
|{{Biome|≈||#00FFFF|#00FFFF}}
 
|}
 
||
 
{|
 
|{{Biome|≈|≈|#800000|#808000}}
 
 
|}
 
|}
 +
 +
==== Graphics ====
 +
{| class="wikitable"
 +
! Biome/Region
 +
! Normal
 +
! Good
 +
! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 +
! Evil
 +
! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div>
 
|-
 
|-
|'''[[Lake]]'''
+
| Volcano
||
+
| style="text-align:center;" | [[File:volcano_neutral.png]]
{|
+
| style="text-align:center;" | [[File:volcano_good.png]]
|{{Biome|~|~|#0000FF|#0000FF}}
+
| style="text-align:center;" | [[File:volcano_goodsav.png]]
 +
| style="text-align:center;" | [[File:volcano_evil.png]]
 +
| style="text-align:center;" | [[File:volcano_evilsav.png]]
 
|}
 
|}
 +
 +
== Construction key ==
 +
==== ASCII ====
 +
{| class="wikitable"
 +
! Construction
 +
! Normal
 
|-
 
|-
|'''Delta'''
+
| [[Road#World gen roads|Road]]
||
+
| {{Raw Tile|•┬┴•|6:0}} {{Raw Tile|•┬┴•|0:1}} {{Raw Tile|•┬┴•|7:0}} {{Raw Tile|•┬┴•|7:1}}
{|
 
|{{Raw Tile|≈─|#0000FF|#000000}}
 
 
|}
 
|}
 +
 +
==== Graphics ====
 +
{| class="wikitable"
 +
! Name
 +
! Graphic
 
|-
 
|-
||
+
| Tunnel
 +
| style="text-align:center;" | [[File:tunnel_world_map.png]]
 
|-
 
|-
|'''''Constructions'''''
+
| Paved road
 +
| style="text-align:center;" | [[File:paved_road_world_map.png]]
 
|-
 
|-
|'''[[Road#World_Gen_Roads|Road]]s'''
+
| Dirt road
||
+
| style="text-align:center;" | [[File:dirt_road_world_map.png]]
{|
 
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─┐|#808080|#000000}}
 
{{Raw Tile|┌┘|#808000|#000000}}
 
|}
 
 
|}
 
|}
  
=== Forests ==
+
<!--== Tree key ==
 +
 
 +
Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.
 +
 
 +
Tiles can vary significantly in forests due to the variety of trees that can be generated.
  
Forests and swamps will use the tiles of the trees they contain. In addition, the following tiles are used to specify forests, even if no trees with that tile exist in that forest.
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Tile !! Terrain  
 
! Tile !! Terrain  
 
|-
 
|-
| {{Raw Tile|⌠|#008000|#000000}} || Swamp
+
| {{Raw Tile|⌠|2:0}} || Swamp
 +
|-
 +
| {{Raw Tile|↑|2:0}} || Conifer Forest
 +
|-
 +
| {{Raw Tile|♠|2:0}} || Broadleaf Forest
 
|-
 
|-
| {{Raw Tile|"|#008000|#000000}} || Swamp. also used for shubland, savanna, and marsh
+
| {{Raw Tile|Γ|2:0}} || Tropical Forest
 +
|}-->
 +
== Site key (ASCII) ==
 +
Site tiles are organized by columns, from left-to-right: normal populated sites, [[ruin]]ed sites, and sites captured by [[necromancer]]s or their [[night creature]] armies.
 +
 
 +
=== Dwarven sites ===
 +
{| class="wikitable"
 +
! Site
 +
! Normal
 +
! Ruins
 +
! Night creature
 
|-
 
|-
| {{Raw Tile||#00FF00|#000000}} || Conifer Forest
+
| [[Mountain halls]]
 +
| {{Raw Tile|Ω|0:1}}
 +
| {{Raw Tile|μ|0:1}}
 +
| {{Raw Tile|μ|5:0}}
 
|-
 
|-
| {{Raw Tile||#00FF00|#000000}} || Broadleaf Forest
+
| [[Hillocks]]
 +
| {{Raw Tile|Ω|7:0}}
 +
| {{Raw Tile|μ|7:0}}
 +
| {{Raw Tile|μ|5:0}}
 
|-
 
|-
| {{Raw Tile|Γ|#00FF00|#000000}} || Tropical Forest
+
| [[Fortress]]
 +
| {{Raw Tile|Ω|7:1}}
 +
| {{Raw Tile|μ|7:1}}
 +
| {{Raw Tile|μ|5:1}}
 
|}
 
|}
  
=== Sites ===
+
=== Elven sites ===
 +
 
 +
Forest retreats marked as ({{Raw Tile|¶|6:1}}) are [[market town]]s.
  
{|
+
{| class="wikitable"
|'''[[Elf|Elven]] retreats'''
+
! Site
||
+
! Normal
{|
+
! Ruins
|{{Raw Tile|î|#FFFF00|#000000}}
+
! Night creature
|{{Raw Tile||#FFFF00|#000000}}
+
|-
 +
| [[Forest retreat]]
 +
| {{Raw Tile|î|6:1}} {{Raw Tile|¶|6:1}}
 +
| {{Raw Tile|μ|6:1}} {{Raw Tile||6:1}}
 +
| {{Raw Tile|μ|5:0}} {{Raw Tile||5:0}}
 
|}
 
|}
 +
 +
=== Goblin sites ===
 +
 +
A light magenta dark fortress ({{Raw Tile|Π|5:1}}) indicates the presence of an [[underworld spire]].
 +
 +
{| class="wikitable"
 +
! Site
 +
! Normal
 +
! Ruins
 +
! Night creature
 +
|-
 +
| [[Dark fortress]]
 +
| {{Raw Tile|Π|0:1}} {{Raw Tile|Π|5:1}}
 +
| {{Raw Tile|μ|0:1}} {{Raw Tile|μ|5:1}}
 +
| {{Raw Tile|μ|5:1}}
 
|-
 
|-
|'''[[Human]] cities and towns'''
+
| [[Dark pits]]
||
+
| {{Raw Tile|º|5:0}}
{|
+
| {{Raw Tile|ª|0:1}}
|{{Raw Tile|+|#808080|#000000}}
+
| {{Raw Tile|ª|5:0}}
|{{Raw Tile|*|#808080|#000000}}
 
|{{Raw Tile|#|#808080|#000000}}
 
|{{Raw Tile|☼|#FFFFFF|#000000}}
 
 
|}
 
|}
 +
 +
=== Human sites ===
 +
 +
For towns, the tiles indicate a town's current population (increases from left to right). Hamlet tiles represent the region the hamlet is in (hills, plains, rivers, etc.).
 +
 +
{| class="wikitable"
 +
! Site
 +
! Normal
 +
! Ruins
 +
! Night creature
 +
|-
 +
| [[Town]]
 +
| {{Raw Tile|+|7:0}} {{Raw Tile|*|7:0}} {{Raw Tile|#|7:0}} {{Raw Tile|☼|7:1}}
 +
| {{Raw Tile|μ|7:0}}
 +
| {{Raw Tile|μ|5:1}}
 +
|-
 +
| [[Hamlet]]
 +
| {{Raw Tile|&#61;|2:0}} {{Raw Tile|≡|2:0}} {{Raw Tile|æ|2:0}} {{Raw Tile|Æ|2:0}}
 +
 +
{{Raw Tile|&#61;|3:1}} {{Raw Tile|≡|3:1}} {{Raw Tile|æ|3:1}} {{Raw Tile|Æ|3:1}}
 +
 +
{{Raw Tile|&#61;|1:1}} {{Raw Tile|≡|1:1}} {{Raw Tile|æ|1:1}} {{Raw Tile|Æ|1:1}}
 +
 +
{{Raw Tile|&#61;|1:0}} {{Raw Tile|≡|1:0}} {{Raw Tile|æ|1:0}} {{Raw Tile|Æ|1:0}}
 +
| style="vertical-align: text-top;" | {{Raw Tile|&#61;|6:0}} {{Raw Tile|≡|6:0}} {{Raw Tile|æ|6:0}} {{Raw Tile|Æ|6:0}}
 +
| style="vertical-align: text-top;" | {{Raw Tile|&#61;|5:0}} {{Raw Tile|≡|5:0}} {{Raw Tile|æ|5:0}} {{Raw Tile|Æ|5:0}}
 
|-
 
|-
|'''[[Dwarf|Dwarven]] mountainhomes and fortresses'''
+
| [[Castle]]
Lighter colored fortresses and towns are more populous.
+
| {{Raw Tile||7:1}}
||
+
|
{|
+
| {{Raw Tile||5:1}}
|{{Raw Tile|Ω|#808080|#000000}}
 
|{{Raw Tile|Ω|#C0C0C0|#000000}}
 
|{{Raw Tile|Ω|#FFFFFF|#000000}}
 
 
|}
 
|}
 +
 +
=== Other sites ===
 +
 +
{| class="wikitable"
 +
! Site
 +
! Normal
 +
! Night creature
 +
|-
 +
| [[Camp]]
 +
| {{Raw Tile|☼|6:1}}
 +
|
 +
|-
 +
| [[Cave]]
 +
| {{Raw Tile|•|0:1}}
 +
| {{Raw Tile|•|5:0}}
 +
|-
 +
| [[Fort]]
 +
| {{Raw Tile|◙|6:0}}
 +
| {{Raw Tile|◙|5:0}}
 +
|-
 +
| [[Labyrinth]]
 +
| {{Raw Tile|#|0:7:0}}
 +
|
 +
|-
 +
| [[Lair]]
 +
| {{Raw Tile|•|0:1}} {{Raw Tile|•|2:1}}
 +
|
 +
|-
 +
| [[Monastery]]
 +
| {{Raw Tile|○|7:0}}
 +
| {{Raw Tile|○|5:0}}
 +
|-
 +
| [[Shrine]]
 +
| {{Raw Tile|Å|7:0}}
 +
|
 +
|-
 +
| [[Tomb]]
 +
| {{Raw Tile|0|0:1}}
 +
|
 +
|-
 +
| [[Tower (necromancy)|Tower]]
 +
| {{Raw Tile|I|7:0}}
 +
| {{Raw Tile|I|5:0}}
 +
|-
 +
| [[Vault]]
 +
| {{Raw Tile|■|0:1}}
 +
|
 
|-
 
|-
|'''[[Goblin]] fortresses'''
+
| [[Camp#Adventurer camp|Adventurer camp]]
Pink ones are more heavily populated than the gray ones.
+
| {{Raw Tile||6:0}}
||
+
|
{|
 
|{{Raw Tile|Π|#808080|#000000}}
 
|{{Raw Tile|Π|#FF00FF|#000000}}
 
 
|}
 
|}
 +
 +
== Site key (ASCII and graphics) ==
 +
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;" class=wikitable class=sortable
 +
|- style="background:#CCC;text-align:center;"
 +
!|'''Tile'''
 +
!|'''Sprite'''
 +
!|'''Name'''
 +
!|'''Inhabitated by'''
 +
|-
 +
| {{Raw Tile|☼|6:0:1}}
 +
| [[File:Icon site camp2.png]] [[File:Icon site camp.png]] [[File:Icon site camp3.png]]
 +
| [[Camp]]
 +
| Bandits
 +
|-
 +
| {{Raw Tile|•|0:0:1}}
 +
| [[File:icon_site_cave2.png]] [[File:Icon site cave.png]]
 +
| [[Cave]]
 +
| Monsters
 +
|-
 +
| {{Raw Tile|Π|0:0:1}} {{Raw Tile|Π|5:0:1}}
 +
| [[File:Icon site dark fortress b.png]] [[File:Icon site dark fortress 1.png]] [[File:Icon_site_dark_fortress_3.png]]
 +
| [[Dark fortress]]
 +
| Goblins (and potentially a special creature)
 +
|-
 +
| {{Raw Tile|º|5:0:0}}
 +
| [[File:Icon site dark fortress 2.png]]
 +
| [[Dark pits]]
 +
| Goblins and Humans
 +
|-
 +
| {{Raw Tile|î|6:0:1}} {{Raw Tile|¶|6:0:1}}
 +
|[[File:Icon site forest retreat 1.png]] [[File:Icon site forest retreat 2.png]]
 +
| [[Forest retreat]]
 +
| Elves and Dwarves
 +
|-
 +
| {{Raw Tile|Ω|7:0:1}}
 +
| [[File:Icon site mountainhome.png]]
 +
| [[Fortress]]
 +
| Dwarves
 +
|-
 +
| {{Raw Tile|○|7:0:1}}
 +
| [[File:Icon site castle.png]]
 +
| [[Castle]]
 +
| Humans
 +
|-
 +
| {{Raw Tile|○|0:6:0}}
 +
| [[File:icon_site_fort2.png]] [[File:Icon site fort.png]]
 +
| [[Fort]]
 +
| Bandits
 +
|-
 +
| {{Raw Tile|<nowiki>=</nowiki>|2:0:0}} {{Raw Tile|≡|2:0:0}} {{Raw Tile|æ|2:0:0}} {{Raw Tile|Æ|2:0:0}}
 +
| [[File:Icon site village.png]]
 +
| [[Hamlet]]
 +
| Humans and Goblins
 +
|-
 +
| {{Raw Tile|Ω|7:0:0}}
 +
| [[File:Icon site hillocks.png]]
 +
| [[Hillocks]]
 +
| Dwarves and Humans
 +
|-
 +
| {{Raw Tile|#|0:7:1}}
 +
| [[File:Icon site labyrinth.png]]
 +
| [[Labyrinth]]
 +
| Minotaur
 +
|-
 +
| {{Raw Tile|•|0:0:1}} {{Raw Tile|•|2:0:1}}
 +
|[[File:Icon site lair burrow.png]]
 +
| [[Lair]]
 +
| Monsters
 +
|-
 +
| {{Raw Tile|○|7:0:0}}
 +
|[[File:Icon site monastery.png]]
 +
| [[Monastery]]
 +
|
 
|-
 
|-
|'''[[Cave]]s'''
+
| {{Raw Tile|Ω|0:0:1}}
||
+
| [[File:Icon site fortress.png]]
{|
+
| [[Mountain halls]]
|{{Raw Tile||#808080|#000000}}
+
| Dwarves
 +
|-
 +
| {{Raw Tile|μ|7:0:1}} {{Raw Tile|μ|7:0:0}} {{Raw Tile|μ|0:0:1}} {{Raw Tile|μ|5:0:1}}
 +
| [[File:icon_site_ruin1.png]] [[File:icon_site_ruin2.png]] [[File:icon_site_ruin_dwarf.png]] [[File:icon_site_ruin_castle.png]] [[File:icon_site_ruin_castle2.png]] [[File:icon_site_ruin_castle3.png]] [[File:icon_site_ruin_small1.png]] [[File:icon_site_ruin_small2.png]]<br>[[File:icon_village_ruin1.png]] [[File:icon_village_ruin2.png]]
 +
| [[Ruin|Ruins]]
 +
|
 +
|-
 +
| {{Raw Tile|μ|6:0:1}} {{Raw Tile|₧|6:0:1}}
 +
| [[File:icon_site_ruin_forest_retreat1.png]] [[File:icon_site_ruin_forest_retreat2.png]]
 +
| Forest retreat ruins
 +
|
 +
|-
 +
| {{Raw Tile|Å|7:0:0}}
 +
| [[File:Icon site shrine titan.png]] [[File:icon_site_fort2.png]]
 +
| [[Shrine (megabeast)|Shrine]]
 +
| Megabeast
 +
|-
 +
| {{Raw Tile|0|0:0:1}}
 +
| [[File:Icon site tomb.png]]
 +
| [[Tomb]]
 +
| Undead
 +
|-
 +
| {{Raw Tile|I|5:0:0}}
 +
| [[File:Icon site necrotower.png]]
 +
| [[Tower (necromancy)|Tower]]
 +
| Necromancer(s) and undead
 +
|-
 +
| {{Raw Tile|+|7:0:0}} {{Raw Tile|*|7:0:0}} {{Raw Tile|#|7:0:0}} {{Raw Tile|☼|7:0:1}}
 +
| [[File:Icon site city 1.png]]  [[File:Icon site city 2.png]] [[File:Icon site city 3.png]] [[File:Icon site city 4.png]]
 +
| [[Town]]
 +
| Humans
 +
|-
 +
| {{Raw Tile|■|0:0:1}}  
 +
| [[File:Icon site vault.png]]
 +
| [[Vault]]
 +
| Special creatures
 
|}
 
|}
 +
 +
== Drawn site key (graphics) ==
 +
This is how sites and landscapes appear on the map when they are out of range and/or undiscovered.
 +
 +
{| style="margin:1em 1em 1em 0;background:#261a11;border:1px #AAA solid;color:white" class=wikitable class=sortable
 +
|- style="background:#8c6344;text-align:center;"
 +
!|'''Sprite'''
 +
!|'''Name'''
 +
|-
 +
| [[File:icon_drawn_grassland.png]]
 +
| Grassland
 +
|-
 +
| [[File:icon_drawn_water.png]]
 +
| Water
 +
|-
 +
| [[File:icon_drawn_forest_conifer.png]]
 +
| Conifer Forest
 +
|-
 +
| [[File:icon_drawn_forest_broadleaf.png]]
 +
| Broadleaf Forest
 +
|-
 +
| [[File:icon_drawn_hills.png]]
 +
| Hills
 +
|-
 +
| [[File:icon_drawn_mountains.png]]
 +
| Mountains
 +
|-
 +
| [[File:icon_drawn_marsh.png]]
 +
| Marsh
 +
|-
 +
| [[File:icon_drawn_glacier.png]]
 +
| Glacier
 +
|-
 +
| [[File:icon_drawn_site.png]]
 +
| Site
 +
|-
 +
| [[File:icon_drawn_desert_rock.png]]
 +
| Desert Rock
 +
|-
 +
| [[File:icon_drawn_desert_badlands.png]]
 +
| Desert Badlands
 +
|-
 +
| [[File:icon_drawn_desert_sand.png]]
 +
| Desert Sand
 +
|-
 +
| [[File:icon_drawn_roads.png]]
 +
| Roads
 +
|-
 +
| [[File:icon_drawn_rivers.png]]
 +
| Rivers
 +
|-
 +
| [[File:icon_drawn_labyrinth.png]]
 +
| Labyrinth
 +
|-
 +
| [[File:icon_drawn_shrine.png]]
 +
| Shrine
 +
|-
 +
| [[File:icon_drawn_lair.png]]
 +
| Lair
 +
|-
 +
| [[File:icon_drawn_cave.png]]
 +
| Cave
 +
|-
 +
| [[File:icon_drawn_mountain_home.png]]
 +
| Mountain Home
 +
|-
 +
| [[File:icon_drawn_hillocks.png]]
 +
| Hillocks
 +
|-
 +
| [[File:icon_drawn_fortress.png]]
 +
| Fortress
 +
|-
 +
| [[File:icon_drawn_mountain_ruin.png]]
 +
| Mountain Ruin
 +
|-
 +
| [[File:icon_drawn_dark_fortress.png]]
 +
| Dark Fortress
 +
|-
 +
| [[File:icon_drawn_dark_pits.png]]
 +
| Dark Pits
 +
|-
 +
| [[File:icon_drawn_evil_ruin.png]]
 +
| Evil Ruin
 +
|-
 +
| [[File:icon_drawn_home_tree.png]]
 +
| Home Tree
 +
|-
 +
| [[File:icon_drawn_forest_retreat.png]]
 +
| Forest Retreat
 +
|-
 +
| [[File:icon_drawn_forest_ruin.png]]
 +
| Forest Ruin
 +
|-
 +
| [[File:icon_drawn_castle_ruin.png]]
 +
| Castle Ruin
 +
|-
 +
| [[File:icon_drawn_necrotower.png]]
 +
| Necromancer Tower
 +
|-
 +
| [[File:icon_drawn_fort.png]]
 +
| Fort
 +
|-
 +
| [[File:icon_drawn_monastery.png]]
 +
| Monastery
 +
|-
 +
| [[File:icon_drawn_castle.png]]
 +
| Castle
 +
|-
 +
| [[File:icon_drawn_vault.png]]
 +
| Vault
 +
|-
 +
| [[File:icon_drawn_tomb.png]]
 +
| Tomb
 +
|-
 +
| [[File:icon_drawn_city.png]]
 +
| City
 +
|-
 +
| [[File:icon_drawn_town.png]]
 +
| Town
 +
|-
 +
| [[File:icon_drawn_city_ruin.png]]
 +
| City Ruin
 +
|-
 +
| [[File:icon_drawn_village1.png]] [[File:icon_drawn_village2.png]] [[File:icon_drawn_village3.png]] [[File:icon_drawn_village4.png]]
 +
| Village
 +
|-
 +
| [[File:icon_drawn_village_ruin.png]]
 +
| Village Ruin
 
|-
 
|-
|'''[[Ruin]]s'''
 
||
 
{|
 
|{{Raw Tile|μ|#808080|#000000}}
 
 
|}
 
|}
 +
 +
=== Embark assistant added sites ===
 +
Shown when the [[DFHack]] plugin is active, list is from the in game plugin {{k|i}}nformation, see there for details.
 +
 +
{| class="wikitable"
 +
! Site
 +
! Symbol
 +
|-
 +
| Camp
 +
| {{Raw Tile|C|6:1}}
 +
|-
 +
| Cave
 +
| {{Raw Tile|c|6:1}}
 +
|-
 +
| Lair
 +
| {{Raw Tile|m|6:1}} {{Raw Tile|b|6:1}} {{Raw Tile|l|6:1}}
 +
|-
 +
| Labyrinth
 +
| {{Raw Tile|L|6:1}}
 
|-
 
|-
|'''[[tower|Necromancer towers]]'''
+
| Monument
||
+
| {{Raw Tile|M|6:1}}
{|
+
|-
|{{Raw Tile|I|#800080|#000000}}
+
| Shrine
|}
+
| {{Raw Tile|S|6:1}}
 +
|-
 +
| Vault
 +
| {{Raw Tile|V|6:1}}
 
|}
 
|}
  
=== Other ===
+
== Fast travel key ==
{|
+
 
|'''[[Immigration|Migrants]]'''
+
{| class="wikitable"
||
+
! Description
{|
+
! Symbol
|{{Raw Tile|-|#808080|#000000}}
+
|-
|}
+
| Adventurer(s)
 +
| {{Raw Tile|@|7:0}}
 +
|-
 +
| Other traveling individual or group
 +
| {{Raw Tile|*|7:0}}
 
|}
 
|}
  
 
{{World}}
 
{{World}}

Latest revision as of 04:43, 14 May 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Map legend preview.png

Dwarf Fortress uses tilesets and sprite graphics to draw the game, including maps. This map legend explains what the characters and colors represent in the pre-start embark (or adventure) map. This article covers both ASCII tiles and graphic sprites.

Tile colors[edit]

The colors of a map tile may give information about that region's predominant biome and surroundings; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current growth.

In ASCII mode, the characters and their colors offer slightly more information about a biome, such as the temperature mixed with the moral standing of the biome (good, neutral and evil) compared to the graphics of the premium version of the game. With the graphics, the presentation is more simplified, as each biome type is displayed with the following graphical information: neutral, evil, evil savage, good and good savage. Some graphics are displayed the same, regardless of what type of biome or moral surroundings they are part of.

Biome/Region key[edit]

Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments.

Hills and mountains/Plains[edit]

Yellow hills or plains indicate dry vegetation.

ASCII[edit]

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Grassland
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Savanna
"
"
"
"
"
"
"
"
"
"
"
"
"
"
Shrubland
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "

Graphics[edit]

Biome/Region Normal Good Good
(Savage)
Evil Evil
(Savage)
Grassland Grassland temp.png Grassland temp good.png Grassland temp goodsav.png Grassland temp evil.png Grassland temp evilsav.png
Grassland Tropical Grassland trop.png Grassland trop good.png Grassland trop goodsav.png Grassland trop evil.png Grassland trop evilsav.png
Shrubland Shrubland.png Shrubland good.png Shrubland goodsav.png Shrubland evil.png Shrubland evilsav.png

ASCII[edit]

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Hills
n
n
n
n
n
n
n
n
n
n
n
n
n
n
Low mountains
Medium mountains
High mountains

Graphics[edit]

Biome/Region Normal Good Good
(Savage)
Evil Evil
(Savage)
Grassland Hills neutral.png Hills good.png Hills goodsav.png Hills evil.png Hills evilsav.png
Low mountains Mountain low neutral.png Mountain low good.png Mountain low goodsav.png Mountain low evil.png Mountain low evilsav.png
Medium mountains Mountain mid neutral.png Mountain mid good.png Mountain mid goodsav.png Mountain mid evil.png Mountain mid evilsav.png
High mountains Mountain high neutral.png Mountain high good.png Mountain high goodsav.png Mountain high evil.png Mountain high evilsav.png
Peak mountains Mountain peak neutral.png Mountain peak good.png Mountain peak goodsav.png Mountain peak evil.png Mountain peak evilsav.png

Forests[edit]

In normal forests, the color changes with the seasons.

ASCII[edit]

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Temperate broadleaf forest
Tropical broadleaf forest
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Coniferous forest

Graphics[edit]

Biome/Region Normal Good Good
(Savage)
Evil Evil
(Savage)
Temperate broadleaf forest Broadleaf temp neutral.png Broadleaf temp good.png Broadleaf temp goodsav.png Broadleaf temp evil.png