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Difference between revisions of "Attribute"

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(Swimming while drowning until both toughness and endurance were capped produced no change in recuperation. As such, I removed the claim that recuperation is affected. (Exact stats checked using dfhack. End+Tou increased by 2000 while Rec increased by 0.))
(Patience was easy to test with modded creatures using the attribute table's high and lows. Focus however may require further testing.)
 
(71 intermediate revisions by 30 users not shown)
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{{Quality|Exceptional|21:26, 20 September 2016 (UTC)}}
+
{{Quality|Exceptional}}
 
{{av}}
 
{{av}}
:''"Memory" redirects here. For computer memory, see [[Memory (computing)]].''
 
A creature has numerous attributes which affect its performance at various tasks.  These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.
 
  
Attributes can be viewed in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are shown in dark green while negative attributes are shown in red.
+
[[File:attributes_v50_preview.png|thumb|262px|right|Attributes of a stoneworker.]]A creature has numerous '''attributes''' which affect its performance at various tasks, split into physical factors associated with the body, and mental factors associated with the [[soul]].
  
Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amount. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]].
+
Body Attributes can be viewed in the creature's Health -> Description screen. Soul Attributes can be viewed in the creature's Personality -> Traits screen. Positive attributes are shown in green, negative attributes are shown in red, and average attributes are omitted. Said attributes may be listed as follows (may have to be highlighted to be seen):<br />
 +
{{DFtext|He is slow to tire and agile, |2:0}}{{DFtext|but he is quite susceptible to disease.|4:0}}
  
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
+
Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amount. Attribute and skill gain and rust rates are moddable in the raws as a [[creature token]].
 +
 
 +
Attributes can be viewed for individual dwarves by selecting ({{k|v}}iew dwarves, {{k|z}}, {{k|enter}}), or by going to the ({{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}).
  
 
== Descriptions ==
 
== Descriptions ==
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These descriptions are not used in [[adventurer mode]].
 
These descriptions are not used in [[adventurer mode]].
  
== Body Attributes ==
+
== Body attributes ==
 
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different, as they are calculated based on the species average. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
 
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different, as they are calculated based on the species average. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
  
 
=== Strength ===
 
=== Strength ===
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed of fast [[gait]]s in most creatures, including running, soaring, galloping, and fast swimming, however proportionate gains in muscle mass can eventually reduce speed enough to overtake the gains (moreso with larger creatures than dwarves.). The dwarf median of 1250 is higher than average.
+
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (a thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed of fast [[gait]]s in most creatures, including running, soaring, galloping, and fast swimming, however, proportionate gains in muscle mass can eventually reduce speed enough to overtake the gains (more so with larger creatures than dwarves). The dwarven median of 1250 is higher than average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value
 
! Value
 
! Description
 
! Description
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| 1001&ndash;1499 || (no description)
 
| 1001&ndash;1499 || (no description)
 
|-
 
|-
| 751&ndash;1000 || weak
+
| 751&ndash;1000 || weak
 
|-
 
|-
| 501&ndash;750 || very weak
+
| 501&ndash;750   || very weak
 
|-
 
|-
| 251&ndash;500 || unquestionably weak
+
| 251&ndash;500   || unquestionably weak
 
|-
 
|-
 
| 0&ndash;250 || unfathomably weak
 
| 0&ndash;250 || unfathomably weak
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This attribute affects the speed of a creature's fast-moving [[gait]]s in the same way as strength &mdash; a creature with maximum agility and strength can run faster than a creature with minimum agility and strength. The median dwarf agility of 900 is slightly below average.
 
This attribute affects the speed of a creature's fast-moving [[gait]]s in the same way as strength &mdash; a creature with maximum agility and strength can run faster than a creature with minimum agility and strength. The median dwarf agility of 900 is slightly below average.
  
Because dwarves in general have below-average agility, and because the descriptions are based off the difference from the racial average, no dwarves will ever display as "abysmally clumsy".
+
Because dwarves in general have below-average agility, and because the descriptions are based on the difference from the racial average, no dwarves will ever display as "abysmally clumsy".
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value
 
! Value
 
! Description
 
! Description
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| 1150&ndash;1399 || agile
 
| 1150&ndash;1399 || agile
 
|-
 
|-
| 651&ndash;1149 || (no description)
+
| 651&ndash;1149 || (no description)
 
|-
 
|-
| 401&ndash;650 || clumsy
+
| 401&ndash;650   || clumsy
 
|-
 
|-
| 151&ndash;400 || quite clumsy
+
| 151&ndash;400   || quite clumsy
 
|-
 
|-
| 0&ndash;150 || totally clumsy
+
| 0&ndash;150     || totally clumsy
 
|-
 
|-
 
| (never displayed) || abysmally clumsy
 
| (never displayed) || abysmally clumsy
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===Toughness===
 
===Toughness===
Reduces physical damage. The dwarf median of 1250 is higher than average.
+
Increases the amount of time required to suffocate.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value
 
! Value
 
! Description
 
! Description
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===Endurance===
 
===Endurance===
Reduces the rate at which dwarves become exhausted. The dwarf median endurance of 1000 is exactly the human average.
+
Reduces the rate at which dwarves become exhausted, as well as increasing pain tolerance. The dwarven median endurance of 1000 is exactly the human average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value
 
! Value
 
! Description
 
! Description
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===Recuperation===
 
===Recuperation===
Increases the rate of wound healing. The dwarf median recuperation of 1000 is exactly the human average.
+
Increases the rate of wound healing and reduces fat. The dwarven median recuperation of 1000 is exactly the human average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value
 
! Value
 
! Description
 
! Description
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| 1250&ndash;1499 || quick to heal
 
| 1250&ndash;1499 || quick to heal
 
|-
 
|-
| 751&ndash;1249 || (no description)
+
| 751&ndash;1249 || (no description)
 
|-
 
|-
| 501&ndash;750 || slow to heal
+
| 501&ndash;750   || slow to heal
 
|-
 
|-
| 251&ndash;500 || very slow to heal
+
| 251&ndash;500   || very slow to heal
 
|-
 
|-
 
| 1&ndash;250 || really slow to heal
 
| 1&ndash;250 || really slow to heal
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|}
 
|}
  
===Disease Resistance===
+
===Disease resistance===
Reduces the risk of contracting syndromes and their negative effects when active, including the [[alcohol]]-induced ones. The dwarf median disease resistance of 1000 is exactly the human average.  
+
Reduces the risk of contracting [[syndrome]]s, and their negative effects when active, including the [[alcohol]]-induced ones. The dwarven median disease resistance of 1000 is exactly the human average. Having a disease resistance of 5000 does not grant immunities.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value
 
! Value
 
! Description
 
! Description
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| 1250&ndash;1499 || rarely sick
 
| 1250&ndash;1499 || rarely sick
 
|-
 
|-
| 751&ndash;1249 || (no description)
+
| 751&ndash;1249 || (no description)
 
|-
 
|-
| 501&ndash;750 || susceptible to disease
+
| 501&ndash;750   || susceptible to disease
 
|-
 
|-
| 251&ndash;500 || quite susceptible to disease
+
| 251&ndash;500   || quite susceptible to disease
 
|-
 
|-
 
| 1&ndash;250 || really susceptible to disease
 
| 1&ndash;250 || really susceptible to disease
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|}
 
|}
  
=== Skills By Body Attribute ===
+
== Skills by body attribute ==
 
{{SkillsByBodyAttribute}}
 
{{SkillsByBodyAttribute}}
  
==Soul Attributes==
+
==Soul attributes==
 
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
 
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
  
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At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.
 
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.
  
===Analytical Ability===
+
===Analytical ability===
The dwarf median analytical ability of 1250 is slightly above average.
+
The dwarven median analytical ability of 1250 is slightly above average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value  
 
! Value  
 
! Description
 
! Description
 
 
|-  
 
|-  
 
| 2250&ndash;5000 || awesome intellectual powers
 
| 2250&ndash;5000 || awesome intellectual powers
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===Focus===
 
===Focus===
The dwarf median focus of 1500 is above average.
+
Determines the rate at which a character will become either focused or distracted. The dwarven median focus of 1500 is above average. Higher values delay the impact of unsatisfied [[needs]], and vice versa.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value{{verify}}
 
! Value{{verify}}
 
! Description
 
! Description
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===Willpower===
 
===Willpower===
Willpower directly reduces exertion and pain effects. Also prevents creatures from fleeing in battle. The dwarf median willpower of 1000 is exactly the human average.
+
Willpower directly reduces exertion and pain effects, and also affects the threshold before creatures flee in battle and the effects of stress. The dwarven median willpower of 1000 is exactly the human average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value  
 
! Value  
 
! Description
 
! Description
 
 
|-  
 
|-  
 
| 2000&ndash;5000 || an unbreakable will
 
| 2000&ndash;5000 || an unbreakable will
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===Creativity===
 
===Creativity===
The dwarf median creativity of 1250 is slightly above the human average.
+
The dwarven median creativity of 1250 is slightly above the human average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value  
 
! Value  
 
! Description
 
! Description
 
 
|-  
 
|-  
 
| 2250&ndash;5000 || a boundless creative imagination
 
| 2250&ndash;5000 || a boundless creative imagination
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===Intuition===
 
===Intuition===
The dwarf median intuition of 1000 is exactly the human average.
+
The dwarven median intuition of 1000 is exactly the human average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value  
 
! Value  
 
! Description
 
! Description
 
 
|-  
 
|-  
 
| 2000&ndash;5000 || uncanny intuition
 
| 2000&ndash;5000 || uncanny intuition
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===Patience===
 
===Patience===
Some non-skill tasks are affected by Patience. The dwarf median patience of 1250 is slightly above the human average.
+
Some non-skill tasks are affected by Patience. The dwarven median patience of 1250 is slightly above the human average. Directly impacts the rate a character in [[Adventure mode]] will become impatient during a conversation, and thusly determines the length.
{| {{prettytable}}
+
 
 +
{| class=wikitable style="width:400px;"
 
! Value  
 
! Value  
 
! Description
 
! Description
 
 
|-  
 
|-  
 
| 2250&ndash;5000 || absolutely boundless patience
 
| 2250&ndash;5000 || absolutely boundless patience
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===Memory===
 
===Memory===
The dwarf median memory of 1250 is slightly above the human average.
+
The dwarven median memory of 1250 is slightly above the human average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value  
 
! Value  
 
! Description
 
! Description
 
 
|-  
 
|-  
 
| 2250&ndash;5000 || an astonishing memory
 
| 2250&ndash;5000 || an astonishing memory
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|}
 
|}
  
===Linguistic Ability===
+
===Linguistic ability===
The dwarf median linguistic ability of 1000 is exactly the human average.
+
The dwarven median linguistic ability of 1000 is exactly the human average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value  
 
! Value  
 
! Description
 
! Description
 
 
|-  
 
|-  
 
| 2000&ndash;5000 || an astonishing ability with languages and words
 
| 2000&ndash;5000 || an astonishing ability with languages and words
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|}
 
|}
  
===Spatial Sense===
+
===Spatial sense===
The dwarf median spacial sense of 1500 is above the human average.
+
The dwarven median spatial sense of 1500 is above the human average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value
 
! Value
 
! Description
 
! Description
 
 
|-  
 
|-  
 
| 2542&ndash;5000 || a stunning feel for spatial relationships
 
| 2542&ndash;5000 || a stunning feel for spatial relationships
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===Musicality===
 
===Musicality===
The dwarf median musicality of 1000 is exactly the human average.
+
Musicality affects performances, such as playing music with instruments and singing. The dwarven median musicality of 1000 is exactly the human average.  
{| {{prettytable}}
+
 
 +
{| class=wikitable style="width:400px;"
 
! Value  
 
! Value  
 
! Description
 
! Description
 
 
|-  
 
|-  
 
| 2000&ndash;5000 || an astonishing knack for music
 
| 2000&ndash;5000 || an astonishing knack for music
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|}
 
|}
  
===Kinesthetic Sense===
+
===Kinesthetic sense===
Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense. The dwarf median kinesthetic sense of 1000 is exactly the human average.
+
Most skills involving any movement at all (lots of them), and many non-skilled tasks as well, are affected by Kinesthetic Sense. The dwarven median kinesthetic sense of 1000 is exactly the human average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value  
 
! Value  
 
! Description
 
! Description
 
 
|-  
 
|-  
| 2000&ndash;5000 || an astounding feel for the position of own body
+
| 2000&ndash;5000 || an astounding feel for the position of [his/her] own body
 
|-
 
|-
 
| 1750&ndash;1999 || a great kinesthetic sense
 
| 1750&ndash;1999 || a great kinesthetic sense
 
|-
 
|-
| 1500&ndash;1749 || a very good sense of the position of own body
+
| 1500&ndash;1749 || a very good sense of the position of [his/her] own body
 
|-
 
|-
 
| 1250&ndash;1499 || a good kinesthetic sense
 
| 1250&ndash;1499 || a good kinesthetic sense
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| 1&ndash;250 || a very clumsy kinesthetic sense
 
| 1&ndash;250 || a very clumsy kinesthetic sense
 
|-
 
|-
| 0 || an unbelievably atrocious sense of the position of own body
+
| 0 || an unbelievably atrocious sense of the position of [his/her] own body
 
|}
 
|}
  
 
===Empathy===
 
===Empathy===
The dwarf median empathy of 1000 is exactly the human average.
+
The dwarven median empathy of 1000 is exactly the human average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value  
 
! Value  
 
! Description
 
! Description
 
 
|-  
 
|-  
 
| 2000&ndash;5000 || an absolutely remarkable sense of others' emotions
 
| 2000&ndash;5000 || an absolutely remarkable sense of others' emotions
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|}
 
|}
  
===Social Awareness===
+
===Social awareness===
The dwarf median social awareness of 1000 is exactly the human average.
+
The dwarven median social awareness of 1000 is exactly the human average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value  
 
! Value  
 
! Description
 
! Description
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|}
 
|}
  
=== Skills By Soul Attribute ===
+
== Skills by soul attribute ==
 
{{SkillsBySoulAttribute}}
 
{{SkillsBySoulAttribute}}
  
== Skills by Associated Attributes ==
+
== Skills by associated attributes ==
:''If your browser cannot display this table properly you can view the [[Attribute_table_old|legacy version]].''
 
 
   
 
   
 
{| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;"
 
{| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;"
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
!rowspan="144"|
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Miner]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Wood cutter]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Carpenter]] || {{X|A}} || {{X|B}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Engraver]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Mason]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Animal trainer]] || || {{X|A}} || {{X|B}} || {{X|C}} || || || || || {{X|C}} || {{X|B}} || || || || || || {{X|A}} ||
 +
|-style="background:#f5f5f5;"
 +
| [[Animal caretaker]] || || {{X|A}} || || || {{X|A}} || || || || || || {{X|B}} || || || || || {{X|C}} ||
 +
|-
 +
| [[Fish dissector]] || || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Animal dissector]] || || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Fish cleaner]] || || {{X|A}} || || {{X|B}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Butcher]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Trapper]] || || {{X|A}} || || || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Tanner]] || || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Weaver]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Brewer]] || {{X|A}} || {{X|B}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Clothier]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Miller]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Thresher]] || {{X|B}} || {{X|A}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Cheese maker]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || ||
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
+
{{Rotated-heading|[[#Empathy|Empathy]]}}
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Ambusher]] || {{X}} || || || || || {{X}} || || {{X}} || || || || || {{X}} || || ||  
+
| [[Milker]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 
|-
 
|-
| [[Animal caretaker]] ||{{X}}||{{X}}|| ||{{X}}|| || || || || ||{{X}}|| || || || || ||  
+
| [[Cook]] || || {{X|A}} || || || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Animal dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||  
+
| [[Planter]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 
|-
 
|-
| [[Animal trainer]] ||{{X}}|| || ||{{X}}||{{X}}|| ||{{X}}|| || || ||{{X}}|| || || ||{{X}}||  
+
| [[Herbalist]] || || {{X|A}} || || || || || || || || || {{X|B}} || || || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Appraiser]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || ||  
+
| [[Fisherdwarf]] || {{X|B}} || {{X|A}} || || || || {{X|A}} || || || || {{X|B}} || || || || || {{X|C}} || ||
 
|-
 
|-
| [[Archer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Furnace operator]] || {{X|A}} || || {{X|B}} || {{X|C}} || {{X|B}} || || || || || || || || || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Armor user]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}
+
| [[Strand extractor]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || || || || || || || || {{X|A}} || ||
 
|-
 
|-
| [[Armorsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Weaponsmith]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Beekeeper]] ||{{X}}||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Armorsmith]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
|-
| [[Biter]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
+
| [[Metalsmith]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Blowgunner]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Gem cutter]] || || {{X|A}} || || || {{X|C}} || || || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
|-
| [[Bone carver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Gem setter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Bone doctor]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Wood crafter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
|-
| [[Bowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Stone crafter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Bowyer]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Metal crafter]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
|-
| [[Brewer]] ||{{X}}|| || || || || || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Glassmaker]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Building designer]] || ||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || ||  
+
| [[Leatherworker]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
|-
| [[Butcher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Bone carver]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Carpenter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Axeman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 
|-
 
|-
| [[Cheese maker]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Swordsman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
|-style="background:#f5f5f5;"
 
| [[Clothier]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
 
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Knife user]] || {{X|B}} || {{X|A}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-
 +
| [[Maceman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Hammerman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-
 +
| [[Spearman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Crossbowman]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-
 +
| [[Shield user]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Armor user]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|B}} || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Siege engineer]] || {{X|A}} || {{X|B}} || || {{X|C}} || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Siege operator]] || {{X|A}} || || {{X|B}} || {{X|C}} || {{X|B}} || {{X|C}} || || || || || || || {{X|A}} || || || ||
 +
|-
 +
| [[Bowyer]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Pikeman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-
 +
| [[Lasher]] || {{X|B}} || {{X|A}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Bowman]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-
 +
| [[Blowgunner]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Thrower]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-
 +
| [[Mechanic]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Druid]] || || {{X|B}} || {{X|C}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || || || || || || || {{X|A}} ||
 +
|-
 +
| [[Ambusher]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-
 +
| [[Wound dresser]] || || {{X|A}} || || || || || || || || || || || {{X|B}} || || {{X|A}} || {{X|C}} ||
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
+
{{Rotated-heading|[[#Empathy|Empathy]]}}
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
|-
 
| Combat(*) ||{{X}}|| || || || || || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
 
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Comedian]](**) ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || || || || || ||  
+
| [[Diagnostician]] || || || || || {{X|A}} || || || || {{X|C}} || || {{X|B}} || || || || || ||
 
|-
 
|-
| [[Cook]] ||{{X}}||{{X}}||{{X}}|| || || || ||{{X}}|| || || || || || || ||  
+
| [[Surgeon]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Crossbowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Bone doctor]] || {{X|B}} || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
|-
| [[Crutch walker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || {{X}}
+
| [[Suturer]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Diagnostician]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || ||  
+
| [[Crutch-walker]] || || {{X|A}} || || {{X|B}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
|-
| [[Dodger]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| {{X}}
+
| [[Wood burner]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Dyer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Lye maker]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 
|-
 
|-
| [[Engraver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Soaper]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Fish cleaner]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || || || ||  
+
| [[Potash maker]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 
|-
 
|-
| [[Fish dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||  
+
| [[Dyer]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Fisherdwarf]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || ||{{X}}|| || ||{{X}}|| ||  
+
| [[Pump operator]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|B}} || || || || || || || || {{X|A}} || ||
 
|-
 
|-
| [[Furnace operator]] || ||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
+
| [[Swimmer]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Gem cutter]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}|| || ||
+
| [[Persuader]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 
|-
 
|-
| [[Gem setter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||
+
| [[Negotiator]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Glassmaker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
+
| [[Judge of intent]] || || || || || || || || || {{X|C}} || || || || || || || {{X|A}} || {{X|B}}
 
|-
 
|-
| [[Glazer]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Appraiser]] || || || || || {{X|A}} || || || || {{X|C}} || || {{X|B}} || || || || || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Grower]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||
+
| [[Organizer]] || || || || || {{X|A}} || || || {{X|C}} || || || || || || || || || {{X|B}}
 
|-
 
|-
| [[Herbalist]] ||{{X}}|| || || || || || ||{{X}}|| ||{{X}}|| || || || || ||  
+
| [[Record keeper]] || || || || || {{X|A}} || {{X|C}} || || || || || {{X|B}} || || || || || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Intimidator]](**) ||{{X}}|| || || || || || ||{{X}}||{{X}}|| || || || || || ||
+
| [[Liar]] || || || || || || || || {{X|C}} || || || || {{X|A}} || || || || || {{X|B}}
 
|-
 
|-
| [[Judge of intent]] || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || ||  
+
| [[Intimidator]] || {{X|A}} || {{X|B}} || || || || || || || || || || {{X|A}} || || || {{X|B}} || ||
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
+
{{Rotated-heading|[[#Empathy|Empathy]]}}
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
+
|-style="background:#f5f5f5;"
{{Rotated-heading|[[#Strength|Strength]]}}
+
| [[Conversationalist]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
{{Rotated-heading|[[#Toughness|Toughness]]}}
+
|-
{{Rotated-heading|[[#Willpower|Willpower]]}}
+
| [[Comedian]] || || {{X|A}} || || || || || || {{X|B}} || || || || {{X|A}} || || || {{X|C}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Flatterer]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 +
|-
 +
| [[Consoler]] || || || || || || || || || || || || {{X|B}} || || || || {{X|A}} || {{X|C}}
 +
|-style="background:#f5f5f5;"
 +
| [[Pacifier]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 +
|-
 +
| [[Tracker]] || || || || || {{X|A}} || || || || {{X|B}} || || || || {{X|C}} || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Student]] || || || || || {{X|B}} || {{X|C}} || || || || || {{X|A}} || || || || || ||
 +
|-
 +
| [[Concentration]] || || || || || || {{X|A}} || {{X|C}} || || || {{X|B}} || || || || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Discipline]] || || || || || || {{X|B}} || {{X|A}} || || || || || || || || || ||
 +
|-
 +
| [[Observer]] || || || || || || {{X|B}} || || || {{X|C}} || || || || {{X|A}} || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Wordsmith]] || || || || || || || || {{X|B}} || {{X|C}} || || || {{X|A}} || || || || ||
 
|-
 
|-
| [[Knapper]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Writer]] || || || || || || || || {{X|B}} || {{X|C}} || || || {{X|A}} || || || || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Leatherworker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Poet]] || || || || || || || || {{X|B}} || {{X|C}} || || || {{X|A}} || || || || ||
 
|-
 
|-
| [[Liar]](**) || || ||{{X}}|| || || || || ||{{X}}|| || ||{{X}}|| || || ||  
+
| [[Reader]] || || || || || || {{X|B}} || || || || || {{X|C}} || {{X|A}} || || || || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Lye maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||
+
| [[Speaker]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 
|-
 
|-
| [[Mason]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Coordination]] || || {{X|A}} || || || || || || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Mechanic]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| ||  
+
| [[Balance]] || {{X|B}} || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 
|-
 
|-
| [[Metal crafter]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
+
| [[Leader]] || || || || || || || || || || || || {{X|C}} || || || || {{X|A}} || {{X|B}}
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Metalsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
+
| [[Teacher]] || || || || || || || || || || || || {{X|C}} || || || || {{X|A}} || {{X|B}}
 
|-
 
|-
| [[Milker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Fighter]] || {{X|B}} || {{X|A}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Archer]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-
 +
| [[Wrestler]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Miller]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Biter]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
|-
| [[Miner]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
+
| [[Striker]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Observer]] || || || || || ||{{X}}||{{X}}|| || || || || ||{{X}}|| || ||  
+
| [[Kicker]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
|-
| [[Organizer]] || ||{{X}}||{{X}}|| || || || || || || || ||{{X}}|| || || ||  
+
| [[Dodger]] || || {{X|A}} || {{X|B}} || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Potash maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
+
| [[Misc. object user]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
|-
| [[Potter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Knapper]] || {{X|B}} || {{X|A}} || || || {{X|B}} || || || || || || || || {{X|A}} || || {{X|C}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
 +
| [[Tactician]] || || || || || {{X|A}} || || || {{X|B}} || {{X|C}} || || || || || || || ||
 
|-
 
|-
| [[Presser]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Shearer]] || {{X|B}} || {{X|A}} || || {{X|C}} || || || || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Spinner]] || {{X|B}} || {{X|A}} || || {{X|C}} || || || || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
|-
| [[Pump operator]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}
+
| [[Potter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Record keeper]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || ||  
+
| [[Glazer]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
|-
| [[Shearer]] || || || || || || || || || || || || || || || ||  
+
| [[Presser]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Siege engineer]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| ||  
+
| [[Beekeeper]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|A}} || || || || || || || || {{X|B}} || || {{X|C}} || ||
 
|-
 
|-
| [[Siege operator]] || ||{{X}}|| || ||{{X}}||{{X}}|| || || || || || ||{{X}}||{{X}}||{{X}}||  
+
| [[Wax worker]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Soaper]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
+
| [[Climber]] || {{X|B}} || {{X|C}} || || {{X|A}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
|-
| Social(***) || || || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || ||  
+
| [[Gelder]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Dancer]] || {{X|C}} || {{X|A}} || || {{X|B}} || || || || || || || || || {{X|B}} || {{X|C}} || {{X|A}} || ||
 +
|-
 +
| [[Musician]] || || || || || || {{X|C}} || || {{X|B}} || || || || || || {{X|A}} || || ||
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
+
{{Rotated-heading|[[#Empathy|Empathy]]}}
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
|-
 
| [[Spinner]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
 
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Stone crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Singer]] || || || || || || {{X|C}} || || {{X|B}} || || || || || || {{X|A}} || || ||
 
|-
 
|-
| [[Strand extractor]] ||{{X}}||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Keyboardist]] || || {{X|A}} || || || || {{X|C}} || || {{X|B}} || || || || || || {{X|A}} || || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Student]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || ||  
+
| [[Stringed instrumentalist]] || || {{X|A}} || || || || {{X|C}} || || {{X|B}} || || || || || || {{X|A}} || || ||
 
|-
 
|-
| [[Surgeon]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Wind instrumentalist]] || || {{X|A}} || || {{X|B}} || || {{X|C}} || || {{X|B}} || || || || || || {{X|A}} || || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Suturer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Percussionist]] || {{X|C}} || {{X|A}} || || {{X|B}} || || {{X|C}} || || {{X|B}} || || || || || || {{X|A}} || || ||
 
|-
 
|-
| [[Swimmer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}
+
| [[Critical thinker]] || || || || || {{X|A}} || || || || || || || || || || || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Tanner]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||  
+
| [[Logician]] || || || || || {{X|A}} || || || || || || || || || || || ||
 
|-
 
|-
| [[Thresher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Mathematician]] || || || || || {{X|A}} || || || || || || {{X|C}} || || {{X|B}} || || || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Trapper]] ||{{X}}||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || ||  
+
| [[Astronomer]] || || || || || {{X|A}} || || || || || || {{X|C}} || || {{X|B}} || || || ||
 
|-
 
|-
| [[Wax worker]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Chemist]] || || || || || {{X|A}} || {{X|B}} || || || || || {{X|C}} || || || || || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Weaponsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Geographer]] || || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || || || ||
 
|-
 
|-
| [[Weaver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Optics engineer]] || || || || || {{X|B}} || {{X|C}} || || || || || || || {{X|A}} || || || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Wood crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Fluid engineer]] || || || || || {{X|B}} || {{X|C}} || || || || || || || {{X|A}} || || || ||
 
|-
 
|-
| [[Wood cutter]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}
+
| [[Papermaker]] || {{X|A}} || {{X|B}} || || || || || || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Wood burner]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
+
| [[Bookbinder]] || || {{X|A}} || || || || || || || || || || || {{X|A}} || || {{X|B}} || ||
 
|-
 
|-
| [[Wound dresser]] ||{{X}}|| || ||{{X}}|| || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Schemer]] || || || || || || || || {{X|C}} || {{X|B}} || || || || || || || || {{X|A}}
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Wrestler]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}
+
| [[Rider]] || || {{X|A}} || || || || || {{X|C}} || || || || || || || || {{X|A}} || {{X|B}} ||
 
|}
 
|}
 
(*) Combat skills: [[Axeman]], [[Fighter]], [[Hammerman]], [[Kicker]], [[Knife user]], [[Lasher]], [[Maceman]], [[Misc. object user]], [[Pikeman]], [[Shield user]], [[Spearman]], [[Striker]], [[Swordsman]],  [[Thrower]].  Does ''not'' include [[Dodger]].{{verify}}
 
 
(**) Unless otherwise prohibited by traits.
 
 
(***) Social skills: [[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits.  Does ''not'' include [[Comedian]], [[Intimidator]], [[Judge of intent]], or [[Liar]].
 
  
 
Notes:
 
Notes:
This data assumes, without evidence, that the same skills use <i>some</i> of the attributes that they train (i.e. that high agility improves chance of dodging). The data is accurate as of game version 31.18.
+
*Skills have both Primary attributes (labeled "A") and Secondary attributes (labeled "B" and "C"). Primary attributes give a bonus for every 100 points, while secondary attributes give a bonus for every 250 points.
 
 
 
*Spatial Sense and Kinesthetic Sense are almost everywhere
 
*Spatial Sense and Kinesthetic Sense are almost everywhere
*Nothing trains Disease Resistance, Recuperation, or Musicality
+
*Nothing trains Disease Resistance or Recuperation
*Intimidation and Comedy, social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up.
+
*Intimidator and Comedian, both social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up.
*knowledge_acquisition (student) doesn't boost skill gain except for teacher-student relations in a barracks
+
*Student skill doesn't boost skill gain except for teacher-student relations in a barracks
*Choose high-volume labors that train useful attributes for milita day-jobs/bootcamp
+
*Choose high-volume labors that train useful attributes for militia day-jobs/bootcamp
 
*Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute
 
*Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute
 
*Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills
 
*Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills
*Shearing apparently doesn't train anything
 
  
 
===Attributes trained by skills===
 
===Attributes trained by skills===
'''Strength''':
+
'''''Strength''''':
 
+
:'''Primary''': Miner, Wood cutter, Carpenter, Mason, Butcher, Brewer, Miller, Milker, Planter, Furnace operator, Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Glassmaker, Leatherworker, Axeman, Swordsman, Maceman, Hammerman, Spearman, Shield user, Armor user, Siege engineer, Siege operator, Pikeman, Thrower, Wood burner, Lye maker, Soaper, Potash maker, Dyer, Pump operator, Swimmer, Intimidator, Wrestler, Biter, Striker, Kicker, Misc. object user, Presser, Gelder, Papermaker
Miner, Carpenter, Wood cutter, Mason, Bone doctor, Beekeeper, Brewer, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash Maker, Presser, Soaper, Spinner, Thresher, Wood burner, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, all general combat and close combat skills (but not Dodger)
+
:'''Secondary''': Thresher, Cheese maker, Fisherdwarf, Strand extractor, Knife user, Lasher, Mechanic, Bone doctor, Balance, Fighter, Knapper, Shearer, Spinner, Beekeeper, Climber, Dancer, Percussionist
 
 
'''Agility''':