v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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Difference between revisions of "String dump/raw"
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m (A much simpler way of doing this) |
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− | !This program cannot be run in DOS mode. | + | <pre>!This program cannot be run in DOS mode. |
− | + | api-ms-win-core-synch-l1-2-0.dll | |
− | + | SleepConditionVariableCS | |
− | + | WakeAllConditionVariable | |
− | + | bad allocation | |
− | + | Out of memory - aborting | |
− | + | Fatal Error | |
− | + | UTF-16LE | |
− | + | Unknown exception | |
− | + | bad array new length | |
− | + | string too long | |
− | + | TRANS_NAME | |
− | + | nameless | |
− | + | FIRST_NAME | |
− | + | PRO_POS | |
− | + | PRO_OBJ | |
− | + | PRO_SUB | |
− | + | PRO_REF | |
− | + | <structure> | |
− | + | </local_id> | |
− | + | <local_id> | |
− | + | <type>counting house</type> | |
− | + | </name> | |
− | + | <name> | |
− | + | </structure> | |
− | + | <type>guildhall</type> | |
− | + | <type>hospital</type> | |
− | + | <type>tower</type> | |
− | + | <type>mead hall</type> | |
− | + | <type>keep</type> | |
− | + | <type>dark tower</type> | |
− | + | <type>underworld spire</type> | |
− | + | <type>temple</type> | |
− | + | </worship_hfid> | |
− | + | <worship_hfid> | |
− | + | </entity_id> | |
− | + | <entity_id> | |
− | + | <type>library</type> | |
− | + | </copied_artifact_id> | |
− | + | <copied_artifact_id> | |
− | + | <type>inn tavern</type> | |
− | + | <type>market</type> | |
− | + | <type>tomb</type> | |
− | + | <type>dungeon</type> | |
− | + | <subtype>standard</subtype> | |
− | + | <subtype>sewers</subtype> | |
− | + | <subtype>catacombs</subtype> | |
− | + | vector too long | |
− | + | invalid string position | |
− | + | Training Session | |
− | + | Activity | |
− | + | Research | |
− | + | Activity Event | |
− | + | Worship | |
− | + | Socialize | |
− | empties | + | empties |
− | empty | + | empty |
− | picks up | + | picks up |
− | pick up | + | pick up |
− | has shared many tales from beyond | + | has shared many tales from beyond |
− | embraces | + | embraces |
has shared a rumor from abroad. | has shared a rumor from abroad. | ||
has shared a few rumors. | has shared a few rumors. | ||
− | has discovered | + | has discovered |
− | gives you | + | gives you |
− | + | Ponder | |
− | has become a student of | + | has become a student of |
− | + | Learn | |
− | + | Teach | |
− | + | Discuss | |
− | + | Write about | |
− | + | Meditate on | |
− | + | Go to Combat Training | |
− | + | Pray to | |
− | + | Lead Combat Training | |
− | + | Organize Combat Training | |
− | + | Play Make Believe | |
− | + | Wait for Combat Training | |
− | + | Play with | |
− | + | Promote | |
− | + | Preach on | |
− | + | Inveigh Against | |
− | + | Family | |
− | + | Loyalty | |
− | + | Friendship | |
− | + | Cunning | |
− | + | Fairness | |
− | + | Eloquence | |
− | + | Tradition | |
− | + | Decorum | |
− | + | Cooperation | |
− | + | Artwork | |
− | + | Stoicism | |
− | + | Independence | |
− | + | Self-Control | |
− | + | Introspection | |
− | + | Harmony | |
− | + | Tranquility | |
− | + | Craftsmanship | |
− | + | Merriment | |
− | + | Martial Prowess | |
− | + | Sacrifice | |
− | + | Hard Work | |
− | + | Perseverance | |
− | + | Competition | |
− | + | Commerce | |
− | + | Leisure Time | |
− | + | Nature | |
− | + | Romance | |
− | + | Knowledge | |
− | + | Tell Story | |
− | + | Listen to Sermon | |
− | + | Recite Poetry | |
− | + | Listen to Story | |
− | + | Simulate | |
− | + | Listen to Poetry | |
− | + | Perform Music | |
− | + | Perform Dance | |
− | + | Listen to Music | |
− | + | Go to | |
− | + | Watch Dance | |
− | + | Organize | |
Demonstration | Demonstration | ||
− | + | Wait for | |
− | + | Serve | |
− | + | Watch | |
− | + | Go to Individual Combat Drill | |
− | + | Serve Customer | |
− | + | /Resting | |
− | + | Individual Combat Drill | |
− | + | Go to Sparring Match | |
− | + | Watch Sparring Practice | |
− | + | Go to Sparring Practice | |
− | + | DOUBLE TAGGED ITEM: By Activity, | |
− | + | Archery Practice | |
− | + | There are not enough dancers. | |
− | + | There is not enough room to perform here. | |
− | + | You cannot perform here. | |
− | + | You could not find a partner. | |
− | + | Some children | |
− | + | begins | |
− | playing with | + | playing with |
playing make believe. | playing make believe. | ||
− | + | The performers | |
− | + | the story of | |
− | + | a sermon on | |
− | + | an improvised recital of | |
− | + | reciting the poem | |
− | + | improvised music, | |
− | + | the musical composition | |
− | + | an improvised dance, | |
− | + | dancing | |
− | + | You continue the sermon. | |
− | in the middle of | + | in the middle of |
− | + | You continue the story. | |
− | + | The sermon continues. | |
− | + | You begin | |
− | + | The story continues. | |
− | + | The poetry enters | |
− | + | the verse paragraph | |
line. | line. | ||
− | + | the stanza | |
verse paragraph | verse paragraph | ||
− | + | You continue the poem. | |
stanza | stanza | ||
− | + | You enter | |
− | + | The poem continues. | |
− | + | The music enters | |
− | + | The dance enters a new section with | |
− | + | the introduction | |
− | + | a simple passage | |
of the theme | of the theme | ||
− | + | the exposition | |
of the second theme | of the second theme | ||
of the first theme | of the first theme | ||
− | + | a recapitulation | |
of the previous passage | of the previous passage | ||
of the two themes | of the two themes | ||
− | + | the synthesis | |
− | + | a verse | |
of previous passages | of previous passages | ||
− | + | the finale | |
− | + | a chorus | |
− | + | a bridge-passage | |
− | + | the coda | |
− | + | second | |
− | + | first | |
− | + | a series of variations | |
on the first theme | on the first theme | ||
on the theme | on the theme | ||
on the second theme | on the second theme | ||
− | + | You continue the dance. | |
− | + | You continue the music. | |
− | + | The dance continues. | |
− | + | You conclude your performance. | |
− | + | The music continues. | |
− | + | Some performers finish their act. | |
− | + | The performers are finished. | |
concludes a performance. | concludes a performance. | ||
has finished performing. | has finished performing. | ||
− | + | You feel like you know the basic rules of | |
− | + | You've learned | |
forth an awe-inspiring sermon for the ages! | forth an awe-inspiring sermon for the ages! | ||
a lucid and powerful sermon. | a lucid and powerful sermon. | ||
Line 224: | Line 224: | ||
well. | well. | ||
poorly. | poorly. | ||
− | + | , having completely forgotten the words. | |
− | + | instrument | |
− | and the | + | and the |
− | delivering a virtuoso performance on the | + | delivering a virtuoso performance on the |
are indistinguishable! | are indistinguishable! | ||
− | could nearly pass for the voice of the | + | could nearly pass for the voice of the |
is absolutely flawless. | is absolutely flawless. | ||
with skill. | with skill. | ||
sound | sound | ||
beautifully. | beautifully. | ||
− | playing the | + | playing the |
− | vaguely like the intended | + | vaguely like the intended |
− | + | singing | |
− | + | chanting | |
− | a mockery of the | + | a mockery of the |
− | + | doesn't | |
with a shameworthy performance. | with a shameworthy performance. | ||
− | seem to know how to play the | + | seem to know how to play the |
and even forget | and even forget | ||
sloppily | sloppily | ||
Line 250: | Line 250: | ||
dancing well. | dancing well. | ||
tangled up. | tangled up. | ||
− | + | The pages are blank. | |
− | + | It has no writing. | |
− | + | It has no pages. | |
− | + | Alias: | |
− | + | Associated Plot: | |
− | + | Highest known in organization | |
− | + | Associated Organization: | |
− | + | We haven't performed for some time. | |
− | + | We are going the wrong way. | |
− | + | We should be making better progress. | |
− | + | We should have made it there by now. | |
− | + | We must not abandon | |
− | + | The oppressor has been overthrown! | |
− | + | We have arrived at our destination. | |
− | + | We must go back. | |
− | + | Empty announcement | |
− | + | flying | |
− | + | , but it is deflected by | |
− | by the | + | by the |
− | + | spinning | |
− | + | , but the attack is deflected by | |
− | + | , lightly tapping the target! | |
− | + | , but there is no force! | |
− | + | , but it passes right through! | |
− | in the | + | in the |
from behind | from behind | ||
from the side | from the side | ||
− | with | + | with |
− | + | the part | |
is smashed into the body, an unrecognizable mass! | is smashed into the body, an unrecognizable mass! | ||
splits in gore! | splits in gore! | ||
collapses! | collapses! | ||
− | + | , but the attack passes right through! | |
− | + | , but it glances away! | |
− | + | , but the attack glances away! | |
and the severed part sails off in an arc! | and the severed part sails off in an arc! | ||
is cloven asunder! | is cloven asunder! | ||
Line 290: | Line 290: | ||
collapses into a lump of gore! | collapses into a lump of gore! | ||
is crushed! | is crushed! | ||
− | + | the injured part | |
is ripped into loose shreds! | is ripped into loose shreds! | ||
is torn apart! | is torn apart! | ||
and it is mostly cut away from the rest of the torso! | and it is mostly cut away from the rest of the torso! | ||
− | + | out of the wound | |
− | + | through the | |
− | + | tearing | |
− | + | passing through a hole in the | |
− | + | main part | |
− | + | jamming the | |
− | + | denting | |
− | + | bruising | |
apart | apart | ||
− | + | tearing apart | |
− | + | shattering | |
− | + | chipping | |
− | + | fracturing | |
chipping | chipping | ||
fracturing | fracturing | ||
Line 315: | Line 315: | ||
tearing | tearing | ||
the rest of | the rest of | ||
− | through a hole in the | + | through a hole in the |
− | through the | + | through the |
− | and spilling | + | and spilling |
− | + | breaking away | |
most of | most of | ||
half of | half of | ||
a piece of | a piece of | ||
− | + | rancid | |
− | + | stinking | |
− | + | filthy | |
− | + | reeking | |
− | + | rotten | |
− | + | decomposing | |
− | + | a major artery | |
− | + | an artery | |
has been opened by the attack | has been opened by the attack | ||
− | + | many nerves | |
− | + | The geldables have been torn away! | |
− | + | It is a gelding strike! | |
− | + | It is a gelding blow! | |
been severed | been severed | ||
− | + | a ligament | |
− | has been | + | has been |
− | + | a motor nerve | |
− | + | a sensory nerve | |
is ripped to shreds! | is ripped to shreds! | ||
breaks! | breaks! | ||
attack is interrupted! | attack is interrupted! | ||
− | + | sprained | |
− | + | bruised | |
− | + | a tendon | |
− | + | strained | |
latches on firmly | latches on firmly | ||
latch on firmly! | latch on firmly! | ||
Line 359: | Line 359: | ||
propelled away by the force of the blow! | propelled away by the force of the blow! | ||
been knocked unconscious! | been knocked unconscious! | ||
− | is injected into the | + | is injected into the |
− | crumbles over the | + | crumbles over the |
− | splatters over the | + | splatters over the |
− | flows over the | + | flows over the |
looks | looks | ||
even more sick! | even more sick! | ||
sick! | sick! | ||
− | pours over the | + | pours over the |
is sucked out of the wound! | is sucked out of the wound! | ||
− | + | No team/side | |
− | + | Independent | |
(Tame) | (Tame) | ||
− | + | Equipment | |
− | + | Skills | |
− | + | Conditions | |
− | + | Create | |
− | + | Side # | |
− | + | Creature | |
− | + | Scattered cumulus | |
− | + | No cumulus clouds | |
− | + | Cumulonimbus (rain) | |
− | + | Many cumulus (rain) | |
− | + | Tame/mountable | |
− | + | Set the weather, temperature, and time. | |
− | + | No fog | |
− | + | Nimbostratus (rain) | |
− | + | Thin mist | |
− | + | No stratus | |
− | + | Cirrus | |
− | + | Stratus (rain) | |
− | + | Altostratus | |
− | + | Scorching | |
− | + | Dragonfire | |
− | + | Thick fog | |
− | + | Absolute zero | |
− | + | Deathly cold | |
− | + | Morning | |
− | + | Subterranean | |
− | + | Below freezing | |
− | + | Freezing | |
− | + | Evening | |
− | + | Early evening | |
− | + | Late morning | |
− | + | Late afternoon | |
− | + | Early afternoon | |
− | + | Late night | |
− | + | Early morning | |
and others have returned. | and others have returned. | ||
have returned. | have returned. | ||
− | + | , the performance troupe, has arrived. | |
− | + | , a performance troupe, is visiting. | |
has arrived. | has arrived. | ||
is visiting. | is visiting. | ||
Line 415: | Line 415: | ||
has brought back a rumor from abroad. | has brought back a rumor from abroad. | ||
has returned. | has returned. | ||
− | has brought back many tales from beyond | + | has brought back many tales from beyond |
− | + | The dead walk. Hide while you still can! | |
− | + | Forms twisted from their nature, legion of the night. What hope remains? | |
− | + | Autumn | |
− | + | Winter | |
− | + | Spring | |
− | + | Summer | |
− | + | Spoils Report: | |
and others | and others | ||
− | + | army is located out of bounds: teleporting | |
− | + | FORCED_ADMINISTRATOR | |
− | + | The enemy have come and are laying siege to the fortress. | |
− | + | An army is invading! | |
− | + | An army has come to your lands seeking a parley. | |
− | + | A vile force of darkness has arrived! | |
− | + | A vile force of darkness has arrived, seeking a parley! | |
− | + | The enemy have come and are preparing to lay siege. They seek a parley! | |
has been conquered and now | has been conquered and now | ||
− | + | , has been | |
incorporated into your holdings. | incorporated into your holdings. | ||
− | has been founded | + | has been founded |
− | + | , has been conquered and | |
− | + | overlord | |
− | + | overlords | |
looks to your thriving economy for its future prosperity. | looks to your thriving economy for its future prosperity. | ||
− | + | vector<bool> too long | |
− | + | Empty biased index vector | |
− | + | Biased index vector computation error | |
− | + | bad cast | |
− | + | save/current | |
− | + | themselves | |
− | + | prostrating | |
− | + | torturing | |
− | before | + | before |
− | + | devouring | |
− | + | committing a depraved act upon | |
− | + | burning | |
− | + | admiring | |
− | + | save/current/art_image- | |
− | + | save/current/ | |
− | + | art_image- | |
− | + | raising | |
− | + | striking down | |
− | + | praying to | |
− | + | hiding | |
− | + | cooking | |
− | + | contemplating | |
− | + | impaled on | |
− | + | engraving | |
− | + | surrounded by | |
− | + | shooting | |
− | + | fighting with | |
− | + | massacring | |
− | + | refusing | |
− | + | greeting | |
− | + | embracing | |
− | + | speaking with | |
− | + | committing a depraved act | |
− | + | being tortured | |
− | + | in a fetal position | |
− | + | making a submissive gesture | |
− | + | falling | |
− | + | smeared out into a spiral | |
− | + | laughing | |
− | + | hanging from | |
− | + | being flayed by | |
− | + | being mutilated by | |
− | + | weeping | |
− | + | praying | |
− | + | screaming | |
− | + | cringing | |
confused | confused | ||
offended | offended | ||
− | + | withering away | |
− | + | suffering | |
− | + | striking a triumphant pose | |
− | + | striking a menacing pose | |
− | + | traveling | |
− | + | laboring | |
− | + | making a plaintive gesture | |
− | + | being shot | |
− | + | burning | |
− | + | melting | |
terrified | terrified | ||
dejected | dejected | ||
− | + | [/LPAGE] | |
− | + | Untitled | |
− | + | , the deity of | |
− | + | [LPAGE:HF: | |
− | + | skeletal | |
− | + | , depicted as a | |
− | + | ghostly | |
− | + | rotting | |
− | + | cooking | |
− | + | contemplating | |
− | + | unnaturally contorted | |
− | + | engraving | |
− | + | being mutilated | |
− | + | being flayed | |
− | + | [LPAGE:ARTIFACT: | |
− | + | female | |
− | + | the deity of | |
− | + | will be installed at target | |
− | + | will be installed at | |
− | + | Weight: | |
− | + | Owner: | |
− | + | Click a building to link to | |
− | + | Cannot link to | |
− | + | Link to | |
− | + | Sunk into depression... | |
− | + | Throwing a tantrum! | |
− | + | Corrupt Soldier Mood: | |
− | + | Stumbling obliviously! | |
− | + | Specify image | |
− | + | In a martial trance! | |
− | + | Enraged at all enemies! | |
− | + | View stockpile | |
− | + | Engraving | |
− | + | Value: | |
− | + | Overcome by terror! | |
− | + | Corrupt Strange Mood: | |
− | + | Overwhelmed by horror! | |
− | + | In emotional shock! | |
− | + | Running around crazed! | |
− | + | Crawling around crazed! | |
− | + | Staring off into space... | |
− | + | In a berserk rage! | |
− | + | Stricken by melancholy... | |
− | + | Possessed by unknown forces! | |
− | + | Running around babbling! | |
− | + | Crawling around babbling! | |
− | + | Brooding darkly... | |
− | + | Has a horrible fell look! | |
− | + | Peculiarly secretive... | |
− | + | Has the aspect of one fey! | |
− | + | Wallowing in misery! | |
− | + | Taken by a fright! | |
− | + | Shaken to the core! | |
− | + | Truly mortified! | |
− | + | Lost in despair! | |
− | + | Anguished! | |
− | + | Distressed! | |
− | + | Completely dismayed! | |
− | with grief! | + | with grief! |
− | + | itself | |
− | + | Writhing in agony! | |
− | + | Drowning in sadness! | |
− | + | Beside | |
− | + | Experiencing mortal fear! | |
− | + | himself | |
− | + | herself | |
− | + | Child does the expelling | |
− | + | Spouse is elected | |
− | + | Child is nobility | |
− | + | Child is not present | |
− | + | Spouse does the expelling | |
− | + | Holds elected office | |
− | + | Spouse is nobility | |
− | + | Spouse is not present | |
− | + | Cannot expel or send away: | |
− | + | Creator of | |
− | + | Nobility | |
− | + | Does the expelling | |
− | + | Emotionally overloaded! | |
− | + | In existential crisis! | |
− | + | Somebody | |
− | + | Pet of | |
− | + | Thoughts | |
− | + | Military | |
− | + | Personality | |
− | + | Groups | |
− | + | Relations | |
− | + | Overview | |
− | + | Cancel | |
− | + | Health | |
− | + | Child is elected | |
− | + | Send away | |
− | + | Send to | |
− | + | Resists sickness | |
− | + | Clumsy | |
− | + | Recovers quickly | |
− | + | High stamina | |
− | + | Child: | |
children | children | ||
− | + | Strong | |
− | + | Spouse: | |
− | + | Lover: | |
lovers | lovers | ||
− | + | High kinesthetic sense | |
− | + | Musical | |
− | + | High social awareness | |
− | + | Developed empathy | |
− | + | Good memory | |
− | + | Patient | |
− | + | Good spatial sense | |
− | + | Good with language | |
− | + | High willpower | |
− | + | Good focus | |
− | + | Good intuition | |
− | + | Creative | |
− | + | Recovers slowly | |
− | + | Low stamina | |
− | + | Good analytical ability | |
− | + | Sickly | |
− | + | Quick to love | |
− | + | Poor social awareness | |
− | + | Envious | |
− | + | Hateful | |
− | + | Not musical | |
− | + | Poor spatial sense | |
− | + | Poor empathy | |
− | + | Poor kinesthetic sense | |
− | + | Impatient | |
− | + | Poor intuition | |
− | + | Bad with words | |
− | + | Poor memory | |
− | + | Poor focus | |
− | + | Poor analytical ability | |
− | + | Not creative | |
− | + | Low willpower | |
− | + | Polite | |
− | + | Flatterer | |
− | + | Fearless | |
− | + | Disdains advice | |
− | + | Stubborn | |
− | + | Brawler | |
− | + | Prone to discord | |
− | + | Wasteful | |
− | + | Easily stressed | |
− | + | Lustful | |
− | + | Intemperate | |
− | + | Greedy | |
− | + | Depression-prone | |
− | + | Cheerful | |
− | + | Anxious | |
− | + | Anger-prone | |
− | + | Private | |
− | + | Bashful | |
− | + | Obstinate | |
− | + | Perfectionist | |
− | + | Single-minded | |
− | + | Curious | |
− | + | Hopeful | |
− | + | Extravagant | |
− | + | Vengeful | |
− | + | Overconfident | |
− | + | Gracious | |
− | + | Ambitious | |
− | + | Inclined to abstract | |
− | + | Flights of fancy | |
− | + | Slow to love | |
− | + | Artistically inclined | |
− | + | Overbearing | |
− | + | Gregarious | |
− | + | Thrill-seeker | |
− | + | Frenetic | |
− | + | Thoughtless | |
− | + | Dutiful | |
− | + | Trusting | |
− | + | Orderly | |
− | + | Emotional obsessive | |
− | + | Tolerant | |
− | + | Altruistic | |
− | + | Swayed by emotions | |
− | + | Seeks harmony | |
− | + | Not wasteful | |
− | + | Quarreler | |
− | + | Temperate | |
− | + | Not greedy | |
− | + | Quick to give up | |
− | + | Avoid fights | |
− | + | Not anxious | |
− | + | Slow to anger | |
− | + | Resilient | |
− | + | Not lustful | |
− | + | Not envious | |
− | + | Slow to hate | |
− | + | Not easily depressed | |
− | + | Cheerless | |
− | + | Incurious | |
− | + | Quick to despair | |
− | + | Overshares | |
− | + | Shameless | |
− | + | Low self esteem | |
− | + | Not vengeful | |
− | + | Scatterbrained | |
− | + | Merciful | |
− | + | Ungrateful | |
− | + | Not ambitious | |
− | + | Humorless | |
− | + | Austere | |
− | + | Fearful | |
− | + | Overreliant on advice | |
− | + | Not vain | |
− | + | Pusillanimous | |
− | + | Avoids excitement | |
− | + | Leisurely | |
− | + | Not inclined to abstract | |
− | + | Fact-oriented | |
− | + | Distrustful | |
− | + | Sloppy | |
− | + | Unassertive | |
− | + | Not altruistic | |
− | + | Unswayed by emotions | |
− | + | Overcautious | |
− | + | Not dutiful | |
− | + | Acquiescing | |
− | + | Inattentive | |
− | + | Emotionally distant | |
− | + | Intolerant | |
− | + | Values cooperation | |
− | + | Values artwork | |
− | + | Values stoicism | |
− | + | Values independence | |
− | + | Values fairness | |
− | + | Values eloquence | |
− | + | Values tradition | |
− | + | Values decorum | |
− | + | Values power | |
− | + | Values friendship | |
− | + | Values cunning | |
− | + | Values truth | |
− | + | Values law | |
− | + | Not inclined to create art | |
− | + | Values family | |
− | + | Values loyalty | |
− | + | Values commerce | |
− | + | Values leisure time | |
− | + | Values nature | |
− | + | Values romance | |
− | + | Values sacrifice | |
− | + | Values hard work | |
− | + | Values perseverance | |
− | + | Values competition | |
− | + | Values craftwork | |
− | + | Values merriment | |
− | + | Values skill | |
− | + | Values martial prowess | |
− | + | Values self-control | |
− | + | Values introspection | |
− | + | Values harmony | |
− | + | Values tranquility | |
− | + | Disdains artwork | |
− | + | Disdains tradition | |
− | + | Disdains independence | |
− | + | Disdains cooperation | |
− | + | Disdains eloquence | |
− | + | Disdains cunning | |
− | + | Disdains decorum | |
− | + | Disdains fairness | |
− | + | Disdains friendship | |
− | + | Disdains family | |
− | + | Disdains truth | |
− | + | Disdains power | |
− | + | Values knowledge | |
− | + | Values peace | |
− | + | Disdains loyalty | |
− | + | Disdains law | |
− | + | Disdains leisure time | |
− | + | Disdains perseverance | |
− | + | Disdains romance | |
− | + | Disdains commerce | |
− | + | Disdains hard work | |
− | + | Disdains skill | |
− | + | Disdains competition | |
− | + | Disdains sacrifice | |
− | + | Disdains merriment | |
− | + | Disdains harmony | |
− | + | Disdains martial prowess | |
− | + | Disdains craftwork | |
− | + | Disdains introspection | |
− | + | Disdains stoicism | |
− | + | Disdains tranquility | |
− | + | Disdains self-control | |
− | + | Paralyzed | |
− | + | Unconscious | |
− | + | Sluggish | |
− | + | Partially paralyzed | |
− | + | Thirsty | |
− | + | Dehydrated | |
− | + | Drowsy | |
− | + | Very drowsy | |
− | + | Stressed | |
− | + | Haggard | |
− | + | Hungry | |
− | + | Starving | |
− | + | Disdains peace | |
− | + | Disdains nature | |
− | + | Harrowed | |
− | + | Disdains knowledge | |
− | + | Bleeding | |
− | + | Heavy bleeding | |
− | + | Extreme pain | |
− | + | Drowning | |
− | + | Nauseous | |
− | + | Winded | |
− | + | Stunned | |
− | + | Over-exerted | |
− | + | Exhausted | |
− | + | Focused | |
− | + | Focused! | |
− | + | Distracted | |
− | + | Distracted! | |
− | + | Squad: | |
(Rusty) | (Rusty) | ||
(V Rusty) | (V Rusty) | ||
− | + | Needs | |
− | + | Healthy | |
− | + | Haul: | |
− | + | No official position | |
− | + | Partially webbed | |
− | + | Webbed | |
− | + | Injured | |
− | + | Seriously injured | |
− | + | Uphold tradition | |
− | + | Hear eloquence | |
− | + | Make merry | |
− | + | Self-examination | |
− | + | Learn something | |
− | + | Excitement | |
− | + | Be with friends | |
− | + | Be with family | |
− | + | Stay occupied | |
− | + | Meditate | |
− | + | Admire art | |
− | + | Be creative | |
− | + | Unmet need: | |
− | + | No unmet needs | |
− | + | Drink alcohol | |
− | + | Wander | |
− | + | Be extravagant | |
− | + | Think abstractly | |
− | + | Help somebody | |
− | + | Eat good meal | |
− | + | Cause trouble | |
− | + | See animal | |
− | + | Make romance | |
− | + | Acquire object | |
− | + | See great beast | |
− | + | Martial training | |
− | + | Craft object | |
− | + | Take it easy | |
− | + | Practice skill | |
− | + | Geography | |
− | + | Chemistry | |
− | + | Engineering | |
− | + | Medicine | |
− | + | Mathematics | |
− | + | Philosophy | |
− | + | Natural history | |
− | + | Astronomy | |
− | + | Combat | |
− | + | Description | |
− | + | Other skills | |
− | + | Social | |
− | + | Wounds | |
− | + | Status | |
− | + | History | |
− | + | Treatment | |
− | + | Dialog | |
− | + | Choreography | |
− | + | Musical composition | |
− | + | Autobiography | |
− | + | Biography | |
− | + | Letter | |
− | + | Chronicle | |
− | + | Short story | |
− | + | Musical form | |
− | + | Poetic form | |
− | + | Manual | |
− | + | Dance form | |
− | + | Work details | |
− | + | No assigned rooms | |
− | + | Locations | |
− | + | Workshops | |
− | + | Star chart | |
− | + | Dictionary | |
− | + | Star catalogue | |
− | + | Cultural comparison | |
− | + | Cultural history | |
− | + | Treatise on technological evolution | |
− | + | Alternate history | |
− | + | Biographical dictionary | |
− | + | Comparative biography | |
− | + | Encyclopedia | |
− | + | Genealogy | |
− | + | Doctor | |
− | + | Monster slayer | |
− | + | Surgeon | |
− | + | Diagnostician | |
− | + | Scholar | |
− | + | Performer | |
− | + | Mercenary | |
− | + | Scribe | |
− | + | No dedicated workshop assignments | |
− | + | No work details | |
− | + | Tavern keeper | |
− | + | No location assignments | |
− | + | Will only do assigned tasks | |
− | + | Work animals | |
− | + | Cannot assign work details | |
− | + | Will do available tasks anywhere | |
− | + | War buddy | |
− | + | Childhood friend | |
− | + | Fellow scholar | |
− | + | Obsession | |
− | + | Father | |
− | + | Bonded | |
− | + | Pet owner | |
− | + | Mother | |
− | + | Spouse | |
− | + | Cannot assign work animals | |
− | + | Bone doctor | |
− | + | No relationships | |
− | + | No assigned or assignable work animals | |
− | + | Pure hate | |
− | + | Disliked | |
− | + | Grudge | |
− | + | Religious persecutor | |
− | + | Supernatural vengeance | |
− | + | Jealous grudge | |
− | + | Athletic rival | |
− | + | Friend | |
− | + | Persecutor | |
− | + | Business rival | |
− | + | Fellow athlete | |
− | + | Fellow artist | |
− | + | Close friend | |
− | + | Kindred spirit | |
− | + | Considers violent | |
− | + | Considers dancer | |
− | + | Good for business | |
− | + | Considers psychotic | |
− | + | Considers storyteller | |
− | + | Considers preacher | |
− | + | Considers bard | |
− | + | Considers poet | |
− | + | Considers monster | |
− | + | Intruder | |
− | + | Considers bully | |
− | + | Considers brigand | |
− | + | Long-term acquaintance | |
− | + | Object of worship | |
− | + | Passing acquaintance | |
− | + | Former apprentice | |
− | + | Former master | |
− | + | Considers flatterer | |
− | + | Considers quarreler | |
− | + | Master | |
− | + | Loyal soldier | |
− | + | Companion | |
− | + | Apprentice | |
− | + | Member of hated group | |
− | + | Member of respected group | |
− | + | Friendly fighter | |
− | + | Enemy fighter | |
− | + | Considers killer | |
− | + | Friendly terms | |
− | + | Comrade | |
− | + | Considers murderer | |
− | + | Outcast | |
− | + | Military organization | |
− | + | Merchant company | |
− | + | Performance troupe | |
− | + | Migrating group | |
− | + | Vessel crew | |
− | + | Religion | |
− | + | Nomadic group | |
− | + | No groups | |
− | + | Site government | |
− | + | Civilization | |
− | + | Protector of the weak | |
− | + | Hunter | |
− | + | Treasure hunter | |
− | + | Preserver of knowledge | |
− | + | Noted monster | |
− | + | Infamous monster | |
− | + | Feared as a monster | |
− | + | Certainly feared as a monster | |
− | + | Certainly considered an intruder | |
− | + | Noted intruder according | |
− | + | Legendary monster | |
− | + | Considered an intruder | |
− | + | Respected for heroic acts | |
− | + | Greatly respected for heroic acts | |
− | + | Infamous intruder | |
− | + | Legendary intruder | |
guild | guild | ||
− | + | Famous her | |
− | + | Legendary hero | |
− | + | Certainly considered a brawler | |
− | + | Moted brawler | |
− | + | Legendary villain | |
− | + | Considered a brawler | |
− | + | Considered a bully | |
− | + | Certainly considered a bully | |
− | + | Famous brawler | |
− | + | Legendary brawler | |
− | + | Legendary bully | |
− | + | Feared as a brigand | |
− | + | Noted bully | |
− | + | Infamous bully | |
− | + | Infamous brigand | |
− | + | Legendary brigand | |
− | + | Certainly feared as a brigand | |
− | + | Noted brigand | |
− | + | Feared as a killer | |
− | + | Greatly feared as a killer | |
− | + | Infamous murderer | |
− | + | Legendary murderer | |
− | + | Legendary killer | |
− | + | Respected as a hunter | |
− | + | Noted killer | |
− | + | Infamous killer | |
− | + | Great hunter | |
− | + | Legendary hunter | |
− | + | Skilled hunter | |
− | + | Talented hunter | |
− | + | Noted villain | |
− | + | Infamous villain | |
− | + | Feared as a villain | |
− | + | Greatly feared as a villain | |
− | + | Legendary loyal soldier | |
− | + | Respected for fighter | |
− | + | Noted loyal soldier | |
− | + | Famous loyal soldier | |
− | + | Famous fighter | |
− | + | Legendary fighter | |
− | + | Greatly respected for fighter | |
− | + | Noted fighter | |
− | + | Noted enemy fighter | |
− | + | Infamous enemy fighter | |
− | + | Feared for violent opposition | |
− | + | Greatly feared for violent oppositoin | |
− | + | Greatly feared as a murderer | |
− | + | Noted murderer | |
− | + | Legendary enemy fighter | |
− | + | Feared as a murderer | |
− | + | Famous treasure hunter | |
− | + | Legendary treasure hunter | |
− | + | Greatly respected for hunting treasure | |
− | + | Noted treasure hunter | |
− | + | Noted preserver of the knowledge | |
− | + | Famous preserver of the knowledge | |
− | + | Respected for preserving the knowledge | |
− | + | Greatly respected for preserving the knowledge | |
− | + | Greatly respected for protecting the weak | |
− | + | Noted protector of the weak | |
− | + | Legendary preserver of the knowledge | |
− | + | Respected for protecting the weak | |
− | + | Respected for loyalty | |
− | + | Greatly respected for loyalty | |
− | + | Famous protector of the weak | |
− | + | Legendary protector of the weak | |
− | + | Former member | |
− | + | Prisoner | |
− | + | Former slave | |
− | + | Criminal | |
− | + | Member | |
− | + | Citizen | |
− | + | Considered a thief | |
− | + | Certainly considered a thief | |
− | + | Former mercenary | |
− | + | Former | |
− | + | Legendary thief | |
− | + | Respected for hunting treasure | |
− | + | Noted thief | |
− | + | Infamous thief | |
− | + | Preferences | |
− | + | Slated for removal | |
− | + | *** Forbidden *** | |
− | + | Memories | |
− | + | Recent thoughts | |
− | + | Values | |
− | + | Traits | |
− | + | Uniform | |
− | + | No orders | |
− | + | No squad assigned | |
− | + | Worker | |
− | + | Former prisoner | |
− | + | Former worker | |
− | + | Remove building | |
− | + | Cancel construction | |
− | + | been claimed by | |
− | + | This building has | |
− | + | Construction inactive. | |
− | + | Construction suspended. | |
− | + | Suspend construction | |
− | + | Resume construction | |
− | + | Construction initiated. | |
− | + | Waiting for construction... | |
− | + | Construction nearly done. | |
− | + | Partially constructed. | |
− | + | Removal inactive. | |
− | + | Removal suspended. | |
− | + | Trap Occupied: | |
− | + | Cancel removal | |
− | " I must have | + | "I must have |
needs | needs | ||
mutters | mutters | ||
− | things... certain things | + | things... certain things |
− | Leave me. I need..." | + | Leave me. I need... " |
− | + | screams | |
− | + | works with menacing fury! | |
− | + | works, darkly brooding... | |
− | " Yes. I need | + | "Yes. I need |
broods | broods | ||
keeps muttering | keeps muttering | ||
Line 1,137: | Line 1,137: | ||
raw... crystal | raw... crystal | ||
a shell | a shell | ||
− | bones... yes | + | bones... yes |
tree... life | tree... life | ||
a corpse | a corpse | ||
Line 1,184: | Line 1,184: | ||
The bucket is full. | The bucket is full. | ||
There is no bucket. | There is no bucket. | ||
− | + | * Destroys colony | |
Gather any products | Gather any products | ||
Do not gather products | Do not gather products | ||
− | + | * Requires a jug | |
− | + | * Requires wild colony or | |
Install colony when ready | Install colony when ready | ||
Do not install colony | Do not install colony | ||
− | + | * Existing hive | |
On display | On display | ||
This is a memorial to | This is a memorial to | ||
Line 1,213: | Line 1,213: | ||
* No output | * No output | ||
Outdoor access | Outdoor access | ||
− | + | * Saves colony for split | |
Ready to be split | Ready to be split | ||
No outdoor access | No outdoor access | ||
Line 1,589: | Line 1,589: | ||
Take Over | Take Over | ||
Demand surrender and occupy | Demand surrender and occupy | ||
− | WARNING: If successful, your soldiers will join the | + | WARNING: If successful, your soldiers will join the |
Demand ongoing tribute | Demand ongoing tribute | ||
Conquer and occupy | Conquer and occupy | ||
Line 1,614: | Line 1,614: | ||
On this mission | On this mission | ||
No specific orders | No specific orders | ||
− | occupation and not return. Your new holdings will | + | occupation and not return. Your new holdings will |
be manageable from this screen. | be manageable from this screen. | ||
marched on | marched on | ||
Line 1,756: | Line 1,756: | ||
here again. | here again. | ||
Retire | Retire | ||
− | Really retire? The world will be saved but | + | Really retire? The world will be saved but |
you will need to unretire the fort to play | you will need to unretire the fort to play | ||
autosave 2 | autosave 2 | ||
Line 1,762: | Line 1,762: | ||
current | current | ||
autosave 1 | autosave 1 | ||
− | save? It will never be overwritten, | + | save? It will never be overwritten, |
but you can delete it while loading. | but you can delete it while loading. | ||
title screen, with their own active save. | title screen, with their own active save. | ||
Line 1,779: | Line 1,779: | ||
Abandon | Abandon | ||
Save and return to title menu | Save and return to title menu | ||
− | Really quit? The fort will be saved but | + | Really quit? The fort will be saved but |
you will need to reclaim the fort to play | you will need to reclaim the fort to play | ||
save will be lost. | save will be lost. | ||
Line 1,838: | Line 1,838: | ||
And remember: [C:2:0:1]Losing is fun![C:7:0:0] | And remember: [C:2:0:1]Losing is fun![C:7:0:0] | ||
Retired | Retired | ||
− | The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. | + | The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. |
More likely, your dwarves will starve, unless you read the first few guides here! | More likely, your dwarves will starve, unless you read the first few guides here! | ||
save/*.* | save/*.* | ||
Line 1,870: | Line 1,870: | ||
Click workshop | Click workshop | ||
Add a Make bed"" task" | Add a Make bed"" task" | ||
− | + | Place carpenter's workshop | |
− | + | Construct workshop | |
− | + | Stockpile wood | |
− | + | Open building mode | |
− | + | Designate tree | |
− | + | Chop down tree | |
− | + | Place All stockpile | |
− | + | Open tree-felling mode | |
− | + | After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials. | |
(1 of 8) | (1 of 8) | ||
− | + | If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. | |
− | + | Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them! | |
− | + | Non-interactive help will be available whatever you decide. | |
− | + | On your own! | |
− | + | Quick start and short tutorial? | |
− | + | Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? | |
− | + | As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. | |
− | + | Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization. | |
− | + | You'll begin by creating your world and watching the region's history unfold. | |
− | + | Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. | |
− | + | Welcome to Dwarf Fortress | |
− | + | Prepare to guide your stout charges to fortune in a world fraught with many perils. | |
− | + | Don't show again | |
− | + | There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface. | |
− | + | Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button. | |
(2 of 8) | (2 of 8) | ||
− | + | It's time to get to work! Let's start by digging a stairwell into the ground. | |
− | + | You can zoom in and out of the play area using | |
− | + | ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. | |
− | + | The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The | |
− | + | ] hotkey will recenter on your wagon. | |
− | + | ] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster. | |
− | + | When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation. | |
− | + | To change the camera's elevation, press | |
− | + | ] and | |
− | + | ] or hold the middle mouse button and drag the view. | |
− | + | Your view is focused on one elevation at a time. To move the camera around, press | |
− | + | supplies around your fortress where they are needed. | |
− | + | [C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now. | |
− | + | The supplies on the wagon are in danger of being carried off by wild creatures! | |
− | + | It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving | |
− | + | from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. | |
(3 of 8) | (3 of 8) | ||
− | + | but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. | |
− | + | Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] | |
− | + | Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. | |
− | + | Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer, | |
− | + | to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out. | |
− | + | Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode. | |
− | + | order also works. | |
− | + | Now we'll unpause the game and let the miner finish the task. Press | |
− | + | There are several ways to mine. Stairwells (selected) start at one elevation and are completed at | |
− | + | the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the | |
− | + | When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface. | |
− | + | Make sure your woodcutter can walk to the designated location. | |
− | + | Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. | |
− | + | [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0]. | |
− | + | With shelter ready underground, it's time to build. | |
− | + | First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | |
− | + | always be used to close most menus, as well as | |
(4 of 8) | (4 of 8) | ||
− | + | good idea to keep your fortress clean. | |
− | + | If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can | |
− | + | Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] | |
− | + | button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a | |
− | + | Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option. | |
− | + | If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0]. | |
− | + | Click the add button, and click two corners of a rectangle somewhere safe | |
− | + | to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground. | |
− | + | [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0]. | |
− | + | Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed. | |
− | + | Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | Once the worker is done, click on the building to select it. | |
− | + | If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | |
− | + | Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. | |
− | + | [C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now. | |
− | + | Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | |
(5 of 8) | (5 of 8) | ||
− | + | Now that you have the building materials it's time to start building. | |
− | + | You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus. | |
− | + | If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one. | |
− | + | Now we just need to wait for the woodcutter to chop down the tree. | |
− | + | If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0]. | |
− | + | Important and sometimes urgent information is given as alerts on the left side of the screen. | |
− | + | There have been several already! | |
(7 of 8) | (7 of 8) | ||
− | + | This is an example urgent alert! These are very important. Ignore them at your peril. | |
− | + | Feel free to pause and check out the information. | |
− | + | Right click to dismiss the information sheet. | |
− | + | Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. | |
− | + | You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. | |
− | + | The rest of the interface is now enabled. | |
− | + | You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. | |
− | + | room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident. | |
(6 of 8) | (6 of 8) | ||
− | + | [C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground. | |
− | + | With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a | |
− | + | Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. | |
− | + | Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like. | |
− | + | [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value. | |
− | + | Just the beginning | |
− | + | If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various | |
− | + | kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky. | |
− | + | Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. | |
− | + | An obvious material to use to make the crafts is rock. | |
− | + | You need something of value to trade. | |
− | + | [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. | |
− | + | You may need supplies before the coming of winter. | |
− | + | To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. | |
− | + | Preparing for the Caravan | |
(8 of 8) | (8 of 8) | ||
− | + | Hover over an alert icon to see the information. | |
− | + | Left click on an alert for recentering options, and right click to dismiss an alert. | |
− | + | There have been a few already! | |
− | + | There has been one already! | |
− | + | [C:7:0:0], [C:2:0:0] | |
− | + | Woodcutter | |
− | + | Click here and make sure you have a [C:2:0:0] | |
− | + | [C:7:0:1]Labor[C:7:0:0] | |
− | + | Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. | |
− | + | To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. | |
− | + | Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. | |
− | + | [C:7:0:1]Shelter[C:7:0:0] | |
− | + | By now you should have a room underground where your residents can hide from the creatures above. | |
− | + | In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food. | |
+ | Use the arrow at the top of this window to minimize the tutorial | ||
weeping | weeping | ||
praying | praying | ||
− | + | looks terrified | |
− | + | looks dejected | |
burning | burning | ||
melting | melting | ||
Line 2,310: | Line 2,310: | ||
screaming | screaming | ||
cringing | cringing | ||
− | torturing | + | torturing |
− | prostrating itself before | + | prostrating itself before |
being mutilated | being mutilated | ||
being flayed | being flayed | ||
Line 2,323: | Line 2,323: | ||
withering away | withering away | ||
suffering | suffering | ||
− | + | looks confused | |
− | + | looks offended | |
− | praying to | + | praying to |
− | hiding | + | hiding |
− | raising | + | raising |
− | striking down | + | striking down |
− | embracing | + | embracing |
− | speaking with | + | speaking with |
− | refusing | + | refusing |
− | greeting | + | greeting |
− | fighting with | + | fighting with |
− | massacring | + | massacring |
− | surrounded by | + | surrounded by |
− | shooting | + | shooting |
− | burning | + | burning |
− | admiring | + | admiring |
− | devouring | + | devouring |
− | committing a depraved act upon | + | committing a depraved act upon |
− | + | Front Compound | |
− | + | Given name | |
− | + | Random | |
− | + | Name the symbol | |
− | + | Name the squad | |
− | + | Name the location | |
− | + | Name the image | |
− | + | Name your group | |
− | + | Name your settlement | |
− | being mutilated by | + | being mutilated by |
− | hanging from | + | hanging from |
− | being flayed by | + | being flayed by |
− | impaled on | + | impaled on |
− | engraving | + | engraving |
− | cooking | + | cooking |
− | contemplating | + | contemplating |
− | + | Present Participle | |
− | + | Past Participle | |
− | + | Preterite | |
− | + | Present (3rd) | |
− | + | Present (1st) | |
− | + | Prefix | |
− | + | Adjective | |
− | + | Plural Noun | |
− | + | Singular Noun | |
− | + | Hyphen Compound | |
− | + | Second Adjective | |
− | + | First Adjective | |
− | + | Rear Compound | |
− | + | Existing image | |
− | + | Related to civilization or other group | |
− | + | Related to site | |
− | + | Related to historical figure | |
− | + | Leave editor and discard data | |
− | + | Any image data you've changed will be lost. | |
− | + | Keep working | |
− | + | Don't perform action | |
− | + | You won't perform your action if you leave. | |
− | + | Warning! | |
− | + | Image information | |
− | + | Image information for engraving | |
− | + | Image information for | |
− | + | The symbol of | |
− | + | Delete element | |
− | + | Action or relationship | |
− | + | Artifact | |
− | + | Object | |
− | + | Historical figure | |
− | + | Civ commission | |
− | + | Civilization symbol | |
− | + | Group commission | |
− | + | Group symbol | |
− | + | Allow artist to choose | |
− | + | Let your mind wander | |
− | + | Specify a new image | |
− | + | performance troupe | |
− | + | merchant company | |
− | + | civilization | |
− | + | outcast | |
− | + | local | |
− | + | nomadic | |
− | + | migrating | |
− | + | These are | |
− | + | This is a | |
− | + | Choose Y: | |
− | + | Choose X: | |
− | + | Untitled/unnamed | |
− | + | (0 for unnumbered plural) | |
− | + | Number: | |
− | + | thread | |
− | + | leather | |
− | + | Specify type | |
− | + | military organization | |
− | + | religion | |
− | + | vessel | |
− | + | government | |
− | + | Setting material | |
− | + | Spikes | |
− | + | Hanging rings | |
− | + | Covered | |
− | + | Setting type | |
− | + | Specify size | |
− | + | material | |
− | + | map/set too long | |
− | + | Music Volume: | |
− | + | Master Volume: | |
− | + | Change it to [SOUND:YES] for audio. | |
− | + | Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar. | |
− | + | Audio has been manually disabled. | |
− | + | Range: | |
− | + | No fullscreen resolutions detected. | |
− | + | Detect | |
− | + | Resolution: | |
− | + | Fullscreen | |
− | + | Windowed | |
− | drops | + | drops |
− | drinks | + | drinks |
− | straps | + | straps |
− | draws | + | draws |
to load a macro. | to load a macro. | ||
to save a macro to a file. | to save a macro to a file. | ||
to play back a recorded macro. | to play back a recorded macro. | ||
to record/stop recording a macro. | to record/stop recording a macro. | ||
− | + | Fast repeat | |
− | + | Delayed repeat | |
− | + | Don't repeat | |
− | + | Macros | |
− | + | Text entry | |
− | + | Fortress | |
− | + | General | |
− | + | Average Seconds Between Tracks/Interludes: | |
− | + | Sound Effects Volume: | |
− | + | Ambience Volume: | |
− | + | Difficulty | |
− | + | Keybindings | |
− | + | prefs/interface.txt | |
− | + | data/init/interface.txt | |
− | + | Economy: | |
− | + | (Custom) | |
− | + | Normal | |
− | + | Enemies: | |
− | + | Custom settings | |
− | + | Restore defaults | |
− | + | No macros created. | |
− | + | Lanczos | |
− | + | Nearest-neighbor | |
− | + | Automatic | |
− | + | Scaling mode | |
− | + | Use Classic ASCII glyphs | |
− | + | Graphical FPS cap (default 50) | |
− | + | Maximum interface percentage (not counting minimap/elevation) | |
− | + | Window is resizable (takes effect on restart) | |
− | + | Initial window height (if windowed) | |
− | + | Initial window width (if windowed) | |
Interface scaling percentage if not fitting width | Interface scaling percentage if not fitting width | ||
Desired grid height for scaling (default = 64) | Desired grid height for scaling (default = 64) | ||
Desired grid width for scaling (default = 170) | Desired grid width for scaling (default = 170) | ||
− | + | Scale interface to fit grid height/width | |
− | + | Always | |
− | + | If points remain | |
− | + | Prepare carefully embark confirmation | |
− | + | Confirmation window for all embarks | |
− | + | Pause after loading | |
− | + | Pause after every autosave | |
− | + | Autosave the game after embark | |
− | + | Seasonal | |
− | + | Semiannual | |
− | + | Yearly | |
− | + | Autosave frequency | |
− | + | Mwheel | |
− | + | Mouse: | |
− | + | Default low traffic path cost | |
− | + | Default normal traffic path cost | |
− | + | Default high traffic path cost | |
− | + | Default embark height | |
− | + | Default embark width | |
− | + | Enable multithreading (experimental!) | |
− | + | Log world generation map rejects | |
− | + | Keyboard cursor enabled | |
− | + | Walking spreads spatter | |
− | + | Enable testing arena (on next title) | |
− | + | Enable artifact moods | |
− | + | Enable caveins | |
− | + | Enable weather | |
− | + | Enable temperature | |
− | + | In site finder | |
− | + | Show tunnels on world map | |
− | + | Show improvement quality in item names | |
− | + | Engravings start obscured | |
− | + | Total seed cap | |
− | + | Seed cap (per species) | |
− | + | Cull dead units at | |
− | + | Visitor cap | |
− | + | Baby+child cap (percentage of total) | |
− | + | Baby+child cap | |
− | + | Strict population cap (includes births) | |
− | + | Population cap | |
− | + | Storage path decrease (bin combine) | |
− | + | Storage path decrease (barrel combine) | |
− | + | Storage path decrease (bucket combine) | |
− | + | Storage path decrease (seed bag combine) | |
− | + | Storage path decrease (# of contained item cap) | |
− | + | Default restricted traffic path cost | |
− | + | Disabled | |
− | + | Number of key repeats before accelerating | |
− | + | Milliseconds for each key repeat | |
− | + | Key hold milliseconds before repeat | |
− | + | Game frames-per-second cap (default 100) | |
− | + | Show frames-per-second | |
− | + | Grazing coefficient (higher = less grass) | |
− | + | Nickname position (legends mode) | |
− | + | Replace all | |
− | + | Centralize | |
− | + | Replace first | |
− | + | Nickname position (fort mode) | |
− | + | Show all historical events in engravings etc. | |
− | + | Number of lower elevation layers to show | |
− | + | Show up/down arrows on ramps at current elevation | |
− | + | Show numeric liquid levels | |
− | + | Enemy production trigger 1 | |
− | + | Enemy population trigger 5 | |
− | + | Enemy population trigger 4 | |
− | + | Enemy population trigger 3 | |
− | + | Enemy population trigger 2 | |
− | + | Enemy population trigger 1 | |
− | + | Curious wilderness creatures can come to cause trouble | |
− | + | Werebeasts can attack | |
− | + | Megabeasts can attack | |
− | + | Civilizations can attack | |
− | + | Maximum embark dimension | |
− | + | Compressed saves (recommended!) | |
− | + | Milliseconds between macro instructions | |
− | + | Milliseconds interface shutdown after recenter | |
− | + | Maximum key repeat acceleration multiplier | |
− | + | Wilderness irritation decay (more = safer) | |
− | + | Wilderness irritation minimum (less = sooner) | |
− | + | Wilderness sensitivity (less = sooner) | |
− | + | Forgotten beast wealth divisor (more = safer) | |
− | + | Forgotten beast irritation minimum (less = sooner) | |
− | + | Forgotten beast sensitivity (less = sooner) | |
− | + | Megabeast attack period (seasons) | |
− | + | Enemy trade trigger 5 | |
− | + | Enemy trade trigger 4 | |
− | + | Enemy trade trigger 3 | |
− | + | Enemy trade trigger 2 | |
− | + | Enemy trade trigger 1 | |
− | + | Enemy production trigger 5 | |
− | + | Enemy production trigger 4 | |
− | + | Enemy production trigger 3 | |
− | + | Enemy production trigger 2 | |
− | + | Economy population trigger 1 | |
− | + | Diplomacy tree-fell count (untamed wilds) | |
− | + | Diplomacy tree-fell count | |
− | + | Cavern dweller maximum attackers | |
− | + | Cavern dweller scale (increase per attack) | |
− | + | Siege frequency (percentage, otherwise raid) | |
− | + | Minimum raids between sieges (per civ) | |
− | + | Minimum raids before first siege (per civ) | |
− | + | Invasion cap (monsters, attack three+) | |
− | + | Invasion cap (regulars, attack three+) | |
− | + | Invasion cap (monsters, attack two) | |
− | + | Invasion cap (regulars, attack two) | |
− | + | Invasion cap (monsters, attack one) | |
− | + | Invasion cap (regulars, attack one) | |
− | + | Vampire migrant fraction (more = safer) | |
− | + | Werebeast attack period (seasons) | |
(mods) | (mods) | ||
− | + | Land holder population trigger | |
− | + | Economy trade trigger 5 | |
− | + | Economy trade trigger 4 | |
− | + | Economy trade trigger 3 | |
− | + | Economy trade trigger 2 | |
− | + | Economy trade trigger 1 | |
− | + | Economy production trigger 5 | |
− | + | Economy production trigger 4 | |
− | + | Economy production trigger 3 | |
− | + | Economy production trigger 2 | |
− | + | Economy production trigger 1 | |
− | + | Economy population trigger 5 | |
− | + | Economy population trigger 4 | |
− | + | Economy population trigger 3 | |
− | + | Economy population trigger 2 | |
− | + | Failed to open | |
for writing | for writing | ||
− | + | prefs/init.txt | |
− | + | Demand period (more = fewer) | |
− | + | Mandate period (more = fewer) | |
− | + | Grand guild unit count | |
− | + | Guild unit count | |
− | + | Value of grand guildhall | |
− | + | Value of guildhall | |
− | + | High priesthood unit count | |
− | + | Priesthood unit count | |
− | + | Value of temple complex | |
− | + | Value of temple | |
− | + | Land holder trade trigger | |
− | + | Land holder production trigger | |
− | + | [FULLSCREENY: | |
− | + | [FULLSCREENX: | |
− | + | [RESIZABLE: | |
− | + | [WINDOWEDY: | |
− | + | [WINDOWEDX: | |
− | + | NO_EXCLUSIVE | |
− | + | PROMPT | |
− | + | [WINDOWED: | |
− | + | [AVERAGE_TIME_BETWEEN_SONGS: | |
− | + | [SFX_VOLUME: | |
− | + | [AMBIENCE_VOLUME: | |
− | + | [MUSIC_VOLUME: | |
− | + | [MASTER_VOLUME: | |
− | + | [SOUND: | |
− | + | [USE_CLASSIC_ASCII: | |
− | + | [COMPRESSED_SAVES: | |
− | + | [RECENTER_INTERFACE_SHUTDOWN_MS: | |
− | + | [MACRO_MS: | |
− | + | [KEY_REPEAT_ACCEL_START: | |
− | + | [KEY_REPEAT_ACCEL_LIMIT: | |
− | + | [KEY_REPEAT_MS: | |
− | + | [KEY_HOLD_MS: | |
− | + | [G_FPS_CAP: | |
− | + | [FPS_CAP: | |
− | + | [MAXIMUM_INTERFACE_PERCENTAGE: | |
− | + | [INTERFACE_SCALING_PERCENTAGE: | |
− | + | [INTERFACE_SCALING_DESIRED_GRID_HEIGHT: | |
− | + | [INTERFACE_SCALING_DESIRED_GRID_WIDTH: | |
− | + | [INTERFACE_SCALING_TO_DESIRED_GRID: | |
− | + | [INITIAL_SAVE: | |
− | + | [AUTOSAVE_PAUSE: | |
− | + | YEARLY | |
− | + | SEMIANNUAL | |
− | + | SEASONAL | |
− | + | [AUTOSAVE: | |
− | + | prefs/d_init.txt | |
− | + | NEAREST | |
− | + | LANCZOS | |
− | + | [TEXTURE_PARAM: | |
− | + | STANDARD | |
− | + | SOFTWARE | |
− | + | [PRINT_MODE: | |
− | + | [LOG_MAP_REJECTS: | |
− | + | [KEYBOARD_CURSOR: | |
− | + | [WALKING_SPREADS_SPATTER_ADV: | |
− | + | [WALKING_SPREADS_SPATTER_DWF: | |
− | + | [TESTING_ARENA: | |
− | + | [ARTIFACTS: | |
− | + | [CAVEINS: | |
− | + | [WEATHER: | |
− | + | [TEMPERATURE: | |
− | + | FINDER | |
− | + | [SHOW_EMBARK_TUNNEL: | |
− | + | IF_POINTS_REMAIN | |
− | + | ALWAYS | |
− | + | [POST_PREPARE_EMBARK_CONFIRMATION: | |
− | + | [EMBARK_WARNING_ALWAYS: | |
− | + | [PAUSE_ON_LOAD: | |
− | + | [FORTRESS_SEED_CAP: | |
− | + | [SPECIFIC_SEED_CAP: | |
− | + | [CULL_DEAD_UNITS_AT: | |
− | + | [VISITOR_CAP: | |
− | + | [BABY_CHILD_CAP: | |
− | + | [STRICT_POPULATION_CAP: | |
− | + | [POPULATION_CAP: | |
− | + | [STORE_DIST_BIN_COMBINE: | |
− | + | [STORE_DIST_BARREL_COMBINE: | |
− | + | [STORE_DIST_BUCKET_COMBINE: | |
− | + | [STORE_DIST_SEED_COMBINE: | |
− | + | [STORE_DIST_ITEM_DECREASE: | |
− | + | [PATH_COST: | |
− | + | [EMBARK_RECTANGLE: | |
− | + | [MULTITHREADING: | |
− | + | [MAXIMUM_EMBARK_DIM: | |
− | + | [GRAZE_COEFFICIENT: | |
− | + | [NICKNAME_LEGENDS: | |
− | + | [NICKNAME_ADVENTURE: | |
− | + | REPLACE_ALL | |
− | + | CENTRALIZE | |
− | + | REPLACE_FIRST | |
− | + | [NICKNAME_DWARF: | |
− | + | [SHOW_ALL_HISTORY_IN_DWARF_MODE: | |
− | + | [NUMBER_OF_LOWER_ELEVATIONS_SHOWN: | |
− | + | [SHOW_RAMP_ARROWS: | |
− | + | [SHOW_FLOW_AMOUNTS: | |
− | + | [SHOW_IMP_QUALITY: | |
− | + | [ENGRAVINGS_START_OBSCURED: | |
− | + | deque<T> too long | |
− | + | r;HCx;X | |
− | + | )8>-^<> | |
− | + | l>Wvq>v | |
− | + | *?'i.? | |
− | + | d2?-w6? | |
− | + | >?>@C?l | |
− | + | t?,Iz? | |
− | + | r;HCx;X | |
− | + | )8>-^<> | |
− | + | l>Wvq>v | |
− | + | *?'i.? | |
− | + | d2?-w6? | |
− | + | >?>@C?l | |
− | + | t?,Iz? | |
− | + | ? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll | |
− | + | Qkkbal | |
− | + | [-&LMb#{' | |
− | + | w+OQvr | |
− | + | )\ZEo^m/ | |
− | + | H*0"ZOW | |
− | + | mj>zjZ | |
− | + | IiGM>nw | |
− | + | ewh/?y | |
− | + | OZw3(? | |
− | + | V_:X1: | |
− | + | #+3;CScs | |
− | + | Fail to schedule the chore! | |
− | + | broken promise | |
− | + | This function cannot be called on a default constructed task | |
− | + | promise already satisfied | |
− | + | future already retrieved | |
− | + | future | |
− | + | no state | |
− | + | Histories of | |
− | + | Jealousy | |
− | + | Avarice | |
− | + | Gluttony | |
− | + | Cupidity | |
− | + | Enterprise | |
− | + | Industry | |
− | + | Determination | |
− | + | Resourcefulness | |
− | + | Dynamism | |
− | + | Mettle | |
− | + | Diligence | |
− | + | Tenacity | |
− | + | Exertion | |
− | + | Copyright (C) 2002-2023 by Tarn Adams | |
− | + | Sound... | |
− | + | Music... | |
− | + | Colors... | |
− | + | Shapes... | |
− | + | Material templates... | |
− | + | Patterns... | |
− | + | Plants... | |
− | + | Inorganics... | |
− | + | Items... | |
− | + | Tissue templates... | |
− | + | Body detail plans... | |
− | + | Buildings... | |
− | + | Creature variations... | |
− | + | Creature bodies... | |
− | + | Entities... | |
− | + | Creatures... | |
− | + | Installed | |
− | + | Mods install automatically when chosen during world creation. | |
− | + | Author: | |
− | + | Unnamed mod | |
− | + | Version: | |
− | + | Unknown author | |
− | + | Description: | |
− | + | Earliest compatible version: | |
− | + | Must be before | |
− | + | Must be after | |
− | + | Conflicts with | |
− | + | Requires | |
− | + | Loading object files... | |
− | + | Dwarf Fortress: Arena | |
− | + | Text... | |
− | + | Languages... | |
− | + | Preparing text objects... | |
− | + | Preparing material data... | |
− | + | Preparing arena... | |
− | + | Preparing graphics... | |
− | + | Preparing Arena... | |
− | + | Preparing screen... | |
− | + | A Bay 12 Games Production | |
− | + | Importing world... | |
− | + | Dwarf Fortress uses FMOD by Firelight Technologies | |
− | + | (only this inactive copy will be deleted) | |
− | + | Are you sure you want to delete this world? | |
− | + | Reclaim Fortress | |
− | + | Delete | |
− | + | Testing Arena | |
− | + | Adventurer | |
− | + | Interactions... | |
− | + | Reactions... | |
− | + | Finalizing descriptors... | |
− | + | Finalizing languages... | |
− | + | Finalizing inorganics... | |
− | + | Finalizing material templates... | |
− | + | Finalizing tissue templates... | |
− | + | Finalizing plants... | |
− | + | Finalizing buildings... | |
− | + | Finalizing items... | |
− | + | Finalizing creature variations... | |
− | + | Finalizing body detail plans... | |
− | + | Finalizing entities... | |
− | + | Finalizing creatures... | |
− | + | Finalizing interactions... | |
− | + | Finalizing reactions... | |
− | + | See the SDL folder for license information. | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | Timeline: | |
− | + | World: | |
saves | saves | ||
− | + | Autosave | |
− | + | Folder: | |
− | + | Manual save | |
− | + | Active save | |
− | + | adventurer | |
− | + | Start new game in existing world | |
− | + | Continue active game | |
− | + | Object testing arena | |
− | + | Create new world | |
− | + | Unknown Type Error | |
− | + | Testing Arena (Adventurer) | |
− | + | early | |
− | + | spring | |
− | + | autumn | |
− | + | summer | |
− | + | Are you sure you want to delete this game? | |
− | + | winter | |
− | + | Are you sure you want to delete this active world? | |
− | + | (no other folders will be deleted) | |
− | + | This Version of DF uses FMOD Studio | |
− | + | All active/manual/autosaves there will be deleted! | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | Copyright(C)1994-2023 Firelight Technologies Pty, Ltd. | |
− | + | The topic being taught is | |
− | + | The topic being discussed is | |
− | + | This organizational activity will branch into specific social events. | |
− | + | The topic being written about is | |
− | + | This organizational activity will branch into specific play events. | |
− | + | This organizational activity will branch into specific worship events. | |
− | + | There is no specific information for this activity. | |
− | + | About DF | |
− | + | /world.sav | |
− | + | data/credits.txt | |
− | + | data/sound/song_title.ogg | |
− | + | /world.dat | |
− | + | Loading... | |
− | + | data/sound/song_game.ogg | |
− | + | [C:7:0:0] | |
− | + | [C:3:0:1] | |
− | + | The performance is at | |
− | + | poetry | |
− | is an example of | + | is an example of |
− | + | The topic being considered is | |
− | + | The dance has reached the point where its accompaniment is at | |
− | + | Seed text | |
− | + | beast_small | |
− | + | beast_large | |
− | + | humanoid | |
− | + | humanoid_giant | |
− | + | CUSTOM_LAW_MAKER | |
− | + | failed_experiment_small | |
− | + | failed_experiment_large | |
− | + | ladies | |
− | + | lady consort | |
− | + | ladies consort | |
− | + | lord consort | |
− | + | lords consort | |
− | + | CUSTOM_OUTCAST_LT | |
− | + | hearthperson | |
− | + | hearthpeople | |
− | + | played for sympathy | |
− | + | offered a bribe | |
− | using the position | + | using the position |
− | + | made a blackmail threat, due to embezzlement | |
− | + | a business rival, | |
− | + | a jealous grudge, | |
− | + | offered revenge upon | |
− | by appealing to a shared worship of | + | by appealing to a shared worship of |
− | + | the sacrilegious | |
− | + | a grudge, | |
− | + | the persecutor | |
− | + | the tormentor | |
− | + | was too vain to accept death and agreed | |
− | + | was too afraid not to comply | |
− | + | gave in to fear of death | |
− | + | offered immortality | |
− | lured | + | lured |
− | + | , while completely misreading the situation, | |
− | met with | + | met with |
− | + | , where the latter | |
− | to a meeting with | + | to a meeting with |
− | + | pulled rank | |
− | + | made flattering remarks | |
− | + | made a threat | |
− | + | accepted in admiration of power | |
− | + | spurned the law and agreed willingly | |
− | + | the efforts of surrounding allies to stop the plot | |