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Difference between revisions of "Modification:The Long Night: Plants"

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Updated to 2.61
+
Updated to 4.41
 
{{mod}}
 
{{mod}}
  
 
== Crops ==
 
== Crops ==
 +
 +
Crops in The Long Night come in several different categories. Depending on your civilization, you will only be able to embark with either surface or subterranean crops, but all civilizations can grow all crops if they obtain the appropriate seeds. Note that while they are not all plants from a lore perspective, for the purposes of game mechanics they are all "plants" and are grown at standard farm plots. Surface crops only grow in Summer and Spring, while subterranean crops grow year-round.
 +
 +
=== Native Plants ===
 +
 +
Native plants grow naturally on the surface, having evolved for the harsh conditions of the Megastructure. They grow in moist areas of the megastructure during the warmer months, and come in two varieties: moss plants which cling to life in the rare mossy areas of the megastructure, and the silicate plants that dot wastes and voids. They can be farmed, but have little value compared to their domesticated alternatives. Their main advantage is that unlike most plants, they are frequently found growing naturally. In addition, moss herbs are the only source of tea, a special drink that provides a stimulating effect rather than the usual intoxicating effect of alcohol.
 +
 +
{| class="wikitable" border="border"
 +
! Crop Name
 +
! Biome
 +
! Wet/Dry
 +
! Value
 +
! Drink
 +
! Drink Value
 +
! Eat
 +
! Cook
 +
! Seed
 +
! Seed Value
 +
|-
 +
|Moss herb || grasslands, shrublands, savannas, and forests || Wet || 1 || tea || 1 || yes || yes || moss herb seeds || 1
 +
|-
 +
|Moss stalk || grasslands, shrublands, savannas, and forests || Wet || 1 || none || n/a || yes || yes || moss stalk seeds || 1
 +
|-
 +
|Moss frond || grasslands, shrublands, savannas, and forests || Wet || 1 || none || n/a || yes || yes || moss frond seeds || 1
 +
|-
 +
|Silicate bulb || deserts, mountains, tundras, and glaciers || Wet ||  1 || crude alcohol || 1 || yes || yes || silicate bulb samples || 1
 +
|-
 +
|Silicate stalk || deserts, mountains, tundras, and glaciers || Wet || 1 || none || n/a || yes || yes || silicate stalk samples || 1
 +
|-
 +
|Silicate tuft || deserts, mountains, tundras, and glaciers || Both || 1 || none || n/a || yes || yes || silicate tuft samples || 1
 +
|-
 +
|Silicate root || subterranean || Wet || 1 || none || n/a || yes || yes || silicate root samples || 1
 +
|}
 +
 +
=== Farms ===
 +
Farms are a special type of "crop" that are cultivated in vats for consumption. Farm grubs, rats, and fish are animals which are raised in tiny spaces for protein, while compost fungus is a utility crop which is fed off of waste material to produce edible fruiting bodies which can then be processed into psychotropic drugs at a still. Farms are usually maintained by human operators, but in rare cases abandoned farming vats will be found in the wild with the organisms within somehow clinging to life.
 +
 +
While not the most appetizing, the majority of pan-humanity relies on vat-farmed protein to survive. Many value vat protein for its affordability compared to other more palatable food sources. Farm grubs are sometimes even ground into protein slurry and drunk as a cheap alternative to alcohol.
 +
 +
{| class="wikitable" border="border"
 +
! Farm Name
 +
! Biome
 +
! Value
 +
! Drink
 +
! Drink Value
 +
! Eat
 +
! Cook
 +
! "Seed"
 +
! Seed Value
 +
|-
 +
| Farm grubs || surface ||  2 || protein slurry || 2 || yes || yes || farm grub eggs || 1
 +
|-
 +
| Farm rats || surface || 2 || none || n/a || yes || yes || farm rat pups || 1
 +
|-
 +
| Farm fishes || surface || 5 || none || n/a || yes || yes || farm fish eggs || 10
 +
|-
 +
| Compost fungus || surface || 2 || psychotropics || 2 || yes || yes || compost fungus spawn || 10
 +
|-
 +
| Cloned meat || subterranean || 10 || none || n/a || yes || yes || cloned meat sample || 2
 +
|}
 +
 +
=== Factories ===
 +
Factories are a special type of crop, simple machines that extract trace materials and convert them into useful resources. They come in two varieties: solar-powered factories which must be assembled on the surface, and the more advanced symbiotic factories which can be assembled underground in the relative safety of a bunker. As they are machines, none of them are edible or distillable.
 +
 +
{| class="wikitable" border="border"
 +
! Factory Name
 +
! Biome
 +
! Value
 +
! Product
 +
! Product Value
 +
! "Seed"
 +
! Seed Value
 +
|-
 +
| Solar-powered polymer factory || surface || 1 || polymer fiber (thread) || 2 || solar-powered fabric factory kit || 2
 +
|-
 +
| Solar-powered laminate factory || surface || 20 || laminate paper || 20 || solar-powered laminate factory kit || 2
 +
|-
 +
| Solar-powered oil factory || surface || 2 || scrap-oil<br>synthesized scrap-soap || 2<br>5 || solar-powered oil factory kit || 2
 +
|-
 +
| Symbiotic smart-fabric factory || subterranean || 2 || smart-fiber (thread)<br>smart-sheet (paper) || 2<br>2 || symbiotic smart-fabric factory kit || 2
 +
|-
 +
| Symbiotic oil factory || subterranean || 2 || synthesized oil<br>synthesized soap || 5<br>10 || symbiotic oil factory kit || 2
 +
|}
 +
 +
=== Hydroponic Plants ===
 +
 +
In the devastated ecosphere of the Terran Megastructure, the only way to grow the plants that once covered the surface of earth is through the use of advanced hydroponics systems. Most hydroponics systems are advanced and delicate enough that they must be grown indoors, with the exception of hydroponic algae which instead uses a primitive system of hydroponics that *requires* being grown in natural light. Hydroponic food offers the best taste out of any plants, but its growth requirements means that most will never be able to afford it.
  
 
{| class="wikitable" border="border"
 
{| class="wikitable" border="border"
 +
! Crop Name
 +
! Biome
 +
! Value
 +
! Growth
 +
! Growth Value
 +
! Drink
 +
! Drink Value
 +
! Eat
 +
! Cook
 +
! Seed
 +
! Seed Value
 +
|-
 +
| Hydroponic algae || surface || 2 || none || n/a || gin || 2 || yes || yes || algal bud || 1
 +
|-
 +
| Hydroponic fruit farm || subterranean || 2 || hydroponic fruit || 5 || wine || 20 || yes || yes || hydroponic fruit seed || 2
 +
|-
 +
| Hydroponic vegetable farm || subterranean || 2 || hydroponic vegetable || 10 || none || n/a || yes || yes || hydroponic vegetable seed || 2
 +
|-
 +
| Hydroponic grain farm || subterranean || 2 || none || n/a || beer || 10 || no || no (but can be ground into flour) || hydroponic grain seed || 2
 +
|}
 +
 +
<!--{| class="wikitable" border="border"
 
! Crop Name
 
! Crop Name
 
! Biome
 
! Biome
Line 41: Line 150:
 
|-
 
|-
 
|Glowing mushroom || subterranean 1-3 || wet || 10 || all || all || 2 || psychotropic ale || 2 || yes || yes || Glowing mushroom spawn || 1
 
|Glowing mushroom || subterranean 1-3 || wet || 10 || all || all || 2 || psychotropic ale || 2 || yes || yes || Glowing mushroom spawn || 1
|}
+
|}-->
  
 
== Trees ==
 
== Trees ==
 +
 +
With true trees dying out long ago, their niche is filled in most of the world by towers, the haphazard outgrowths of the Megastructure itself which can be harvested for scrap. However, in rare corners of the Megastructure one will find that mosses and lichens have evolved to create a sort of tree in their own right. These trees provide a habitat for some of the last remnants of the Earth's ancient fauna.
  
 
{| class="wikitable" border="border"
 
{| class="wikitable" border="border"
Line 50: Line 161:
 
! Wet/Dry
 
! Wet/Dry
 
! Nat. Frequency
 
! Nat. Frequency
! Alignment
+
! "Wood" Type
! Wood Density
+
! "Wood" Density
! Drink
+
! "Wood" Value
! Drink Value
+
!  
! Eat
 
! Cook
 
! Growths
 
|-
 
|Fruit™ || not freezing || dry || 50 || good || n/a || Fruit™ beer || 2 || yes || yes || leaves<br>flowers<br>fruit
 
|-
 
|Nut™ || not freezing || dry || 50 || good || 562 || none || n/a || yes || yes || wood<br>leaves<br>pollen catkins<br>flowers<br>nuts
 
|-
 
|Nanopillar || any desert || both || 100 || savage || 11930 || none || n/a || no || no || crude nanotechne
 
 
|-
 
|-
|Ruined structure || any desert, tundra, glacier, mountain, subterranean 0-3 || dry || 100 || all || 9930 || none || n/a || no || no || scrap metal
+
|Tower || any grassland, shrubland, savanna || both || 1 || scrap material || 600 || 1
 
|-
 
|-
|Giant glowing mushroom || subterranean 2-3 || both || 50 || all || 600 || none || n/a || no || no || wood
+
|Moss tree || any forest, taiga || dry || 100 || wood || 650 || 5
 
|-
 
|-
|Moss tree || Any grassland, shrubland, savanna, forest || both || 100 || all || 3250 || none || n/a || no || no || wood
+
|Lichen tree || any forest, taiga || wet || 100 || wood || 650 || 5
 
|}
 
|}
  
== Grass ==
+
== "Grasses" ==
  
 
{| class="wikitable" border="border"
 
{| class="wikitable" border="border"
Line 79: Line 181:
 
! Alignment
 
! Alignment
 
|-
 
|-
|Moss || any grassland, shrubland, savanna, forest || both || all
+
|Moss || any grassland, shrubland, savanna, forest, taiga || both || all
|-
 
|Scorched earth || mountain, glacier, tundra || both || all
 
|-
 
|Hybrid grass || any land || both || good
 
|-
 
|Meadow flowers || any land || both || good
 
|-
 
|Concrete tile || any wetland, desert, subterranean 1 || both || all
 
|-
 
|Crumbling ruins || any desert || both || all
 
 
|-
 
|-
|Metal tile || subterranean 1-3 || both || all
+
|Lichen || any forest, taiga || both || all
 
|-
 
|-
|Glowing lichen || subterranean 1-3 || both || all
+
|Plastcrete tile || any desert, mountain || both || all
 
|-
 
|-
|Nanoroot || any desert || both || savage
+
|Plastcrete structural growth || any desert, mountain || both || all
 
|-
 
|-
|Nanostrand || any desert || both || savage
+
|Plastcrete tiling growth || subterranean || both || all
 
|-
 
|-
|Nanopod || any desert || both || savage
+
|Nanoroot || any desert, taiga || both || savage
 
|-
 
|-
|Nanoflower || any desert || both || savage
+
|Nanomachine colony || any desert, taiga || both || savage
 
|}
 
|}
  

Latest revision as of 05:05, 29 March 2023

Updated to 4.41

Crops[edit]

Crops in The Long Night come in several different categories. Depending on your civilization, you will only be able to embark with either surface or subterranean crops, but all civilizations can grow all crops if they obtain the appropriate seeds. Note that while they are not all plants from a lore perspective, for the purposes of game mechanics they are all "plants" and are grown at standard farm plots. Surface crops only grow in Summer and Spring, while subterranean crops grow year-round.

Native Plants[edit]

Native plants grow naturally on the surface, having evolved for the harsh conditions of the Megastructure. They grow in moist areas of the megastructure during the warmer months, and come in two varieties: moss plants which cling to life in the rare mossy areas of the megastructure, and the silicate plants that dot wastes and voids. They can be farmed, but have little value compared to their domesticated alternatives. Their main advantage is that unlike most plants, they are frequently found growing naturally. In addition, moss herbs are the only source of tea, a special drink that provides a stimulating effect rather than the usual intoxicating effect of alcohol.

Crop Name Biome Wet/Dry Value Drink Drink Value Eat Cook Seed Seed Value
Moss herb grasslands, shrublands, savannas, and forests Wet 1 tea 1 yes yes moss herb seeds 1
Moss stalk grasslands, shrublands, savannas, and forests Wet 1 none n/a yes yes moss stalk seeds 1
Moss frond grasslands, shrublands, savannas, and forests Wet 1 none n/a yes yes moss frond seeds 1
Silicate bulb deserts, mountains, tundras, and glaciers Wet 1 crude alcohol 1 yes yes silicate bulb samples 1
Silicate stalk deserts, mountains, tundras, and glaciers Wet 1 none n/a yes yes silicate stalk samples 1
Silicate tuft deserts, mountains, tundras, and glaciers Both 1 none n/a yes yes silicate tuft samples 1
Silicate root subterranean Wet 1 none n/a yes yes silicate root samples 1

Farms[edit]

Farms are a special type of "crop" that are cultivated in vats for consumption. Farm grubs, rats, and fish are animals which are raised in tiny spaces for protein, while compost fungus is a utility crop which is fed off of waste material to produce edible fruiting bodies which can then be processed into psychotropic drugs at a still. Farms are usually maintained by human operators, but in rare cases abandoned farming vats will be found in the wild with the organisms within somehow clinging to life.

While not the most appetizing, the majority of pan-humanity relies on vat-farmed protein to survive. Many value vat protein for its affordability compared to other more palatable food sources. Farm grubs are sometimes even ground into protein slurry and drunk as a cheap alternative to alcohol.

Farm Name Biome Value Drink Drink Value Eat Cook "Seed" Seed Value
Farm grubs surface 2 protein slurry 2 yes yes farm grub eggs 1
Farm rats surface 2 none n/a yes yes farm rat pups 1
Farm fishes surface 5 none n/a yes yes farm fish eggs 10
Compost fungus surface 2 psychotropics 2 yes yes compost fungus spawn 10
Cloned meat subterranean 10 none n/a yes yes cloned meat sample 2

Factories[edit]

Factories are a special type of crop, simple machines that extract trace materials and convert them into useful resources. They come in two varieties: solar-powered factories which must be assembled on the surface, and the more advanced symbiotic factories which can be assembled underground in the relative safety of a bunker. As they are machines, none of them are edible or distillable.

Factory Name Biome Value Product Product Value "Seed" Seed Value
Solar-powered polymer factory surface 1 polymer fiber (thread) 2 solar-powered fabric factory kit 2
Solar-powered laminate factory surface 20 laminate paper 20 solar-powered laminate factory kit 2
Solar-powered oil factory surface 2 scrap-oil
synthesized scrap-soap
2
5
solar-powered oil factory kit 2
Symbiotic smart-fabric factory subterranean 2 smart-fiber (thread)
smart-sheet (paper)
2
2
symbiotic smart-fabric factory kit 2
Symbiotic oil factory subterranean 2 synthesized oil
synthesized soap
5
10
symbiotic oil factory kit 2

Hydroponic Plants[edit]

In the devastated ecosphere of the Terran Megastructure, the only way to grow the plants that once covered the surface of earth is through the use of advanced hydroponics systems. Most hydroponics systems are advanced and delicate enough that they must be grown indoors, with the exception of hydroponic algae which instead uses a primitive system of hydroponics that *requires* being grown in natural light. Hydroponic food offers the best taste out of any plants, but its growth requirements means that most will never be able to afford it.

Crop Name Biome Value Growth Growth Value Drink Drink Value Eat Cook Seed Seed Value
Hydroponic algae surface 2 none n/a gin 2 yes yes algal bud 1
Hydroponic fruit farm subterranean 2 hydroponic fruit 5 wine 20 yes yes hydroponic fruit seed 2
Hydroponic vegetable farm subterranean 2 hydroponic vegetable 10 none n/a yes yes hydroponic vegetable seed 2
Hydroponic grain farm subterranean 2 none n/a beer 10 no no (but can be ground into flour) hydroponic grain seed 2


Trees[edit]

With true trees dying out long ago, their niche is filled in most of the world by towers, the haphazard outgrowths of the Megastructure itself which can be harvested for scrap. However, in rare corners of the Megastructure one will find that mosses and lichens have evolved to create a sort of tree in their own right. These trees provide a habitat for some of the last remnants of the Earth's ancient fauna.

Tree Name Biome Wet/Dry Nat. Frequency "Wood" Type "Wood" Density "Wood" Value
Tower any grassland, shrubland, savanna both 1 scrap material 600 1
Moss tree any forest, taiga dry 100 wood 650 5
Lichen tree any forest, taiga wet 100 wood 650 5

"Grasses"[edit]

Grass Name Biome Wet/Dry Alignment
Moss any grassland, shrubland, savanna, forest, taiga both all
Lichen any forest, taiga both all
Plastcrete tile any desert, mountain both all
Plastcrete structural growth any desert, mountain both all
Plastcrete tiling growth subterranean both all
Nanoroot any desert, taiga both savage
Nanomachine colony any desert, taiga both savage

Related Pages[edit]

The Long Night: Lore
The Long Night: Civilizations
The Long Night: Weapons
The Long Night: Armor
The Long Night: Materials
The Long Night: Creatures