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Difference between revisions of "v0.34:Creature token"

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(Added info about some of the tags.)
(Toady confirmed it's 1/500 in the current version, and I've confirmed that it was also 1/500 back in 40d, so therefore it's almost definitely true here too.)
 
(86 intermediate revisions by 40 users not shown)
Line 1: Line 1:
{{av}}{{Quality|Exceptional}}
+
{{Quality|Superior|19:05, 26 August 2014 (UTC)}}
 +
{{av}}
  
 
A full list of all known creature tokens.
 
A full list of all known creature tokens.
Line 18: Line 19:
  
 
|-
 
|-
| ADOPTS_OWNER
+
| {{text anchor|ADOPTS_OWNER}}
 
| Caste
 
| Caste
 
|
 
|
 
| Tame creature cannot be made available for adoption, instead automatically adopting whoever it wants. It appears that the basic requirements for adoption are intact; for example, the creature is more likely to adopt an owner which likes creatures of that species.{{verify}}
 
| Tame creature cannot be made available for adoption, instead automatically adopting whoever it wants. It appears that the basic requirements for adoption are intact; for example, the creature is more likely to adopt an owner which likes creatures of that species.{{verify}}
  
|-  
+
|-
| ALCOHOL_DEPENDENT  
+
| {{text anchor|ALCOHOL_DEPENDENT}}
 
| Caste
 
| Caste
 
|   
 
|   
| Creature needs alcohol to get through the working day.
+
| Creature needs alcohol to get through the working day, choosing to drink booze instead of water if possible. Going sober for too long reduces speed.
  
|-  
+
|-
| ALL_ACTIVE  
+
| {{text anchor|ALL_ACTIVE}}
 
| Caste
 
| Caste
 
|   
 
|   
 
| Sets if the creature is active in day, night, and twilight. Seems to be a separate value from DIURNAL/NOCTURNAL/CREPUSCULAR, rather than implying them.  
 
| Sets if the creature is active in day, night, and twilight. Seems to be a separate value from DIURNAL/NOCTURNAL/CREPUSCULAR, rather than implying them.  
  
|-  
+
|-
| ALTTILE  
+
| {{text anchor|ALTTILE}}
 
| Creature
 
| Creature
 
|   
 
|   
 
| If set, the creature will blink between its [TILE] and its [ALTTILE].  
 
| If set, the creature will blink between its [TILE] and its [ALTTILE].  
  
|-  
+
|-
| AMBUSHPREDATOR  
+
| {{text anchor|AMBUSHPREDATOR}}
 
| Caste
 
| Caste
 
|   
 
|   
 
| Instead of charging relentlessly at prey, a creature with this tag will wait till the prey is within a few squares before charging.{{verify}}
 
| Instead of charging relentlessly at prey, a creature with this tag will wait till the prey is within a few squares before charging.{{verify}}
  
|-  
+
|-
| AMPHIBIOUS  
+
| {{text anchor|AMPHIBIOUS}}
 
| Caste
 
| Caste
 
|   
 
|   
Line 54: Line 55:
  
 
|-
 
|-
| APP_MOD_DESC_RANGE
+
| {{text anchor|APP_MOD_DESC_RANGE}}
 
| Caste
 
| Caste
 
|
 
|
Line 61: Line 62:
  
 
|-
 
|-
| APP_MOD_GENETIC_MODEL
+
| {{text anchor|APP_MOD_GENETIC_MODEL}}
 
| Caste
 
| Caste
 
|
 
|
Line 68: Line 69:
  
 
|-
 
|-
| APP_MOD_IMPORTANCE
+
| {{text anchor|APP_MOD_IMPORTANCE}}
 
| Caste
 
| Caste
 
|
 
|
Line 74: Line 75:
 
| Determines how important the appearance modifier is, for determining whether it shows up in the creature description.{{verify}}
 
| Determines how important the appearance modifier is, for determining whether it shows up in the creature description.{{verify}}
  
|-  
+
|-
| APP_MOD_NOUN  
+
| {{text anchor|APP_MOD_NOUN}}
 
| Caste
 
| Caste
 
|  
 
|  
Line 82: Line 83:
 
| creates a noun for the appearance and whether it is singular or plural
 
| creates a noun for the appearance and whether it is singular or plural
  
|-  
+
|-
| APP_MOD_RATE  
+
| {{text anchor|APP_MOD_RATE}}
 
| Caste
 
| Caste
 
|  
 
|  
Line 93: Line 94:
 
| setting the growth rate of the modifier.  The last two tokens can be replaced by NO_END to have growth continue indefinitely.
 
| setting the growth rate of the modifier.  The last two tokens can be replaced by NO_END to have growth continue indefinitely.
  
|-  
+
|-
| APPLY_CREATURE_VARIATION  
+
| {{text anchor|APPLY_CREATURE_VARIATION}}
 
| Special
 
| Special
 
|  
 
|  
Line 100: Line 101:
 
| Loads the Creature Variation Template specified.
 
| Loads the Creature Variation Template specified.
  
|-  
+
|-
| APPLY_CURRENT_CREATURE_VARIATION  
+
| {{text anchor|APPLY_CURRENT_CREATURE_VARIATION}}
 
| Special
 
| Special
 
|   
 
|   
 
| Applies loaded Creature Variation
 
| Applies loaded Creature Variation
  
|-  
+
|-
| AQUATIC  
+
| {{text anchor|AQUATIC}}
 
| Caste
 
| Caste
 
|   
 
|   
| Allows a creature to breathe underwater, but causes it to "drown" out of [[water]].  
+
| Creature can breathe in water, but air-drowns on dry land.  
  
|-  
+
|-
| ARENA_RESTRICTED  
+
| {{text anchor|ARENA_RESTRICTED}}
 
| Caste
 
| Caste
 
|   
 
|   
| Does not appear in arena mode list
+
| Does not appear in arena mode list.
  
 
|-
 
|-
| ARTIFICIAL_HIVEABLE
+
| {{text anchor|ARTIFICIAL_HIVEABLE}}
 
| Creature
 
| Creature
 
|
 
|
Line 125: Line 126:
  
 
|-
 
|-
| AT_PEACE_WITH_WILDLIFE
+
| {{text anchor|AT_PEACE_WITH_WILDLIFE}}
 
| Caste
 
| Caste
 
|
 
|
 
| Does not attack or frighten wildlife.
 
| Does not attack or frighten wildlife.
  
|-  
+
|-
| ATTACK  
+
| {{text anchor|ATTACK}}
 
| Caste
 
| Caste
 
|  
 
|  
Line 144: Line 145:
 
''BODYPART:BY_CATEGORY:HORN'' :  the horn is used to attack (presuming the creature has one)
 
''BODYPART:BY_CATEGORY:HORN'' :  the horn is used to attack (presuming the creature has one)
  
|-  
+
|-
| ATTACK_TRIGGER  
+
| {{text anchor|ATTACK_TRIGGER}}
 
| Caste
 
| Caste
 
| pop:exported wealth:created wealth
 
| pop:exported wealth:created wealth
Line 164: Line 165:
 
! width="50%" | Description
 
! width="50%" | Description
  
|-  
+
|-
| BABY  
+
| {{text anchor|BABY}}
 
| Caste
 
| Caste
 
| integer  
 
| integer  
 
| Age at which creature is considered a child. Default is zero. One can think of this as the duration of the baby stage.
 
| Age at which creature is considered a child. Default is zero. One can think of this as the duration of the baby stage.
  
|-  
+
|-
| BABYNAME  
+
| {{text anchor|BABYNAME}}
 
| Caste
 
| Caste
 
| singular:plural  
 
| singular:plural  
 
| Defines a new name for a creature in baby state at the caste level. For non-caste-specific baby names, see GENERAL_BABY_NAME.
 
| Defines a new name for a creature in baby state at the caste level. For non-caste-specific baby names, see GENERAL_BABY_NAME.
  
|-  
+
|-
| BEACH_FREQUENCY  
+
| {{text anchor|BEACH_FREQUENCY}}
 
| Caste
 
| Caste
 
|   
 
|   
 
| [[Whale]]s and [[Sea nettle jellyfish|jellyfish]] have this. Controls the beaching frequency of the creature.  
 
| [[Whale]]s and [[Sea nettle jellyfish|jellyfish]] have this. Controls the beaching frequency of the creature.  
  
|-  
+
|-
| BENIGN  
+
| {{text anchor|BENIGN}}
 
| Caste
 
| Caste
 
|   
 
|   
| Determines whether creature can show up on "tame" maps (includes [[elephant]]s), which will generally avoid dwarves, although they may chase and/or attack them if they get too close).  
+
| The creature is non-aggressive by default, but may lash out if agitated or disturbed.
  
|-  
+
|-
| BIOME  
+
| {{text anchor|BIOME}}
 
| Creature
 
| Creature
 
|  
 
|  
Line 195: Line 196:
 
| Select a [[Biome]] the creature may appear in.
 
| Select a [[Biome]] the creature may appear in.
  
|-  
+
|-
| BLOOD
+
| {{text anchor|BLOOD}}
 
| Caste
 
| Caste
 
|  
 
|  
Line 203: Line 204:
 
| Specifies what the creature's blood is made of.
 
| Specifies what the creature's blood is made of.
  
|-  
+
|-
| BLOODSUCKER
+
| {{text anchor|BLOODSUCKER}}
 
| Caste
 
| Caste
| ?
+
|  
| ?
+
| Seems to be required to make the creature denouncable as a creature of the night.
  
|-  
+
|-
| BODY
+
| {{text anchor|BODY}}
 
| Caste
 
| Caste
 
| body parts  
 
| body parts  
Line 216: Line 217:
 
'''Example:'''<br />
 
'''Example:'''<br />
 
[BODY:BODY_WITH_HEAD_FLAG:HEART:GUTS:BRAIN:MOUTH] <br />
 
[BODY:BODY_WITH_HEAD_FLAG:HEART:GUTS:BRAIN:MOUTH] <br />
This is the body from a [[Purring maggot]]. It creates a body with head, a heart, some guts, a brain, and a mouth. Thats all a maggot needs.
+
This is the body from a [[Purring maggot]]. It creates a body with head, a heart, some guts, a brain, and a mouth. That's all a maggot needs.
  
|-  
+
|-
| BODY_APPEARANCE_MODIFIER  
+
| {{text anchor|BODY_APPEARANCE_MODIFIER}}
 
| Caste
 
| Caste
 
|  
 
|  
Line 230: Line 231:
 
''90:95:98:100:102:105:110'' :  sets the range from the shortest (90% of the average height) to the tallest (110% of the average height) creature variation.
 
''90:95:98:100:102:105:110'' :  sets the range from the shortest (90% of the average height) to the tallest (110% of the average height) creature variation.
  
|-  
+
|-
| BODY_DETAIL_PLAN  
+
| {{text anchor|BODY_DETAIL_PLAN}}
 
| Caste
 
| Caste
| PlanName, PlanName:type:type:type:etc  
+
| PlanName, PlanName:type:type:type:etc.
 
| loads a plan listed OBJECT:BODY_DETAIL_PLAN files, such as b_detail_plan_default.txt. Mass applies USE_MATERIAL_TEMPLATE, mass alters RELSIZE, alters body part positions, and will allow tissue layers to be defined. Tissue layers are defined in order of skin to bone here.
 
| loads a plan listed OBJECT:BODY_DETAIL_PLAN files, such as b_detail_plan_default.txt. Mass applies USE_MATERIAL_TEMPLATE, mass alters RELSIZE, alters body part positions, and will allow tissue layers to be defined. Tissue layers are defined in order of skin to bone here.
 
'''Example:'''<br />
 
'''Example:'''<br />
Line 241: Line 242:
 
''[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]''  
 
''[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]''  
  
|-  
+
|-
| BODY_SIZE
+
| {{text anchor|BODY_SIZE}}
 
| Caste
 
| Caste
 
| years:days:size  
 
| years:days:size  
| sets up size at a given time. Size is in cubic centimeters (milliliters), and for normal body materials is roughly equal to the creature's average weight in grams.
+
| Sets size at a given age. Size is in cubic centimeters, and for normal body materials is roughly equal to the creature's average weight in grams.
 
'''Example:'''<br />
 
'''Example:'''<br />
 
[BODY_SIZE:0:0:10000]<br />
 
[BODY_SIZE:0:0:10000]<br />
 
[BODY_SIZE:1:168:50000]<br />
 
[BODY_SIZE:1:168:50000]<br />
 
[BODY_SIZE:12:0:220000]<br />
 
[BODY_SIZE:12:0:220000]<br />
This describes the size of a [[minotaur]]. His birth size would be 10000 (10000 mL, ~10 kg). With 1 year and 168 days he would be 50000 tall (~50 kg). As an adult (with 12 years) he would weight roughly 220 kg
+
This describes the size of a [[minotaur]]. His birth size would be 10,000 cm<sup>3</sup> (~10 kg). At 1 year and 168 days old he would be 50,000 cm<sup>3</sup> (~50 kg). And as an adult (at 12 years old) he would be 220,000 cm<sup>3</sup> and weigh roughly 220 kg.
  
|-  
+
|-
| BODYGLOSS  
+
| {{text anchor|BODYGLOSS}}
 
| Caste
 
| Caste
 
| gloss  
 
| gloss  
 
| Substitutes body part text with replacement text. Draws gloss information from OBJECT:BODY files (such as body_default.txt)
 
| Substitutes body part text with replacement text. Draws gloss information from OBJECT:BODY files (such as body_default.txt)
  
|-  
+
|-
| BONECARN  
+
| {{text anchor|BONECARN}}
 
| Caste
 
| Caste
 
|   
 
|   
| Creature 'eats' bones. Eating bones makes their happiness go up, but can cause death (suffocation){{verify}}. Implies CARNIVORE. Civilized creatures (ex. Kobolds) with this tag tend to die out during world generation.
+
| Creature eats bones. Implies CARNIVORE and has the same worldgen problem.
  
|-  
+
|-
| BP_APPEARANCE_MODIFIER  
+
| {{text anchor|BP_APPEARANCE_MODIFIER}}
 
| Caste
 
| Caste
 
|  
 
|  
Line 272: Line 273:
 
| sets up the breadth of possibilities for appearance qualities for a selected BP group. EG. Eyes (CLOSE_SET, DEEP_SET, ROUND_VS_NARROW, LARGE_IRIS),Lips (THICKNESS), Nose (BROADNESS, LENGTH, UPTURNED, CONVEX), Ear (SPLAYED_OUT, HANGING_LOBES, BROADNESS, HEIGHT), Tooth (GAPS), Skull (HIGH_CHEEKBONES, BROAD_CHIN, JUTTING CHIN, SQUARE_CHIN), Neck (DEEP_VOICE, RASPY_VOICE), Head (BROADNESS, HEIGHT)
 
| sets up the breadth of possibilities for appearance qualities for a selected BP group. EG. Eyes (CLOSE_SET, DEEP_SET, ROUND_VS_NARROW, LARGE_IRIS),Lips (THICKNESS), Nose (BROADNESS, LENGTH, UPTURNED, CONVEX), Ear (SPLAYED_OUT, HANGING_LOBES, BROADNESS, HEIGHT), Tooth (GAPS), Skull (HIGH_CHEEKBONES, BROAD_CHIN, JUTTING CHIN, SQUARE_CHIN), Neck (DEEP_VOICE, RASPY_VOICE), Head (BROADNESS, HEIGHT)
  
|-  
+
|-
| BUILDINGDESTROYER  
+
| {{text anchor|BUILDINGDESTROYER}}
 
| Caste
 
| Caste
 
| 1 or 2  
 
| 1 or 2  
Line 291: Line 292:
 
! width="50%" | Description
 
! width="50%" | Description
  
|-  
+
|-
| CAN_DO_INTERACTION
+
| {{text anchor|CAN_DO_INTERACTION}}
 
| Caste
 
| Caste
 
| interaction token
 
| interaction token
 
| The creature can perform an interaction.  See [[interaction token]].
 
| The creature can perform an interaction.  See [[interaction token]].
  
|-  
+
|-
| CAN_LEARN  
+
| {{text anchor|CAN_LEARN}}
 
| Caste
 
| Caste
 
|   
 
|   
| The creature gets skills and professions. Note that this token makes the creature unable to be butchered by an adventurer so it is not recommended for uncivilized monsters. Adventurers lacking this token can allocate but not increase attributes and skills. skills allocated will disappear on start.
+
| The creature gains skills and can have professions. Note that this token makes the creature unable to be butchered by an adventurer so it is not recommended for uncivilized monsters. Adventurers lacking this token can allocate but not increase attributes and skills. skills allocated will disappear on start.
  
|-  
+
|-
| CAN_SPEAK  
+
| {{text anchor|CAN_SPEAK}}
 
| Caste
 
| Caste
 
|   
 
|   
 
| Can talk. Note that it is not necessary for a creature to gain social skills. If a member of a civilization (such as a pet) has this token, it'll need to eat and drink.{{verify}}
 
| Can talk. Note that it is not necessary for a creature to gain social skills. If a member of a civilization (such as a pet) has this token, it'll need to eat and drink.{{verify}}
  
|-  
+
|-
| CANNOT_UNDEAD  
+
| {{text anchor|CANNOT_UNDEAD}}
 
| Caste
 
| Caste
 
|   
 
|   
 
| Alias for NOT_LIVING
 
| Alias for NOT_LIVING
  
|-  
+
|-
| CANOPENDOORS  
+
| {{text anchor|CANOPENDOORS}}
 
| Caste
 
| Caste
 
|   
 
|   
 
| Allows the creature to open doors.  
 
| Allows the creature to open doors.  
  
|-  
+
|-
| CARNIVORE  
+
| {{text anchor|CARNIVORE}}
 
| Caste
 
| Caste
 
|   
 
|   
| Creature ''only'' eats meat. Note that carnivorous species will not be able to survive worldgen if they do not also have NO_EAT.
+
| Creature ''only'' eats meat. If the creature goes on rampages in worldgen, it will often devour the people/animals it kills. Currently bugged in worldgen -- exclusively carnivore civilizations always starve out. Goblins and kobolds live off raw exceptions.
  
|-  
+
|-
| CASTE  
+
| {{text anchor|CASTE}}
 
| Creature
 
| Creature
 
|  
 
|  
 
*name  
 
*name  
| defines a caste
+
| Defines a caste.
  
 
|-
 
|-
| CASTE_ALTTILE
+
| {{text anchor|CASTE_ALTTILE}}
 
| Caste
 
| Caste
 
|
 
|
 
*tile number or "letter"
 
*tile number or "letter"
| Caste-specific alternate tile. Expects CASTE_TILE
+
| Caste-specific ALT_TILE. Requires CASTE_TILE.
  
 
|-
 
|-
| CASTE_COLOR
+
| {{text anchor|CASTE_COLOR}}
 
| Caste
 
| Caste
 
|
 
|
Line 348: Line 349:
 
*bg
 
*bg
 
*brightness
 
*brightness
| Creature tile color of the caste.
+
| Caste-specific COLOR.
  
 
|-
 
|-
| CASTE_GLOWCOLOR
+
| {{text anchor|CASTE_GLOWCOLOR}}
 
| Caste
 
| Caste
 
|
 
|
Line 357: Line 358:
 
*bg
 
*bg
 
*brightness
 
*brightness
| GLOWTILE color of the caste.
+
| Caste-specific GLOWCOLOR.
  
 
|-
 
|-
| CASTE_GLOWTILE
+
| {{text anchor|CASTE_GLOWTILE}}
 
| Caste
 
| Caste
 
|
 
|
 
*tile value or "letter"
 
*tile value or "letter"
| Caste-specific glowtile
+
| Caste-specific GLOWTILE.
  
|-  
+
|-
| CASTE_NAME  
+
| {{text anchor|CASTE_NAME}}
 
| Caste
 
| Caste
 
| singular:plural:adjective  
 
| singular:plural:adjective  
| The name of the caste of the creature in the game.
+
| Caste-specific NAME.
  
|-  
+
|-
| CASTE_PROFESSION_NAME  
+
| {{text anchor|CASTE_PROFESSION_NAME}}
 
| Caste
 
| Caste
 
|  
 
|  
Line 379: Line 380:
 
*singular
 
*singular
 
*plural  
 
*plural  
| alters the name of the given profession, caste-specific
+
| Caste-specific PROFESSION_NAME.
  
 
|-
 
|-
| CASTE_SOLDIER_ALTTILE
+
| {{text anchor|CASTE_SOLDIER_ALTTILE}}
 
| Caste
 
| Caste
 
| 'character' or tile number
 
| 'character' or tile number
| Creatures of this caste active in their civilization's military will blink between their default tile and this one.
+
| Caste-specific SOLDIER_ALTTILE. Requires CASTE_SOLDIER_TILE.
  
 
|-
 
|-
| CASTE_SOLDIER_TILE
+
| {{text anchor|CASTE_SOLDIER_TILE}}
 
| Caste
 
| Caste
 
| 'character' or tile number
 
| 'character' or tile number
| Creatures of this caste active in their civilization's military will use this tile instead.
+
| Caste-specific CREATURE_SOLDIER_TILE.
  
|-  
+
|-
| CASTE_SPEECH
+
| {{text anchor|CASTE_SPEECH}}
 
| Caste
 
| Caste
| speech file?
+
| speech file
| Possibly a caste-specific instance of the SPEECH token
+
| Caste-specific SPEECH.
  
 
|-
 
|-
| CASTE_TILE
+
| {{text anchor|CASTE_TILE}}
 
| Caste
 
| Caste
 
|
 
|
 
* tile number or "letter"
 
* tile number or "letter"
| Caste-specific creature tile.
+
| Caste-specific CREATURE_TILE.
  
|-  
+
|-
| CAVE_ADAPT  
+
| {{text anchor|CAVE_ADAPT}}
 
| Caste
 
| Caste
 
|   
 
|   
 
| Gives the creature a bonus in caves. Also causes [[Cave adaptation]].  
 
| Gives the creature a bonus in caves. Also causes [[Cave adaptation]].  
  
|-  
+
|-
| CDI
+
| {{text anchor|CDI}}
 
| Caste
 
| Caste
| ?
+
| Varies
| ?
+
| Specifies details for the preceding CAN_DO_INTERACTION token. See [[Interaction token]].
  
 
|-
 
|-
| CHANGE_BODY_SIZE_PERC
+
| {{text anchor|CHANGE_BODY_SIZE_PERC}}
 
| Caste
 
| Caste
|
+
| integer
|
+
| Multiplies body size by a factor of (integer)%. 50 halves size, 200 doubles.
  
|-  
+
|-
| CHILD  
+
| {{text anchor|CHILD}}
 
| Caste
 
| Caste
 
| integer  
 
| integer  
 
| age at which creature is considered an adult. One can think of this as the duration of the child stage. Without this token, a creature will not reproduce in Fortress mode.
 
| age at which creature is considered an adult. One can think of this as the duration of the child stage. Without this token, a creature will not reproduce in Fortress mode.
  
|-  
+
|-
| CHILDNAME  
+
| {{text anchor|CHILDNAME}}
 
| Caste
 
| Caste
 
| singular:plural  
 
| singular:plural  
 
| Defines a new name for a creature in child state at the caste level. For non-caste-specific child names, see GENERAL_CHILD_NAME.
 
| Defines a new name for a creature in child state at the caste level. For non-caste-specific child names, see GENERAL_CHILD_NAME.
  
|-  
+
|-
| CLUSTER_NUMBER  
+
| {{text anchor|CLUSTER_NUMBER}}
 
| Creature
 
| Creature
 
|
 
|
Line 446: Line 447:
  
 
|-
 
|-
| CLUTCH_SIZE
+
| {{text anchor|CLUTCH_SIZE}}
 
| Caste
 
| Caste
 
|
 
|
Line 454: Line 455:
  
 
|-
 
|-
| COLONY_EXTERNAL
+
| {{text anchor|COLONY_EXTERNAL}}
 
| Caste
 
| Caste
 
|
 
|
 
| Caste hovers around colony.
 
| Caste hovers around colony.
  
|-  
+
|-
| COLOR  
+
| {{text anchor|COLOR}}
 
| Creature
 
| Creature
 
| foreground:background:brightness  
 
| foreground:background:brightness  
| Color of the creature's tile.  
+
| Color of the creature's tile. See [[Color]] for usage.
  
|-  
+
|-
| COMMON_DOMESTIC  
+
| {{text anchor|COMMON_DOMESTIC}}
 
| Caste
 
| Caste
 
|   
 
|   
| Allows the creature to be brought with immigrants and when creating a new fortress, as long as the creature also includes at least one of the following tokens: PET, PACK_ANIMAL, WAGON_PULLER, MOUNT. In addition, the creature must be NATURAL rather than FANCIFUL
+
| Any civilization with USE_COMMON_DOMESTIC tag (humans, dwarves) has domesticated this creature by default and always has access to it, even without any wild populations. Useless without PET, PACK_ANIMAL, WAGON_PULLER or MOUNT tags and invalid on FANCIFUL creatures. Requires NATURAL tag?{{verify}}
  
 
|-
 
|-
| CONVERTED_SPOUSE
+
| {{text anchor|CONVERTED_SPOUSE}}
 
| Caste
 
| Caste
 
|
 
|
 
| Creatures of this caste's species with the SPOUSE_CONVERTER and NIGHT_CREATURE_HUNTER tokens will kidnap SPOUSE_CONVERSION_TARGETs of an appropriate sex and convert them into castes with CONVERTED_SPOUSE.
 
| Creatures of this caste's species with the SPOUSE_CONVERTER and NIGHT_CREATURE_HUNTER tokens will kidnap SPOUSE_CONVERSION_TARGETs of an appropriate sex and convert them into castes with CONVERTED_SPOUSE.
  
|-  
+
|-
| COOKABLE_LIVE  
+
| {{text anchor|COOKABLE_LIVE}}
 
| Caste
 
| Caste
 
|   
 
|   
| Set this to allow the creature to be cooked in meals without first being butchered / fishcleaned.
+
| Set this to allow the creature to be cooked in meals without first being butchered/cleaned. Used for mussels, for one.
  
 
|-
 
|-
| CRAZED
+
| {{text anchor|CRAZED}}
 
| Caste
 
| Caste
| ?
+
|  
| ?
+
| Creature is 'berserk' and will attack all other creatures, except members of its own species that ALSO have the CRAZED tag.
  
|-  
+
|-
| COPY_TAGS_FROM  
+
| {{text anchor|COPY_TAGS_FROM}}
 
| Special
 
| Special
 
|  
 
|  
Line 496: Line 497:
 
| Copies tags from another specified creature.
 
| Copies tags from another specified creature.
  
|-  
+
|-
| CREATURE_CLASS  
+
| {{text anchor|CREATURE_CLASS}}
 
| Caste
 
| Caste
 
|
 
|
 
*classname
 
*classname
| Creature class. Can be anything, but only existing use is GENERAL_POISON. Appears to only be used for Syndromes. Supposedly can also be used for entity positions.
+
| An arbitrary creature classification. Can be set to anything, but only existing uses are GENERAL_POISON (used in syndromes) and EDIBLE_GROUND_BUG (valid targets for GOBBLE_VERMIN_x tokens). A single creature can have multiple classes. Eligibility for certain entity positions can also be permitted or restricted by this tag.
  
 
|-
 
|-
| CREATURE_SOLDIER_TILE
+
| {{text anchor|CREATURE_SOLDIER_TILE}}
 
| Creature
 
| Creature
 
| 'character' or tile number
 
| 'character' or tile number
 
| Creatures active in their civilization's military will use this tile instead.
 
| Creatures active in their civilization's military will use this tile instead.
  
|-  
+
|-
| CREATURE_TILE  
+
| {{text anchor|CREATURE_TILE}}
 
| Creature
 
| Creature
 
| 'character' or tile number  
 
| 'character' or tile number  
 
| The symbol of the creature in ASCII mode.
 
| The symbol of the creature in ASCII mode.
  
|-  
+
|-
| CREPUSCULAR  
+
| {{text anchor|CREPUSCULAR}}
 
| Caste
 
| Caste
 
|   
 
|   
 
| Sets if the creature is active at twilight.
 
| Sets if the creature is active at twilight.
  
|-  
+
|-
| CURIOUSBEAST_EATER  
+
| {{text anchor|CURIOUSBEAST_EATER}}
 
| Caste
 
| Caste
 
|   
 
|   
 
| Allows a creature to steal and eat edible items from a site.  
 
| Allows a creature to steal and eat edible items from a site.  
  
|-  
+
|-
| CURIOUSBEAST_GUZZLER  
+
| {{text anchor|CURIOUSBEAST_GUZZLER}}
 
| Caste
 
| Caste
 
|   
 
|   
| Allows a creature to (very quickly) drink your alcohol. Or spill the barrel to the ground. Also affects undead versions of the creature.  
+
| Allows a creature to (very quickly) drink your alcohol. Or spill the barrel to the ground. Also affects undead versions of the creature.
  
|-  
+
|-
| CURIOUSBEAST_ITEM  
+
| {{text anchor|CURIOUSBEAST_ITEM}}
 
| Caste
 
| Caste
 
|   
 
|   
| Allows a creature to steal things (apparently the highest value it can find). Semimegabeast thievery is in Legends mode. Lightweight creatures can probably steal heavy items.
+
| Allows a creature to steal things (apparently the highest value it can find). If the creature goes on rampages in worldgen, it will often steal items instead of attacking. Kea birds are infamous for this.
  
|-  
+
|-
| CV_ADD_TAG
+
| {{text anchor|CV_ADD_TAG}}
 
| Special
 
| Special
 
|  
 
|  
Line 546: Line 547:
 
| Adds a tag. Used in conjunction with creature variation templates.   
 
| Adds a tag. Used in conjunction with creature variation templates.   
  
|-  
+
|-
| CV_REMOVE_TAG
+
| {{text anchor|CV_REMOVE_TAG}}
 
| Special
 
| Special
 
|  
 
|  
Line 566: Line 567:
 
! width="50%" | Description
 
! width="50%" | Description
  
|-  
+
|-
| DEMON
+
| {{text anchor|DEMON}}
 
| Caste
 
| Caste
 
|   
 
|   
 
| Found on generated [[demon]]s. Cannot be specified in user-defined raws.
 
| Found on generated [[demon]]s. Cannot be specified in user-defined raws.
  
|-  
+
|-
| DESCRIPTION  
+
| {{text anchor|DESCRIPTION}}
 
| Caste
 
| Caste
 
| text  
 
| text  
Line 579: Line 580:
  
 
|-
 
|-
| DIE_WHEN_VERMIN_BITE
+
| {{text anchor|DIE_WHEN_VERMIN_BITE}}
 
| Caste
 
| Caste
 
|
 
|
| Dies upon attacking. Used for bee stings.
+
| Dies upon attacking. Used for [[bee]] stings.
  
|-  
+
|-
| DIFFICULTY  
+
| {{text anchor|DIFFICULTY}}
 
| Caste
 
| Caste
 
| integer  
 
| integer  
| Toady: "Difficulty determines how deep it places them in adventure mode/reclaim caves, and the chance that they are wounded the first few river attacks." Also increases experience gain during adventure mode.  
+
| Increases experience gain during adventure mode.  
  
|-  
+
|-
| DIURNAL  
+
| {{text anchor|DIURNAL}}
 
| Caste
 
| Caste
 
|   
 
|   
Line 597: Line 598:
  
 
|-
 
|-
| DIVE_HUNTS_VERMIN
+
| {{text anchor|DIVE_HUNTS_VERMIN}}
 
| Caste
 
| Caste
 
|  
 
|  
| Found on [[peregrine falcons]]. The creature hunts vermin by diving from the air. May be bugged due to fortress pets remaining earthbound.
+
| Found on [[peregrine falcon]]s. The creature hunts vermin by diving from the air. Does not seem to work on tame creatures.
  
|-  
+
|-
| DOES_NOT_EXIST  
+
| {{text anchor|DOES_NOT_EXIST}}
 
| Creature
 
| Creature
 
|   
 
|   
| Creature does not actually exist; used for fanciful creatures.
+
| Creature does not actually exist; used for a few [[fanciful]] creatures of myth.
 
|}
 
|}
  
Line 622: Line 623:
  
 
|-
 
|-
| EBO_ITEM
+
| {{text anchor|EBO_ITEM}}
 
| Caste
 
| Caste
 
| [[item token]]:[[material token]] (ANY_HARD_STONE can be used for the material)
 
| [[item token]]:[[material token]] (ANY_HARD_STONE can be used for the material)
Line 628: Line 629:
  
 
|-
 
|-
| EBO_SHAPE
+
| {{text anchor|EBO_SHAPE}}
 
| Caste
 
| Caste
 
| gem shape
 
| gem shape
Line 634: Line 635:
  
 
|-
 
|-
| EGG_MATERIAL
+
| {{text anchor|EGG_MATERIAL}}
 
| Caste
 
| Caste
 
|
 
|
Line 642: Line 643:
  
 
|-
 
|-
| EGG_SIZE
+
| {{text anchor|EGG_SIZE}}
 
| Caste
 
| Caste
 
|
 
|
 
*size
 
*size
| Determines how long it takes for eggs to hatch{{verify}}. The larger the number, the longer it takes.
+
| Determines the size of eggs.
  
 
|-
 
|-
| EQUIPMENT_WAGON  
+
| {{text anchor|EQUIPMENT_WAGON}}
 
| Creature
 
| Creature
 
|   
 
|   
 
| Makes the creature into a large 3x3 creature responsible for carrying trade goods, pulled by two [WAGON_PULLER]s and driven by a merchant.
 
| Makes the creature into a large 3x3 creature responsible for carrying trade goods, pulled by two [WAGON_PULLER]s and driven by a merchant.
  
|-  
+
|-
| EQUIPS  
+
| {{text anchor|EQUIPS}}
 
| Caste
 
| Caste
 
|   
 
|   
 
| Allows the creature to wear or wield items.
 
| Allows the creature to wear or wield items.
  
|-  
+
|-
| EVIL  
+
| {{text anchor|EVIL}}
 
| Creature
 
| Creature
 
|   
 
|   
| Creature is considered evil and will only show up in evil biomes. Has no effect on cavern creatures.
+
| Creature is considered evil and will only show up in evil biomes. Civilizations with USE_EVIL_ANIMALS can domesticate them regardless of exotic status. Has no effect on cavern creatures.
  
 
|-
 
|-
| EXTRA_BUTCHER_OBJECT
+
| {{text anchor|EXTRA_BUTCHER_OBJECT}}
 
| Caste
 
| Caste
 
|  
 
|  
Line 674: Line 675:
 
| The creature drops an additional object when butchered (typically a gizzard stone), defined by EBO_ITEM and EBO_SHAPE.
 
| The creature drops an additional object when butchered (typically a gizzard stone), defined by EBO_ITEM and EBO_SHAPE.
  
|-  
+
|-
| EXTRACT
+
| {{text anchor|EXTRACT}}
 
| Caste
 
| Caste
 
|
 
|
Line 681: Line 682:
 
| Defines a creature extract which can be obtained via [[small animal dissection]].
 
| Defines a creature extract which can be obtained via [[small animal dissection]].
  
|-  
+
|-
| EXTRAVISION  
+
| {{text anchor|EXTRAVISION}}
 
| Caste
 
| Caste
 
|   
 
|   
Line 700: Line 701:
 
! width="50%" | Description
 
! width="50%" | Description
  
|-  
+
|-
| FANCIFUL  
+
| {{text anchor|FANCIFUL}}
 
| Creature
 
| Creature
 
|   
 
|   
| Makes every civilization know about the creature. The creature won't occur in regular material preference lists. The tag also adds some art value modifiers. Used for things like dragons and other legendary creatures. Conflicts with [COMMON_DOMESTIC]
+
| The creature is a thing of legend and known to all civilizations. Its materials cannot be requested or preferred. The tag also adds some art value modifiers. Used for things like dragons and other legendary creatures. Conflicts with {{token|COMMON_DOMESTIC|c}}
  
 
|-
 
|-
| FEATURE_ATTACK_GROUP
+
| {{text anchor|FEATURE_ATTACK_GROUP}}
 
| Caste
 
| Caste
 
|
 
|
| Found on subterranean animalmen.
+
| Found on subterranean animal-man tribals.
  
 
|-
 
|-
| FEATURE_BEAST
+
| {{text anchor|FEATURE_BEAST}}
 
| Caste
 
| Caste
 
|
 
|
 
| Found on [[forgotten beast]]s. Cannot be specified in user-defined raws.
 
| Found on [[forgotten beast]]s. Cannot be specified in user-defined raws.
  
|-  
+
|-
| FEMALE  
+
| {{text anchor|FEMALE}}
 
| Caste
 
| Caste
 
|   
 
|   
| Inside a female caste, sets femaleness. Outside of a caste, sets all individuals female unless overridden by caste.
+
| The creature i