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Difference between revisions of "User:Zippy/sandbox"

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}}
 
}}
  
==Pure metals==
+
===Headgear===
{| class="wikitable sortable" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;"
+
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class=wikitable class=sortable
 +
|- style="background:#F2F2F2;text-align:center;"
 +
!style="border:1px #AAA solid;padding:1.2em;"|Clothing Type
 +
!style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Preview)</small>
 +
!style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Portrait)</small>
 +
!style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Icon)</small>
 +
!style="border:1px #AAA solid;padding:1.2em;"|{{tooltip|Armor Level|Items without an armor rating are considered clothing.}}
 +
!style="border:1px #AAA solid;padding:1.2em;"|Material Size
 +
!style="border:1px #AAA solid;padding:1.2em;"|{{tooltip|Materials|Can be Cloth, Leather, Bone, Shell, Metal, or Wood.}}
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Size]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Permit]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Layer
 +
!style="border:1px #AAA solid;padding:1.2em;"|Coverage %
 +
!style="border:1px #AAA solid;padding:1.2em;"|Bars to make
 +
!style="border:1px #AAA solid;padding:1.2em;"|Bars returned on melting
 +
!style="border:1px #AAA solid;padding:1.2em;"|Melting efficiency %
 
|-
 
|-
!rowspan=2|Metal<br>Name
+
 
!colspan=2|Graphic
+
|style="border:1px #AAA solid;padding:0.2em;"|Cap{{tooltip|<sup>§</sup>|Shaped}}
!class="unsortable" rowspan=2|Source(s)
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cap_sprite.png]]
!rowspan=2|[[Density]] (g/cm<sup>3</sup>)
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cap_sprite.png]]
!rowspan=2|[[Item value|Material<br>value]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cap_icon.png]]
!class="unsortable" rowspan=2|Notes
+
|style="border:1px #AAA solid;padding:0.2em;"|+{{verify|description for METAL_ARMOR_LEVELS token says it only works if ARMORLEVEL is explicitly declared, which is not for cap}}
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L,M
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|15
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|50%
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|0.3
 +
|style="border:1px #AAA solid;padding:0.2em;"|30%
 +
 
 
|-
 
|-
!class="unsortable"|(ASCII)
+
|style="border:1px #AAA solid;padding:0.2em;"|Helm{{tooltip|<sup>§</sup>|Shaped}}
!class="unsortable"|(Image)
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:helm_sprite.png]]
 +
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:helm_icon.png]]
 +
|style="border:1px #AAA solid;padding:0.2em;"|1+
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|L,B,S,M
 +
|style="border:1px #AAA solid;padding:0.2em;"|30
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|0.6
 +
|style="border:1px #AAA solid;padding:0.2em;"|60%
 
|-
 
|-
|[[Aluminum]]
+
|style="border:1px #AAA solid;padding:0.2em;"|Hood
|{{Tile|≡|7:1}}
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:hood_sprite.png]]
|[[File:aluminum_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:hood_icon.png]]
|[[Native_aluminum|Aluminum, native]]
+
|style="border:1px #AAA solid;padding:0.2em;"|
|2.70
+
|style="border:1px #AAA solid;padding:0.2em;"|2
|40
+
|style="border:1px #AAA solid;padding:0.2em;"|C,L
|
+
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Bismuth]]
+
 
|{{Tile||5:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Mask{{tooltip|<sup>§</sup>|Shaped}}{{tooltip|<sup>ƒ</sup>|Foreign}}
|[[File:bismuth_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:mask_sprite.png]]
|[[Bismuthinite]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:mask_icon.png]]
|9.78
+
|style="border:1px #AAA solid;padding:0.2em;"|
|2
+
|style="border:1px #AAA solid;padding:0.2em;"|2
|Only useful for alloying into [[bismuth bronze]].
+
|style="border:1px #AAA solid;padding:0.2em;"|C,L,B,S,M
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|Under
 +
|style="border:1px #AAA solid;padding:0.2em;"|50%
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Copper]]
+
 
|{{Tile||6:0}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Turban{{tooltip|<sup>ƒ</sup>|Foreign}}
|[[File:copper_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:turban_sprite.png]]
|[[Native copper]], [[Malachite]], [[Tetrahedrite]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:turban_icon.png]]
|8.93
+
|style="border:1px #AAA solid;padding:0.2em;"|
|2
+
 
|Can be used to forge all weapons, armor, ammunition, and picks.
+
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|50%
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Gold]]
+
 
|{{Tile||6:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Head Veil{{tooltip|<sup>ƒ</sup>|Foreign}}
|[[File:gold_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:head_veil_sprite.png]]
|[[Native_gold|Gold, native]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:head_veil_icon.png]]
|19.32
+
|style="border:1px #AAA solid;padding:0.2em;"|
|30
+
 
|
+
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|50%
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Iron]]
+
 
|{{Tile||0:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Face Veil{{tooltip|<sup>ƒ</sup>|Foreign}}
|[[File:iron_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:face_veil_sprite.png]]
|[[Hematite]], [[Limonite]], [[Magnetite]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:face_veil_icon.png]]
|7.85
+
|style="border:1px #AAA solid;padding:0.2em;"|
|10
+
 
|Can be used to forge all weapons, armor, ammunition, picks, and [[anvils]].
+
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|Under
 +
|style="border:1px #AAA solid;padding:0.2em;"|50%
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Lead]]
+
 
|{{Tile||0:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Headscarf{{tooltip|<sup>ƒ</sup>|Foreign}}
|[[File:lead_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:headscarf_sprite.png]]
|[[Galena]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:headscarf_icon.png]]
|11.34
+
|style="border:1px #AAA solid;padding:0.2em;"|  
|2
+
 
|
+
|style="border:1px #AAA solid;padding:0.2em;"|2
|-
+
|style="border:1px #AAA solid;padding:0.2em;"|C,L
|[[Nickel]]
+
|style="border:1px #AAA solid;padding:0.2em;"|10
|{{Tile|≡|7:0}}
+
|style="border:1px #AAA solid;padding:0.2em;"|100
|[[File:generic_grey_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em;"|Over
|[[Galena]]
+
|style="border:1px #AAA solid;padding:0.2em;"|50%
|8.80
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
|2
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
|
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
|-
 
|[[Platinum]]
 
|{{Tile|≡|7:1}}
 
|[[File:platinum_bar_sprite.png]]
 
|[[Native platinum|Platinum, native]]
 
|21.40
 
|40
 
|
 
|-
 
|[[Silver]]
 
|{{Tile|≡|7:1}}
 
|[[File:generic_grey_bar_sprite.png]]
 
|[[Native silver]], [[Horn silver]],<br />[[Galena]] (50%), [[Tetrahedrite]] (20%)
 
|10.49
 
|10
 
|Can be used to forge melee weapons and ammunition.
 
|-
 
|[[Tin]]
 
|{{Tile|≡|7:0}}
 
|[[File:generic_grey_bar_sprite.png]]
 
|[[Cassiterite]]
 
|7.28
 
|2
 
|
 
|-
 
|[[Zinc]]
 
|{{Tile|≡|7:0}}
 
|[[File:generic_grey_bar_sprite.png]]
 
|[[Sphalerite]]
 
|7.13
 
|2
 
|
 
 
|}
 
|}
''Legend:''
 
:* '''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
 
:*'''Source''' indicates the specific ores that can provide a metal. If production of the metal is not guaranteed, a percent chance is indicated following the ore.
 
:*'''Density''' is used to determine the different weight of finished objects.
 
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine its worth.
 
::'''*''' - Values marked with an asterisk denote ores that can yield multiple metals.
 
  
==Alloys==
+
===Upper body===
{| class="wikitable sortable" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;"
+
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class=wikitable class=sortable
 +
|- style="background:#F2F2F2;text-align:center;"
 +
!style="border:1px #AAA solid;padding:1.2em;"|Clothing Type
 +
!style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Preview)</small>
 +
!style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Icon)</small>
 +
!style="border:1px #AAA solid;padding:1.2em;"|{{tooltip|Armor Level|Items without an armor rating are considered clothing.}}
 +
!style="border:1px #AAA solid;padding:1.2em;"|Material Size
 +
!style="border:1px #AAA solid;padding:1.2em;"|{{tooltip|Materials|Can be Cloth, Leather, Bone, Shell, Metal, or Wood.}}
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Size]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Permit]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Layer
 +
!style="border:1px #AAA solid;padding:1.2em;"|Coverage %
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Coverage|UBSTEP]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Coverage|LBSTEP]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Bars to make
 +
!style="border:1px #AAA solid;padding:1.2em;"|Bars returned on melting
 +
!style="border:1px #AAA solid;padding:1.2em;"|Melting efficiency
 
|-
 
|-
!rowspan=2|Metal<br>Name
+
 
!colspan=2|Graphic
+
|style="border:1px #AAA solid;padding:0.2em;"|Dress
!class="unsortable" rowspan=2|Source(s)
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:dress_sprite.png]]
!rowspan=2|[[Density]] (g/cm<sup>3</sup>)
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:dress_icon.png]]
!rowspan=2|[[Item value|Material<br>value]]
+
|style="border:1px #AAA solid;padding:0.2em;"|
!class="unsortable" rowspan=2|Notes
+
|style="border:1px #AAA solid;padding:0.2em;"|5
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Under
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
!class="unsortable"|(ASCII)
+
 
!class="unsortable"|(Image)
+
|style="border:1px #AAA solid;padding:0.2em;"|Shirt
 +
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:shirt_sprite.png]]
 +
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:shirt_icon.png]]
 +
|style="border:1px #AAA solid;padding:0.2em;"|
 +
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Under
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Billion]]
+
 
|{{Tile|≡|7:0}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Tunic
|[[File:billion_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:tunic_sprite.png]]
|Silver + Copper
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:tunic_icon.png]]
|8.93
+
|style="border:1px #AAA solid;padding:0.2em;"|
|6
+
|style="border:1px #AAA solid;padding:0.2em;"|3
|see note 1.
+
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Under
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Bismuth bronze]]
+
 
|{{Tile||6:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Toga{{tooltip|<sup>≈</sup>|Uncommon}}
|[[File:bismuth_bronze_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:toga_sprite.png]]
|2 Tin + 1 Copper
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:toga_icon.png]]
|8.25
+
|style="border:1px #AAA solid;padding:0.2em;"|
|6
+
|style="border:1px #AAA solid;padding:0.2em;"|5
|Can be used to forge all weapons, armor, ammunition, and picks. Combat relevant stats are identical to standard '''Bronze'''.
+
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|30
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Black bronze]]
+
 
|{{Tile|≡|5:0}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Vest
|[[File:black_bronze_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:vest_sprite.png]]
|2 Copper + 1 Silver + 1 Gold
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:vest_icon.png]]
|8.93
+
|style="border:1px #AAA solid;padding:0.2em;"|
|11
+
|style="border:1px #AAA solid;padding:0.2em;"|2
|Unique color.
+
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|50%
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Brass]]
+
 
|{{Tile|≡|6:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Robe
|[[File:brass_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:robe_sprite.png]]
|Copper + Zinc
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:robe_icon.png]]
|8.55
+
|style="border:1px #AAA solid;padding:0.2em;"|
|7
+
|style="border:1px #AAA solid;padding:0.2em;"|6
|Value difference is +4.5 if tetrahedrite is used instead of copper.
+
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Bronze]]
+
 
|{{Tile|≡|6:0}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Coat
|[[File:bronze_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:coat_sprite.png]]
|Copper + Tin
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:coat_icon.png]]
|8.25
+
|style="border:1px #AAA solid;padding:0.2em;"|
|5
+
|style="border:1px #AAA solid;padding:0.2em;"|5
|Value difference is +2.5 if tetrahedrite is used instead of copper. Can be used to forge all weapons, armor, ammunition, and picks.
+
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Electrum]]
+
 
|{{Tile||6:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Leather Armor{{tooltip|<sup>§</sup>|Shaped}}
|[[File:electrum_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:leather_armor_sprite.png]]
|Silver + Gold
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:leather_armor_icon.png]]
|14.905
+
|style="border:1px #AAA solid;padding:0.2em;"|1
|20
+
|style="border:1px #AAA solid;padding:0.2em;"|6
|See note 2.
+
|style="border:1px #AAA solid;padding:0.2em;"|L
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Fine pewter]]
+
 
|{{Tile|≡|7:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Mail Shirt
|[[File:generic_grey_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:mail_shirt_sprite.png]]
|3 Tin + 1 Copper
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:mail_shirt_icon.png]]
|7.28
+
|style="border:1px #AAA solid;padding:0.2em;"|2
|5
+
|style="border:1px #AAA solid;padding:0.2em;"|6
|Value difference is +2.75 if tetrahedrite is used instead of copper.
+
|style="border:1px #AAA solid;padding:0.2em;"|M
 +
|style="border:1px #AAA solid;padding:0.2em;"|15
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|1.8
 +
|style="border:1px #AAA solid;padding:0.2em;"|90%
 
|-
 
|-
|[[Lay pewter]]
+
 
|{{Tile|≡|3:0}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Breastplate{{tooltip|<sup>§</sup>|Shaped}}
|[[File:platinum_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:breastplate_sprite.png]]
|2 Tin + 1 Copper
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:breastplate_icon.png]]
|7.28
+
|style="border:1px #AAA solid;padding:0.2em;"|3
|3
+
|style="border:1px #AAA solid;padding:0.2em;"|9
|Unique color.
+
|style="border:1px #AAA solid;padding:0.2em;"|M
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|2.7
 +
|style="border:1px #AAA solid;padding:0.2em;"|90%
 
|-
 
|-
|[[Nickel silver]]
+
 
|{{Tile|≡|7:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Cloak
|[[File:platinum_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cloak_sprite.png]]
|2 Nickel + 1 Copper
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cloak_icon.png]]
|8.65
+
|style="border:1px #AAA solid;padding:0.2em;"|
|3
+
|style="border:1px #AAA solid;padding:0.2em;"|5
|
+
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|15
 +
|style="border:1px #AAA solid;padding:0.2em;"|150
 +
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Pig iron]]
+
 
|{{Tile|≡|0:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Cape{{tooltip|<sup>ƒ</sup>|Foreign}}
|[[File:lead_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cape_sprite.png]]
|2 Nickel + 1 Copper
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cape_icon.png]]
|7.85
+
|style="border:1px #AAA solid;padding:0.2em;"|
|10
+
|style="border:1px #AAA solid;padding:0.2em;"|3
|Only used to make steel.
+
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|300
 +
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 +
|style="border:1px #AAA solid;padding:0.2em;"|50%
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Rose gold]]
+
 
|{{Tile||5:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Backpack
|[[File:rose_gold_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:backpack_sprite.png]]
|2 Gold + 1 Copper
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|
|19.32
+
|style="border:1px #AAA solid;padding:0.2em;"|
|23
+
|style="border:1px #AAA solid;padding:0.2em;"|3
|Unique color.
+
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|>300
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Steel]]
+
 
|{{Tile||7:0}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Quiver
|[[File:steel_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:quiver_sprite.png]]
|Iron + Pig iron + [[flux]] stone + [[fuel]]*
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|
|7.85
+
|style="border:1px #AAA solid;padding:0.2em;"|
|30
+
|style="border:1px #AAA solid;padding:0.2em;"|3
|Can be used to forge all weapons, armor, ammunition, picks, and anvils.
+
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|>300
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Sterling silver]]
 
|{{Tile|≡|7:1}}
 
|[[File:platinum_bar_sprite.png]]
 
|3 Silver + 1 Copper
 
|10.49
 
|30
 
|
 
|-
 
|[[Trifle pewter]]
 
|{{Tile|≡|7:0}}
 
|[[File:lead_bar_sprite.png]]
 
|3 Silver + 1 Copper
 
|7.28
 
|4
 
|Value difference is +1.67 if tetrahedrite is used instead of copper.
 
|}
 
; Notes:
 
: 1) '''Billon''' can be made with [[tetrahedrite]] or [[galena]] ore (instead of [[silver]] bars) for increased value: (Copper ore + Tetrahedrite: +3.5; Tetrahedrite + Tetrahedrite: +3; Copper ore + Galena: + 2.5; Tetrahedrite + Galena: + 2).
 
  
: 2) '''Electrum''' can be made with [[tetrahedrite]] or [[galena]] ore (instead of [[silver]] bars) for increased value: (Gold + Tetrahedrite: +3.5; Gold + Galena: +2.5).
+
|style="border:1px #AAA solid;padding:0.2em;"|Flask
 
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:flask_sprite.png]]
''Legend:''
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|
:* '''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
+
|style="border:1px #AAA solid;padding:0.2em;"|
:*'''Source''' indicates the basic recipe for an alloy - this does not include any [[fuel]] necessary to operate the smelter.  See the article for that alloy or [[smelting]] for possible alternatives.
+
|style="border:1px #AAA solid;padding:0.2em;"|5
::<nowiki>*</nowiki> - ''You can use only [[bar]]s of metal in this reaction, not ores.
+
|style="border:1px #AAA solid;padding:0.2em;"|L,M
:*'''Density''' is used to determine the different weight of finished objects.
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine its worth.
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
+
|style="border:1px #AAA solid;padding:0.2em;"|Unique
==Special metals==
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
{| class="wikitable sortable" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;"
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
|-
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
!rowspan=2|Metal<br>Name
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
!colspan=2|Graphic
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
!class="unsortable" rowspan=2|Source(s)
+
|style="border:1px #AAA solid;padding:0.2em;"|N/A
!rowspan=2|[[Density]] (g/cm<sup>3</sup>)
 
!rowspan=2|[[Item value|Material<br>value]]
 
!class="unsortable" rowspan=2|Notes
 
|-
 
!class="unsortable"|(ASCII)
 
!class="unsortable"|(Image)
 
|-
 
|[[Adamantine]]
 
|{{Tile|≡|3:1}}
 
|[[File:adamantine_bar_sprite.png]]
 
|[[Raw adamantine]]
 
|0.2
 
|300
 
|(See below)
 
|-
 
|[[Divine metal]]
 
|{{Tile|≡|7:0}}
 
|[[File:iron_bar_sprite.png]]
 
|None
 
|1
 
|300
 
|(See below)
 
 
|}
 
|}
''Legend:''
+
[[Quiver]]s and [[backpack]]s are also worn on the upper body, counting towards layer permit size. [[Flask]]s are attached to the upper body armor or the garment worn over it (but not cover-layer items, such as cloaks).
:* '''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
 
:*'''Source''' indicates the basic recipe for an alloy - this does not include any [[fuel]] necessary to operate the smelter.  See the article for that alloy or [[smelting]] for possible alternatives.
 
::<nowiki>*</nowiki> - ''You can use only [[bar]]s of metal in this reaction, not ores.
 
:*'''Density''' is used to determine the different weight of finished objects.
 
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine its worth.
 

Revision as of 16:48, 8 May 2024

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Portrait

[[File:{{{portrait}}}|center]]

Biome

Any location

Attributes

· Genderless

Cannot be tamed

Age
Adult at: Birth
Max age: Immortal
Cannot be butchered

Wikipedia article

Headgear

Clothing Type Graphic
(Preview)
Graphic
(Portrait)
Graphic
(Icon)
Armor Level Material Size Materials Size Permit Layer Coverage % Bars to make Bars returned on melting Melting efficiency %
Cap§ Cap sprite.png Cap sprite.png Cap icon.png +[Verify] 1 C,L,M 10 15 Over 50% 1 0.3 30%
Helm§ Helm sprite.png Helm icon.png 1+ 2 L,B,S,M 30 20 Armor 100% 1 0.6 60%
Hood Hood sprite.png Hood icon.png 2 C,L 10 100 Cover 100% N/A N/A N/A
Mask§ƒ Mask sprite.png Mask icon.png 2 C,L,B,S,M 20 10 Under 50% N/A N/A N/A
Turbanƒ Turban sprite.png Turban icon.png 2 C,L 20 100 Over 50% N/A N/A N/A
Head Veilƒ Head veil sprite.png Head veil icon.png 2 C,L 10 100 Over 50% N/A N/A N/A
Face Veilƒ Face veil sprite.png Face veil icon.png 2 C,L 10 100 Under 50% N/A N/A N/A
Headscarfƒ Headscarf sprite.png Headscarf icon.png 2 C,L 10 100 Over 50% N/A N/A N/A

Upper body

Clothing Type Graphic
(Preview)
Graphic
(Icon)
Armor Level Material Size Materials Size Permit Layer Coverage % UBSTEP LBSTEP Bars to make Bars returned on melting Melting efficiency
Dress Dress sprite.png Dress icon.png 5 C,L 10 50 Under 100% MAX MAX N/A N/A N/A
Shirt Shirt sprite.png Shirt icon.png 3 C,L 10 50 Under 100% MAX 0 N/A N/A N/A
Tunic Tunic sprite.png Tunic icon.png 3 C,L 10 50 Under 100% 0 1 N/A N/A N/A
Toga Toga sprite.png Toga icon.png 5 C,L 30 100 Over 100% 1 1 N/A N/A N/A
Vest Vest sprite.png Vest icon.png 2 C,L 10 50 Over 50% 0 0 N/A N/A N/A
Robe Robe sprite.png Robe icon.png 6 C,L 20 100 Over 100% MAX MAX N/A N/A N/A
Coat Coat sprite.png Coat icon.png 5 C,L 20 50 Over 100% MAX 1 N/A N/A N/A
Leather Armor§ Leather armor sprite.png Leather armor icon.png 1 6 L 20 50 Armor 100% 1 1 N/A N/A N/A
Mail Shirt Mail shirt sprite.png Mail shirt icon.png 2 6 M 15 50 Over 100% 1 1 2 1.8 90%
Breastplate§ Breastplate sprite.png Breastplate icon.png 3 9 M 20 50 Armor 100% 0 0 3 2.7 90%
Cloak Cloak sprite.png Cloak icon.png 5 C,L 15 150 Cover 100% MAX 1 N/A N/A N/A
Capeƒ Cape sprite.png Cape icon.png 3 C,L 10 300 Cover 50% 0 0 N/A N/A N/A
Backpack Backpack sprite.png 3 C,L 0 >300 Over N/A N/A N/A N/A N/A N/A
Quiver Quiver sprite.png 3 C,L 0 >300 Over N/A N/A N/A N/A N/A N/A
Flask Flask collection sprite.png 5 L,M N/A N/A Unique N/A N/A N/A N/A N/A N/A

Quivers and backpacks are also worn on the upper body, counting towards layer permit size. Flasks are attached to the upper body armor or the garment worn over it (but not cover-layer items, such as cloaks).