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Editing v0.34:Werebeast
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− | {{ | + | {{quality|Fine|18:41, 24 March 2012 (UTC)}}{{av}} |
− | {{av}} | ||
− | '''Werebeasts''' | + | '''Werebeasts''' are a variant of [[night creature]] that are procedurally created during worldgen. [[Deity|Deities]] may curse sentient creatures (including any animal man) to transform into an animal form on the night of a full moon. Creatures bitten by werebeasts are cursed to become werebeasts themselves. |
− | Werebeasts may take the form of mammals or reptiles | + | Werebeasts may take the form of mammals or reptiles. |
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+ | Werebeasts can take the form of an animal ''that does not exist in Dwarf Fortress''. | ||
The behaviour of vanilla werebeasts in worldgen (i.e. fleeing town upon being cursed and conducting raids from their new lair) appears to be caused by the cursed individual's beast form having the [NIGHT_CREATURE_HUNTER] tag; removal of this tag from a generated werebeast extracted from a world.dat file and jimmied into the standard raws caused those cursed to behave no differently from any other unnaturally-immortal individual. | The behaviour of vanilla werebeasts in worldgen (i.e. fleeing town upon being cursed and conducting raids from their new lair) appears to be caused by the cursed individual's beast form having the [NIGHT_CREATURE_HUNTER] tag; removal of this tag from a generated werebeast extracted from a world.dat file and jimmied into the standard raws caused those cursed to behave no differently from any other unnaturally-immortal individual. | ||
==Werebeasts in Fortresses== | ==Werebeasts in Fortresses== | ||
− | In some regions, the full moon will herald the attack of werebeasts upon your fortress (triggering a message similar to the one that is shown when a Megabeast attacks), or instead the unwilling transformation of your own citizens into their bestial forms. The cursed will attack anyone they can find for the duration of the full moon, spreading their affliction even further. | + | In some regions, the full moon will herald the attack of werebeasts upon your fortress (triggering a message similar to the one that is shown when a Megabeast attacks), or instead the unwilling transformation of your own citizens into their bestial forms. The cursed will attack anyone they can find for the duration of the full moon, spreading their affliction even further. |
Werebeasts of the same species will cooperate with each other and not normally fight, but those of different species will treat each other no differently than enemies. | Werebeasts of the same species will cooperate with each other and not normally fight, but those of different species will treat each other no differently than enemies. | ||
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==Werebeasts in Adventure Mode== | ==Werebeasts in Adventure Mode== | ||
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Even if the werebeast is dispatched while in animal form, werebeast kills are listed as being of the original race. | Even if the werebeast is dispatched while in animal form, werebeast kills are listed as being of the original race. | ||
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{{D for Dwarf}} | {{D for Dwarf}} | ||
Sometimes a werebeast arrives in humanoid form, and the game then announces the arrival of a normal, intelligent creature as if it was some terrible beast. The naked, confused creature usually runs away, probably scared by your dwarves' laughter. | Sometimes a werebeast arrives in humanoid form, and the game then announces the arrival of a normal, intelligent creature as if it was some terrible beast. The naked, confused creature usually runs away, probably scared by your dwarves' laughter. | ||
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+ | {{category|humanoids}} |