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Editing v0.34:Syndrome
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| TRAILING_VAPOR_FLOW | | TRAILING_VAPOR_FLOW | ||
− | | | + | | Similar to the trailing gas, but easier to breathe in, and condensed, so it will collect on creatures. Creature will attack as normal. |
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| TRAILING_GAS_FLOW | | TRAILING_GAS_FLOW | ||
− | | Shoots a trail of gas substance at the creature | + | | Shoots a trail of gas substance at the creature. Fairly easy to dodge. Creature will attack as normal. |
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| SOLID_GLOB | | SOLID_GLOB | ||
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| LIQUID_GLOB | | LIQUID_GLOB | ||
− | | Shoots a | + | | Shoots a '''solid''' glob of spinning substance at the creature. Essentially the same as SOLID_GLOB, only uses the material's LIQUID_DENSITY instead of its SOLID_DENSITY when calculating impact force and damage. |
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| SPATTER_POWDER | | SPATTER_POWDER | ||
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| UNDIRECTED_GAS | | UNDIRECTED_GAS | ||
− | | Creature occasionally releases a cloud of | + | | Creature occasionally releases a cloud of substance. Similar to TRAILING_GAS_FLOW, but undirected, thus affecting a larger area but losing the distance. Creature will attack as normal. |
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| UNDIRECTED_VAPOR | | UNDIRECTED_VAPOR | ||
− | | Creature occasionally releases a cloud of | + | | Creature occasionally releases a cloud of substance. Similar to TRAILING_VAPOR_FLOW, but undirected, thus affecting a larger area but losing the distance. Creature will attack as normal. |
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| UNDIRECTED_DUST | | UNDIRECTED_DUST | ||
− | | Creature occasionally releases a cloud of | + | | Creature occasionally releases a large cloud of substance, which will spread and dissipate. Similar to TRAILING_DUST_FLOW, but undirected, thus affecting a larger area but losing the distance - range is roughly the same as that of a cave-in. Creature will attack as normal. <s>DO NOT USE THIS TAG UNLESS YOU WANT TO KILL THE CREATURE AND EVERYTHING NEAR IT AND SEND PEOPLE FLYING.</s> You know you want to. |
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| WEB_SPRAY | | WEB_SPRAY | ||
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| DRAGONFIRE | | DRAGONFIRE | ||
− | | Emits a wide cone of | + | | Emits a wide cone of [[fire]] that burns target creatures. For this you want FLOW instead of a material. |
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| FIREJET | | FIREJET | ||
− | | Emits a narrow cone of [[fire]] that burns target creatures | + | | Emits a narrow cone of [[fire]] that burns target creatures. For this you want FLOW instead of a material. |
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| FIREBALL | | FIREBALL | ||
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Keep in mind that you can use multiple breath attacks, which appears to make the creature choose between them at random. Creatures cannot use the WEATHER effects, these being reserved for regional interactions. | Keep in mind that you can use multiple breath attacks, which appears to make the creature choose between them at random. Creatures cannot use the WEATHER effects, these being reserved for regional interactions. | ||
− | One major difference between GAS, VAPOR, and DUST is that if the material cannot exist in the specified state at the current temperature, it will automatically be created at a temperature allowing it to exist. So if you create a vapor spray that uses rock or metal as a material, that spray will be created at the | + | One major difference between GAS, VAPOR, and DUST is that if the material cannot exist in the specified state at the current temperature, it will automatically be created at a temperature allowing it to exist. So if you create a vapor spray that uses rock or metal as a material, that spray will be created at the melting point of rock, setting everything it touches on fire. You can also create a freezing spray by using a custom material that has extremely low melting and boiling points. |
If you give a creature a material breath attack, be aware that it will be caught in the attack more frequently than its own targets. Make sure to make your creatures immune to their own breath weapons! | If you give a creature a material breath attack, be aware that it will be caught in the attack more frequently than its own targets. Make sure to make your creatures immune to their own breath weapons! |