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Editing v0.34:Stocks

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If you have a sufficient level of precision to count each item in the given category, you will see an inventory display on the right side of the screen.  If you do not have enough precision, the right side of the screen will be blank, and you will not be able to see (or manipulate) each individual item in that category.
 
If you have a sufficient level of precision to count each item in the given category, you will see an inventory display on the right side of the screen.  If you do not have enough precision, the right side of the screen will be blank, and you will not be able to see (or manipulate) each individual item in that category.
  
So, if you are Lowest level precision, and you have 9 weapons, you can see an itemized list of each one, and be able to forbid it, find it, melt it, etc. etc. from that screen.  If you have 10 (or more), you will see only that you have 10? items of that general category, and not which ones.
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So, if you are Lowest level precision, and you have 9 weapons, you can see an itemized list of each one, and be able to forbid it, find it, melt it, etc etc from that screen.  If you have 10 (or more), you will see only that you have 10? items of that general category, and not which ones.
  
 
When active, this inventory display has two modes:
 
When active, this inventory display has two modes:
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* '''Detailed View''': hit "Tab" key to toggle, lists each individual object* in your fort, even the Unclaimed Items (see below). This display is useful for selecting individual items to [[forbid]], [[melt]] or [[dump]].  To toggle between either of the two modes, press {{key|Tab}}.
 
* '''Detailed View''': hit "Tab" key to toggle, lists each individual object* in your fort, even the Unclaimed Items (see below). This display is useful for selecting individual items to [[forbid]], [[melt]] or [[dump]].  To toggle between either of the two modes, press {{key|Tab}}.
  
:''(* or individual [[stack]] of objects, in the case of ammo or food)''
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'':(* or individual [[stack]] of objects, in the case of ammo or food)''
  
 
In the detailed mode, the items text is colour coded.
 
In the detailed mode, the items text is colour coded.
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| bgcolor="#000000" width="10%"| <span style="color: #c0c0c0">'''LGRAY'''</span>
 
| bgcolor="#000000" width="10%"| <span style="color: #c0c0c0">'''LGRAY'''</span>
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
These items are owned but were '''''not'' produced at fort''' (Obtained via trading or enemies; see [[Created wealth]])</span>
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These items are owned but were '''''not'' produced at fort''' (obtained via trading or enemies)</span>
 
|-
 
|-
 
| bgcolor="#000000" width="10%"| <span style="color: #008080">'''CYAN'''</span>
 
| bgcolor="#000000" width="10%"| <span style="color: #008080">'''CYAN'''</span>
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** In-transit items count to stock levels, but are not usable to build with. (i.e. a bed in transit shows as available in the stock menu, but is not usable when trying to place a bed)  
 
** In-transit items count to stock levels, but are not usable to build with. (i.e. a bed in transit shows as available in the stock menu, but is not usable when trying to place a bed)  
 
* '''Restricted Items''' (Red Number): includes items not ready to be used like:
 
* '''Restricted Items''' (Red Number): includes items not ready to be used like:
** Dump / Melt items  
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** Dump / Melt{{verify}} items  
 
** Forbidden items:
 
** Forbidden items:
 
*** These are marked with a yellow F
 
*** These are marked with a yellow F
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*** Building materials: stones, blocks, anvils, etc.
 
*** Building materials: stones, blocks, anvils, etc.
 
** Construction Materials: used in walls, floors, etc.
 
** Construction Materials: used in walls, floors, etc.
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** Untrapped{{verify}} Untamed{{verify}} Small Live Animals: live honey bees, etc.
 
** '''Unclaimed Items''': these are not shown in the '''Compacted View''' and are marked as "B" if seen using {{k|t}}, although they weren't used to create the building:
 
** '''Unclaimed Items''': these are not shown in the '''Compacted View''' and are marked as "B" if seen using {{k|t}}, although they weren't used to create the building:
 
*** Unharvested Crops: plants grown in the farm plot, are marked as "B" until collected.
 
*** Unharvested Crops: plants grown in the farm plot, are marked as "B" until collected.
 
*** Planted Seeds: these are put into the farm plot, are marked as "B" and then become full grown plants.
 
*** Planted Seeds: these are put into the farm plot, are marked as "B" and then become full grown plants.
*** Contents of a [[Hive]] with an installed colony of [[honey bee]]s: the royal jelly and the honeycomb are marked "B" until collected, the bees themselves are marked "B" as soon as the colony is installed. All these "items" will be listed with red numbers in the main stocks screen.
 
 
** '''Not Owned by fort''':
 
** '''Not Owned by fort''':
 
*** Uncollected webs in caverns
 
*** Uncollected webs in caverns

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