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Editing v0.34:Graphics set repository
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==16×16 square graphics sets== | ==16×16 square graphics sets== | ||
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===Geoduck's 16x16 Graphics Set=== | ===Geoduck's 16x16 Graphics Set=== | ||
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]] | [[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]] | ||
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| current version = 34_11 | | current version = 34_11 | ||
| df compatible = 0.34.11 | | df compatible = 0.34.11 | ||
− | | installation = | + | | installation = Available as a pre-installed copy |
| comments = Last updated: October 7, 2012 | | comments = Last updated: October 7, 2012 | ||
− | Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating). }} | + | Combined with a customized main tileset. Just follow the link, download and enjoy, no need to mess around with files. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating). |
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+ | For linux and mac, there's an install script out there which applies a diff to the current DF installation, see http://github.com/rofl0r/df-mayday. it worked with 0.31.25 on linux. The way it works is a diff file with a little context, so it can in theory be applied to any new DF version, as long as the raws aren't changed too heavily. the diff file used didn't need a single change in v.14-.25. Aadditionally, it automatically fixes accented characters used in names, to look better with the tileset. | ||
+ | }} | ||
===Obsidian Graphics Set=== | ===Obsidian Graphics Set=== | ||
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| sprite = 16×16 | | sprite = 16×16 | ||
| resolution = 1024×768 or higher | | resolution = 1024×768 or higher | ||
− | | current version = 0. | + | | current version = 0.7 |
| df compatible = 0.34.11 | | df compatible = 0.34.11 | ||
| installation = Instructions at download site | | installation = Instructions at download site | ||
− | | comments = Last updated: | + | | comments = Last updated: June 11, 2013 |
− | A | + | A tileset based on Phoebus' Graphics Set with the tiles replaced. It focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.}} |
===Phoebus' Graphics Pack=== | ===Phoebus' Graphics Pack=== | ||
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{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]--> | | image = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]--> | ||
− | | download link = [http://www.bay12forums.com/smf/index.php?topic= | + | | download link = [http://www.bay12forums.com/smf/index.php?topic=57557.0 Official Forum Thread] |
| author = Phoebus | | author = Phoebus | ||
| sprite = 16×16 | | sprite = 16×16 | ||
| resolution = 1280×400 | | resolution = 1280×400 | ||
− | | current version = 0. | + | | current version = 0.34.11v01 |
− | | df compatible = 0. | + | | df compatible = 0.34.11 |
| installation = Available pre-installed or as a patch | | installation = Available pre-installed or as a patch | ||
− | | comments = Last updated: | + | | comments = Last updated: May 27, 2013 |
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}} | }} | ||
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[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]] | [[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]] | ||
{{GraphicsSet | {{GraphicsSet | ||
− | | image = [[Image: | + | | image = [[Image:Geoduck12x12dwarfsample.png|144px]] |
| download link = [http://cook.web.eschelon.com/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page] | | download link = [http://cook.web.eschelon.com/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page] | ||
| author = Geoduck | | author = Geoduck | ||
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{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:Taffergraphics.png|250px]] | | image = [[Image:Taffergraphics.png|250px]] | ||
− | | download link = [http://dffd. | + | | download link = [http://dffd.wimbli.com/file.php?id=7767 DFFD listing] |
| author = Taffer | | author = Taffer | ||
| sprite = 10×10 | | sprite = 10×10 | ||
| resolution = Any | | resolution = Any | ||
− | | current version = | + | | current version = XI |
| df compatible = 0.34.11 | | df compatible = 0.34.11 | ||
| installation = Unzip over DF install | | installation = Unzip over DF install | ||
− | | comments = Last updated: | + | | comments = Last updated: June 19, 2013 |
− | Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds. | + | Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities.I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds. |
}} | }} | ||
{{Category|Mods}} | {{Category|Mods}} | ||
{{Category|Interface}} | {{Category|Interface}} |