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Editing v0.34:Furniture industry

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The '''furniture industry''' deals with the creation and disposition of [[furniture]], which is any item that is stored in a [[stockpile|furniture stockpile]]. Furniture can be made from a very broad range of materials: [[wood]], [[stone]], [[metal]], [[glass]], and [[cloth]] or [[leather]] for bags ([[artifact]] furniture may be made out of unusual materials such as [[bone]]). The wide variety of options can at first be confusing and intimidating to many players, but in time you will appreciate the tremendous flexibility and potential this approach brings to the game, both for aesthetic and practical purposes. Many players are inspired to [[stupid dwarf trick|novel approaches]] to fortress placement and [[mega construction|design]].
 
The '''furniture industry''' deals with the creation and disposition of [[furniture]], which is any item that is stored in a [[stockpile|furniture stockpile]]. Furniture can be made from a very broad range of materials: [[wood]], [[stone]], [[metal]], [[glass]], and [[cloth]] or [[leather]] for bags ([[artifact]] furniture may be made out of unusual materials such as [[bone]]). The wide variety of options can at first be confusing and intimidating to many players, but in time you will appreciate the tremendous flexibility and potential this approach brings to the game, both for aesthetic and practical purposes. Many players are inspired to [[stupid dwarf trick|novel approaches]] to fortress placement and [[mega construction|design]].
  
All furniture has a [[item value|base value]], determined by its item type ([[bed]], [[barrel]], [[anvil]], etc.), which is multiplied by its '''material multiplier''' ([[silver]], [[orthoclase]], [[glumprong]], etc.) and its '''quality modifier''' (fine, exceptional, etc.) to determine it's '''final value''' (any '''decorations''' on the furniture are calculated separately and added to the final value). All furniture has both a material multiplier and quality modifier. Quality is dependent on the relative [[skill]] of the dwarf that completes the [[job]] of building the piece of furniture: [[experience|highly skilled]] dwarves will produce higher-quality furniture, increasing your fortress' [[wealth]]. The number and value of furniture in a [[room]] determines the room's value; smaller rooms with more valuable furnishings can be more useful for meeting [[noble]]'s requirements in fortresses where space is an issue.
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All furniture has a [[item value|base value]], determined by its item type ([[bed]], [[barrel]], [[anvil]], etc.), which is multiplied by its '''material multiplier''' ([[silver]], [[orthoclase]], [[glumprong]], etc.) and its '''quality modifier''' (fine, exceptional, etc.) to determine it's '''final value''' (any '''decorations''' on the furniture are calculated separately and added to the final value). All furniture has both a material multiplier and quality modifier. Quality is dependent on the relative [[skill]] of the dwarf that completes the [[job]] of building the piece of furniture: [[experience|highly-skilled]] dwarves will produce higher-quality furniture, increasing your fortress' [[wealth]]. The number and value of furniture in a [[room]] determines the room's value; smaller rooms with more valuable furnishings can be more useful for meeting [[noble]]'s requirements in fortresses where space is an issue.
  
 
For ease of reference, the furniture industry is broken down into discussion by basic material ([[wood]], [[stone]], etc.), and then by [[workshop]].
 
For ease of reference, the furniture industry is broken down into discussion by basic material ([[wood]], [[stone]], etc.), and then by [[workshop]].
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Some stones, notably [[graphite]], are quite [[fire|combustible]] and any furniture made from such materials should not be located near [[magma]], [[fire snake]]s, [[fire imp]]s, [[dragon]]s, or any other source of [[fire]]. Other stones are designated as [[magma-safe]], and furniture made from such materials will be [[fire-safe]] as well.
 
Some stones, notably [[graphite]], are quite [[fire|combustible]] and any furniture made from such materials should not be located near [[magma]], [[fire snake]]s, [[fire imp]]s, [[dragon]]s, or any other source of [[fire]]. Other stones are designated as [[magma-safe]], and furniture made from such materials will be [[fire-safe]] as well.
  
Particularly valuable [[economic stone]]s are designated as prohibited for general use by [[mason]]s and the like for making stone furniture or crafts, being reserved for the [[furnace]]s. In some cases, however, it might be desirable or necessary to make furniture from economic stone. A noble might demand a [[native silver]] [[table]] for their room, or other magma-safe materials being exhausted a [[bauxite]] [[floodgate]] might be necessary to control the magma flow. [[Native gold]] is a peculiar case where the [[ore]] has the same [[material value]] as [[gold|gold metal]], and making furniture directly from native gold can save both time and [[fuel]] (though at a 25% reduction in total value). Whatever the case, if you do desire to make use of economic stone in furniture, you must do so from the [[Status#Stone_Status_Screen|z-Status: Stone]] menu.
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Particularly valuable [[economic stone]]s are designated as prohibited for general use by [[mason]]s and the like for making stone furniture or crafts, being reserved for the [[furnace]]s. In some cases, however, it might be desirable or necessary to make furniture from economic stone. A noble might demand a [[native silver]] [[table]] for their room, or other magma-safe materials being exhausted a [[bauxite]] [[floodgate]] might be necessary to control the magma flow. [[Native gold]] is a peculiar case where the [[ore]] has the same [[material value]] as [[gold|gold metal]], and making furniture directly from native gold can save both time and [[fuel]]. Whatever the case, if you do desire to make use of economic stone in furniture, you must do so from the
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the [[Status#Stone_Status_Screen|z-Status: Stone]] menu. Due to a bug, [[obsidian]] cannot currently be designated from this screen.
  
It is recommended that you create one or more stone [[stockpile]]s near your [[workshop]]s to minimize the distance between the two; a dwarf will typically grab the rough stone nearest the workshop when fulfilling a [[job]] to craft stone furniture (without the benefit of [[wheelbarrow]]s). You can also link a specific stone stockpile to a workshop to ensure your dwarf grabs stone from that stockpile and prevent other dwarves from using it.
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It is recommended that you take precautions and [[stockpile]] your stone and place your [[workshop]] in such a way as to minimize the distance between the two; a dwarf will typically grab the rough stone nearest the workshop when fulfilling a [[job]] to craft stone furniture. Designating a [[burrow]] that includes only the workshop and the economic stone stockpile can help ensure your dwarf grabs the correct type of stone, and may prevent other dwarfs with similar jobs from raiding the stockpile.
  
 
===Mason's Workshop===
 
===Mason's Workshop===
The [[mason's workshop]] is used to make most stone furniture, and requires a dwarf with the [[masonry]] labor enabled. One unit of rough [[stone]] is consumed in making each item of stone furniture. The following furniture can be made at a mason's workshop: [[armor stand]], [[bin]], [[cabinet]], [[chair]], [[chest]], [[coffin]], [[door]], [[floodgate]], [[grate]], [[hatch cover]], [[millstone]], [[quern]], [[statue]], [[table]], [[weapon rack]], [[slab]].
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The [[mason's workshop]] is used to make most stone furniture, and requires a dwarf with the [[masonry]] labor enabled. One unit of rough [[stone]] is consumed in making each item of stone furniture. The following furniture can be made at a mason's workshop: [[armor stand]], [[bin]], [[cabinet]], [[chair]], [[chest]], [[coffin]], [[door]], [[floodgate]], [[grate]], [[hatch cover]], [[millstone]], [[quern]], [[statue]], [[table]], [[weapon rack]].
  
 
===Mechanic's Workshop===
 
===Mechanic's Workshop===
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==Metal Furniture==
 
==Metal Furniture==
 
: ''see also: [[Metal industry]]''
 
: ''see also: [[Metal industry]]''
[[Metal]] furniture is even more durable than [[stone]], and can be used to make a wider variety of furniture. Crafting metal furniture requires not only [[bar]]s of metal but [[fuel]] for the forge or access to [[magma]]. Metal furniture made from [[adamantine]], [[platinum]], [[aluminum]], [[gold]], and [[steel]] are the most [[item value|valuable]] in the game, based solely on material multiplier (quality modifiers and [[decoration]]s will vary). [[Barrel]]s made from metal, even low-value metals like [[nickel]] or [[lead]], are significantly more effective at keeping [[vermin]] from [[wear|gnawing]] at food supplies.
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[[Metal]] furniture is even more durable and heavy than [[stone]], and can be used to make a wider variety of furniture. Crafting metal furniture requires not only [[bar]]s of metal but [[fuel]] for the forge or access to [[magma]]. Metal furniture made from [[gold]], [[platinum]], [[aluminum]], [[steel]], and [[adamantine]] are the most [[item value|valuable]] in the game, based solely on material multiplier (quality modifiers and [[decoration]]s will vary). [[Barrel]]s made from metal, even low-value metals like [[billon]] or [[lead]], are significantly more effective at keeping [[vermin]] from [[wear|gnawing]] at food supplies.
  
 
Metals with low melting points like [[copper]] and its [[alloy]]s are not [[magma-safe]] and should not be used to make furniture that will contact [[magma]].
 
Metals with low melting points like [[copper]] and its [[alloy]]s are not [[magma-safe]] and should not be used to make furniture that will contact [[magma]].
  
Unlike with wood or stone, you may specify the precise type of metal used to make an item of metal furniture, which removes the necessity of creating specific [[stockpile]]s and [[burrow]]s. It may still be a good idea to adjust the [[manager|workshop profile]] to restrict certain workshops and their associated tasks to your most [[experience]]d [[blacksmith]]s, and schedule practice with low-value metals before attempting to create high-value furniture. Also, a blacksmith with a [[preference]] for a particular metal or type of furniture will produce higher-quality results when working with that metal or creating that type of furniture. 
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Unlike with wood or stone, you may specify the precise type of metal used to make an item of metal furniture, which removes the necessity of creating specific [[stockpile]]s and [[burrow]]s. It may still be a good idea to adjust the [[manager|workshop profile]] to restrict certain workshops and their associated tasks to your most [[experience]]d [[blacksmith]]s.
  
 
===Metalsmith's Forge===
 
===Metalsmith's Forge===
The [[metalsmith's forge]] and [[magma forge]] are used to make all metal furniture, and requires a dwarf with the [[blacksmith]] labor enabled. Three [[bar]]s of the specified [[metal]] is consumed in making most items of metal furniture; a metalsmith's forge will also consume one unit of [[fuel]] per [[job]]. The following furniture can be made from any metal at a forge: [[armor stand]], [[barrel]], [[bin]], [[bucket]], [[cabinet]], [[chest]], [[door]], [[floodgate]], [[grate]], [[hatch cover]], [[coffin|sarcophagus]], [[statue]], [[table]], [[throne]], [[weapon rack]].
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The [[metalsmith's forge]] and [[magma forge]] are used to make all metal furniture, and requires a dwarf with the [[blacksmith]] labor enabled. One [[bar]] of the specified [[metal]] is consumed in making each item of metal furniture; a metalsmith's forge will also consume one unit of [[fuel]] per [[job]]. The following furniture can be made from any metal at a forge: [[armor stand]], [[barrel]], [[bin]], [[bucket]], [[cabinet]], [[chest]], [[door]], [[floodgate]], [[grate]], [[hatch cover]], [[coffin|sarcophagus]], [[statue]], [[table]], [[throne]], [[weapon rack]].
  
 
[[Copper]], [[silver]], [[bronze]], [[bismuth bronze]], [[iron]], [[steel]], and [[adamantine]] may be made into [[mechanism]]s; this option is under the "Trap Components" option.
 
[[Copper]], [[silver]], [[bronze]], [[bismuth bronze]], [[iron]], [[steel]], and [[adamantine]] may be made into [[mechanism]]s; this option is under the "Trap Components" option.
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===Glass Furnace===
 
===Glass Furnace===
The [[glass furnace]] and [[magma glass furnace]] are used to make all glass furniture, and requires a dwarf with the [[glassmaker]] labor enabled. One unit of the specified [[gem|raw glass]] (green, clear, or crystal) is consumed in making each item of glass furniture; a glass furnace will also consume one unit of [[fuel]] per job. The following furniture can be made from any glass at a furnace: [[armor stand]], [[barrel]], [[bin]], [[container|box]], [[bucket]], [[cabinet]], [[coffin]], [[floodgate]], [[grate]], [[hatch cover]], [[door|portal]],  [[statue]], [[table]], [[throne]], [[weapon rack]], [[window]].
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The [[glass furnace]] and [[magma glass furnace]] are used to make all glass furniture, and requires a dwarf with the [[glassmaker]] labor enabled. One unit of the specified [[gem|raw glass]] (green, clear, or crystal) is consumed in making each item of glass furniture; a glass furnace will also consume one unit of [[fuel]] per job. The following furniture can be made from any metal at a forge: [[armor stand]], [[barrel]], [[bin]], [[container|box]], [[bucket]], [[cabinet]], [[coffin]], [[floodgate]], [[grate]], [[hatch cover]], [[door|portal]],  [[statue]], [[table]], [[throne]], [[weapon rack]], [[window]].
  
 
==Cloth Furniture==
 
==Cloth Furniture==
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==Decorating Furniture==
 
==Decorating Furniture==
Furniture can be [[decorate]]d by many different materials so as to improve its [[value]], record the history of the fortress, and give dwarves happy [[thought]]s from looking at them. Furniture will only be decorated if it is in a stockpile, not while it is currently in use. To ensure a given piece of furniture gets decorated, designate a special [[stockpile]] for the furniture near the [[workshop]] and link it to the workshop (make sure the dwarf can still access the raw materials for the decoration by linking that stockpile as well).
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Furniture can be [[decorate]]d by many different materials so as to improve its [[value]], record the history of the fortress, and give dwarves happy [[thought]]s from looking at them. Furniture will only be decorated if it is in a stockpile, not while it is currently in use. To ensure a given piece of furniture gets decorated, designate a special [[stockpile]] for the furniture near the [[workshop]] and make it a burrow (make sure the dwarf can still access the raw materials for the decoration).
  
 
==Buying and Selling Furniture==
 
==Buying and Selling Furniture==
Furniture is generally heavy and will diminish how much you can [[trade]] with the [[caravan]]s when they arrive; well-crafted and decorated furniture made from valuable materials will get you more bang for your [[currency|dwarfbuck]]. Trading in [[booze]], [[leather]], [[cloth]], [[flour]], and the like usually results in a certain amount of exchange in [[barrel]]s, [[bag]]s, and [[bin]]s. Beware trading [[elves]] any piece of furniture derived from [[wood]], as this may start a [[war]]. Dwarven and [[human]] caravans will occasionally carry [[anvil]]s.
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Furniture is generally heavy and will diminish how much you can [[trade]] with the [[caravan]]s when they arrive; well-crafted, decorated, furniture made from valuable materials will get you more bang for your [[currency|dwarfbuck]]. Trading in [[booze]], [[leather]], [[cloth]], [[flour]], and the like usually results in a certain amount of exchange in [[barrel]]s, [[bag]]s, and [[bin]]s. Beware trading [[elves]] any piece of furniture derived from [[wood]], as this may start a [[war]]. Dwarven and [[human]] caravans will occasionally carry [[anvil]]s.
  
 
==Industry Overview==
 
==Industry Overview==
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{{buildings}}
 
{{buildings}}
{{Industry}}
 

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