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Editing v0.34:Forgotten beast
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'''Forgotten Beasts''' are large, monstrous, procedurally generated creatures that spawn in the [[caverns]] beneath your fortress, [[path]]ing through to your fort and seeding destruction amongst your dwarves. They are the subterranean equivalent of [[titan]]s. | '''Forgotten Beasts''' are large, monstrous, procedurally generated creatures that spawn in the [[caverns]] beneath your fortress, [[path]]ing through to your fort and seeding destruction amongst your dwarves. They are the subterranean equivalent of [[titan]]s. | ||
− | Forgotten beasts are attracted by [[wealth]] and population size. Additionally, one may randomly appear when you reclaim | + | Forgotten beasts are attracted by [[wealth]] and population size. Additionally, one may randomly appear when you reclaim a fortress. When a forgotten beast becomes visible onscreen, the game automatically pauses and displays a message. |
== Generation == | == Generation == | ||
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'''Material Composition''' | '''Material Composition''' | ||
− | *''Water, Grime, Filth, Salt, Steam, Smoke, Snow'': Liquids, gasses | + | *''Water, Grime, Filth, Salt, Steam, Smoke, Snow'' : Liquids, gasses and powders are incredibly fragile. Unless paired with a dangerous attack method, these should not be a threat at all. |
*''Fire'': While very fragile, [[fire]] is incredibly !![[fun]]!!. This type of forgotten beast will usually stay at the edge of the map and may burn large parts of the cavern when it first enters. Engagement should be avoided if it does not path to your fortress (and into a trap) as it could cause casualties with fire spread, contact, and fireballs (passive ability). Dropping an unarmed goblin or 2 or a ceiling on top of it should kill it as it will die as easily as any other gas beast. Upon death, beasts made of fire tend to explode in a large fireball which will kill all units within range, so keep your melee fighters away! | *''Fire'': While very fragile, [[fire]] is incredibly !![[fun]]!!. This type of forgotten beast will usually stay at the edge of the map and may burn large parts of the cavern when it first enters. Engagement should be avoided if it does not path to your fortress (and into a trap) as it could cause casualties with fire spread, contact, and fireballs (passive ability). Dropping an unarmed goblin or 2 or a ceiling on top of it should kill it as it will die as easily as any other gas beast. Upon death, beasts made of fire tend to explode in a large fireball which will kill all units within range, so keep your melee fighters away! | ||
*''Flesh'': Most forgotten beasts are fleshy. It's about the standard level of threat for a forgotten beast. | *''Flesh'': Most forgotten beasts are fleshy. It's about the standard level of threat for a forgotten beast. | ||
− | *''Rock or Mineral'': | + | *''Rock or Mineral'': Tough, but nowhere near unbeatable. Metallic weapons should do the trick. |
*''Glass or Gem'': Dangerous. You may want to eschew melee combat, unless you've got sufficiently good weapons and dwarves. | *''Glass or Gem'': Dangerous. You may want to eschew melee combat, unless you've got sufficiently good weapons and dwarves. | ||
− | *''Non-weapon grade metal'': | + | *''Non-weapon grade metal'': Not so hot for an inorganic FB. Shouldn't be much of a threat. |
− | *''Copper/Silver'': If you've got a good military and weapons as good as bronze, it | + | *''Copper/Silver'': If you've got a good military and weapons as good as bronze, it shouldn't be too unreasonable. Don't expect an easy fight, however. |
*''Bronze'': If you have encountered a bronze colossus before, this beast should be comparable in how dangerous it is. Whether it is more or less dangerous will depend on various features such as size, body type, whether it can fly, material emissions and whatever syndromes it may possess. | *''Bronze'': If you have encountered a bronze colossus before, this beast should be comparable in how dangerous it is. Whether it is more or less dangerous will depend on various features such as size, body type, whether it can fly, material emissions and whatever syndromes it may possess. | ||
*''Iron'': It's quite possibly more dangerous than a bronze colossus, so be on your guard. Do not send anything against it that has less than steel weapons. Magma does nothing against these. | *''Iron'': It's quite possibly more dangerous than a bronze colossus, so be on your guard. Do not send anything against it that has less than steel weapons. Magma does nothing against these. | ||
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'''Body Shape''' | '''Body Shape''' | ||
*''Quadruped, Humanoid'': about the average for FB's. Try and use cutting weapons to cripple them. | *''Quadruped, Humanoid'': about the average for FB's. Try and use cutting weapons to cripple them. | ||
− | *''Insect, Spider'': Obnoxious because of the large amounts of redundant limbs. Spiders will be guaranteed to have a webbing attack and should thus be treated with extreme care. | + | *''Insect, Spider'' : Obnoxious because of the large amounts of redundant limbs. Spiders will be guaranteed to have a webbing attack and should thus be treated with extreme care. |
− | *''Blob'': | + | *''Blob'' : Possibly the worst body shape to fight. Has only a blunt push attack, which at a FB's size is deadly. Cannot be defeated by any instant kill blow (such as decapitation/bisection). Most blobs made of stone and metal will make your life miserable. Fleshy blobs can only be killed via blood loss. Blobs composed of any of the top two types of materials in the list above, will simply fall apart on the first hit. |
'''Movement''' | '''Movement''' | ||
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'''Special attack''' | '''Special attack''' | ||
− | *''None'': Consider yourself | + | *''None'': Consider yourself lucky -- most forgotten beasts have some kind of [[Syndrome]]-based effect. But beware, some beasts have passive abilities in addition to this, like fire balls for a beast composed of fire, or webs for a spider-based beast. |
*''Noxious Secretions'': Every single part of the creature's body is covered in extract. If it's in liquid or solid form and any of your dwarves touch this extract, they will receive the syndrome effects. Usually not a threat since dwarves are often well clothed, your military even more so. If the secretions are in gas form, treat the FB as if it has a toxic breath attack. Note that, unlike other attacks, gaseous noxious secretions are effective even if the beast is [[cage]]d. | *''Noxious Secretions'': Every single part of the creature's body is covered in extract. If it's in liquid or solid form and any of your dwarves touch this extract, they will receive the syndrome effects. Usually not a threat since dwarves are often well clothed, your military even more so. If the secretions are in gas form, treat the FB as if it has a toxic breath attack. Note that, unlike other attacks, gaseous noxious secretions are effective even if the beast is [[cage]]d. | ||
*''Hunger for warm blood'': When the creature stabs the opponent, some blood will be drawn. Not dangerous. | *''Hunger for warm blood'': When the creature stabs the opponent, some blood will be drawn. Not dangerous. | ||
*''Poisonous bite or sting'': Not dangerous by FB standards. | *''Poisonous bite or sting'': Not dangerous by FB standards. | ||
− | *''Spitting glob'': Generally not dangerous, unless you forgot shields and shield use on your military for some reason. | + | *''Spitting glob'' : Generally not dangerous, unless you forgot shields and shield use on your military for some reason. |
− | *''Fire breath'': | + | *''Fire breath'': Nonthreatening if you have shields and decent shield skill. Can start cavern fires, so be careful. |
*''Toxic blood, vapor, or gas'': Threat depends of the syndrome's effects. Can be harmless or kill your entire military. You may want to sacrifice something for seeing what the FB's extract does. | *''Toxic blood, vapor, or gas'': Threat depends of the syndrome's effects. Can be harmless or kill your entire military. You may want to sacrifice something for seeing what the FB's extract does. | ||
− | *'' | + | *''Web spitter'': Webs are incredibly deadly in melee, but do not help much in range. It will slaughter your whole melee squad with incredible ease, but not your ranged squad as long as the ranged squad is out of reach. Engage it with marksdwarves or kill it with a cunning trap. |
− | *''Deadly dust'': Possibly the most [[fun]] attack a FB can come with. Deadly dust acts like [[cave-in]] dust | + | *''Deadly dust'': Possibly the most [[fun]] attack a FB can come with. Deadly dust acts like [[cave-in]] dust, plus syndromes. Dust coming from all directions (as opposed to a breath attack) is even more [[fun]]. If the material of the FB of is weak (like flesh), or if it has articulations or organs to be damaged, it will harm itself with the deadly dust. However if it is made of stronger material, it will be immune to this effect. Deadly dust is generally a very effective defense against melee and marksdwarves, but is a liability if the FB is fleshy and not a blob. |
==Applications== | ==Applications== |