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Editing v0.34:Civilization

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{{av}}{{Quality|Fine|14:19, 9 June 2010 (UTC)}}
 
{{av}}{{Quality|Fine|14:19, 9 June 2010 (UTC)}}
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{{Buggy|bugsection=Skulking Civilization (The kobolds)}}
  
 
A '''civilization''' is a nation, with settlements and a capital city.
 
A '''civilization''' is a nation, with settlements and a capital city.
When you start a new fortress, there are typically two or more dwarven civilizations which you can choose to be the parent civilization of your fortress. You can select your civilization at the [[location|site selection]] screen. Different civilizations can have different items available when you [[embark]]. You will be forced to [[modding|mod]] if you wish to play as any other race.
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When you start a new fortress, there are typically two or more dwarven civilizations which you can choose to be the parent civilization of your fortress. You can select your civilization at the [[location|site selection]] screen. Different civilizations can have different items available when you [[embark]]. You will be forced to [[modding|modify]] if you wish to play as any other race.
 
 
==Types==
 
  
 
===Mountain Civilization (The [[dwarf|dwarves]])===
 
===Mountain Civilization (The [[dwarf|dwarves]])===
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Skulking civilizations populate [[cave]]s and steal items from nearby civilizations.
 
Skulking civilizations populate [[cave]]s and steal items from nearby civilizations.
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Kobolds tend to die off at around year 4 during world gen, because they can't steal enough food to stay alive{{bug|4025}}.
  
 
=== Unnamed Civilizations===
 
=== Unnamed Civilizations===
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* [[Bat man]]
 
* [[Bat man]]
 
* [[Antman]]
 
* [[Antman]]
 
==In Game==
 
Civilizations that you have been in contact with (either by WAR or trade) can be viewed by pressing {{k|c}} within your main fortress-mode view. Once you've selected a civilization to view, you can switch between viewing figureheads, export/import tallies, and [[trade agreements]] for that civilization with {{k|Tab}}. Friendly civilizations will generally report positive import/export values, while hostile civilizations generally trade in [[Death]] and [[Fun]]. You can peruse trade agreements with the arrow keys and {{k|Enter}}.
 
 
Note that "neighbours" on that screen are not always "neighbours". Sometimes, you can have an elven civilization as a neighbour while they are on the other side of the world. This just means they can send you a caravan.
 
 
==Bugs==
 
* The trade agreement page in the View {{k|c}}ivilization screen prompts the user to press {{k|Tab}} to View Agreements. You press {{k|Enter}} and select agreements with arrow keys. The screen does not highlight the selected agreement, but you view whichever is at the top most likely.
 
 
 
{{World}}
 
{{World}}
 
{{Category|World}}
 
{{Category|World}}

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