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Editing v0.34:Bolt
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− | {{ | + | {{quality|Fine|11:53, 26 December 2010 (UTC)}}{{buggy}}{{av}} |
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When fired, bolts have a chance of shattering on impact or bouncing off onto the ground as free-laying items. However, they are immediately [[forbidden]] after being fired (to prevent <s>suicidal</s> hauling dwarves from running into active battlefields), and have to be [[reclaim]]ed by the player, either directly or from the [[stocks]] screen. | When fired, bolts have a chance of shattering on impact or bouncing off onto the ground as free-laying items. However, they are immediately [[forbidden]] after being fired (to prevent <s>suicidal</s> hauling dwarves from running into active battlefields), and have to be [[reclaim]]ed by the player, either directly or from the [[stocks]] screen. | ||
− | Given that | + | Given that bolts are a projectile weapon, their weight influences their effectiveness (higher weight means higher inertia, making them harder to deflect). Tests show that where even masterwork wooden bolts bounce harmlessly off copper armor, iron bolts pierce without any issue. Bone bolts are significantly better than wood, but metal bolts are still recommended for military use. However, this would make [[adamantine]] a very bad choice for bolt making due to its ridiculously low density (see [[Weapon#Material|weapon materials]]). |
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==Masterwork Bolts== | ==Masterwork Bolts== | ||
As with other items, high-skill dwarves can make masterwork-[[Item quality|quality]] bolts. While they don't care if the bolts are fired and shatter on impact, they do get [[thought|upset]] if a bolt gets carried off the map - say by a retreating enemy with the bolt stuck in him. | As with other items, high-skill dwarves can make masterwork-[[Item quality|quality]] bolts. While they don't care if the bolts are fired and shatter on impact, they do get [[thought|upset]] if a bolt gets carried off the map - say by a retreating enemy with the bolt stuck in him. | ||
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==Bugs== | ==Bugs== | ||
− | + | Adamantine armor seems to be less effective than even copper against bolts in this release. Copper and steel armor both deflect 98% of pine bolts, while adamantine only deflects 58%. Metal bolts appear not to ever be deflected by any armor, but testing is ongoing. {{bug|5516}} | |
− | + | Bone bolts are not advisable for weapon traps as only a stack of 5 will be stored per crossbow, making frequent restocking necessary. | |
It is largely unclear what of the above constitutes a bug and what is intended behaviour. | It is largely unclear what of the above constitutes a bug and what is intended behaviour. | ||
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*If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo{{bug|1374}}. | *If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo{{bug|1374}}. | ||
+ | *Masterwork bolts cause unhappy thoughts when they get carried off the map or melted down{{bug|3169}}. | ||
− | + | {{gamedata|[ITEM_AMMO:ITEM_AMMO_BOLTS] | |
− | + | [NAME:bolt:bolts] | |
− | + | [CLASS:BOLT] | |
− | + | [SIZE:150] | |
− | + | [ATTACK:EDGE:2:2000:stab:stabs:NO_SUB:1000] | |
− | + | }} |