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Editing v0.34:Aqueduct
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<font color="cyan">≈≈≈≈</font><font color="green">.....</font><font color="gray">{{char|186}}++</font> <font color="olive">{{char|9}} </font> = [[Well]] | <font color="cyan">≈≈≈≈</font><font color="green">.....</font><font color="gray">{{char|186}}++</font> <font color="olive">{{char|9}} </font> = [[Well]] | ||
− | Only rivers and ''some'' [[murky pool]]s and [[lake]]s provide fresh surface water suitable for drinking and [[cleaning]] the [[wound]]s of injured dwarves. [[Ocean]]s always provide salt water, lakes may provide [[main:stagnant|stagnant]] or salt water and murky pools are usually stagnant. Although these water sources can still be fished and used for various other purposes, they cannot be drunk from or used in injury treatment without a high [[infection]] risk, and must be desalinated through a [[screw pump]] first. [[Fortification]]s | + | Only rivers and ''some'' [[murky pool]]s and [[lake]]s provide fresh surface water suitable for drinking and [[cleaning]] the [[wound]]s of injured dwarves. [[Ocean]]s always provide salt water, lakes may provide [[main:stagnant|stagnant]] or salt water and murky pools are usually stagnant. Although these water sources can still be fished and used for various other purposes, they cannot be drunk from or used in injury treatment without a high [[infection]] risk, and must be desalinated through a [[screw pump]] first. [[Fortification]]s are often useful, as they prevent swimming creatures from pathing into your fortress through your waterworks and will depressurize any water that flows through them (one sometimes causes problems with the other). |
− | Another useful utility is a "dump" channel, an aqueduct that dumps a large body of fluid off-map. Shallow reservoirs are often quick-dumped off the edge of the map at the [[caverns]] level, to take advantage of [[gravity]] and minimize [[ | + | Another useful utility is a "dump" channel, an aqueduct that dumps a large body of fluid off-map. Shallow reservoirs are often quick-dumped off the edge of the map at the [[caverns]] level, to take advantage of [[gravity]] and minimize [[frames per second|fps]] drag, and because you cannot [[dig]] the map's edge tile. |
== Magma == | == Magma == |