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Editing v0.31 Talk:Demon

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Note to self: demons can pass fortifications. --Ray
 
Note to self: demons can pass fortifications. --Ray
 
 
I can confirm the above. I spent ages building a demon-obsidianizer, only to watch them walk into the magma sea through a fortification.
 
I can confirm the above. I spent ages building a demon-obsidianizer, only to watch them walk into the magma sea through a fortification.
 
:Magma/Lava and water can push creatures through fortifications. I was planning on make the demons a target for my siege operators.--[[User:BrakArg|BrakArg]] 06:21, 19 September 2010 (UTC)
 
 
I wanted to kill all of them. I set up a nasty reusable cave-in-trap and carefully carved fortifications till I discovered the pit's ceiling. I used a controlled cave-in to punch a hole in there to grant access to my trap that is between them and my fortress. But they don't seem to be interested to move in seeking for dwarfen blood.
 
 
==More FUN for your arena==
 
http://img829.imageshack.us/img829/1397/steambrutecage.png
 
 
I caged some demons.
 
Yes.
 
Demons.
 
Fuck yes.
 
When a creature is webbed, the game ignores its [TRAPAVOID].
 
So make a way like me, and position some GCS on a side behind fortifications like me.
 
Should work with FBs, and titans too.--[[User:Niggy|Niggy]] 11:45, 23 August 2010 (UTC)
 
 
== Add a "Hunting" section? ==
 
 
I've encountered Demons that were clearly hunting my character, particularly after I pledged myself to a diety. In fact, I've had entire quests that appeared to be ruses to get me into a cave (I've been twice tasked to hunt a minotaur, searched for a dozen or so minutes until I noticed the quest was "done" then encountered a demon near the entrance.)
 
 
Considering just how rare demons are to encounter in a 257x257 world, and in the same area no less, there has to be some sort of hunting mechanic Toady has in for Demons. --[[User:Canuhearmenow|Canuhearmenow]] 16:54, 16 March 2011 (UTC)
 
:Demons constantly roam the Underworld in significant quantities, and glitches have been observed which transport subterranean creatures to the surface when in proximity to certain underground features. --[[User:Quietust|Quietust]] 17:05, 16 March 2011 (UTC)
 
 
== "functionally infinite" means what? ==
 
 
In the article, it is stated that there are functionally infinite demons. How many demons does that really mean? Does this mean a tens of thousands, or 2^128, or something in between?--[[User:Cam94509|Cam94509]] 19:25, 8 May 2011 (UTC)
 
 
Quick edit: I mean (2^128) -1, of course :P --[[User:Cam94509|Cam94509]] 19:25, 8 May 2011 (UTC)
 
 
:It means that they'll spawn without limit. If you go into [[Legends]] mode and export (save name)-world_sites_and_pops.txt then you'll see "unlimited" listed for demons, whereas other species will have specific numbers at which no more of that species will spawn if that many have been killed. I don't believe there are any (powers of 2)-1 involved. I believe the population just isn't checked when deciding whether or not to spawn a demon, but I can't say I've actually seen the code. --[[User:Ral|Ral]] 22:44, 8 May 2011 (UTC)
 
 
::Alright. So why not just use the phrase 'infinite' in the article? If they are, in fact, infinite, why state they are 'functionally infinite'? Functionally infinite implies that, while their is a limit, you will simply never reach it. --[[User:Cam94509|Cam94509]] 21:10, 9 May 2011 (UTC)
 
 
:::It probably should just say "infinite". I didn't write that so I don't know if whoever wrote it was getting at something or or just inserting an extra word to get finger exercise. --[[User:Ral|Ral]] 22:24, 9 May 2011 (UTC)
 
 
== tame ==
 
 
is there possible to tame a demon? Even thru cheat (runesmith maybe)?
 
 
 
== Do all demons really fly? ==
 
 
because I don't think they do, at least not anymore --[[User:Nillions|nil]]
 
:Checking the extracted demons of a world of mine, no, not all demons can fly.
 
:[[User:Knight Otu|Knight Otu]] 13:36, 3 July 2011 (UTC)
 
 
== Just Monsters? ==
 
 
From what I can gather hell in DF seems to just be some kind of cavern containing a bunch of mega-monsters rather then the supernatural "Demon" creatures that usually come to mind; very similar to "The Nether" in Minecraft almost.
 
Anybody else have an opinion on this?
 
--[[User:JamesK89|JamesK89]] 20:01, 15 July 2011 (UTC)
 
 
For the most part, demons are similar to normal monsters. However, they are closer to being something of mega-forgotten beasts: usually have special attack (fire, poison, syndromes) and are mutated from what is "normal" creatures. Also, once one pierces into the cavern, they start to spawn in the dozens. To compare to Nether: imagine building a portal, going through it, and finding yourself surrounded by 50 ghasts that are able to burn, poison, and rip you to shreds before you get close. And once the portal is there, they follow you to the surface, until they spawn kill you for all of eternity.
 
 
== Tactics section? ==
 
 
Can't help notice there's no real advice on conquering hell/fighting demons on this page, when I think there are some useful bits to educate a player who doesn't mind being spoiled.  Would this be the right page to put this kind of information on?  Should I just go ahead and get started?[[Special:Contributions/98.203.173.56|98.203.173.56]] 20:20, 27 July 2011 (UTC)
 
 
== Nether caps ==
 
 
Nether caps have a fixed temperature, so calcs on materials made of it are bypassed. Perhaps this could be used to combat demons that have a temperature much higher than that of lava. --[[Special:Contributions/24.19.208.103|24.19.208.103]] 05:05, 5 February 2012 (UTC)
 
 
==Encasing in obsidian==
 
If you encase a demon in obsidian and then mine the obsidian will the demon be alive dead or gone? And do demons melt stone walls(do walls need to be made fron adamantin or will any stone sufice)?--[[Special:Contributions/89.121.176.82|89.121.176.82]] 10:14, 7 February 2012 (UTC)
 
*Encasing a demon in obsidian is '''exactly''' the same as encasing any other creature in obsidian - instant death, and the corpse is destroyed. Also, the only walls that can be melted by ''any'' creature are natural (non-constructed) ice, and that only happens when the creature emits enough heat to melt them (which is the case for all creatures made of fire or magma; other titans/forgotten beasts/demons have a fixed temperature of around 10040, but that's probably not warm enough to melt nearby ice). --[[User:Quietust|Quietust]] 13:57, 7 February 2012 (UTC)
 

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