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Editing v0.31:Stonegears/Examining items

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:''Back to the [[../|main tutorial page]]''
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:''Back to the [[Main:../|main tutorial page]]''
  
 
==Listing items==
 
==Listing items==
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# If the item is inside of a [[workshop]], [[trade depot]], [[wagon]] or other [[building]]  you can look inside the building with {{K|t}}.  The first few lines, which contain a {{DFtext|[B]|white}} on the right hand side, are the items the building is made from.
 
# If the item is inside of a [[workshop]], [[trade depot]], [[wagon]] or other [[building]]  you can look inside the building with {{K|t}}.  The first few lines, which contain a {{DFtext|[B]|white}} on the right hand side, are the items the building is made from.
 
# If the item you wish to examine is an installed piece of [[furniture]] like a [[bed]], then use {{K|t}} to examine it, since an installed piece of furniture is considered to be a building made from the furniture item.
 
# If the item you wish to examine is an installed piece of [[furniture]] like a [[bed]], then use {{K|t}} to examine it, since an installed piece of furniture is considered to be a building made from the furniture item.
# To list and examine items by item category, use the [[../Status screen#Stocks|stocks screen]].
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# To list and examine items by item category, use the [[Main:../Status screen#Stocks|stocks screen]].
  
 
For everything but the stocks screen, if there's multiple items you can change which one is selected via {{K|-}} and {{K|+}}.  When you have an item selected, you can press {{K|Enter}} to examine it in more detail.
 
For everything but the stocks screen, if there's multiple items you can change which one is selected via {{K|-}} and {{K|+}}.  When you have an item selected, you can press {{K|Enter}} to examine it in more detail.
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* An item stack acts as a single item for the purposes of a dwarf [[hauling]] it from one place to another, which saves time since the dwarf won't have to make a round trip of each individual item.
 
* An item stack acts as a single item for the purposes of a dwarf [[hauling]] it from one place to another, which saves time since the dwarf won't have to make a round trip of each individual item.
* An item stack acts as a single item for the purposes of storing it directly on the ground in a [[../Stockpiles|stockpile]], saving space.  It doesn't make any difference if the items are consolidated in [[containers]], though.
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* An item stack acts as a single item for the purposes of storing it directly on the ground in a [[Main:../Stockpiles|stockpile]], saving space.  It doesn't make any difference if the items are consolidated in [[containers]], though.
 
* Many jobs which process items act on a whole stack at once, and process the whole stack in the same amount of time it takes to process a single item, no matter how large the stack, thus saving time.
 
* Many jobs which process items act on a whole stack at once, and process the whole stack in the same amount of time it takes to process a single item, no matter how large the stack, thus saving time.
  
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==Container names==
 
==Container names==
The names of [[container]]s can change based on what they do (or don't) contain and where they are.  An empty [[barrel]] made from cedar will be called {{DFtext|cedar barrel|olive}}.  If it is filled with [[booze|dwarven rum]] then it will be called {{DFtext|dwarven rum Barrel (cedar)|olive}}. If a container is placed in a [[../Stockpiles|stockpile]] then its stockpile number will be appended inside of {{DFtext|< >}}, like {{DFtext|dwarven rum Barrel (cedar) <#1>|olive}}.
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The names of [[container]]s can change based on what they do (or don't) contain and where they are.  An empty [[barrel]] made from cedar will be called {{DFtext|cedar barrel|olive}}.  If it is filled with [[booze|dwarven rum]] then it will be called {{DFtext|dwarven rum Barrel (cedar)|olive}}. If a container is placed in a [[Main:../Stockpiles|stockpile]] then its stockpile number will be appended inside of {{DFtext|< >}}, like {{DFtext|dwarven rum Barrel (cedar) <#1>|olive}}.
  
 
==Forbidding items==
 
==Forbidding items==
 
When examining an item in detail, or having it selected in a list, you can use {{K|f}} to [[forbid|(un)forbid]] it.  You can also {{K|d}}-{{K|b}}-{{K|f}} to designate an area in which all items are forbidden, and {{K|d}}-{{K|b}}-{{K|c}} to unforbid (reclaim) all items in an area.
 
When examining an item in detail, or having it selected in a list, you can use {{K|f}} to [[forbid|(un)forbid]] it.  You can also {{K|d}}-{{K|b}}-{{K|f}} to designate an area in which all items are forbidden, and {{K|d}}-{{K|b}}-{{K|c}} to unforbid (reclaim) all items in an area.
  
* If an item lying on the ground (or in a container on the ground) is forbidden then dwarves will completely ignore it.  This can be used to reserve certain raw materials for future use, or to prevent your dwarves from gathering raw materials in a section of the fortress which you're about to wall off. You can mass-forbid all but one type of raw material from the [[../Status screen#Stocks|stocks screen]] in order to force a craftsdwarf to use the unforbidden raw material.
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* If an item lying on the ground (or in a container on the ground) is forbidden then dwarves will completely ignore it.  This can be used to reserve certain raw materials for future use, or to prevent your dwarves from gathering raw materials in a section of the fortress which you're about to wall off. You can mass-forbid all but one type of raw material from the [[Main:../Status screen#Stocks|stocks screen]] in order to force a craftsdwarf to use the unforbidden raw material.
 
* If the material a [[building]] is made from is forbidden, then your dwarves won't use it (this includes [[workshop]]s and installed pieces of [[furniture]]).  If you mass forbid raw material from the stocks screen then you might accidentally forbid the raw material some of your buildings are made from, unintentionally keeping your dwarves from using them.
 
* If the material a [[building]] is made from is forbidden, then your dwarves won't use it (this includes [[workshop]]s and installed pieces of [[furniture]]).  If you mass forbid raw material from the stocks screen then you might accidentally forbid the raw material some of your buildings are made from, unintentionally keeping your dwarves from using them.
 
* If an item your dwarf is wearing or wielding is forbidden then the dwarf will continue to use the item as if you'd done nothing.  If the dwarf later drop the item for an unrelated reason then your dwarves will start ignoring it.
 
* If an item your dwarf is wearing or wielding is forbidden then the dwarf will continue to use the item as if you'd done nothing.  If the dwarf later drop the item for an unrelated reason then your dwarves will start ignoring it.
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* The value of installed [[furniture]] and other [[building]]s in a [[room]] increases its quality level, which can help to meet the requirements of some [[noble]]s, plus the usage of [[bedroom]]s and [[dining room]]s will generate a happier [[thought]] the higher the room's quality level.
 
* The value of installed [[furniture]] and other [[building]]s in a [[room]] increases its quality level, which can help to meet the requirements of some [[noble]]s, plus the usage of [[bedroom]]s and [[dining room]]s will generate a happier [[thought]] the higher the room's quality level.
 
* If a dwarf passed next to or over an installed piece of furniture then s/he might admire it, giving a happy thought.  The thought it happier the greater the value of the furniture.
 
* If a dwarf passed next to or over an installed piece of furniture then s/he might admire it, giving a happy thought.  The thought it happier the greater the value of the furniture.
* The total value of all of the items created at your fortress which remain in in your fortress (plus the value of all the architecture in your fortress) is your fortress' ''[[wealth|created wealth]]'' (items which were created in your fortress but are no longer present don't count).  Created wealth is the primary means of attracting more [[immigration|immigrants]], a certain amount is required to gain a [[baron]], and certain amounts can trigger [[ambush]]es if the INVADERS [[../Options|option]] is set to YES.
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* The total value of all of the items created at your fortress which remain in in your fortress (plus the value of all the architecture in your fortress) is your fortress' ''[[wealth|created wealth]]'' (items which were created in your fortress but are no longer present don't count).  Created wealth is the primary means of attracting more [[immigration|immigrants]], a certain amount is required to gain a [[baron]], and certain amounts can trigger [[ambush]]es if the INVADERS [[Main:../Options|option]] is set to YES.
 
* The more valuable the items you have to offer for [[trade]], the more you can buy off of [[caravan]]s.
 
* The more valuable the items you have to offer for [[trade]], the more you can buy off of [[caravan]]s.
  

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