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Editing v0.31:Plant token
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Latest revision | Your text | ||
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− | {{quality| | + | {{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}} |
The default plants are stored in the plant_standard.txt file, while grasses are stored in plant_grasses.txt. | The default plants are stored in the plant_standard.txt file, while grasses are stored in plant_grasses.txt. | ||
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*reason | *reason | ||
| What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.") | | What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.") | ||
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*material_name | *material_name | ||
*template_name | *template_name | ||
− | | Starts defining a new local plant material with the given name | + | | Starts defining a new local plant material with the given name using the specified template. material_name is used to reference the newly created material from the same plant. |
|- | |- | ||
| BASIC_MAT | | BASIC_MAT | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | | Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling | + | | Sets the basic(structural) material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. |
|} | |} | ||
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*minimum | *minimum | ||
*maximum | *maximum | ||
− | | Designates the highest and lowest cavern levels that the plant can appear in if its | + | | Designates the highest and lowest cavern levels that the plant can appear in if its {{L|biome token|biome}} is subterranean. Dwarven civilizations will only export (via the embark screen or caravans) things that available at depth 1. |
|- | |- | ||
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*freq (0-100) | *freq (0-100) | ||
− | | How frequently this plant is generated in a particular area | + | | How frequently this plant is generated in a particular area. |
|- | |- | ||
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| DRY | | DRY | ||
| | | | ||
− | | Allows the plant to | + | | Allows the plant to gruw away from water features. |
|- | |- | ||
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*biome | *biome | ||
− | | What | + | | What {{L|biome token|biome}} this plant appears in. |
|} | |} | ||
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| TREE | | TREE | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | | Makes the plant into a | + | | Makes the plant into a {{L|tree}}. Cutting down the tree will yield logs made of this material. |
|- | |- | ||
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| | | | ||
*tile | *tile | ||
− | | The tile used for the tree on the map. May be a number or a character inside apostrophes | + | | The tile used for the tree on the map. May be a number or a character inside apostrophes. |
|- | |- | ||
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| | | | ||
*tile | *tile | ||
− | | The tile used for (un)dead trees of this type | + | | The tile used for (un)dead trees of this type. |
|- | |- | ||
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| | | | ||
*tile | *tile | ||
− | | The tile used for saplings of this tree | + | | The tile used for saplings of this tree. |
|- | |- | ||
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| | | | ||
*tile | *tile | ||
− | | The tile used for dead saplings of this tree | + | | The tile used for dead saplings of this tree. |
|- | |- | ||
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*background | *background | ||
*bright | *bright | ||
− | | The | + | | The {{L|color}} of the tree on the map. |
|- | |- | ||
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*background | *background | ||
*bright | *bright | ||
− | | The | + | | The {{L|color}} of the tree on the map when (un)dead. |
|- | |- | ||
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*background | *background | ||
*bright | *bright | ||
− | | The | + | | The {{L|color}} of saplings of this tree. |
|- | |- | ||
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*background | *background | ||
*bright | *bright | ||
− | | The | + | | The {{L|color}} of dead saplings of this tree. |
|- | |- | ||
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| | | | ||
*depth | *depth | ||
− | | The water depth at which saplings of this tree will drown. Exact behavior is unknown | + | | The water depth at which saplings of this tree will drown. Exact behavior is unknown. |
|- | |- | ||
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| | | | ||
*depth | *depth | ||
− | | The water depth at which this tree will drown. Exact behavior is unknown | + | | The water depth at which this tree will drown. Exact behavior is unknown. |
|- | |- | ||
| SAPLING | | SAPLING | ||
| | | | ||
− | | Makes young versions of the tree be called "[tree name] sapling"; otherwise, they are called "young [tree name]" | + | | Makes young versions of the tree be called "[tree name] sapling"; otherwise, they are called "young [tree name]" |
|} | |} | ||
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| | | | ||
*time | *time | ||
− | | How long the plant takes to grow. See | + | | How long the plant takes to grow. See {{l|Time}}. |
|- | |- | ||
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| | | | ||
*value | *value | ||
− | | Value of harvested plant | + | | Value of harvested plant. |
|- | |- | ||
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| | | | ||
*tile | *tile | ||
− | | The tile used when harvested. May either be a number or letter within apostrophes(confirm?). See [[ | + | | The tile used when harvested. May either be a number or letter within apostrophes(confirm?).<font color="red">Required</font>. See [[character table]]. |
|- | |- | ||
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*tile | *tile | ||
− | | The tile used when a harvested plant has wilted | + | | The tile used when a harvested plant has wilted. |
|- | |- | ||
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*tile | *tile | ||
− | | What tile is used for shrubs bearing this plant. Can be either a number or a character inside apostrophes | + | | What tile is used for shrubs bearing this plant. Can be either a number or a character inside apostrophes. |
|- | |- | ||
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*tile | *tile | ||
− | | What tile is used | + | | What tile is used when the plant has withered. Can be either a number or a character inside apostrophes. |
|- | |- | ||
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| | | | ||
*size | *size | ||
− | | The maximum stack size collected when gathered | + | | The maximum stack size collected when gathered or harvested. |
|- | |- | ||
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*background | *background | ||
*bright | *bright | ||
− | | The | + | | The {{l|color}} of the plant in farms. |
|- | |- | ||
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*background | *background | ||
*bright | *bright | ||
− | | The | + | | The {{l|color}} of the plant when wilted. |
|- | |- | ||
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*background | *background | ||
*bright | *bright | ||
− | | The | + | | The {{l|color}} of shrubs bearing this plant. |
|- | |- | ||
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*background | *background | ||
*bright | *bright | ||
− | |The | + | |The {{l|color}} of dead shrubs that bore this plant. |
|- | |- | ||
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| | | | ||
*depth | *depth | ||
− | | The water depth at which shrubs of this plant will drown. Exact behavior is unknown | + | | The water depth at which shrubs of this plant will drown. Exact behavior is unknown. |
|- | |- | ||
| DRINK | | DRINK | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | | Permits brewing the plant into | + | | Permits brewing the plant into {{L|alcohol}} made of this material. Said material should have [ALCOHOL_PLANT] to permit proper stockpiling. |
|- | |- | ||
| MILL | | MILL | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | | Permits milling the plant at a | + | | Permits milling the plant at a {{L|quern}} or {{L|millstone}} into a powder made of this material. Said material should have [POWDER_MISC_PLANT] to permit proper stockpiling. |
|- | |- | ||
| THREAD | | THREAD | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | | Permits processing the plant at a | + | | Permits processing the plant at a {{L|farmer's workshop}} to yield threads made of this material. Said material should have [THREAD_PLANT] to permit proper stockpiling. |
|- | |- | ||
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*background | *background | ||
*bright | *bright | ||
− | * | + | *{{L|Material token|material}} |
| Causes the plant to yield plantable seeds made of this material and having these properties. Said material should have [SEED_MAT] to permit proper stockpiling. | | Causes the plant to yield plantable seeds made of this material and having these properties. Said material should have [SEED_MAT] to permit proper stockpiling. | ||
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*wilt_background | *wilt_background | ||
*wilt_bright | *wilt_bright | ||
− | * | + | *{{L|Material token|material}} |
− | | Permits processing the plant into a | + | | Permits processing the plant into a {{L|bag}} at a {{L|farmer's workshop}} to yield leaves made of this material and having these properties. Said material should have [LEAF_MAT] to permit proper stockpiling. |
|- | |- | ||
| EXTRACT_STILL_VIAL | | EXTRACT_STILL_VIAL | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | | Permits processing the plant into a | + | | Permits processing the plant into a {{L|vial}} at a {{L|still}} to yield extract made of this material. Said material should have [EXTRACT_STORAGE:FLASK]. |
|- | |- | ||
| EXTRACT_VIAL | | EXTRACT_VIAL | ||
| | | | ||
− | * | + | *{{L|Material token|material}} |
− | | Permits processing the plant into a | + | | Permits processing the plant into a {{L|vial}} at a {{L|farmer's workshop}} to yield extract made of this material. Said material should have [EXTRACT_STORAGE:FLASK]. |
|- | |- | ||
| EXTRACT_BARREL | | EXTRACT_BARREL | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | | Permits processing the plant into a | + | | Permits processing the plant into a {{L|barrel}} at a {{L|farmer's workshop}} to yield extract made of this material. Said material should have [EXTRACT_STORAGE:BARREL]. |
|} | |} | ||
==Grass Tokens== | ==Grass Tokens== | ||
− | These tokens are used only for | + | These tokens are used only for {{L|grass}}es. |
{| {{prettytable}} | {| {{prettytable}} | ||
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*tile | *tile | ||
*tile | *tile | ||
− | | Specifies the 4 tiles used to represent grass of this type. If VARIED_GROUND_TILES is | + | | Specifies the 4 tiles used to represent grass of this type. If VARIED_GROUND_TILES is enabled in d_init.txt, only the first tile will be used. |
|- | |- | ||
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*period | *period | ||
*offset | *offset | ||
− | | How often the grass switches between its main tiles and alternate tiles. The "period" value determines how quickly (in frames) the grass animates, and the " | + | | How often the grass switches between its main tiles and alternate tiles. The "period" value determines how quickly (in frames) the grass animates, and the "offst" value specifies how much of that time is spent displaying the alternate tiles. If the "offset" value is greater than or equal to the "period" value, the grass will only display using the alternate tiles. |
|- | |- | ||
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*tile | *tile | ||
*tile | *tile | ||
− | | When used with ALT_PERIOD, specifies the 4 alternate tiles used to represent grass of this type | + | | When used with ALT_PERIOD, specifies the 4 alternate tiles used to represent grass of this type. |
|- | |- | ||
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*dry color (fore:back:bright) | *dry color (fore:back:bright) | ||
*dead color (fore:back:bright) | *dead color (fore:back:bright) | ||
− | | Specifies the color of this grass. | + | | Specifies the color of this grass. By default, the colors (in order) are bright green, dark green, yellow, and brown. |
|} | |} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |