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Editing v0.31:Noble

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== Needs ==
 
== Needs ==
Below are the room demands made by each Position. For details on Room values see: [[Room]]. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of [[demand]]s and [[mandate]]s they can issue at any given point.
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Below are the room demands made by each Position. For details on Room values see: [[Main:Room|Room]]. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of [[demand]]s and [[mandate]]s they can issue at any given point.
  
 
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== Notes ==   
 
== Notes ==   
This shows various notes for each position taken from the [[raws]].
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This shows various notes for each position taken from the [[Main:raws|raws]].
  
 
*'''#''' - lists whether one or more dwarves can have this position.  Duke/Count/Baron don't have a number listed, but each fortress can only have one.
 
*'''#''' - lists whether one or more dwarves can have this position.  Duke/Count/Baron don't have a number listed, but each fortress can only have one.
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*'''Lazy''' - If this dwarf is lazy they won't do any regular work aside from pulling levers, deconstructing walls, and some other things. In all 0.31.xx versions, this appears to be '''broken''' - lazy nobles can still be assigned to perform any labor.
 
*'''Lazy''' - If this dwarf is lazy they won't do any regular work aside from pulling levers, deconstructing walls, and some other things. In all 0.31.xx versions, this appears to be '''broken''' - lazy nobles can still be assigned to perform any labor.
 
*'''Immunity''' - Immune dwarves aren't punished for any crimes.
 
*'''Immunity''' - Immune dwarves aren't punished for any crimes.
*'''Econ Exempt''' - These dwarves don't need money to pay for goods or rooms after the [[Economy]] arrives.
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*'''Econ Exempt''' - These dwarves don't need money to pay for goods or rooms after the [[Main:Economy|Economy]] arrives.
 
*'''Military Screen Only''' - This position is only listed on the military screen.
 
*'''Military Screen Only''' - This position is only listed on the military screen.
 
*'''Jealous''' - These dwarves will become [[thought|upset]] if "lesser" dwarves have better rooms than they do.  They don't have to see the rooms to become upset, since they somehow just know such rooms exist.
 
*'''Jealous''' - These dwarves will become [[thought|upset]] if "lesser" dwarves have better rooms than they do.  They don't have to see the rooms to become upset, since they somehow just know such rooms exist.
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==Appointed Nobles Selection==
 
==Appointed Nobles Selection==
 
Appointed nobles are chosen by the player. There are certain social skills that are relevant for each appointed noble's job, and not all dwarves will gain experience in a given skill. In fact, some dwarves will never gain experience in certain skills. This is determined by each dwarf's personal traits, and it is therefore important to select the dwarf with the appropriate set of traits for each position:
 
Appointed nobles are chosen by the player. There are certain social skills that are relevant for each appointed noble's job, and not all dwarves will gain experience in a given skill. In fact, some dwarves will never gain experience in certain skills. This is determined by each dwarf's personal traits, and it is therefore important to select the dwarf with the appropriate set of traits for each position:
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<!--coming soon! work in progress... please don't delete hidden comments... ;)
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{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! Attribute
 +
! Value Range
 +
! Value Points
 +
! Effect
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=4 | Psychological Trauma
 +
| 100
 +
| Doesn't really care about anything anymore.
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| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy.  The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort.  This trait often finds its way into experienced [[military|soldiers]], who might watch [[friend|friends]] and comrades die as often as they kill [[goblin|goblins]].
 +
|-
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| 67 - 99
 +
| Is a hardened individual.
 +
|-
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| 33 - 66
 +
| Is getting used to tragedy.
 +
|-
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| 0 - 32
 +
|
 +
| Nothing displayed.  Dwarf is not yet traumatized.
 +
|}
 +
 +
{| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;"
 +
|- style="background:#F2F2F2;"
 +
! Position
 +
! Anger<br />(Rage)
 +
! Self Consciousness<br />(Neurosis)
 +
! Friendliness<br />(Company)
 +
! Assertiveness<br />(Leadership)
 +
! Liberalism<br />(Rebelliousness)
 +
! Straightforwardness<br />(Honesty)
 +
! Altruism<br />(Helpfulness)
 +
! Cooperation<br />(Compromising)
 +
! Self Discipline<br />(Perseverance)
 +
! Cave Adaptation
 +
! Personality Trait Range
 +
|-
 +
! style="background:#F2F2F2;" rowspan="7" | Noble
 +
| rowspan="3" |    Enrage-able || rowspan="2" |          || rowspan="4" | Conversationalist || rowspan="4" | Persuader
 +
| rowspan="3" | Unhappy Noble Talker || rowspan="3" | Consoler            || rowspan="3" |  Happy Wounded Rescuer
 +
| rowspan="3" | Pacifier              || rowspan="7" | Break Duration || Unhappy Nauseated Outsider
 +
! style="background:#F2F2F2;" | Highest
 +
|-
 +
| Unhappy Outsider
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="5" | Comedian                  || rowspan="5" |
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |              Consoler / Flatterer ||
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|              Pacifier / Intimidator
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="3" | Non-Enrage-able                          || rowspan="3" |                  || rowspan="3" |
 +
| rowspan="3" |  happy noble talker || rowspan="3" | Flatterer / Liar    || rowspan="3" | Unhappy Wounded Rescuer
 +
| rowspan="3" | Intimidator
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Lowest
 +
|-
 +
! style="background:#F2F2F2;" rowspan="5" | Expedition Leader<br /><br />Mayor
 +
| rowspan="2" |                ||                        || rowspan="3" | Conversationalist || rowspan="3" | Persuader
 +
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
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| rowspan="2" |                        || rowspan="5" | Break Duration
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="4" | Comedian
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |              Consoler / Flatterer ||
 +
|              Pacifier / Intimidator
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="2" |                                          || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |  happy noble talker || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
|-
 +
! style="background:#F2F2F2;" rowspan="5" | Broker
 +
| rowspan="2" |                ||                        || rowspan="3" | Conversationalist || rowspan="3" | Persuader
 +
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |                        || rowspan="5" | Break Duration
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="4" | Comedian
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |                                    ||
 +
|              Pacifier / Intimidator
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="2" |                                          || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |  happy noble talker || rowspan="2" | Flatterer / Liar    || rowspan="2" |
 +
| rowspan="2" |
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
|-
 +
! style="background:#F2F2F2;" rowspan="5" | Militia Commander<br /><br />Militia Captain
 +
| rowspan="2" |    Enrage-able ||                        || rowspan="3" |                  || rowspan="3" |
 +
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |                        || rowspan="5" |
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="4" |
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |                                    ||
 +
|
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="2" |                                          || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
|-
 +
| Militia-Dwarf
 +
| rowspan="2" | Enrage-able          ||                        || rowspan="3" |  || rowspan="3" |
 +
| rowspan="2" |                      || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |          || rowspan="5" |
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                                      | rowspan="4" |
 +
  ! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
              |                      ||                                ||
 +
|
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="2" |                                  || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |    || rowspan="2" |  || rowspan="2" |
 +
| rowspan="2" |
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
 +
|-
 +
| Recovering Wounded
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| Very High<br />High<br />Neutral
 +
|}
 +
-->
  
 
==Bugs==
 
==Bugs==

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