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Editing v0.31:Murky pool
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− | {{quality|Exceptional| | + | {{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}} |
− | '''Murky pools''' are small pools of | + | '''Murky pools''' are small pools of {{l|water}} on the surface of the map. They can be filled with freshwater, saltwater or brackish water. |
Murky pools act as a '''finite water source''' and a '''biome'''. | Murky pools act as a '''finite water source''' and a '''biome'''. | ||
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== As a water source == | == As a water source == | ||
− | A '''pool''' can be used as a water source and | + | A '''pool''' can be used as a water source and {{l|dwarf|dwarves}} with the {{l|fishing}} labour enabled will attempt to fish in them. |
− | Murky pools can evaporate completely in | + | Murky pools can evaporate completely in {{l|calendar|summer}} in sufficiently hot {{l|climate}}s, or can be {{l|screw pump|drained manually}}, but in either case can be refilled by {{l|rain}}water or melting {{l|snow}} or {{l|ice}}. |
− | Drinking from a murky pool will give dwarves an unhappy | + | Drinking from a murky pool will give dwarves an unhappy {{l|thought}}. Dwarves will not normally drink from murky pools if they can at all help it; preferring alcohol, well water, or running water from a brook/stream/river over water from a murky pool. |
− | + | Sometimes the only {{l|water}} visible on the map is in murky pools. In hot and scorching climates, its typically a good idea to quickly create a {{l|reservoir|cistern}} to collect the water from murky pools before it all evaporates. | |
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− | Sometimes the only | ||
== As a biome == | == As a biome == | ||
− | The | + | The {{L|biome}} '''pool''' means the area in the pool (under water) and close by the pool. This kind of biome won't be shown on the {{L|embark|embark screen}} , but most biomes have some. |
There are six types of pools, divided in climate and the kind of water. They are listed in the following table: | There are six types of pools, divided in climate and the kind of water. They are listed in the following table: | ||
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|style="background:#dddddd"|'''Tropical'''||Tropical brackish pool ||Tropical freshwater pool ||Tropical saltwater pool | |style="background:#dddddd"|'''Tropical'''||Tropical brackish pool ||Tropical freshwater pool ||Tropical saltwater pool | ||
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=== Fauna === | === Fauna === | ||
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There are: | There are: | ||
− | * | + | * {{L|Moghopper}}s |
− | * | + | * {{L|Toad}}s |
− | * | + | * {{L|Turtle}}s |
− | * additionally | + | * additionally {{L|Lungfish}} can be found in tropical pools |
− | * | + | * {{L|Dragonfly|Dragonflies}} and {{L|Acorn fly|Acorn flies}} can be found near in pools in {{L|Surroundings#Savage|savage}} areas |
− | * and | + | * and {{L|Blood gnat}}s can be observed in {{L|Surroundings#Evil|evil}} biomes |
== Adventure Mode == | == Adventure Mode == | ||
− | Conducting combat around murky pools is dangerous, as you may dodge or be thrown into them and drown. Dried Murky Pools are even more dangerous, as no amount of | + | Conducting combat around murky pools is dangerous, as you may dodge or be thrown into them and drown. Dried Murky Pools are even more dangerous, as no amount of {{L|Swimming}} skill can save you. |
== Thawing and drowning == | == Thawing and drowning == | ||
− | In fortress mode, frozen murky pools will, when they thaw, do so instantly. Any dwarf standing on the ice will plunge into the water with a risk of drowning if they can not find a nearby ramp quick enough. (unless they have Adequate or better | + | In fortress mode, frozen murky pools will, when they thaw, do so instantly. Any dwarf standing on the ice will plunge into the water with a risk of drowning if they can not find a nearby ramp quick enough. (unless they have Adequate or better {{L|swimming}} skill, the fall will {{L|status icon|stun}} them.). To reduce the chance of this happening, you can use {{L|traffic}} designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool. Or, if you don't need to {{L|fish}} from it, you can {{L|construction|construct}} a {{L|wall}} around it or a {{L|floor}} over it. |
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