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Editing v0.31:Material definition token

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|-
 
|-
 
| TEMP_DIET_INFO
 
| TEMP_DIET_INFO
|  
+
|
* type
+
| Unknown
| Specifies what the material should be treated as when drinking water contaminated by it, for generating unhappy [[thought]]s. Valid values are BLOOD, SLIME, VOMIT, ICHOR, PUS, GOO, GRIME, and FILTH.
 
  
 
|-
 
|-
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|-
 
|-
| ALCOHOL_PLANT
+
| ALCOHOL_PLANT or ALCOHOL
 
|
 
|
 
| Classifies the material as plant alcohol, allowing it to be stored in food stockpiles under "Drink (Plant)".
 
| Classifies the material as plant alcohol, allowing it to be stored in food stockpiles under "Drink (Plant)".
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|
 
|
 
| Classifies the material as creature alcohol, allowing it to be stored in food stockpiles under "Drink (Animal)".
 
| Classifies the material as creature alcohol, allowing it to be stored in food stockpiles under "Drink (Animal)".
 
|-
 
| ALCOHOL
 
|
 
| Classifies the material as generic alcohol. Implied by both ALCOHOL_PLANT and ALCOHOL_CREATURE. Exact behavior unknown.
 
  
 
|-
 
|-
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|-
 
|-
| CHEESE_CREATURE
+
| CHEESE_CREATURE or CHEESE
 
|
 
|
 
| Classifies the material as creature cheese, allowing it to be stored in food stockpiles under "Cheese (Animal)".
 
| Classifies the material as creature cheese, allowing it to be stored in food stockpiles under "Cheese (Animal)".
  
 
|-
 
|-
| CHEESE
+
| POWDER_MISC_PLANT or POWDER_MISC
|
 
| Classifies the material as generic cheese. Implied by both CHEESE_PLANT and CHEESE_CREATURE. Exact behavior unknown.
 
 
 
|-
 
| POWDER_MISC_PLANT
 
 
|
 
|
 
| Classifies the material as plant powder, allowing it to be stored in food stockpiles under "Milled Plant".
 
| Classifies the material as plant powder, allowing it to be stored in food stockpiles under "Milled Plant".
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|
 
|
 
| Classifies the material as creature powder, allowing it to be stored in food stockpiles under "Bone Meal".
 
| Classifies the material as creature powder, allowing it to be stored in food stockpiles under "Bone Meal".
 
|-
 
| POWDER_MISC
 
|
 
| Classifies the material as generic powder. Implied by both POWDER_MISC_PLANT and POWDER_MISC_CREATURE. Exact behavior unknown.
 
  
 
|-
 
|-
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|-
 
|-
| LIQUID_MISC_PLANT
+
| LIQUID_MISC_PLANT or LIQUID_MISC
 
|
 
|
 
| Classifies the material as a plant extract, allowing it to be stored in food stockpiles under "Extract (Plant)".
 
| Classifies the material as a plant extract, allowing it to be stored in food stockpiles under "Extract (Plant)".
Line 478: Line 462:
 
|
 
|
 
| Classifies the material as a miscellaneous liquid, allowing it to be stored in food stockpiles under "Misc. Liquid" along with lye.
 
| Classifies the material as a miscellaneous liquid, allowing it to be stored in food stockpiles under "Misc. Liquid" along with lye.
 
|-
 
| LIQUID_MISC
 
|
 
| Classifies the material as a generic liquid. Implied by LIQUID_MISC_PLANT, LIQUID_MISC_CREATURE, and LIQUID_MISC_OTHER. Exact behavior unknown.
 
  
 
|-
 
|-
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| BLOOD_MAP_DESCRIPTOR
 
| BLOOD_MAP_DESCRIPTOR
 
|
 
|
| Tells the game to classify contaminants of this material as being "blood" in Adventurer mode tile descriptions ("Here we have a Dwarf in a slurry of blood.").
+
| Tells the game to classify contaminants of this material as being "blood", both in Adventurer mode tile descriptions ("Here we have a Dwarf in a slurry of blood.") and for unhappy thoughts from drinking water ("He was forced to drink bloody water lately").
  
 
|-
 
|-
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| CRYSTAL_GLASSABLE
 
| CRYSTAL_GLASSABLE
 
|
 
|
| Can be used in the production of crystal glass, in theory. In practice, thanks to [http://www.bay12games.com/dwarves/mantisbt/view.php?id=1498 bug 1498], this token does nothing.
+
| Can be used in the production of crystal glass.
  
 
|-
 
|-

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