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Editing v0.31:Material definition token
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| TEMP_DIET_INFO | | TEMP_DIET_INFO | ||
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− | + | | Unknown | |
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− | | ALCOHOL_PLANT | + | | ALCOHOL_PLANT or ALCOHOL |
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| Classifies the material as plant alcohol, allowing it to be stored in food stockpiles under "Drink (Plant)". | | Classifies the material as plant alcohol, allowing it to be stored in food stockpiles under "Drink (Plant)". | ||
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| Classifies the material as creature alcohol, allowing it to be stored in food stockpiles under "Drink (Animal)". | | Classifies the material as creature alcohol, allowing it to be stored in food stockpiles under "Drink (Animal)". | ||
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− | | CHEESE_CREATURE | + | | CHEESE_CREATURE or CHEESE |
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| Classifies the material as creature cheese, allowing it to be stored in food stockpiles under "Cheese (Animal)". | | Classifies the material as creature cheese, allowing it to be stored in food stockpiles under "Cheese (Animal)". | ||
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− | + | | POWDER_MISC_PLANT or POWDER_MISC | |
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− | | POWDER_MISC_PLANT | ||
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| Classifies the material as plant powder, allowing it to be stored in food stockpiles under "Milled Plant". | | Classifies the material as plant powder, allowing it to be stored in food stockpiles under "Milled Plant". | ||
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| Classifies the material as creature powder, allowing it to be stored in food stockpiles under "Bone Meal". | | Classifies the material as creature powder, allowing it to be stored in food stockpiles under "Bone Meal". | ||
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− | | LIQUID_MISC_PLANT | + | | LIQUID_MISC_PLANT or LIQUID_MISC |
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| Classifies the material as a plant extract, allowing it to be stored in food stockpiles under "Extract (Plant)". | | Classifies the material as a plant extract, allowing it to be stored in food stockpiles under "Extract (Plant)". | ||
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| Classifies the material as a miscellaneous liquid, allowing it to be stored in food stockpiles under "Misc. Liquid" along with lye. | | Classifies the material as a miscellaneous liquid, allowing it to be stored in food stockpiles under "Misc. Liquid" along with lye. | ||
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| BLOOD_MAP_DESCRIPTOR | | BLOOD_MAP_DESCRIPTOR | ||
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− | | Tells the game to classify contaminants of this material as being "blood" in Adventurer mode tile descriptions ("Here we have a Dwarf in a slurry of blood."). | + | | Tells the game to classify contaminants of this material as being "blood", both in Adventurer mode tile descriptions ("Here we have a Dwarf in a slurry of blood.") and for unhappy thoughts from drinking water ("He was forced to drink bloody water lately"). |
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| CRYSTAL_GLASSABLE | | CRYSTAL_GLASSABLE | ||
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− | | Can be used in the production of crystal glass | + | | Can be used in the production of crystal glass. |
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