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Editing v0.31:Known bugs and issues
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{{quality|Fine|09:46, 1 February 2011 (UTC)}}{{av}} | {{quality|Fine|09:46, 1 February 2011 (UTC)}}{{av}} | ||
+ | '''PLEASE SUBMIT BUGS TO THE OFFICIAL BUG TRACKER - THEY WON'T GET FIXED IF THEY ARE ONLY LISTED HERE.'''<br /> | ||
+ | '''[http://www.bay12games.com/dwarves/mantisbt/ Dwarf Fortress Bug Tracker]''' | ||
− | + | *'''Please link to the mantis tracker issue as well as the forum post if possible.''' | |
− | + | *Also read the 'Not Actually Bugs' section before adding bug reports! | |
− | + | *When bugs gets fixed, move then to [[Recently fixed bugs and issues]]. | |
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==Not Actually Bugs== | ==Not Actually Bugs== | ||
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:True, but I wasn't using wood for anything, only had 2 carpenters active and the wood was on the same Z plane as my workshops. The usual explanation doesn't fly for the one event I saw. | :True, but I wasn't using wood for anything, only had 2 carpenters active and the wood was on the same Z plane as my workshops. The usual explanation doesn't fly for the one event I saw. | ||
::Perhaps they had the wood hauling labor enabled and were going to haul it? | ::Perhaps they had the wood hauling labor enabled and were going to haul it? | ||
− | + | I did have a similar event, where I put some food for a militia force to patrol a cavern I uncovered around 40 z-levels down from my legendary dining hall. This resulted in 20+ dwarves venturing through deep dangerous caverns to get food. It was particularly bad when a forgotten beast showed up and massacred 15 of them. | |
*Canceling a job at the metalsmith can jam the shop if the item was being actively produced at that time (Cancelled job to stop untrained armorer from working on an adamantium plate armor, shop jammed and no other orders ever went through. Ordered deconstruction and then halted deconstruction to clear this up.) | *Canceling a job at the metalsmith can jam the shop if the item was being actively produced at that time (Cancelled job to stop untrained armorer from working on an adamantium plate armor, shop jammed and no other orders ever went through. Ordered deconstruction and then halted deconstruction to clear this up.) | ||
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*Glass Makers will not use a Magma Glass Furnace to manufacture their artifact. A traditional Glass Furnace is needed. (0.31.04-.17) | *Glass Makers will not use a Magma Glass Furnace to manufacture their artifact. A traditional Glass Furnace is needed. (0.31.04-.17) | ||
:Confirmed to occur in .17. [[Special:Contributions/74.192.98.80|74.192.98.80]] | :Confirmed to occur in .17. [[Special:Contributions/74.192.98.80|74.192.98.80]] | ||
− | + | ::In v0.31.25 everything seems to be okay with that. They do use Magma Glass Furnaces. | |
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== Creature Data == | == Creature Data == | ||
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*Dwarves may try to eat unowned food at the Depot, but realize their mistake halfway and stop... then try again... you can see where this is going. | *Dwarves may try to eat unowned food at the Depot, but realize their mistake halfway and stop... then try again... you can see where this is going. | ||
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:[http://www.bay12games.com/dwarves/mantisbt/view.php?id=237 Bug Tracker] | :[http://www.bay12games.com/dwarves/mantisbt/view.php?id=237 Bug Tracker] | ||
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::If waiting long enough causes it to return to the titlescreen, then it wasn't a lockup - it was just taking a long time to do its job. It's only a lockup if it '''never''' comes back. --[[User:Quietust|Quietust]] 14:41, 14 December 2011 (UTC) | ::If waiting long enough causes it to return to the titlescreen, then it wasn't a lockup - it was just taking a long time to do its job. It's only a lockup if it '''never''' comes back. --[[User:Quietust|Quietust]] 14:41, 14 December 2011 (UTC) | ||
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+ | == Worlds Caved In On Hell! == | ||
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+ | Rarely, the world can become corrupted, and all over world items turn into adaminite, slade, etc, carverns spawn on the surface, new fortresses spawn in [[HFS]] and the removed blocks appear in the sky, waiting to fall. This however, only happenss to PARTS of the world. |