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Editing v0.31:Body token
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'''Body tokens''' are one of the fundamental parts of creatures, and determine their bodily structure. There are two major types of body tokens: ''body templates'' (BODY) and ''body parts'' (BP). | '''Body tokens''' are one of the fundamental parts of creatures, and determine their bodily structure. There are two major types of body tokens: ''body templates'' (BODY) and ''body parts'' (BP). | ||
− | A creature uses the | + | A creature uses the {{L|creature tokens#B|BODY creature token}} to list all of the body templates it includes. Each part listed in each template is then included in the creature. In other words: a creature lists the ''body templates'' it is made of. Each ''body template'' contains a set of ''body parts''. Each ''body part'' specifies which other body part it is attached to. |
Body parts can connect specifically to another body part, or generally to any body part of a certain category. These connections are handled by the CON and CONTYPE body part tokens respectively. | Body parts can connect specifically to another body part, or generally to any body part of a certain category. These connections are handled by the CON and CONTYPE body part tokens respectively. | ||
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− | | | + | | THOUGHT |
| None | | None | ||
− | | | + | | Most creatures die if all bodyparts with this tag have sustained damage to a FUNCTIONAL tissue or been outright destroyed (chopped off). Creatures will not die if they have NO_THOUGHT_CENTER_FOR_MOVEMENT (and/or NOTHOUGHT?) |
|- | |- | ||
− | | | + | | HEAD |
− | | | + | | None |
− | + | | Flags the body part as being able to wear head clothing like hats, helms, etc. | |
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− | | | + | | FLIER |
− | | | + | | None |
− | + | | Flags the body part as being need for flight. Damage to a certain number of FLIER body parts will prevent the creature from flying. Note that a creature can only fly if the creature has the FLIER tag in its creature definition, and that a flying creature does not actually need any FLIER body parts. This tags only purpose is to identify body parts which will cause a creature to '''lose''' the ability to fly, if they are damaged. | |
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− | | | + | | RIGHT |
− | | | + | | None |
− | | | + | | Marks body part as on the right side of the body and vulnerable to attacks from the right. Used in conjunction with tags in the b_detail_plan_default raw. |
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− | | | + | | LEFT |
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| None | | None | ||
− | | | + | | Marks body part as on the left side of the body and vulnerable to attacks from the left. Used in conjunction with tags in the b_detail_plan_default raw. |
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− | | | + | | SIGHT |
| None | | None | ||
− | | | + | | Body part is used to see with. If the creature has no SIGHT body parts, or if all it's sight body parts are damaged or destroyed, it can't see unless it has the EXTRAVISION tag in its creature def. |
|- | |- | ||
− | | | + | | EMBEDDED |
| None | | None | ||
− | | | + | | Body part with this tag is on the surface of parent body part. ie: eye and mouth on head. It can be gouged. |
|- | |- | ||
− | | | + | | SMALL |
| None | | None | ||
− | | | + | | "SMALL means that the part isn't displayed as part of the overall displayed body part lists. They can't be splinted. They are more often targeted for torture (although those situations might not occur anymore). They are removed in skeletons if they aren't specifically skeletons/joints/digits/apertures. They are more easily lost in world gen duels. They are the only gougable/pinchable parts. SMALL is an old tag, so it has accumulated some weird functions which'll get split off over time. " --Toady |
|- | |- | ||
− | | | + | | SMELL |
| None | | None | ||
− | | | + | | No known function. Could possibly control reactions to miasma in fortress mode? |
|- | |- | ||
− | | | + | | HEAR |
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− | | | + | | |
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− | | | + | | BREATHE |
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− | | | + | | |
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− | | | + | | INTERNAL |
− | | | + | | |
− | | | + | | Marks the body part as inside the body. Needs [SMALL] tag as well to not be targetable by attacks. |
|- | |- | ||
− | | | + | | MOUTH |
− | | | + | | |
− | | | + | | |
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− | | | + | | CIRCULATION |
+ | | | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | GUTS | ||
| None | | None | ||
− | | | + | | Body parts marked with this tag make the creature nauseous and vomit when hit. |
|- | |- | ||
− | | | + | | UNDER_PRESSURE |
− | | | + | | None |
− | | | + | | Makes the body part pop out of edge attack wounds. Used on guts. Body part shows up as "~" when spilled/popped out. |
|- | |- | ||
− | | | + | | JOINT |
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− | | Body part is | + | | Body part is a joint that may be broken by wrestling. |
|- | |- | ||
− | | | + | | THROAT |
| | | | ||
− | | | + | | |
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− | | | + | | NERVOUS |
− | | | + | | |
− | | Body | + | | Body part is necessary for motor function. Damage will impair movement and also disallow creature from sparring in Fortress mode. |
|- | |- | ||
− | | | + | | SKELETON |
− | | | + | | |
− | | | + | | Body part is part of the creature's skeleton. |
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− | | | + | | INDIVIDUAL_NAME |
| | | | ||
− | | | + | *name |
+ | *plural | ||
+ | | Adding individual names tells the game what to call each individual part in a NUMBERed bodypart. This command replaces "first upper front tooth" for example. | ||
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− | | | + | | NUMBER |
| | | | ||
+ | *value | ||
+ | | In theory, the number lets you stack identical body parts. These can be individually damaged by wounds, but you don't have to define them explicitly one by one. If you don't give them individual names (see teeth) they'll be preceded by ordinal numbers (first, second, etc). | ||
+ | HOWEVER, this tag appears to be non-functional. | ||
+ | |||
+ | |- | ||
+ | | STANCE | ||
| | | | ||
+ | | Allows the creature to stand. Damage or loss of these body parts will cause creature to fall over. | ||
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− | | | + | | CON |
+ | | | ||
+ | *value | ||
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− | | | + | | CONTYPE |
+ | | | ||
+ | *value | ||
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|- | |- | ||
− | | | + | | CATEGORY |
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*value | *value | ||
− | | | + | | |
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|- | |- | ||
− | | | + | | DEFAULT_RELSIZE |
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− | * | + | *Size |
− | + | | This command establishes the relative size of body parts within a creature. The numbers have no absolute meaning or units. | |
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|} | |} |