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{{Quality|Exceptional|07:25, 15 July 2010 (UTC)}}
 
{{Quality|Exceptional|07:25, 15 July 2010 (UTC)}}
  
'''Bentgirder''' is a ''Dwarf Fortress'' package for beginners. With it, you skip [[World_generation|generating a world]], finding an [[Embark|embark point]], and [[Embark#Creating_Your_Settlers|preparing an expedition]]. Unzip the Bentgirder package to the same directory as ''Dwarf Fortress'', and play along with this tutorial.  
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'''Bentgirder''' is a Dwarf Fortress package for beginners. With it, you skip [[World_generation|generating a world]], finding an [[Embark|embark point]], and [[Embark#Creating_Your_Settlers|preparing an expedition]]. Just unzip the Bentgirder package to the same directory as Dwarf Fortress, and play along with this tutorial.  
  
 
You can get Bentgirder here: [http://dffd.wimbli.com/file.php?id=2645 Download] If you're using a graphical tile set, you will need to copy over the modified raw files. If you're using the [[Lazy Newb Pack]] there's an automatic save updater that will do this for you. If you have already created a world, you can use the same [http://dffd.wimbli.com/file.php?id=2855 embark file] used for Bentgirder. This gives you the same [[starting build]], but you're on your own for finding a location.  
 
You can get Bentgirder here: [http://dffd.wimbli.com/file.php?id=2645 Download] If you're using a graphical tile set, you will need to copy over the modified raw files. If you're using the [[Lazy Newb Pack]] there's an automatic save updater that will do this for you. If you have already created a world, you can use the same [http://dffd.wimbli.com/file.php?id=2855 embark file] used for Bentgirder. This gives you the same [[starting build]], but you're on your own for finding a location.  
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== Setting up your screen ==
 
== Setting up your screen ==
  
[[File:MainMenuv0.31.png|The command window.|frame]]
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[[File:MainMenuDF2010.png|The command window.|frame]]
  
 
{| class="wikitable"
 
{| class="wikitable"
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The '''default screen''' setup is a little crowded. The actual game view is on the left hand side. You can use the {{k|tab}} key to hide the '''mini-map''' and the '''command menu'''. Just keep tapping tab to cycle through different configurations. You might want to keep the command menu visible for easy reference. That seems like a lot of commands, but some of them are more useful than others.
 
The '''default screen''' setup is a little crowded. The actual game view is on the left hand side. You can use the {{k|tab}} key to hide the '''mini-map''' and the '''command menu'''. Just keep tapping tab to cycle through different configurations. You might want to keep the command menu visible for easy reference. That seems like a lot of commands, but some of them are more useful than others.
  
In the most recent versions of ''Dwarf Fortress'', you can re-size the window with the mouse, and zoom in and out with the mouse wheel. Also, you can toggle the full-screen mode with {{k|F11}}, but that will make it harder to read this as you play.
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In the most recent versions of Dwarf Fortress, you can re-size the window with the mouse, and zoom in and out with the mouse wheel. Also, you can toggle the full-screen mode with {{k|F11}}, but that will make it harder to read this as you play.
  
 
You can use the arrow keys ({{k|↑}} {{k|↓}} {{k|←}} {{k|→}}) to scroll around the map. To move 10 tiles at once, use {{k|shift}}+ direction. If you get lost, press {{k|F1}} to center the screen where you first embarked.
 
You can use the arrow keys ({{k|↑}} {{k|↓}} {{k|←}} {{k|→}}) to scroll around the map. To move 10 tiles at once, use {{k|shift}}+ direction. If you get lost, press {{k|F1}} to center the screen where you first embarked.
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== Game Options ==
 
== Game Options ==
  
{{k|Esc}} brings up the game '''options menu''', which includes things like '''volume control''', and the '''quit & save''' option. Note there is no save & continue option. ''Dwarf Fortress'' is hardcore. If your fortress goes south, you don't go back to your last save, you have to struggle through, or [[abandon]] and start over. Remember, losing is [[Fun]]!
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{{k|Esc}} brings up the game '''options menu''', which includes things like '''volume control''', and the '''quit & save''' option. Note there is no save & continue option. Dwarf Fortress is hardcore. If your fortress goes south, you don't go back to your last save, you have to struggle through, or [[abandon]] and start over. Remember, losing is [[Fun]]!
  
 
== When in doubt, pause the game ==
 
== When in doubt, pause the game ==
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|}
 
|}
  
''Dwarf Fortress'' is a '''three dimensional''' game. Anywhere you can use the arrow keys to move a cursor or the map, you can use {{k|<}} and {{k|>}} to move vertically. Each step is called a '''z-level'''. You can only see one z-level at a time.  Undiscovered earth is blacked out, while empty space above ground show as light blue. In the bottom right of the screen, there's a display of the current z-level.  On the right is also a scroll bar that shows where you are relative to sky (light blue) and earth (dark). The wagon is parked on level 146.  
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Dwarf Fortress is a '''three dimensional''' game. Anywhere you can use the arrow keys to move a cursor or the map, you can use {{k|<}} and {{k|>}} to move vertically. Each step is called a '''z-level'''. You can only see one z-level at a time.  Undiscovered earth is blacked out, while empty space above ground show as light blue. In the bottom right of the screen, there's a display of the current z-level.  On the right is also a scroll bar that shows where you are relative to sky (light blue) and earth (dark). The wagon is parked on level 146.  
  
 
If you move the display up one step, (to 147) most of the map will appear light blue indicating empty space, but the hill to the left now looks normal. Note that the up-arrows, viewed from this level now show as down arrows. Conversely, if you go down to 145, all you can see is the bottoms of the ponds and the brook (dark blue).
 
If you move the display up one step, (to 147) most of the map will appear light blue indicating empty space, but the hill to the left now looks normal. Note that the up-arrows, viewed from this level now show as down arrows. Conversely, if you go down to 145, all you can see is the bottoms of the ponds and the brook (dark blue).
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[[File:bentgirder-vabok.png|thumb|Vabôk's profile.]]
 
[[File:bentgirder-vabok.png|thumb|Vabôk's profile.]]
  
She may not look tough, but Vabôk is your only [[miner]] and that makes her very important.  
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She may not look tough, but Vab&ocirc;k is your only [[miner]] and that makes her very important.  
  
 
== Designation Menu: d ==
 
== Designation Menu: d ==
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The more Vabok digs, the more [[Experience|experienced]] she gets in mining. As her skill increases, she'll dig squares out quicker and destroy less  [[rock]], [[gem]]s, and [[ore]], as she goes.   
 
The more Vabok digs, the more [[Experience|experienced]] she gets in mining. As her skill increases, she'll dig squares out quicker and destroy less  [[rock]], [[gem]]s, and [[ore]], as she goes.   
  
This is true of all skills in ''Dwarf Fortress''. Dwarves improve their skills through practice. More skill means higher quality work, done faster. Keeping your dwarves working and learning is the key to a thriving fortress.  
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This is true of all skills in Dwarf Fortress. Dwarves improve their skills through practice. More skill means higher quality work, done faster. Keeping your dwarves working and learning is the key to a thriving fortress.  
  
 
== Other Designations: cutting trees, gathering plants ==
 
== Other Designations: cutting trees, gathering plants ==
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= Lesson Four: Meet &Iuml;teb the Farmer =
 
= Lesson Four: Meet &Iuml;teb the Farmer =
  
Ïteb has already been working on the surface, gathering useful plants, but his main function is to plant a farm.  
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&Iuml;teb has already been working on the surface, gathering useful plants, but his main function is to plant a farm.  
  
 
==Farming ==
 
==Farming ==
 
All the seeds you have are for dwarven [[crop]]s that grow underground. Farms can only be built on soil or muddy stone. Dig an area for your farm, one z-level below the surface and near the brook or a pond. A three by three area will easily feed all your dwarves. Make it four-by-four if you want a big one.  
 
All the seeds you have are for dwarven [[crop]]s that grow underground. Farms can only be built on soil or muddy stone. Dig an area for your farm, one z-level below the surface and near the brook or a pond. A three by three area will easily feed all your dwarves. Make it four-by-four if you want a big one.  
  
Now it's time to build a [[farm plot]]. It's in the build menu, and the shortcut is p. Changing the size of your plot with u,m,k, and h. {{k|u}} and {{k|k}} make it larger, {{k|h}}and {{k|m}} make it smaller. (This awkward method is used in a very few places in ''Dwarf Fortress''.) As soon as you exit build mode, Ïteb will build the new plot.  
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Now it's time to build a [[farm plot]]. It's in the build menu, and the shortcut is p. Changing the size of your plot with u,m,k, and h. {{k|u}} and {{k|k}} make it larger, {{k|h}}and {{k|m}} make it smaller. (This awkward method is used a very few places in Dwarf Fortress.) As soon as you exit build mode, &Iuml;teb will build the new plot.  
  
Now watch as Ïteb comes and builds the fields.  Once your plot is constructed, use {{k|q}} to view its settings. Here, you can use the secondary select to choose a crop to grow for the current season. You can also use a-d to plan other seasons of the year. What to grow first?
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Now watch as &Iuml;teb comes and builds the fields.  Once your plot is constructed, use {{k|q}} to view its settings. Here, you can use the secondary select to choose a crop to grow for the current season. You can also use a-d to plan other seasons of the year. What to grow first?
  
 
==Plump Helmets: the staff of life==
 
==Plump Helmets: the staff of life==
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[[Plump helmet]]s are the best thing to grow in a new fortress. They can be eaten raw, with no preparation required. You can grow them year-round.  They can also be [[brew]]ed into dwarven wine, but more about that later. You have a bag of seeds for nearly every dwarven crop in your starting supplies, but none are as immediately useful as plump helmets. You can experiment with the other [[crop]]s later on.  
 
[[Plump helmet]]s are the best thing to grow in a new fortress. They can be eaten raw, with no preparation required. You can grow them year-round.  They can also be [[brew]]ed into dwarven wine, but more about that later. You have a bag of seeds for nearly every dwarven crop in your starting supplies, but none are as immediately useful as plump helmets. You can experiment with the other [[crop]]s later on.  
  
Once you make your selection, Ïteb will start bringing seeds (called "spawn") to plant. If you made a big farm, you might get an alert that Ïteb is out of plump helmet spawn. Don't panic. That is just temporary. Every time a dwarf eats (or brews) a plump helmet, a spawn seed gets spat onto the floor. Eventually, these seeds get gathered back into your food stockpile, with the rest of the seeds.
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Once you make your selection, &Iuml;teb will start bringing seeds (called "spawn") to plant. If you made a big farm, you might get an alert that &Iuml;teb is out of plump helmet spawn. Don't panic. That is just temporary. Every time a dwarf eats (or brews) a plump helmet, a spawn seed gets spat onto the floor. Eventually, these seeds get gathered back into your food stockpile, with the rest of the seeds.
  
 
= Lesson Five: Meet Meng the Mason =
 
= Lesson Five: Meet Meng the Mason =
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==What's [[Economic_stone|economic stone]]?==
 
==What's [[Economic_stone|economic stone]]?==
 
[[File: bentgirder-economic-stone.png|thumb|Make gypsum available for general use.]]
 
[[File: bentgirder-economic-stone.png|thumb|Make gypsum available for general use.]]
One of the options under the [[status]] screen is [[Stone]]s. (Remember, bring up the status screen by pressing {{k|z}}).  This is where you direct your dwarves which stones are reserved for special uses and which can be used to make any old thing ([[crafts]], [[mechanism]]s, [[furniture]], etc.). This prevents a future engineer from taking a very valuable (say [[platinum]]) stone and making a [[quality|no name]] mechanism out of it.  Gypsum is reserved as a component of [[Plaster_powder|plaster]], but we have an abundance.  Go ahead and hit enter when gypsum is selected to change it from red (unavailable for general use) to green (available).
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One of the options under the [[status]] screen is [[Stone]]s. (Remember, bring up the status screen by pressing {{k|z}}).  This is where you direct your dwarves which stones are reserved for special uses and which can be used to make any old thing ([[crafts]], [[mechanism]]s, [[furniture]], etc). This prevents a future engineer from taking a very valuable (say [[platinum]]) stone and making a [[quality|no name]] mechanism out of it.  Gypsum is reserved as a component of [[Plaster_powder|plaster]], but we have an abundance.  Go ahead and hit enter when gypsum is selected to change it from red (unavailable for general use) to green (available).
  
 
== Build a trade depot==
 
== Build a trade depot==
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Note that any furniture within that area is considered part of the office, so if there's a bed there, it belongs to the bookkeeper now, and only she can sleep in it. If there's a chest or cabinet there, she might start keeping her things in it.  
 
Note that any furniture within that area is considered part of the office, so if there's a bed there, it belongs to the bookkeeper now, and only she can sleep in it. If there's a chest or cabinet there, she might start keeping her things in it.  
  
This is a common method in ''Dwarf Fortress'' of placing a piece of furniture and expanding a [[room]] around it. Chairs turn into offices, tables turn into [[dining room]]s, beds turn into [[bedroom]]s, coffins turn into [[tomb]]s, [[chain]]s and [[cage]]s into [[jail]]s, [[statue]]s turn into statue gardens, and nearly anything can be turned into a [[barracks]].  
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This is a common method in Dwarf Fortress, of placing a piece of furniture, and expanding a [[room]] around it. Chairs turn into offices, tables turn into [[dining room]]s, beds turn into [[bedroom]]s, coffins turn into [[tomb]]s, [[chain]]s and [[cage]]s into [[jail]]s, [[statue]]s turn into statue gardens, and nearly anything can be turned into a [[barracks]].  
  
 
==Make a mass tomb==
 
==Make a mass tomb==
More often than not, some of your dwarves will meet [[fun|untimely deaths]].  Dwarves like to bury their comrades properly.  Have Meng build a few [[coffin]]s at the mason workshop. (The queue size for most workshops is 10.  If you want more, you can use the job manager queue, but don't forget to appoint a [[manager]].)  At the same time, have Vabôk mine out a small 3x3 area.  Once the coffins are done, have them built ({{K|b}} and then {{K|n}}) in the area that you mined out. After the coffin is installed, designate the coffin for use by your dwarves by ({{K|q}} and then {{K|b}}).  Nobles demand (and rightfully belong in) [[tomb]]s, which are coffins made into rooms and assigned to them specifically.
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More often than not, some of your dwarves will meet [[fun|untimely deaths]].  Dwarves like to bury their comrades properly.  Have Meng build a few [[coffin]]s at the mason workshop. (The queue size for most workshops is 10.  If you want more, you can use the job manager queue, but don't forget to appoint a [[manager]].)  At the same time, have Vab&ocirc;k mine out a small 3x3 area.  Once the coffins are done, have them built ({{K|b}} and then {{K|n}}) in the area that you mined out. After the coffin is installed, designate the coffin for use by your dwarves by ({{K|q}} and then {{K|b}}).  Nobles demand (and rightfully belong in) [[tomb]]s, which are coffins made into rooms and assigned to them specifically.
  
 
==Making a dining hall==
 
==Making a dining hall==
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= Lesson Eight: Meet Kûbuk the Axedwarf =
 
= Lesson Eight: Meet Kûbuk the Axedwarf =
  
We've seen Kûbuk at the very beginning, chopping down trees, but she is also your fortress's first line of defense. As a trained [[axedwarf]], she can chop down [[goblin]]s and [[kobold]]s as easily as trees.  
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We've seen K&ucirc;buk at the very beginning, chopping down trees, but she is also your fortress's first line of defense. As a trained [[axedwarf]], she can chop down [[goblin]]s and [[kobold]]s as easily as trees.  
  
 
==Military screen: m==
 
==Military screen: m==
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Open the [[military]] screen with {{k|m}}. First '''create''' a new squad. When you create a squad, the game will prompt you to choose a [[uniform]] for the new squad. Choose anything other than archer. You can specify equipment later on, once you have some armor for her to wear.  
 
Open the [[military]] screen with {{k|m}}. First '''create''' a new squad. When you create a squad, the game will prompt you to choose a [[uniform]] for the new squad. Choose anything other than archer. You can specify equipment later on, once you have some armor for her to wear.  
  
The squad will be given a random name, and you can now add Kûbuk to it. This will make her the [[v0.31:militia commander|militia commander]], as the first military dwarf of the fortress.  
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The squad will be given a random name, and you can now add Kûbuk to it. This will make her the [[DF2010:militia commander|militia commander]], as the first military dwarf of the fortress.  
  
 
Exit the military screen. By default, squads are set as inactive, so Kûbuk will continue with her civilian woodcutting duties. If you have a [[barracks]] set up, she'll do some basic training in her free time.
 
Exit the military screen. By default, squads are set as inactive, so Kûbuk will continue with her civilian woodcutting duties. If you have a [[barracks]] set up, she'll do some basic training in her free time.
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= Lesson Nine: Meet the Migrants=
 
= Lesson Nine: Meet the Migrants=
The first wave of [[migrant]]s can double your population! The amount of migrants you will get depends on the overall quality of your fortress and the size of your civilization. If your fortress is just an unpolished hole-in-the-ground, you'll get very few migrants. If it's a massive, wondrously carved maze, you may get more migrants than you know what to do with. Providing food, drink, and beds for them all can be a challenge, but the extra hands make the fortress run more smoothly, and let you branch out into new fields.  
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The first wave of [[migrant]]s can double your population! The amount of migrants you will get depends on the overall quality of your fortress and the size of your civilization. If your fortress is just a unpolished hole-in-the-ground, you'll get very few migrants. If it's a massive, wondrously carved maze, you may get more migrants than you know what to do with. Providing food, drink, and beds for them all can be a challenge, but the extra hands make the fortress run more smoothly, and let you branch out into new fields.  
  
 
As the new dwarves come in, check their [[skill]]s and what labors are enabled. Some jobs are part of an [[industry]] of interlinked tasks. For example, a [[blacksmith]] needs a [[furnace operator]] to provide raw materials. Sometimes you luck out and get the migrant you need, sometimes you have to train an unskilled dwarf from scratch.
 
As the new dwarves come in, check their [[skill]]s and what labors are enabled. Some jobs are part of an [[industry]] of interlinked tasks. For example, a [[blacksmith]] needs a [[furnace operator]] to provide raw materials. Sometimes you luck out and get the migrant you need, sometimes you have to train an unskilled dwarf from scratch.
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==Dig deeper==
 
==Dig deeper==
If ever the game seems too dull, start digging downward. The subterranean world is a complex and dangerous place. The [[caverns]] are a potential source of wealth, and deadly monsters.  
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If ever the game seems too dull, start digging downward. The subterranean world is complex and dangerous place. The [[caverns]] are a potential source of wealth, and deadly monsters.  
  
 
* Start an underground tree farm, Harvest [[cave spider]] [[silk]], Establish underground defenses, Reach the [[magma]] and set up [[magma forge]]s.  
 
* Start an underground tree farm, Harvest [[cave spider]] [[silk]], Establish underground defenses, Reach the [[magma]] and set up [[magma forge]]s.  
  
 
==Do something stupid==
 
==Do something stupid==
''Dwarf Fortress'' just isn't the same without the giant monuments, [[stupid dwarf trick]]s and [[Megaprojects]].
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Dwarf Fortress just isn't the same without the giant monuments, [[stupid dwarf trick]]s and [[Megaprojects]].
  
 
= FAQ =
 
= FAQ =
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'''An animal stole my stuff!'''
 
'''An animal stole my stuff!'''
  
Yes, that happens. There are thieving [[raccoon]]s in this area. Try to keep your stuff underground, and out of their reach. Try posting a soldier or a [[v0.31:Restraint|guard dog]] near your stockpiles to scare them off. (See Kubuk the Axedwarf for more information.)
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Yes, that happens. There are thieving [[raccoon]]s in this area. Try to keep your stuff underground, and out of their reach. Try posting a soldier or a [[DF2010:Restraint|guard dog]] near your stockpiles to scare them off. (See Kubuk the Axedwarf for more information.)
  
 
'''A thief or snatcher appeared!'''  
 
'''A thief or snatcher appeared!'''  
  
Read the section on Kubuk the Axedwarf, if you haven't already. If a thief gets away with something valuable, your fort will attract more and more thieves in the future. [[v0.31:Restraint|guard dogs]] near entrances or entrance doors tied to levers also cut down on thieves.
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Read the section on Kubuk the Axedwarf, if you haven't already. If a thief gets away with something valuable, your fort will attract more and more thieves in the future. [[DF2010:Restraint|guard dogs]] near entrances or entrance doors tied to levers also cut down on thieves.
  
 
'''A squad of goblins appeared!'''  
 
'''A squad of goblins appeared!'''  
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'''Are there other commands I need to know?'''
 
'''Are there other commands I need to know?'''
  
There are still more commands in ''Dwarf Fortress'', even some very useful ones, that are not covered in this tutorial. There is detailed information at [[menu]].
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There are still more commands in Dwarf Fortress, even some very useful ones, that are not covered in this tutorial. There is detailed information at [[menu]].
  
 
* Hot keys: {{K|h}}
 
* Hot keys: {{K|h}}

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