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Editing v0.31:Bentgirder
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Cage trap can capture some intruders alive with great efficiency. (What to do with [[captured creatures]] is another question.) They are built just like the stone fall trap, but instead of a rock, you need a [[cage]]. Wooden cages can be created at the carpenter's workshop, glass terrariums in the glass shop, etc. | Cage trap can capture some intruders alive with great efficiency. (What to do with [[captured creatures]] is another question.) They are built just like the stone fall trap, but instead of a rock, you need a [[cage]]. Wooden cages can be created at the carpenter's workshop, glass terrariums in the glass shop, etc. | ||
− | Notice that cages don't get stored in the furniture stockpile. Instead, they go | + | Notice that cages don't get stored in the furniture stockpile. Instead, they go the the animal stockpile {{k|p}}-{{k|a}}. If you catch something in a cage trap, or you buy an animal from the merchants, the cage with its occupant are brought back to this stockpile. It's a good idea to keep some empty space in this stockpile, if you're using cage traps. To remove the animal from the cage, build the cage {{k|b}}-{{k|j}} and then use the {{k|q}} command to deselect the occupant. A dwarf will come along and let the creature out. |
==Trade Goods: Bentgirder Memorial Collectible Mugs== | ==Trade Goods: Bentgirder Memorial Collectible Mugs== |