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Editing v0.31:Attribute

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Attributes are located in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are dark green and negative attributes are red.
 
Attributes are located in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are dark green and negative attributes are red.
  
Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory.  Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]].
+
Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory.  Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as [[Creature_Tokens]].
  
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
+
Attributes can be viewed for individual dwarfs by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
  
 
==Body Attributes==
 
==Body Attributes==
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
+
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to traits where one may prefer higher or lower depending on the situation.
 
 
{|
 
|-
 
|width=50%|
 
 
 
 
===Strength===
 
===Strength===
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed with which a creature, even a naked creature, may move.
+
Alters the damage done in melee(increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Increasing strength, at least in adventurers, increases movement speed (albeit not as much as agility) due to better carrying capacity.
  
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 42: Line 37:
 
| 0 - 250 || unfathomably weak
 
| 0 - 250 || unfathomably weak
 
|}
 
|}
 
|width=50%|
 
 
 
===Agility===
 
===Agility===
This attribute increases the [[speed]] at which a creature works in the same way as strength -- a creature with maximum agility and strength can move around three times faster than a creature with minimum agility and strength.
+
This attribute is directly related to a character's [[Speed]], and the difference between 1000 agility and the maximum 5000 agility is roughly halving the time between each turn you take.
  
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 70: Line 62:
 
| NULL || abysmally clumsy
 
| NULL || abysmally clumsy
 
|}
 
|}
 
|-
 
|
 
  
 
===Toughness===
 
===Toughness===
Line 100: Line 89:
 
|}
 
|}
  
|
 
 
===Endurance===
 
===Endurance===
 
Reduces the rate at which dwarves become exhausted.
 
Reduces the rate at which dwarves become exhausted.
Line 127: Line 115:
 
|}
 
|}
  
|-
+
===Disease Resistance===
|
+
Reduces the risk of disease.  
===Recuperation===
 
Increases the rate of wound healing.
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 138: Line 124:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2000 - 5000 || possessed of amazing recuperative powers
+
| 2000 - 5000 || virtually never sick
 
|-
 
|-
| 1750 - 1999 || incredibly quick to heal
+
| 1750 - 1999 || almost never sick
 
|-
 
|-
| 1500 - 1749 || quite quick to heal
+
| 1500 - 1749 || very rarely sick
 
|-
 
|-
| 1250 - 1499 || quick to heal
+
| 1250 - 1499 || rarely sick
 
|-
 
|-
| 501 - 750 || slow to heal
+
| 501 - 750 || susceptible to disease
 
|-
 
|-
| 251 - 500 || very slow to heal
+
| 251 - 500 || quite susceptible to disease
 
|-
 
|-
| 1 - 250 || really slow to heal
+
| 1 - 250 || really susceptible to disease
 
|-
 
|-
| 0 || shockingly slow to heal
+
| 0 || stunningly susceptible to disease
 
|}
 
|}
  
|
+
===Recuperation===
===Disease Resistance===
+
Increases the rate of wound healing.
Reduces the risk of disease.  
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2000 - 5000 || virtually never sick
+
| 2000 - 5000 || possessed of amazing recuperative powers
 
|-
 
|-
| 1750 - 1999 || almost never sick
+
| 1750 - 1999 || incredibly quick to heal
 
|-
 
|-
| 1500 - 1749 || very rarely sick
+
| 1500 - 1749 || quite quick to heal
 
|-
 
|-
| 1250 - 1499 || rarely sick
+
| 1250 - 1499 || quick to heal
 
|-
 
|-
| 501 - 750 || susceptible to disease
+
| 501 - 750 || slow to heal
 
|-
 
|-
| 251 - 500 || quite susceptible to disease
+
| 251 - 500 || very slow to heal
 
|-
 
|-
| 1 - 250 || really susceptible to disease
+
| 1 - 250 || really slow to heal
 
|-
 
|-
| 0 || stunningly susceptible to disease
+
| 0 || shockingly slow to heal
|}
 
 
|}
 
|}
 +
  
 
==Soul Attributes==
 
==Soul Attributes==
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
+
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to traits where one may prefer higher or lower depending on the situation.
  
 
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]
 
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]
Line 192: Line 177:
 
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.
 
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.
  
{|
 
|-
 
|width=50%|
 
 
===Analytical Ability===
 
===Analytical Ability===
 
{| {{prettytable}}
 
{| {{prettytable}}
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|}
 
|}
  
|width=50%|
+
===Memory===
===Focus===
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
|- style="background:#ddd"
! style="width:8em" | Value (++)
+
! style="width:8em" | Value (+)
 
! Description
 
! Description
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2542 - 5000 || unbreakable focus
+
| 2250 - 5000 || an astonishing memory
 
|-
 
|-
| 2292 - 2541 || a great ability to focus
+
| 2000 - 2249 || an amazing memory
 
|-
 
|-
| 2042 - 2291 || very good focus
+
| 1750 - 1999 || a great memory
 
|-
 
|-
| 1792 - 2041 || the ability to focus
+
| 1500 - 1749 || a good memory
 
|-
 
|-
| 1043 - 1292 || poor focus
+
| 751 - 1000 || an iffy memory
 
|-
 
|-
| 793 - 1042 || quite poor focus
+
| 501 - 750 || a poor memory
 
|-
 
|-
| 543 - 792 || really poor focus
+
| 251 - 500 || a really bad memory
 
|-
 
|-
| 0 - 542 || the absolute inability to focus
+
| 0 - 250 || little memory to speak of
|}
 
 
 
|-
 
|
 
===Willpower===
 
Willpower directly reduces exertion and pain effects.
 
 
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
! style="width:8em" | Value (AVG)
 
! Description
 
 
 
|- style="border-top: 3px solid #aaa"
 
| 2000 - 5000 || an unbreakable will
 
|-
 
| 1750 - 1999 || an iron will
 
|-
 
| 1500 - 1749 || a lot of willpower
 
|-
 
| 1250 - 1499 || willpower
 
|-
 
| 501 - 750 || little willpower
 
|-
 
| 251 - 500 || a large deficit of willpower
 
|-
 
| 1 - 250 || next to no willpower
 
|-
 
| 0 || absolutely no willpower
 
 
|}
 
|}
  
|
 
 
===Creativity===
 
===Creativity===
 
{| {{prettytable}}
 
{| {{prettytable}}
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|}
 
|}
  
|-
 
|
 
 
===Intuition===
 
===Intuition===
 
{| {{prettytable}}
 
{| {{prettytable}}
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|}
 
|}
  
|
+
===Focus===
===Patience===
 
Some non-skill tasks are affected by Patience.
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
|- style="background:#ddd"
! style="width:8em" | Value (+)
+
! style="width:8em" | Value (++)
 
! Description
 
! Description
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2250 - 5000 || absolutely boundless patience
+
| 2542 - 5000 || unbreakable focus
 
|-
 
|-
| 2000 - 2249 || a deep well of patience
+
| 2292 - 2541 || a great ability to focus
 
|-
 
|-
| 1750 - 1999 || a great deal of patience
+
| 2042 - 2291 || very good focus
 
|-
 
|-
| 1500 - 1749 || a sum of patience
+
| 1792 - 2041 || the ability to focus
 
|-
 
|-
| 751 - 1000 || a shortage of patience
+
| 1043 - 1292 || poor focus
 
|-
 
|-
| 501 - 750 || little patience
+
| 793 - 1042 || quite poor focus
 
|-
 
|-
| 251 - 500 || very little patience
+
| 543 - 792 || really poor focus
 
|-
 
|-
| 0 - 250 || no patience at all
+
| 0 - 542 || the absolute inability to focus
 
|}
 
|}
  
|-
+
===Willpower===
|
+
Willpower directly reduces exertion and pain effects.
===Memory===
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
|- style="background:#ddd"
! style="width:8em" | Value (+)
+
! style="width:8em" | Value (AVG)
 
! Description
 
! Description
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2250 - 5000 || an astonishing memory
+
| 2000 - 5000 || an unbreakable will
 
|-
 
|-
| 2000 - 2249 || an amazing memory
+
| 1750 - 1999 || an iron will
 
|-
 
|-
| 1750 - 1999 || a great memory
+
| 1500 - 1749 || a lot of willpower
 
|-
 
|-
| 1500 - 1749 || a good memory
+
| 1250 - 1499 || willpower
 
|-
 
|-
| 751 - 1000 || an iffy memory
+
| 501 - 750 || little willpower
 
|-
 
|-
| 501 - 750 || a poor memory
+
| 251 - 500 || a large deficit of willpower
 
|-
 
|-
| 251 - 500 || a really bad memory
+
| 1 - 250 || next to no willpower
 
|-
 
|-
| 0 - 250 || little memory to speak of
+
| 0 || absolutely no willpower
 
|}
 
|}
  
|
+
===Patience===
 
+
Some non-skill tasks are affected by Patience.
===Linguistic Ability===
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
|- style="background:#ddd"
! style="width:8em" | Value (AVG)
+
! style="width:8em" | Value (+)
 
! Description
 
! Description
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2000 - 5000 || an astonishing ability with languages and words
+
| 2250 - 5000 || absolutely boundless patience
 
|-
 
|-
| 1750 - 1999 || a great affinity for language
+
| 2000 - 2249 || a deep well of patience
 
|-
 
|-
| 1500 - 1749 || a natural inclination toward language
+
| 1750 - 1999 || a great deal of patience
 
|-
 
|-
| 1250 - 1499 || a way with words
+
| 1500 - 1749 || a sum of patience
 
|-
 
|-
| 501 - 750 || a little difficulty with words
+
| 751 - 1000 || a shortage of patience
 
|-
 
|-
| 251 - 500 || little linguistic ability
+
| 501 - 750 || little patience
 
|-
 
|-
| 1 - 250 || very little linguistic ability
+
| 251 - 500 || very little patience
 
|-
 
|-
| 0 || difficulty with words and language
+
| 0 - 250 || no patience at all
 
|}
 
|}
  
|-
 
|
 
 
===Spatial Sense===
 
===Spatial Sense===
 
{| {{prettytable}}
 
{| {{prettytable}}
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|}
 
|}
  
|
+
===Kinesthetic Sense===
===Musicality===
+
Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense.
This attribute doesn't affect any skills as of version .31.25.
+
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
|- style="background:#ddd"
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2000 - 5000 || an astonishing knack for music
+
| 2000 - 5000 || an astounding feel for the position of own body
 
|-
 
|-
| 1750 - 1999 || a great musical sense
+
| 1750 - 1999 || a great kinesthetic sense
 
|-
 
|-
| 1500 - 1749 || a natural ability with music
+
| 1500 - 1749 || a very good sense of the position of own body
 
|-
 
|-
| 1250 - 1499 || a feel for music
+
| 1250 - 1499 || a good kinesthetic sense
 
|-
 
|-
| 501 - 750 || an iffy sense for music
+
| 501 - 750 || a meager kinesthetic sense
 
|-
 
|-
| 251 - 500 || little natural inclination toward music
+
| 251 - 500 || a poor kinesthetic sense
 
|-
 
|-
| 1 - 250 || next to no natural musical ability
+
| 1 - 250 || a very clumsy kinesthetic sense
 
|-
 
|-
| 0 || absolutely no feel for music at all
+
| 0 || an unbelievably atrocious sense of the position of own body
 
|}
 
|}
  
 +
===Linguistic Ability===
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (AVG)
 +
! Description
 +
 +
|- style="border-top: 3px solid #aaa"
 +
| 2000 - 5000 || an astonishing ability with languages and words
 +
|-
 +
| 1750 - 1999 || a great affinity for language
 
|-
 
|-
|
+
| 1500 - 1749 || a natural inclination toward language
===Kinesthetic Sense===
+
|-
Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense.
+
| 1250 - 1499 || a way with words
 +
|-
 +
| 501 - 750 || a little difficulty with words
 +
|-
 +
| 251 - 500 || little linguistic ability
 +
|-
 +
| 1 - 250 || very little linguistic ability
 +
|-
 +
| 0 || difficulty with words and language
 +
|}
  
 +
===Musicality===
 +
This attribute doesn't affect any skills as of version .31.25.
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
|- style="background:#ddd"
Line 465: Line 430:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2000 - 5000 || an astounding feel for the position of own body
+
| 2000 - 5000 || an astonishing knack for music
 
|-
 
|-
| 1750 - 1999 || a great kinesthetic sense
+
| 1750 - 1999 || a great musical sense
 
|-
 
|-
| 1500 - 1749 || a very good sense of the position of own body
+
| 1500 - 1749 || a natural ability with music
 
|-
 
|-
| 1250 - 1499 || a good kinesthetic sense
+
| 1250 - 1499 || a feel for music
 
|-
 
|-
| 501 - 750 || a meager kinesthetic sense
+
| 501 - 750 || an iffy sense for music
 
|-
 
|-
| 251 - 500 || a poor kinesthetic sense
+
| 251 - 500 || little natural inclination toward music
 
|-
 
|-
| 1 - 250 || a very clumsy kinesthetic sense
+
| 1 - 250 || next to no natural musical ability
 
|-
 
|-
| 0 || an unbelievably atrocious sense of the position of own body
+
| 0 || absolutely no feel for music at all
 
|}
 
|}
  
|
 
 
===Empathy===
 
===Empathy===
 
{| {{prettytable}}
 
{| {{prettytable}}
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|}
 
|}
  
|-
 
|
 
 
===Social Awareness===
 
===Social Awareness===
 
{| {{prettytable}}
 
{| {{prettytable}}
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| 0 || an absolute inability to understand social relationships
 
| 0 || an absolute inability to understand social relationships
 
|}
 
|}
|}
+
 
 
=== Skills By Soul Attribute ===
 
=== Skills By Soul Attribute ===
 
{{SkillsBySoulAttribute}}
 
{{SkillsBySoulAttribute}}
  
== Skills by Associated Attributes ==
+
== Skills and associated attributes ==
Strength, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
+
 
[[Miner]], [[Biter]]
+
I gathered data on what attributes are trained by various skills. I assume, without evidence, that the same skills use <i>some</i> of the attributes that they train (i.e. that high agility improves chance of dodging). Game version 31.18.
 +
 
 +
Notes:
 +
 
 +
*Spatial Sense and Kinesthetic Sense are almost everywhere
 +
*Nothing trains Disease Resistance, Recuperation, or Musicality
 +
*Intimidation and Comedy, social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up.
 +
*knowledge_acquisition (student) doesn't boost skill gain except for teacher-student relations in a barracks
 +
*Choose high-volume labors that train useful attributes for milita day-jobs/bootcamp
 +
*Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute
 +
*Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills
 +
 
 +
===Military/Adventure skills===
  
Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br />
+
Melee weapon skills, including axe, sword, dagger, mace, hammer, spear, pike and whip
[[Bowyer]], [[Engraver]], [[Gem setter]], [[Bone carver]], [[Clothier]], [[Stone crafter]], [[Weaver]], [[Wood crafter]]
+
* strength
 +
* agility
 +
* toughness
 +
* willpower
 +
* spatial sense
 +
* kinesthetic sense
  
Strength, Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br />
+
Other fighting skills, including throw, shield (shield user), misc_weapon (inc. shield bash), melee_combat (fighter), grasp_strike (punch/strike), stance_strike (kick)
[[Carpenter]]
+
* strength
 +
* agility
 +
* toughness
 +
* willpower
 +
* spatial sense
 +
* kinesthetic sense
  
Strength, Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
+
Ranged combat skills, including crossbow, bow, blowgun, sneak (ambusher) and ranged_combat (archer)
[[Wood cutter]], [[Swimmer]], [[Wrestler]]
+
* agility
 +
* focus
 +
* spatial sense
 +
* kinesthetic sense
  
Strength, Agility, Endurance, Creativity, Spatial Sense, Kinesthetic Sense:<br />
+
armor (armor user)
[[Mason]], [[Armorsmith]], [[Metal crafter]], [[Metalsmith]], [[Weaponsmith]], [[Glassmaker]], [[Leatherworker]]
+
* strength
 +
* toughness
 +
* endurance
 +
* willpower
 +
* kinesthetic sense
  
Agility, Focus, Spatial Sense, Kinesthetic Sense:<br />
+
dodging
[[Ambusher]], [[Surgeon]], [[Suturer]], [[Archer]], [[Blowgunner]], [[Bowman]], [[Crossbowman]]
+
* agility
 +
* toughness
 +
* endurance
 +
* willpower
 +
* spatial sense
 +
* kinesthetic sense
  
Agility, Analytical Ability, Memory, Empathy:<br />
+
crutch_walk
[[Animal caretaker]]
+
* agility
 +
* endurance
 +
* willpower
 +
* spatial sense
 +
* kinesthetic sense
  
Agility, Kinesthetic Sense:<br />
+
swimming
[[Animal dissector]], [[Tanner]], [[Fish dissector]]
+
* strength
 +
* agility
 +
* endurance
 +
* willpower
 +
* spatial sense
 +
* kinesthetic sense
  
Agility, Toughness, Endurance, Intuition, Patience, Empathy:<br />
+
situational_awareness (observer)
[[Animal trainer]]
+
* focus
 +
* intuition
 +
* spatial sense
  
Agility, Analytical Ability, Creativity, Spatial Sense:<br />
+
wrestling
[[Trapper]]
+
* strength
 +
* agility
 +
* endurance
 +
* willpower
 +
* spatial sense
 +
* kinesthetic sense
  
Strength, Agility, Focus, Spatial Sense, Kinesthetic Sense:<br />
+
bite
[[Bone doctor]]
+
* strength
 +
* toughness
 +
* endurance
 +
* willpower
 +
* spatial sense
 +
* kinesthetic sense
  
Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
+
knapping
[[Crutch walker]]
+
* strength
 +
* agility
 +
* analytical ability
 +
* spatial sense
 +
* kinesthetic sense
  
Analytical Ability, Memory, Intuition:<br />
+
===Labor skills===
[[Diagnostician]], [[Appraiser]]
 
  
Agility, Spatial Sense, Kinesthetic Sense, Empathy:<br />
+
mining
[[Wound dresser]]
+
* strength
 +
* toughness
 +
* endurance
 +
* willpower
 +
* spatial sense
 +
* kinesthetic sense
  
Strength, Agility, Kinesthetic Sense:<br />
+
woodcutting
[[Brewer]]<br />
+
* strength
[[Balance]], not implemented
+
* agility
 +
* endurance
 +
* willpower
 +
* spatial sense
 +
* kinesthetic sense
  
Strength, Agility, Endurance, Kinesthetic Sense:<br />
+
carpentry
[[Butcher]], [[Dyer]], [[Grower]], [[Milker]], [[Miller]], [[Thresher]]
+
* strength
 +
* agility
 +
* creativity
 +
* spatial sense
 +
* kinesthetic sense
  
Strength, Agility, Endurance, Analytical Ability, Creativity, Kinesthetic Sense:<br />
+
detailstone (engraver)
[[Cheese maker]]
+
* agility
 +
* creativity
 +
* spatial sense
 +
* kinesthetic sense
  
Agility, Analytical Ability, Creativity, Kinesthetic Sense:<br />
+
masonry
[[Cook]]
+
* strength
 +
* agility
 +
* endurance
 +
* creativity
 +
* spatial sense
 +
* kinesthetic sense
  
Agility, Memory, Kinesthetic Sense:<br />
+
animaltrain
[[Herbalist]]
+
* agility
 +
* toughness
 +
* endurance
 +
* intuition
 +
* patience
 +
* empathy
  
Strength, Toughness, Endurance, Kinesthetic Sense:<br />
+
animalcare
[[Lye maker]], [[Potash maker]], [[Soaper]], [[Wood burner]]
+
* agility
 +
* analytical ability
 +
* memory
 +
* empathy
  
Agility, Endurance, Kinesthetic Sense:<br />
+
dissect_fish
[[Fish cleaner]]
+
* agility
 +
* kinesthetic sense
  
Strength, Agility, Focus, Patience, Kinesthetic Sense:<br />
+
dissect_vermin (animal dissection)
[[Fisherdwarf]]
+
* agility
 +
* kinesthetic sense
  
Strength, Toughness, Endurance, Analytical Ability, Kinesthetic Sense:<br />
+
processfish (fish cleaner)
[[Furnace operator]]
+
* agility
 +
* endurance
 +
* kinesthetic sense
  
Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br />
+
butcher
[[Gem cutter]]
+
* strength
 +
* agility
 +
* endurance
 +
* kinesthetic sense
  
Strength, Agility, Endurance, Analytical Ability, Kinesthetic Sense:<br />
+
trapping
[[Strand extractor]]
+
* agility
 +
* analytical ability
 +
* creativity
 +
* spatial sense
  
Strength, Agility, Endurance, Analytical Ability, Creativity, Spatial Sense:<br />
+
tanner
[[Mechanic]], [[Siege engineer]]
+
* agility
 +
* kinesthetic sense
  
Strength, Toughness, Endurance, Willpower, Kinesthetic Sense:<br />
+
weaving
[[Pump operator]], [[Armor user]]
+
* agility
 +
* creativity
 +
* spatial sense
 +
* kinesthetic sense
  
Strength, Toughness, Endurance, Analytical Ability, Focus, Spatial Sense:<br />
+
brewing
[[Siege operator]]
+
* strength
 +
* agility
 +
* kinesthetic sense
  
Agility, Analytical Ability, Creativity, Intuition:<br />
+
clothesmaking
[[Alchemist]], not implemented
+
* agility
 +
* creativity
 +
* spatial sense
 +
* kinesthetic sense
  
Strength, Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br />
+
milling
[[Knapper]]
+
* strength
 +
* agility
 +
* endurance
 +
* kinesthetic sense
  
Analytical Ability, Creativity, Spatial Sense:<br />
+
processplants (thresher)
[[Building designer]]
+
* strength
 +
* agility
 +
* endurance
 +
* kinesthetic sense
  
Analytical Ability, Creativity, Social Awareness:<br />
+
cheesemaking
[[Organizer]]
+
* strength
 +
* agility
 +
* endurance
 +
* analytical ability
 +
* creativity
 +
* kinesthetic sense
  
Analytical Ability, Memory, Focus:<br />
+
milk
[[Record keeper]], [[Student]]
+
* strength
 +
* agility
 +
* endurance
 +
* kinesthetic sense
  
Strength, Agility, Toughness, Willpower, Spatial Sense, Kinesthetic Sense:<br />
+
cook
[[Axeman]], [[Fighter]], [[Hammerman]], [[Kicker]], [[Knife user]], [[Lasher]], [[Maceman]], [[Misc. object user]], [[Pikeman]], [[Shield user]], [[Spearman]], [[Striker]], [[Swordsman]],  [[Thrower]]
+
* agility
 +
* analytical ability
 +
* creativity
 +
* kinesthetic sense
  
Agility, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
+
plant (farmer)
[[Dodger]]
+
* strength
 +
* agility
 +
* endurance
 +
* kinesthetic sense
  
Agility, Creativity, Kinesthetic Sense, Linguistic Ability:<br />
+
herbalism (plant gathering)
[[Comedian]], unless otherwise prohibited by traits
+
* agility
 +
* memory
 +
* kinesthetic sense
  
Linguistic Ability, Empathy, Social Awareness:<br />
+
fish
[[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits
+
* strength
 +
* agility
 +
* focus
 +
* patience
 +
* kinesthetic sense
  
Agility, Kinesthetic Sense, Linguistic Ability:<br />
+
smelt (furnace operator)
[[Intimidator]], unless otherwise prohibited by traits
+
* strength
 +
* toughness
 +
* endurance
 +
* analytical ability
 +
* kinesthetic sense
  
Intuition, Empathy, Social Awareness:<br />
+
extract_strand
[[Judge of intent]]
+
* strength
 +
* agility
 +
* endurance
 +
* analytical ability
 +
* kinesthetic sense
  
Creativity, Linguistic Ability, Social Awareness:<br />
+
forge_weapon, forge_armor, forge_furniture, metalcraft
[[Liar]], unless otherwise prohibited by traits
+
* strength
 +
* agility
 +
* endurance
 +
* creativity
 +
* spatial sense
 +
* kinesthetic sense
  
Focus, Willpower, Patience:<br />
+
cutgem
[[Concentration]], not implemented
+
* agility
 +
* analytical ability
 +
* spatial sense
 +
* kinesthetic sense
  
Intuition, Focus, Spatial Sense:<br />
+
encrustgem, woodcraft, stonecraft, bonecarve, bowyer (makes crossbows)
[[Observer]]
+
* agility
 +
* creativity
 +
* spatial sense
 +
* kinesthetic sense
  
Analytical Ability, Creativity, Intuition:<br />
+
glassmaker, leatherwork
[[Military tactics]], not implemented
+
* strength
 +
* agility
 +
* endurance
 +
* creativity
 +
* spatial sense
 +
* kinesthetic sense
  
Agility, Toughness, Endurance, Focus, Willpower, Empathy:<br />
+
siegecraft (siege engineer)
[[Druid]], not implemented
+
* strength
 +
* agility
 +
* endurance
 +
* analytical ability
 +
* creativity
 +
* spatial sense
  
Analytical Ability, Focus, Spatial Sense:<br />
+
siegeoperate
[[Tracker]], not implemented
+
* strength
 +
* toughness
 +
* endurance
 +
* analytical ability
 +
* focus
 +
* spatial sense
  
Focus, Willpower:<br />
+
mechanics
[[Discipline]], not implemented
+
* strength
 +
* agility
 +
* endurance
 +
* analytical ability
 +
* creativity
 +
* spatial sense
  
Creativity, Intuition, Linguistic Ability:<br />
+
designbuilding (architect)
[[Poet]], [[Wordsmith]], [[Writer]], not implemented
+
* analytical ability
 +
* creativity
 +
* spatial sense
  
Memory, Focus, Linguistic Ability:<br />
+
dress_wounds
[[Reader]], not implemented
+
* agility
 +
* spatial sense
 +
* kinesthetic sense
 +
* empathy
  
Linguistic Ability:<br />
+
diagnose
[[Speaker]], not implemented
+
* analytical ability
 +
* intuition
 +
* memory
  
Agility, Spatial Sense, Kinesthetic Sense:<br />
+
surgery
[[Coordination]], not implemented
+
* agility
 +
* focus
 +
* spatial sense
 +
* kinesthetic sense
  
Implemented but unknown:
+
set_bone
Shearer, Spinner, Presser, Beekeeper, Potter, Glazer, Wax worker
+
* strength
 +
* agility
 +
* focus
 +
* spatial sense
 +
* kinesthetic sense
  
Notes:
+
suture
This data assumes, without evidence, that the same skills use <i>some</i> of the attributes that they train (i.e. that high agility improves chance of dodging). Game version 31.18.
+
* agility
 +
* focus
 +
* spatial sense
 +
* kinesthetic sense
 +
 
 +
wood_burning, lye_making, soap_making, potash_making
 +
* strength
 +
* toughness
 +
* endurance
 +
* kinesthetic sense
 +
 
 +
dyer
 +
* strength
 +
* agility
 +
* endurance
 +
* kinesthetic sense
 +
 
 +
operate_pump
 +
* strength
 +
* toughness
 +
* endurance
 +
* willpower
 +
* kinesthetic sense
 +
 
 +
===Social awareness/Admin/Misc skills===
 +
 
 +
persuasion, negotiation, conversation, flattery, console, pacify, leadership, teaching
 +
* linguistic ability
 +
* empathy
 +
* social awareness
 +
 
 +
judging_intent
 +
* intuition
 +
* empathy
 +
* social awareness
 +
 
 +
appraisal (trader)
 +
* analytical ability
 +
* intuition
 +
* memory
 +
 
 +
organization
 +
* analytical ability
 +
* creativity
 +
* social awareness
 +
 
 +
record_keeping
 +
* analytical ability
 +
* focus
 +
* memory
 +
 
 +
lying
 +
* creativity
 +
* linguistic ability
 +
* social awareness
 +
 
 +
intimidation
 +
* agility
 +
* linguistic ability
 +
* kinesthetic sense
 +
 
 +
comedy
 +
* agility
 +
* creativity
 +
* linguistic ability
 +
* kinesthetic sense
 +
 
 +
knowledge_acquisition (student)
 +
* analytical ability
 +
* focus
 +
* memory
 +
 
 +
===Unimplemented skills===
 +
 
 +
military_tactics
 +
* analytical ability
 +
* creativity
 +
* intuition
 +
 
 +
magic_nature (druid)
 +
* agility
 +
* toughness
 +
* endurance
 +
* focus
 +
* willpower
 +
* empathy
 +
 
 +
tracking
 +
* analytical ability
 +
* focus
 +
* spatial sense
 +
 
 +
concentration
 +
* focus
 +
* willpower
 +
* patience
 +
 
 +
discipline
 +
* focus
 +
* willpower
 +
 
 +
writing
 +
* creativity
 +
* intuition
 +
* linguistic ability
 +
 
 +
prose
 +
* creativity
 +
* intuition
 +
* linguistic ability
 +
 
 +
poetry
 +
* creativity
 +
* intuition
 +
* linguistic ability
 +
 
 +
reading
 +
* focus
 +
* memory
 +
* linguistic ability
 +
 
 +
speaking
 +
* linguistic ability
 +
 
 +
coordination
 +
* agility
 +
* spatial sense
 +
* kinesthetic sense
 +
 
 +
balance
 +
* strength
 +
* agility
 +
* kinesthetic sense
 +
 
 +
alchemy
 +
* agility
 +
* analytical ability
 +
* creativity
 +
* intuition
  
*Spatial Sense and Kinesthetic Sense are almost everywhere
 
*Nothing trains Disease Resistance, Recuperation, or Musicality
 
*Intimidation and Comedy, social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up.
 
*knowledge_acquisition (student) doesn't boost skill gain except for teacher-student relations in a barracks
 
*Choose high-volume labors that train useful attributes for milita day-jobs/bootcamp
 
*Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute
 
*Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills
 
  
 
===Attributes trained by skills===
 
===Attributes trained by skills===
Line 709: Line 987:
 
'''Agility''':
 
'''Agility''':
  
Bowyer, Carpenter, Wood cutter, Engraver, Mason, Animal caretaker, Animal trainer, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Milker, Miller, Tanner, Thresher, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Mechanic, Siege engineer, Alchemist, Swimmer, Comedian, Intimidator, Student, Druid, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Biter or Armor user)
+
Bowyer, Carpenter, Wood cutter, Engraver, Mason, Animal caretaker, Animal trainer, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Milker, Miller, Tanner, Thresher, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Mechanic, Siege engineer, Alchemist, Swimmer, Comedian, Intimidator, Student, all general combat, close combat, and ranged combat/hunting skills (but not Biter or Armor user)
  
 
'''Toughness''':
 
'''Toughness''':
  
Miner, Animal trainer, Lye maker, Potash maker, Soaper, Wood burner, Furnace operator, Pump operator, Siege operator, Druid, all general combat and close combat skills
+
Miner, Animal trainer, Lye maker, Potash maker, Soaper, Wood burner, Furnace operator, Pump operator, Siege operator, all general combat and close combat skills
  
 
'''Endurance''':
 
'''Endurance''':
  
Miner, Wood cutter, Mason, Animal trainer, Crutch-walker, Butcher, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash maker, Soaper, Thresher, Wood burner, Fish cleaner, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, Armor user, Biter, Dodger, Druid
+
Miner, Wood cutter, Mason, Animal trainer, Crutch-walker, Butcher, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash maker, Soaper, Thresher, Wood burner, Fish cleaner, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, Armor user, Biter, Dodger
  
 
'''Disease Resistance''':
 
'''Disease Resistance''':
Line 729: Line 1,007:
 
'''Analytical Ability''':
 
'''Analytical Ability''':
  
Animal caretaker, Trapper, Diagnostician, Cheese maker, Cook, Furnace operator, Gem cutter, Strand extractor, Mechanic, Siege engineer, Siege operator, Alchemist, Knapper, Appraiser, Building designer, Organizer, Record keeper, Student, Military tactics, Tracker
+
Animal caretaker, Trapper, Diagnostician, Cheese maker, Cook, Furnace operator, Gem cutter, Strand extractor, Mechanic, Siege engineer, Siege operator, Alchemist, Knapper, Appraiser, Building designer, Organizer, Record keeper, Student
  
 
'''Memory''':
 
'''Memory''':
  
Animal caretaker, Diagnostician, Herbalist, Appraiser, Record keeper, Student, Reader
+
Animal caretaker, Diagnostician, Herbalist, Appraiser, Record keeper, Student
  
 
'''Creativity''':
 
'''Creativity''':
  
Bowyer, Carpenter, Engraver, Mason, Trapper, Cheese maker, Cook, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Alchemist, Building designer, Organizer, Comedian, Liar, Military tactics, Poet, Wordsmith, Writer
+
Bowyer, Carpenter, Engraver, Mason, Trapper, Cheese maker, Cook, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Alchemist, Building designer, Organizer, Comedian, Liar
  
 
'''Intuition''':
 
'''Intuition''':
  
Animal trainer, Diagnostician, Alchemist, Appraiser, Observer, Military tactics, Poet, Wordsmith, Writer
+
Animal trainer, Diagnostician, Alchemist, Appraiser, Observer
  
 
'''Focus''':
 
'''Focus''':
  
Bone doctor, Surgeon, Suturer, Fisherdwarf, Siege operator, Record keeper, Concentration, Observer, Student, Tracker, Discipline, Reader, ranged combat/hunting skills
+
Bone doctor, Surgeon, Suturer, Fisherdwarf, Siege operator, Record keeper, Concentration, Observer, Student, ranged combat/hunting skills
  
 
'''Willpower''':
 
'''Willpower''':
  
Miner, Wood cutter, Crutch-walker, Pump operator, Swimmer, Concentration, Discipline, all general combat and close combat skills
+
Miner, Wood cutter, Crutch-walker, Pump operator, Swimmer, Concentration, all general combat and close combat skills
  
 
'''Patience''':
 
'''Patience''':
Line 757: Line 1,035:
 
'''Spatial Sense''':
 
'''Spatial Sense''':
  
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Siege operator, Swimmer, Knapper, Building designer, Observer, Tracker, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Armor user)
+
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Siege operator, Swimmer, Knapper, Building designer, Observer, all general combat, close combat, and ranged combat/hunting skills (but not Armor user)
  
 
'''Kinesthetic Sense''':
 
'''Kinesthetic Sense''':
  
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Lye maker, Milker, Miller, Potash Maker, Soaper, Tanner, Thresher, Wood burner, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Pump operator, Swimmer, Knapper, Comedian, Intimidator, Coordination, all general combat, close combat, and ranged combat/hunting skills
+
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Lye maker, Milker, Miller, Potash Maker, Soaper, Tanner, Thresher, Wood burner, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Pump operator, Swimmer, Knapper, Comedian, Intimidator, all general combat, close combat, and ranged combat/hunting skills
  
 
'''Linguistic Ability''':
 
'''Linguistic Ability''':
  
Comedian, Conversationalist, Flatterer, Intimidator, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher, Poet, Wordsmith, Writer, Reader, Speaker (personality traits may preclude access to some of these skills)
+
Comedian, Conversationalist, Flatterer, Intimidator, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)
  
 
'''Musicality''':
 
'''Musicality''':
Line 773: Line 1,051:
 
'''Empathy''':
 
'''Empathy''':
  
Animal caretaker, Animal trainer, Conversationalist, Flatterer, Judge of intent, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)
+
Animal caretaker, Animal trainer, Conversationalist, Flatterer, Judge of intent, Negotiator, Persuader, Consolor, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)
  
 
'''Social Awareness''':
 
'''Social Awareness''':
  
Organizer, Conversationalist, Flatterer, Judge of intent, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)
+
Organizer, Conversationalist, Flatterer, Judge of intent, Liar, Negotiator, Persuader, Consolor, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)
 +
 
 +
Many of these skills are in clusters.
 +
 
 +
=== Skill Clusters ===
 +
 
 +
Bowyer, Engraver, Gem setter, Bone carver, Clothier, Stone crafter, Weaver, and Wood crafter all improve Agility, Creativity, Spatial Sense, and Kinesthetic Sense. Add Strength to this cluster and you get Carpenter. Add Endurance as well and you get another major cluster: Mason, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, and Leatherworker all improve Strength, Agility, Endurance, Creativity, Spatial Sense, and Kinesthetic Sense.
 +
 
 +
There's a group of agricultural skills: Butcher, Dyer, Grower, Milker, Miller, and Thresher all test Strength, Agility, Endurance, and Kinesthetic Sense. A similar group of attributes is linked to four skills that feed into or rely on the ashery somehow: Lye maker, Potash maker, Soaper, and Wood burner all improve Strength, Toughness, Endurance, and Kinesthetic Sense.
 +
 
 +
The wide swath of general and close combat skills test Strength, Agility, Toughness, Willpower, Spatial Sense, and Kinesthetic Sense. Ranged combat/hunting skills are linked with Agility, Focus, Spatial Sense, and Kinesthetic Sense. The social skills generally want Linguistic Ability, Empathy, and Social Awareness.
 +
 
 +
There are a few little coincidences. Surgeon and Suturer class with the ranged combat skills. Miner and Biter form a group. (Bite the earth!) Wood cutter, Swimmer, and Wrestler are a group, the Upper Body Strength cluster. Remove Strength from that cluster and you get Crutch-walker, the Lower Body Weakness skill. Diagnostician and Appraiser are a group, a festering wound and an elven trade delegation have certain similarities. Trapper and Building designer, Mechanic and Siege engineer, Pump operator and Armor user, all pairs, and perhaps that last has some cross-training potential.
  
 
== How Your Dwarf Gets Attributes ==
 
== How Your Dwarf Gets Attributes ==
Line 783: Line 1,073:
 
Each attribute is a number between 0 and 5000, but in dwarven terms anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels.  
 
Each attribute is a number between 0 and 5000, but in dwarven terms anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels.  
  
Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500.
+
Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: racial mean for ++ is 1516.66... while median is 1500.
  
 
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66...
 
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66...
  
Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their ranges are not specified in the raws, but they are [200:700:900:1000:1100:1300:2000] for Physical and [200:800:900:1000:1100:1300:2000] for Mental.
+
Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their range is not specified in the raws, but it is [200:750:900:1000:1100:1300:2000]. The mean is 1025, the median is 1000.
  
 
Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.
 
Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.
Line 804: Line 1,094:
 
| 100
 
| 100
 
| Doesn't really care about anything anymore.  
 
| Doesn't really care about anything anymore.  
| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy.  The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful, if tragic, side effect of running a bloody fort.  This trait often finds its way into experienced [[military|soldiers]], who might watch [[friend|friends]] and comrades die as often as they kill [[goblin|goblins]].
+
| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy.  The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort.  This trait often finds its way into experienced {{l|military|soldiers}}, who might watch {{l|friend|friends}} and comrades die as often as they kill {{l|goblin|goblins}}.
 
|-
 
|-
 
| 67 - 99
 
| 67 - 99

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