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Editing v0.31:Adventurer mode
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=== Weapon === | === Weapon === | ||
− | The weapon you start out with will be based on which of these, plus the unarmed combat skills, is the highest. In other words, even if Swordsman is your highest weapon skill, you won't start with a sword if your Wrestler or Striker skills are better. Usually the best choice anyway is to specialize in just one | + | The weapon you start out with will be based on which of these, plus the unarmed combat skills, is the highest. In other words, even if Swordsman is your highest weapon skill, you won't start with a sword if your Wrestler or Striker skills are better. Usually the best choice anyway is to specialize in just one of these. |
Because these tend to take a bit longer to increase in game, it makes sense to put some points into one at the beginning. | Because these tend to take a bit longer to increase in game, it makes sense to put some points into one at the beginning. | ||
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Not all races/civilizations can start with all of these skills. (For example, Dwarves can't start with Bowman or Lasher). | Not all races/civilizations can start with all of these skills. (For example, Dwarves can't start with Bowman or Lasher). | ||
− | *''' | + | *'''Swordsman''' - Using swords. |
− | *''' | + | *'''Maceman''' - Using maces (not hammers). |
− | *''' | + | *'''Axeman''' - Using axes. |
− | *'''Hammerman''' - | + | *'''Hammerman''' - Using hammers/mauls. |
− | *''' | + | *'''Pikeman''' - Using pikes (not spears). |
− | *''' | + | *'''Bowman''' - Using bows (not crossbows). |
− | *''' | + | *'''Marksman''' - Using crossbows. |
− | + | *'''Spearman''' - Using spears. | |
− | *'''Spearman''' - | + | *'''Lasher''' - Using whips. |
− | *''' | ||
=== General Combat === | === General Combat === |