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{{Quality|Exceptional|11:05, 17 September 2014 (UTC)}}
 
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[[Image:WoodIndustry1.jpg|thumb|310px|Wood Industry Flowchart.]]The '''wood industry''' deals with the harvesting and use of [[wood]] and wood-derived products: [[ash]], [[potash]], [[pearlash]], and [[charcoal]]. Dwarves prefer to use [[stone]] or [[metal]] when possible, due to their durability and variety. Wood is weak by comparison (and usually flammable), but it is lightweight and sometimes preferred for [[bin|bins]], [[wheelbarrow|wheelbarrows]] and [[minecart|minecarts]] while being a renewable resource and sometimes the only option available for making certain items before the [[metal industry]] starts up.
 
  
[[File:wood_industry_preview.png|thumb|310px|right|"Do NOT let the [[elves]] see this."]]
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The '''wood industry''' deals with the harvesting and use of [[wood]] and wood-derived products: [[ash]], [[potash]], [[pearlash]], and [[charcoal]]. Dwarves prefer to use [[stone]] or [[metal]] when possible, due to their durability and variety. Wood is weak by comparison (and usually flammable), but it is lightweight and sometimes preferred for [[bin|bins]], [[wheelbarrow|wheelbarrows]] and [[minecart|minecarts]] while being a renewable resource and sometimes the only option available for making certain items before the [[metal industry]] starts up.
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[[Image:WoodIndustry1.jpg|thumb|500px|Wood Industry Flowchart.]]
 
==Log Production==
 
==Log Production==
  
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====Tree Farming====
 
====Tree Farming====
[[Tree farm]]ing is a matter of patience and luck, more than resources or skill, since saplings spawn completely at random. The best that you can do is isolate a suitable area, ensure random dwarves and critters don't trample the saplings, and hope the trees grow. On the surface, this could involve walling off a section of forest or [[dig|digging]] to cut off a wooded area from regular contact, creating an artificial plateau or hill only accessible through some other means (like a [[bridge|drawbridge]] or a locked [[hatch]]). Underground, you'll need to breach a [[cavern]], and dig out a room in a [[soil]] layer, or muddy a rock layer with [[irrigation]].
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[[Tree farm]]ing is a matter of patience and luck, more than resources or skill, since saplings spawn completely at random. The best that you can do is isolate a suitable area, ensure random dwarves and critters don't trample the saplings, and hope the trees grow. On the surface, this could involve walling off a section of forest or [[dig|digging]] to cut off a wooded area from regular contact, creating an artificial plateau or hill only accessible through some other means (like a [[bridge|draw bridge]] or a locked [[hatch]]). Underground, you'll need to breach a [[cavern]], and dig out a room in a [[soil]] layer, or muddy a rock layer with [[irrigation]].
  
 
===Woodcutting===
 
===Woodcutting===
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===Color===
 
===Color===
Most logs are brown-any [[furniture]], objects, or [[building]]s made from them will be brown as well. However, some trees will yield logs of a different color, so objects made from those logs will share that color. The following colors besides brown are available: black ([[Black-cap]]), cream ([[feather tree]]), crimson ([[Blood thorn]]), indigo ([[Nether-cap]]), lemon ([[Fungiwood]]), purple ([[Glumprong]]), red ([[Goblin-cap]]), teal ([[spore tree]]), violet ([[Tunnel tube]]), and white ([[Tower-cap]]).
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Most logs are brown, and any [[furniture]], objects, or [[building]]s made from them will be brown as well. However, some trees will yield logs of a different color, and objects made from those logs will share that color. The following colors besides brown are available: black ([[Black-cap]]), cream ([[Feather tree]]), crimson ([[Blood thorn]]), indigo ([[Nether-cap]]), lemon ([[Fungiwood]]), purple ([[Glumprong]]), red ([[Goblin-cap]]), teal ([[Spore tree]]), violet ([[Tunnel tube]]), and white ([[Tower-cap]]).
  
 
===Temperature===
 
===Temperature===
Wood can catch on [[fire]], and generally should not be used around [[magma]] or [[dragon]]s. [[Nether-cap]]s, however, have a fixed temperate set just around freezing. Because of this fixed temperature, items made from nether-caps are both fire and [[magma safe]]. Fire can devastate a food stockpile filled with wooden [[barrel|barrels]], so the use of metal or nether cap barrels should be considered if fire is a concern. [[Trap component#Enormous corkscrew|Enormous corkscrews]] and [[pipe section]]s made from nether caps are also magma-safe and can be used in a magma [[screw pump|pump]] if other magma-safe materials are in short supply.
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Wood can catch on [[fire]], and generally should not be used around [[magma]] or [[dragon]]s. [[Nether-cap]]s, however, have a fixed temperate set just around freezing. Because of their fixed temperature, items made from nether-caps are both fire and [[magma safe]]. Fire can devastate a food stockpile filled with wooden [[barrel|barrels]], so the use of metal or nether cap barrels should be considered if fire is a concern. [[Trap component#Enormous corkscrew|Enormous corkscrews]] and [[pipe section|pipe sections]] made from nether caps are also magma safe and can be used in a magma [[screw pump|pump]] if other magma safe materials are in short supply.
  
 
===Weight===
 
===Weight===

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