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Editing Utility:SoundSense
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{{Quality|Superior|00:45, 6 November 2013 (UTC)}} | {{Quality|Superior|00:45, 6 November 2013 (UTC)}} | ||
{{uv|DF2014}} | {{uv|DF2014}} | ||
− | + | SoundSense is a sound-engine tool which replaces the single background guitar with a collection of sounds and music that play depending on context. | |
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− | + | This context is drawn mostly from entries in the gamelog, though recent versions of soundsense come with [[Utility:DFHack|dfhack]] plugins that significantly expand its capabilities. | |
− | SoundSense has a [[Utility:SoundSense/Documentation|more advanced documentation here on the wiki]]. | + | SoundSense has a [http://www.bay12forums.com/smf/index.php?topic=60287 bay12 forum thread], an [http://df.zweistein.cz/soundsense/ official website], is open source on [https://github.com/zwei2stein/df-soundsense GitHub] (Google Code mirror [https://github.com/zwei2stein/df-soundsense here]), and has [[Utility:SoundSense/Documentation|more advanced documentation here on the wiki]]. |
==General information== | ==General information== | ||
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Detailed instructions are available on the [http://df.zweistein.cz/soundsense/ official website]. | Detailed instructions are available on the [http://df.zweistein.cz/soundsense/ official website]. | ||
− | * SoundSense requires | + | * SoundSense requires the java runtime 7, which almost all computers already have. |
− | * Download SoundSense and extract the .zip as a subfolder next to | + | * Download SoundSense and extract the .zip as a subfolder next to Dwarf Fortress (or add the path to configuration.xml) |
* Move dfhack plugins and scripts to the hack folder if you use these | * Move dfhack plugins and scripts to the hack folder if you use these | ||
* Run soundsense.exe, and choose "update soundpack" | * Run soundsense.exe, and choose "update soundpack" | ||
− | Note that a simple install of | + | Note that a simple install of soundsense includes only a few sample sounds, for the proper effect you need to download the soundpack. |
− | Finally, remember that SoundSense needs to run in the background. Ideally, you should start SoundSense BEFORE you start | + | Finally, remember that SoundSense needs to run in the background. Ideally, you should start SoundSense BEFORE you start Dwarf Fortress. |
SoundSense is included and preconfigured in [[Utility:Lazy_Newb_Pack|the Lazy Newb Pack]] and requires no setup beyond pressing "update soundpack" to download the sound files. | SoundSense is included and preconfigured in [[Utility:Lazy_Newb_Pack|the Lazy Newb Pack]] and requires no setup beyond pressing "update soundpack" to download the sound files. | ||
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==Mod compatibility== | ==Mod compatibility== | ||
− | SoundSense was designed for "vanilla" (unmodified) | + | SoundSense was designed for "vanilla" (unmodified) Dwarf Fortress. It should work fine with most mods, but there is no guarantee of compatibility. Some mods create unusual behavior or involve events that SoundSense does not detect - in other words, SoundSense lacks sounds for mod-specific events. For example: gunshot sounds for mods that add guns are not included, but you can add them for yourself. Some events that work normally in vanilla DF may also trigger so frequently with a mod as to be very annoying. |
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[[ru:SoundSense]] | [[ru:SoundSense]] |