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Editing User talk:Teres Draconis
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Some of these questions (are) answered in the forums. I'll go check at some point, until then, this is where I'm storing my questions so I don't forget what it was I wanted to ask. ... the personality tags aught to have one for forgetfulness... which would related directly to how long they continue to think about things that have happened. One who was "extremely forgetful" might not list "slept in the rain" for as long as someone who had a "clear recollection of things long past". | Some of these questions (are) answered in the forums. I'll go check at some point, until then, this is where I'm storing my questions so I don't forget what it was I wanted to ask. ... the personality tags aught to have one for forgetfulness... which would related directly to how long they continue to think about things that have happened. One who was "extremely forgetful" might not list "slept in the rain" for as long as someone who had a "clear recollection of things long past". | ||
− | I play three versions of the game, randomly... one, the pure, out of the box, only thing messed with are (subtle changes in) the init files. Another with minor modifications to things like, oh... domestic cats are spayed when captured (affected by the child tags being replaced with [NO_GENDER])... we'll just pretend that they continue to breed like crazy out in the wilds | + | I play three versions of the game, randomly... one, the pure, out of the box, only thing messed with are (subtle changes in) the init files. Another with minor modifications to things like, oh... domestic cats are spayed when captured (affected by the child tags being replaced with [NO_GENDER])... we'll just pretend that they continue to breed like crazy out in the wilds. |
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+ | For my modding purposes (I've created a new "Workshop" called "shrine" from which I trade some common items at a monetary loss to me) , if anyone knows the TYPE:SUBTYPE:MATERIAL:MATGLOSS tags for any of the following, please please pretty please share them. | ||
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+ | Got it all! Thanks everybunny! | ||
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+ | - | ||
For the game designers and those who speak to them (go ahead, claim credit, I'm ok with that)... things I'd like to see in future versions... ... the major ones seem to be dealt with! Yay! Now on to the next-major. =) | For the game designers and those who speak to them (go ahead, claim credit, I'm ok with that)... things I'd like to see in future versions... ... the major ones seem to be dealt with! Yay! Now on to the next-major. =) | ||
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+ | My workshop mod requests have been filled. =) | ||
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+ | My tag requests for wool have been filled. =) | ||
I'd like to be able to make dyes from animal products. For instance, there are snails that produce a lovely purple color when crushed. No, I'm not with PETA, how did you guess? | I'd like to be able to make dyes from animal products. For instance, there are snails that produce a lovely purple color when crushed. No, I'm not with PETA, how did you guess? | ||
: I can probably do this. Busy with other stuff. When I get around to it, I'll play around with this idea again. | : I can probably do this. Busy with other stuff. When I get around to it, I'll play around with this idea again. | ||
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:: still haven't gotten to this... been busy with life. | :: still haven't gotten to this... been busy with life. | ||
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I'd like to be able to dye worked cloth. The dress was made with undyed cloth? Should be easy to fix. I'd also like to be able to re-dye dyed cloth. In real life it would simply add color but I'd be ok with a "paint over" kind of effect. | I'd like to be able to dye worked cloth. The dress was made with undyed cloth? Should be easy to fix. I'd also like to be able to re-dye dyed cloth. In real life it would simply add color but I'd be ok with a "paint over" kind of effect. | ||
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:Should be fixable in the raws... something about a tag that tells items what can go in a bin and what can't, and putting it in the templates... that's coming next. | :Should be fixable in the raws... something about a tag that tells items what can go in a bin and what can't, and putting it in the templates... that's coming next. | ||
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Is there a way to make a mixed group of creatures that spawn together? I mean, take your average herd in Africa. You're going to have zebras and elephants and girraffs and several other things besides, often all walking together. Sure, often you find a herd of just elephants, but often you'll find one or two in a mix of other things as well. And flocks of birds who travel with them, too. | Is there a way to make a mixed group of creatures that spawn together? I mean, take your average herd in Africa. You're going to have zebras and elephants and girraffs and several other things besides, often all walking together. Sure, often you find a herd of just elephants, but often you'll find one or two in a mix of other things as well. And flocks of birds who travel with them, too. | ||
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:That way I don't have my newbie miner failing the attempt to mine out the diamonds. I can just leave them there for later. And if I have 4 levels of mining going on, I can't watch every level all the time to see if a new deposit of something already mentioned shows up, or whatever... I can just say "no, not that" as it's discovered, and all the miners know to leave it, and all other instances of it, alone. | :That way I don't have my newbie miner failing the attempt to mine out the diamonds. I can just leave them there for later. And if I have 4 levels of mining going on, I can't watch every level all the time to see if a new deposit of something already mentioned shows up, or whatever... I can just say "no, not that" as it's discovered, and all the miners know to leave it, and all other instances of it, alone. | ||
− | Noise reduction | + | Noise reduction approved by --[[User:Teres Draconis|jaz]] 22:42, 19 September 2019 (UTC) |
== Noise Reduction == | == Noise Reduction == |