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Editing User talk:Aescula
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:::::To have them show up around the world you need to specify a biome that they live in, you never see dogs in the wild or cows in the wild they both have no biome tokens. That I believe would allow you to see them in the wild and harvest the webs they leave on the ground. (For my Giant land spider I set [BIOME:ANY] and they were everywhere)--[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 04:00, 23 February 2010 (UTC) | :::::To have them show up around the world you need to specify a biome that they live in, you never see dogs in the wild or cows in the wild they both have no biome tokens. That I believe would allow you to see them in the wild and harvest the webs they leave on the ground. (For my Giant land spider I set [BIOME:ANY] and they were everywhere)--[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 04:00, 23 February 2010 (UTC) | ||
::::::That's when I had the spots of web appear, when they had a [GOOD] token. But that's not the focus at this point. I can add those in later. What I want to see is a gannek wander around my fortress, pause, and leave behind a web spot. So far this hasn't happened.--[[User:Aescula|Aescula]] 04:02, 23 February 2010 (UTC) | ::::::That's when I had the spots of web appear, when they had a [GOOD] token. But that's not the focus at this point. I can add those in later. What I want to see is a gannek wander around my fortress, pause, and leave behind a web spot. So far this hasn't happened.--[[User:Aescula|Aescula]] 04:02, 23 February 2010 (UTC) | ||
− | :::::::It must be the [POPULATION_NUMBER] token then! The thing that controls how many are allowed to move through your fortress map in one game year | + | :::::::It must be the [POPULATION_NUMBER] token then! The thing that controls how many are allowed to move through your fortress map in one game year |
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