v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing User:Nagidal

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
=Useful links=
 
*[[DF2014:Status_icon]]
 
*[[DF2014:Material_science]]
 
 
=Important Forum Posts=
 
*[http://www.bay12forums.com/smf/index.php?topic=160791.msg7192324#msg7192324 Workshop in burrows 1]
 
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7363068#msg7363068 Workshop in burrows 2]
 
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7361800#msg7361800 Webbed Traps]
 
*[http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155 Weapon material research]
 
*[http://www.bay12forums.com/smf/index.php?topic=162767.msg7359568#msg7359568 Minecarts]
 
*[http://www.bay12forums.com/smf/index.php?topic=162854.msg7365407#msg7365407 Minecarts powering a mill]
 
*[http://www.bay12forums.com/smf/index.php?topic=163004.msg7379928#msg7379928 Waterwheels immune to waves]
 
*[http://www.bay12forums.com/smf/index.php?topic=15096.msg6669707#msg6669707 Mini goblin melter]
 
= Epic forum posters worth following =
 
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=48613 vjek]
 
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=115696 Fleeting Frames]
 
 
= About me =
 
 
* I think Dwarf Fortress is the best game of all times.
 
* I love to stream my gaming sessions on [http://gaming.youtube.com/nagidal146| my youtube channel].
 
 
= Articles I have written for the DF wiki =
 
 
* [[DF2012:Double-slit_method]] (☼Masterwork☼)
 
* [[DF2012:Sample_Starting_Builds]]
 
* [[DF2012:Refuse]]
 
 
= Things to do =
 
* rewrite [[Stone_management]] from scratch
 
* rewrite [[Stockpile]]
 
* Add stockpile settings info to the article of each item which can have its own stockpile
 
* Upload images of most creatures
 
* Add why some dwarfves like some creatues (e.g. [[Opah]] for their coloring)
 
* Add butchering yields of creatues
 
* Find out how often a creature can be sheared
 
* Add grow time from [[crop]] (25 or 42 days) to the respective individual plant articles
 
* rewrite [[Notes]], make [[Routes]]
 
* duplicating info: [[Melt item]] has info on how many bars what item is made of. Individual items' pages lack this info. Do it!
 
 
= ☼Forum fiber thread☼ =
 
* [http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 Crafting Skills, Quality and Statistics research]
 
* [http://www.bay12forums.com/smf/index.php?topic=87721.msg2391785 Farming analysis]
 
 
 
=Signatures in DF forum=
 
=Signatures in DF forum=
I collect funny signatures from the DF forums
 
 
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
Line 66: Line 20:
 
: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
 
: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
  
=Quotes=
+
=Sandbox=
* Lie Lie​: The looks in DF look retro as hell but it is a behemoth in terms of gameplay, no game has accomplished this.
 
 
 
=Iron and fuel needed for a full set of armor=
 
 
 
{|
 
|Eqipment
 
|Steel bars
 
|Iron bars
 
|flux
 
|fuel (ingredient)
 
|fuel (iron ore smelting)
 
|fuel (steel bar production)
 
|fuel (item production)
 
|-
 
|Helm
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Breastplate
 
|3
 
|3
 
|3
 
|3
 
|0.75
 
|3
 
|1
 
|-
 
|Gauntlets
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Greaves
 
|2
 
|2
 
|2
 
|2
 
|0.5
 
|2
 
|1
 
|-
 
|High Boots
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Shield
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Short sword, Battle axe, Spear
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Sum
 
|10
 
|10
 
|10
 
|10
 
|2.5
 
|10
 
|7
 
|}
 
 
 
= Sandbox =
 
 
 
== Personal preferences of dwarves ==
 
=== Stone ===
 
cassiterite
 
cinnabar
 
claystone
 
cryolite
 
diorite
 
earthenware
 
saltpeter
 
periclase
 
garnierite
 
 
 
=== Metal ===
 
adamantine
 
aluminum
 
bismuth
 
bismuth bronze
 
bronze
 
lay pewter
 
platinum
 
zinc
 
 
 
=== Gem ===
 
almandine
 
crystal glass
 
black opal
 
brown jasper
 
brown zircon
 
pifire opal
 
prase
 
red grussular
 
red spinel
 
yellow diamond
 
yellow grossular
 
  
=== Refuse ===
+
== How to drill through an Aquifer ==
bat ray tooth
 
giant albatross tooth
 
giant cockatiel bone
 
giant nautilus shell
 
giant pond turtle shell
 
green tree frog tooth
 
llama wool
 
panda tooth
 
salmon bone
 
snapping turtle shell
 
  
=== Color ===
+
Hans Lemurson and QuantumMenace have developed a method how to drill through an aquifer of unknown thickness. In my opinion their [http://www.bay12forums.com/smf/index.php?topic=79224.0| original forum thread] describing this method is extremely hard to learn from, so before you end up like me spending days of figuring out what the DF gurus actually meant, here is a more newbie-friendly version.
buff
 
midnight blue
 
sandy taupe
 
scarlet
 
silver
 
  
=== Material ===
+
Even in this newbie-friendly tutorial it won't harm if you first train this on an embark which you don't intend to play after you've made it through the aquifer. Therefore I suggest you take this embark setup:
jackal leather
 
pine wood
 
rope reed fiber fabric
 
glumprong wood
 
  
=== Finished good ===
+
=== Suggested embark setup ===
cabochons
+
* 1 Proficient Miner
gems
+
* 3 Proficient Masons
 +
* 1 Proficient Carpenter
 +
* 1 Proficient Woodcutter
 +
* 1 Proficient Mechanic
  
==== Ammo ====
+
sell the anvil to buy:
bolts
+
* 30+ stones (you will need 16 pieces of building material per aquifer level)
 +
* 4 logs (to build a [[DF2012:Carpenter's workshop|carpenter's workshop]] and a [[DF2012:Screw_pump|pump]])
  
==== Armor ====
+
Make sure you have at least:
breastplates
+
* 1 (battle) axe
greaves
+
* 1 pick
shoes
+
to cut down trees and mine
  
==== Weapon ====
+
=== Procedure ===
crossbows
 
short swords
 
spears
 
  
==== Crafts ====
+
==== Preparation ====
coins
 
figurines
 
goblets
 
quivers
 
rings
 
  
==== Furniture ====
+
Using your logs of wood, you
anvils
 
coffins
 
grates
 
thrones
 
  
=== Likes ===
+
1. Build a carpenter's workshop
aplaca for their long necks
 
flies for their ability to annoy
 
guineafowl for their social nature
 
jabberers for their frightening beaks
 
nether-caps for their coldness to the touch
 
opah for their coloration
 
rats for their friendliness
 
reindeer for their large herds
 
water buffalos for their water wallowing
 
white-browed gibbons for their ability to swing through the trees
 
yaks for their shaggy hair
 
  
=== Consumables ===
+
Your carpenter will use this workshop to craft
aye-aye
 
black mamba
 
cave lobster
 
demon rat
 
dwarven ale
 
dwarven sugar
 
dwarven wine
 
fisher berry wine
 
gutter cruor
 
horse's milk
 
Longland flour
 
mackerel
 
monarch butterfly
 
pig's milk
 
plump helmet
 
quarry bush leaves
 
red panda
 
sewer brew
 
strawberry wine
 
sun berries
 
swamp whiskey
 
sweet pod seeds
 
tapir cheese
 
tuber beer
 
wheat flour
 
wild strawberry seeds
 
  
=== Don't likes ===
+
2. a [[DF2012:Block|block]]<br />
jumping spiders
+
3. an [[Corkscrew#Enormous_corkscrew|enormous corkscrew]]<br />
large roaches
+
4. a [[DF2012:Pipe section|pipe section]]
moon snails
 
purring maggot
 
slugs
 
worms
 
  
== Stockpile settings ==
+
5. Dig a 2&times;2 staircase until you reach the aquifer layer.
  
=== Stockpile of Cages ===
+
==== Digging through one layer of an aquifer ====
In [[]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)