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Editing User:Libelnon

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I'm Libelnon - relative newbie to both the game and this wiki. Although I suppose I'm a little revolutionary in my ideas... I tend to build my fortresses above ground, using plenty of marksdwarves patrolling the rooftops in search of trouble. Oh, and a couple hammerers and a speardwarf or two in the gatehouse, to really deter those annoying macaques!
 
I'm Libelnon - relative newbie to both the game and this wiki. Although I suppose I'm a little revolutionary in my ideas... I tend to build my fortresses above ground, using plenty of marksdwarves patrolling the rooftops in search of trouble. Oh, and a couple hammerers and a speardwarf or two in the gatehouse, to really deter those annoying macaques!
  
== Info: Projects ==
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==Current Project==
  
After giving up on the story of Idenoshar, I haven't really played much DF of late. I'm returning to far more usual fortress designs and layouts, and looking further into the merperson breeding ideas, incredibly complex traps and the like.
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Presently, Libelnon is working on an aboveground fortress in a lake area, that spans across a 16x16 area. Provided it doesn't completely kill his FPS, he's quite confident his PC can manage it.
  
== Traps ==
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Screenies coming soon!
  
Placeholder for future trap ideas and layouts.
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===The History of Nerazir Tetuthgeshud, 'Lakebridge the Lone Fortress'===
  
== Merpeople ==
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Spring, Year 8
  
Placeholder for data on merpeople breeding and utilisation.
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Construction started. Established small chert mining operation (and later discovered that chert looked pretty damned ugly) and cleared the future location of the fortress of trees.
  
== Fortresses ==
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Summer, Year 8
This is a list of all of my fortresses, ongoing or ruined. Organised like a long Bloodlines game, compressed into one large chunk.
 
  
===Project Paradise===
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Obok Itdunlikot, woodcutter, hit legendary status. Began mining the Jet deposits (ironically on the other side of the map) and constructed the first of the buildings, including a mess hall and a few scattered workshops. Lag is still barely noticable.
Placeholder for info on 'Project Paradise', a Dwarven Arcology (of sorts) built entirely into the mountainside... complete with hunting grounds.
 

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