v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing User:Kidinnu
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 49: | Line 49: | ||
| colspan="6" | '''Current State''': 76 dwarves, my first Dungeon Master. Core industry - food, metal - is thriving, but need to get secondaries (clothing) going. Cleared imps out of the magma pool, once apprentice miners finish digging upper bedrooms should be cutting channels to place magma smelters & forges on. Immigrant armorer stepped on the map, immediately had successful mood, so high-quality steel chainmail is easy to get. Fort was built into mountains, while all the iron & flux are across the river under the hills, so mining has come relatively late to my fortress. | | colspan="6" | '''Current State''': 76 dwarves, my first Dungeon Master. Core industry - food, metal - is thriving, but need to get secondaries (clothing) going. Cleared imps out of the magma pool, once apprentice miners finish digging upper bedrooms should be cutting channels to place magma smelters & forges on. Immigrant armorer stepped on the map, immediately had successful mood, so high-quality steel chainmail is easy to get. Fort was built into mountains, while all the iron & flux are across the river under the hills, so mining has come relatively late to my fortress. | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | w5 |
− | | | + | | (1066) |
− | | | + | | Tobullilar (Canyonpattern); 7x8. An outpost of Goden Bokbon (the Ropes of Heather), monitoring and containing the Blind Hills; founded by Ritholonshen (the Noble Chant). |
− | | | + | | 236, 71: Where Dikechirped the Wretch of Corruption spills out of the Common Fingers (warm-hot untamed mountain; limestone/schist/granite) into the Blind Hills (terrifying tropical shrubland; sandy clay/limestone/schist/granite). |
− | | | + | | Spring 1054 |
− | | | + | | 29 May 2008 |
| | | | ||
|- | |- | ||
| | | | ||
− | | colspan="6" | '''Current State''': | + | | colspan="6" | '''Current State''': 44 dwarves (after heavy immigration control). Food, metal, cloth are thriving, despite loss of our legendary grower to a goblin ambush, and bedrooms are adequately established. Continuous slow drain of troops injured or killed either by zombie elephants or goblin ambushes. Defenses are coming together, limiting access to the fort, but there's too much uncontrolled space on the eastern plateau where we've lumbered and keep sending haulers to get the wood. Legendaries: 3 miners, 1 engraver, 1 woodcutter/record keeper, 1 stonecarver, 2 bonecarvers. Tried for a vertical design, with bedrooms at + elevations (in limestone), storerooms at -2/-3, and workshops at -4, but then started building fort in too tight a peninsula of land, so bedrooms are still significantly offset horizontally from the rest of the infrastructure. |
|} | |} | ||