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==Tilesets requiring edited raws==
 
 
I'm noticing more and more tilesets on the list which require edited raws, in most cases they require the raws from DFG. Shouldn't those be separated to prevent confusion among newbies? They are likely to try these tilesets with an unmodded DF and get frustrated. --[[User:Mikemayday|Mikemayday]] 00:07, 21 September 2009 (GMT)
 
:I agree, those heavily edited tilesets should be seperated, preferably with a link to the matching raws. --[[User:Pugi|Pugi]] 10:09, 21 September 2009 (UTC)
 
::Thanks Mike for doing this, this explains some of the confusion I had with others (I knew yours required RAW mining, but not the others.)  My only problem is that many of the others don't seem to have any explanation of which RAWs to change.  Anyone know of any links? [[User:3lB33|3lB33]] 14:15, 24 September 2009 (UTC)
 
I added a link to the [[Raw tile selector]] tool since a lot of these tilesets lack raws for newer versions of df. I hope this is okay. --[[User:Hermano|Hermano]] 16:23, 15 October 2010 (UTC)
 
 
 
== Mac user ==
 
== Mac user ==
  
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If they all have to be resaved as bmp, why the heck are they uploaded as png? These are small files, you're not saving significant disk or bandwidth by keeping them in png. This is particularly irritating since I can't seem to get any of these to work even after resaving/converting them -.- --[[User:Nunix|Nunix]] 14:14, 20 February 2008 (EST)
 
If they all have to be resaved as bmp, why the heck are they uploaded as png? These are small files, you're not saving significant disk or bandwidth by keeping them in png. This is particularly irritating since I can't seem to get any of these to work even after resaving/converting them -.- --[[User:Nunix|Nunix]] 14:14, 20 February 2008 (EST)
  
:If you're not just renaming the files, then your problem isn't with the files being .png format. Making an exception to [[Dwarf Fortress Wiki:Community_Portal|Rule I]] would only cause confusion as there are many images that are quite large indeed. --[[User:N9103|Edward]] 15:32, 20 February 2008 (EST)
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:If you're not just renaming the files, then your problem isn't with the files being .png format. Making an exception to [[DwarfFortressWiki:Community_Portal|Rule I]] would only cause confusion as there are many images that are quite large indeed. --[[User:N9103|Edward]] 15:32, 20 February 2008 (EST)
  
 
::No, it's not just a rename, I'm going into GIMP and doing a Save as... The file size changes, so it's doing SOMETHING, but when I go to use the font the screen comes up blank (but if I hit down twice and enter, I still exit, so everything works, there's just no display.) I hadn't seen the style guide/list, however, so that's fair enough. I'll post on the message boards and see if I can troubleshoot there. --[[User:Nunix|Nunix]] 16:58, 20 February 2008 (EST)
 
::No, it's not just a rename, I'm going into GIMP and doing a Save as... The file size changes, so it's doing SOMETHING, but when I go to use the font the screen comes up blank (but if I hit down twice and enter, I still exit, so everything works, there's just no display.) I hadn't seen the style guide/list, however, so that's fair enough. I'll post on the message boards and see if I can troubleshoot there. --[[User:Nunix|Nunix]] 16:58, 20 February 2008 (EST)
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::I think that splitting the tilesets by size into subpages could be handy: Resolution is a key factor in determining usability of a tileset. For instance, I'd never need to use a 48x48 tileset by a user named "AAAAAAAAA", but in our current sorting system, that'd be the first one displayed on the page, for all to see. I must however raise a question about the direction this line of discussion has gone: Do we really want to prune content based on some standard of quality? If so, whose standard of quality? The problems with this page seem to arise from the fact that this page is unusual for a wiki: It's goal doesn't seem to be "disseminate information" as much as "Host tilesets for download". Which is a valuable service, granted, but an unusual shift for a wiki. This different focus in purpose should be considered before deciding to begin pruning. An excess of content and options is arguably a good thing.[[User:Teeto K|Teeto K]] 05:53, 24 October 2008 (EDT)
 
::I think that splitting the tilesets by size into subpages could be handy: Resolution is a key factor in determining usability of a tileset. For instance, I'd never need to use a 48x48 tileset by a user named "AAAAAAAAA", but in our current sorting system, that'd be the first one displayed on the page, for all to see. I must however raise a question about the direction this line of discussion has gone: Do we really want to prune content based on some standard of quality? If so, whose standard of quality? The problems with this page seem to arise from the fact that this page is unusual for a wiki: It's goal doesn't seem to be "disseminate information" as much as "Host tilesets for download". Which is a valuable service, granted, but an unusual shift for a wiki. This different focus in purpose should be considered before deciding to begin pruning. An excess of content and options is arguably a good thing.[[User:Teeto K|Teeto K]] 05:53, 24 October 2008 (EDT)
 
Now that we have many different subsections here perhaps it's time we took those subsections into separate pages with this page as the central navigation point to those other pages?  Would that help?  It might be useful so that way each subsection can have whatever explanations are required here, thus important distinctions such as with the tilesets that need different RAWs will be noticed before someone dives into the repository.  [[User:3lB33|3lB33]] 14:18, 24 September 2009 (UTC)
 
  
 
== Page name ==
 
== Page name ==
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:Edit: Checking several different tilesets, for some reason none of them want to work fullscreen other than curses.. I'm wondering if I screwed something up, or if I still just need different measurements.. D: --[[User:KittenyKat|KittenyKat]] 17:20, 2 March 2009 (EST)
 
:Edit: Checking several different tilesets, for some reason none of them want to work fullscreen other than curses.. I'm wondering if I screwed something up, or if I still just need different measurements.. D: --[[User:KittenyKat|KittenyKat]] 17:20, 2 March 2009 (EST)
 
::Edit 2: Nevermind, I figured out the problem and now I just feel like a doofus for not recognizing it sooner :p To those who also end up with this problem, here is the solution: you have to set the fullscreen resolution to one your monitor can actually support. Matching the listed res is nice if it works cause it makes everything big and easy to see without stretching it if you have black space off, but if your monitor can't go to 400 Y for example, then you should just go to your current desktop res (in my case 1280x1024) and turn black space on.. Tweak to taste. I'm certain others can clarify this better, though :) --[[User:KittenyKat|KittenyKat]] 17:47, 2 March 2009 (EST)
 
 
== Tileset Transparency ==
 
So, I learned that 0.28.181.40d11 (And possibly earlier versions) supports png format files natively.  I know that pngs support an alpha layer (transparency).  I tested how transparency works in 40d11 and was quite pleased with the results.  Basically, when you add an alpha layer to the png, the magenta color is no longer considered the 'transparent' color, but this allows you to add shading to the transparent color, like for barrels (which has a black normal color and a brown background color).  So, white to black shades the normal color, alpha to black shades the background color.  Just wanted to share! [[User:Belathus|Belathus]] 07:23, 30 March 2009 (UTC)
 
:I tried dabbling with this recently ("dabbling tileset artist" ftw!) but I haven't been able to get pngs to work at all.  The game simply doesn't load.  Is there a link to any discussions on the Bay12 forums about this?  I tried searching but didn't find anything there [[User:3lB33|3lB33]] 15:04, 28 August 2009 (UTC)
 
::I see now what I was doing wrong.  Belathus was referring to early release 11 which is part of an open-source project towards using OpenGL as the DF graphics engine, which should allow PNGs.  They are now up to 16 now and the testing is being managed by [http://www.bay12games.com/forum/index.php?topic=40349.405 Baughn on the forums].  Depending on the success of the testing, Toady One might put it into the next version, but people need to help test it.  So go there and help dammit!! [[User:3lB33|3lB33]] 01:48, 8 September 2009 (UTC)
 
 
==Standard preview==
 
I can't seem to find it anywhere, but where is the fort many of you have been using for a standard preview? I'm talking about the one pictured in Lord Nightmare, Markavian, Zaratustra, and Herrbdog's previews. I feel a bit out of place with my tilesets and no direct means of comparison. --[[User:Kein|Kein]] 15:40, 17 May 2009 (UTC)
 
 
==Adding a date field==
 
Some of these entries are quite old, dating back to the ol' Boatmurdered days.  Many more are based on the old classics, and generally say so, but right now it's hard to find the difference between a new entry and an old one.  Someone, (ok, me) should find the date stamps on the graphics and add it to the description.  Barring any objections, I'll start adding them tomorrow... --[[User:3lB33|3lB33]] 01:42, 11 August 2009 (UTC)
 
 
== Request ==
 
I'm quite intrigued by the graphical 16x16 tilesets, such as Aesomatica's, but have one minor problem - my monitor only supports up to 1024x756, meaning that the 1280x400 resolution required is way too big for my monitor. Since I won't be able to get a larger monitor for a while yet, would it be possible to add in a section for 12x12 tilesets for the slightly smaller resolutions, or do you not think it's really worth it? --[[User:Libelnon|Libelnon]] 22:47, 27 March 2010 (UTC)
 
 
== d40 and DF2010 Split? ==
 
 
Should we just save what is here, and split off a new page for DF2010-compatible tilesets?--[[User:TarrVetus|TarrVetus]] 15:08, 2 April 2010 (UTC)
 
 
Shouldn't all of them be compatible?  if not, there should definitely be a split. I've been trying to get some of the 16x16 tilesets to work on my laptop, but I haven't been able to find one that works, i think I've changed my init.txt correctly but I just get blurry crap on the intro video. (UTC)
 
 
:This may be a bug.  There seems to be problems with tilesets in the initial release.  I'd wait for the release to get some bugfixes before making a decision.  It would be truly bizarre if Toady One changed the necessary inputs for changed tilesets. --[[User:Squirrelloid|Squirrelloid]] 17:28, 2 April 2010 (UTC)
 
::All of the tilesets I've played with work correctly; I think only graphics sets need to be split due to the changes to the raws. It sounds to me like you might have the resolution set funny in init.txt. -- [[User:Dark T Zeratul|Dark T Zeratul]] 17:35, 2 April 2010 (UTC)
 
:::They're all compatible?  Oh thank Armok!  I was under the impression the tilesets were dead.  I'm configuring my old one immediately!  --[[User:TarrVetus|TarrVetus]] 21:48, 2 April 2010 (UTC)
 
:::Maybe tilesets with edited raws should be put in two categories, .40d and .31 versions? --[[User:Hermano|Hermano]] 12:08, 13 April 2010 (UTC)
 
:::You're welcome. [[User:Armok|Armok]] 06:01, 13 August 2011 (UTC)
 
 
== Pink? ==
 
 
I uploaded a new tileset(Guybrush_square_16x16), but it messed up the colors, turning most stuff pink, them some things other colors. Anyone know how to fix this?
 
<br />
 
Its odd, I tried to do the same thing with one of my new tilesets and had the same issue. I had problems with a 16x16 tileset in the .png format, but DF interpreted it correctly after converting it to .bmp and using that instead. [[User:Coaldiamond|-Coaldiamond]] 22:56, 13 February 2011 (UTC)
 
 
== Edited Raws ==
 
 
Only a few of the tilesets  In the "16×16 tilesets for edited raws" section explain exactly how the raws should be edited. Is there a standard set of "edited raws" or does each tileset have different requirements? Shouldn't those requirements be spelt our somewhere? As it stands I have no idea how to install most of these tilesets.
 
 
:Several of the tilesets use the edited raws of the [http://mayday.w.staszic.waw.pl/df.php mayday tileset], others will need specific raws  - sadly information about this is often lacking.
 
:The edited raws for most of these tilesets are missing (at least for recent versions of df). If you want to use one of those tilesets you can edit the raws yourself with the [[Raw tile selector]]. There is still some work involved but it shouldn't be too bad. -- [[User:Hermano|Hermano]] 17:30, 15 October 2010 (UTC)
 
 
== Adding a tileset ==
 
 
I'm a wiki-noob. How do I add a tileset? I'm baffled by the image uploading thing. How do I do that?
 
 
Nevermind, figured it out. [[User:AbuDhabi|AbuDhabi]] 10:05, 19 March 2011 (UTC)
 
 
== Any chance to add another tileset? ==
 
 
I see the file upload is disabled now, but I'd really like to add [http://www.bay12forums.com/smf/index.php?topic=101657 one] or [http://www.bay12forums.com/smf/index.php?topic=101440 two] ASCII tilesets, both much like the classic, but in 24×24.
 
 
--[[User:Nagidal|Nagidal]] 11:11, 19 February 2012 (UTC)
 
 
Is the file upload still disabled? It says I don't have permission to upload a file. Would like to add a tileset.
 
 
[[User:Larwick|Larwick]] ([[User talk:Larwick|talk]]) 18:11, 8 June 2013 (UTC)
 
 
:It's enabled, but you need to make 3 edits before you have permission to upload files (since it involves creating new pages). Making 2 more edits should allow you to upload files (editing this page twice should do the trick, or you can find a few errors to fix). --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 18:40, 8 June 2013 (UTC)
 
 
 
==Headers and anchors==
 
Not sure yet how I feel about the edit by [[User:Buddy|Buddy]] to group tilesets by size instead of by creator. It makes sense, but a side effect is that it removes the ability to provide someone elsewhere on the web a link to your tileset.  Perhaps the best way to fix this is to introduce anchors to the tileset template, which I am looking at doing now...[[User:Cheepicus|Cheepicus]] ([[User talk:Cheepicus|talk]]) 19:10, 23 July 2014 (UTC)
 
:Okay, I added an optional "title" field to the tileset template that creates a permalink. [[Tileset_repository#cheepicus_8x8|Example]]. I'm not going to add titles to everyone's tilesets, at least for now.[[User:Cheepicus|Cheepicus]] ([[User talk:Cheepicus|talk]]) 20:33, 23 July 2014 (UTC)
 
 
 
== Adding a tileset ==
 
Gonna add a tileset, doin' some editing because that's awesome times and it won't let me add it otherwise. [[User:Haberdash|Haberdash]] ([[User talk:Haberdash|talk]]) 22:52, 24 July 2014 (UTC)
 
 
== Enlarged curses_640x300.bmp ==
 
 
The tileset listed under (24×36) is the default tileset rescaled to 3x in an image editor. From what I see, this is the only tileset on the page with no signifigant edits. Not even something simple like changing the dwarf tile. Since tilesets like these can be made in a matter of seconds, should they be allowed? I propose removing this tileset and putting a note at the top of the page to dissuade people from posting simple resizes. --[[User:DragonDePlatino|DragonDePlatino]] ([[User talk:DragonDePlatino|talk]]) 21:20, 14 April 2017 (UTC)
 
 
== Uploading a tileset that isn't mine ==
 
 
So there's this tileset that I've been using for a long time called "Doodle". I wanted to link it to somebody, but as it turns out, it is no longer hosted on the forum [[http://www.bay12forums.com/smf/index.php?topic=114070.0]], and the user who created it hasn't been active since 2013 either. I was wondering if there's a protocol for this? I'd hate to see the tileset disappear from the internet, but I don't know if I could just post a tileset here that I didn't create. Also I don't have a wiki account with the right permissions to do so.
 
 
[[Special:Contributions/130.211.0.93|130.211.0.93]] 19:48, 3 November 2019 (UTC)
 
 
== Sortable and collapsible tileset tables ==
 
 
I've made a demo of a section of the tileset repository with sortable and collapsible tables. Take a look at [[user:RedDeadElite/sandbox]] and let me know if it's good enough to implement. It's a [https://meta.wikimedia.org/wiki/Help:Sorting#Colspanned_cells hacked together] mess, but what do others think? --[[User:RedDeadElite|RedDeadElite]] ([[User talk:RedDeadElite|talk]]) 08:41, 15 January 2020 (UTC)
 
 
I like the effect; didn't review the code, but it seems reliable enough to use. —[[User:ForgottenBeet|ForgottenBeet]] ([[User talk:ForgottenBeet|talk]]) 17:18, 29 April 2022 (UTC)
 
 
== New tileset addition ==
 
 
I was interested in adding a Tileset I created, just making my 3rd edit here so I would be able to upload it when I eventually have everything all set up.
 
--[[User:HexaBlu|HexaBlu]] ([[User talk:HexaBlu|talk]]) 19:12, 14 July 2021 (UTC)
 
 
== Alloy_curses_12x12 transparency issues ==
 
 
I've noticed that Alloy's 12x12 tileset seems to have some problems with transparency. I was able to resolve the issue by re-saving the tileset as a PNG through paint.net. I would add the fixed tileset myself, but I'm too new to upload images :/ --[[User:Poljik2|Poljik2]] ([[User talk:Poljik2|talk]]) 14:07, 26 August 2021 (UTC)
 
:Edit: Editing the talk page gave me permissions :)
 
:I've uploaded the fixed version of the tileset. --[[User:Poljik2|Poljik2]] ([[User talk:Poljik2|talk]]) 14:19, 26 August 2021 (UTC)
 

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