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Editing Solitary confinement

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With vampires, solitary confinement can be limited to an office. Vampires need no sleep, food, or drink, but they ''will'' get unhappy thoughts from old clothes or being naked. If you do not wish to provide new clothes regularly (by dumping them through a pit from above), consider placing high-value items in the room to offset these bad thoughts - unless you don't mind the vampire going insane.  
 
With vampires, solitary confinement can be limited to an office. Vampires need no sleep, food, or drink, but they ''will'' get unhappy thoughts from old clothes or being naked. If you do not wish to provide new clothes regularly (by dumping them through a pit from above), consider placing high-value items in the room to offset these bad thoughts - unless you don't mind the vampire going insane.  
  
Why keep them alive? So they can do something useful. A mildly-sensible option is making them the fortress's [[bookkeeper]] (but really, any average dwarf can do that job on the side) setting accuracy to maximum (who doesn't?). At least make them a manager too. The vampire can also act as a dedicated lever-puller, so that levers are pulled quickly when you give the order. Even with the vampire's slowdown from alcohol withdrawal, the close distance to the levers will improve response time.
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Why keep them alive? So they can do something useful. A mildly sensible option is making them the fortress's [[bookkeeper]] (but really, any average dwarf can do that job on the side) setting accuracy to maximum (who doesn't?). At least make them a manager too. The vampire can also act as a dedicated lever-puller, so that levers are pulled quickly when you give the order. Even with the vampire's slowdown from alcohol withdrawal, the close distance to the levers will improve response time.
  
 
Locked-in vampires can also serve as a Plan B in case the rest of the fortress is slaughtered, as they will be safe behind walls; since vampires are effectively super-soldiers, you can provide them with arms and armor beforehand, and then let them out (this requires that you provide the vampire with some means of removing obstructions -- give the vampire a pick, or put a lever to open their cell ''inside'' the cell, or just have one of the walls be a construction and have the vampire remove it), or just let them wait in their prison until [[immigration|migrants]] arrive. You ''will'' have to provide new [[clothes]] eventually, this can be done with a [[activity zone#Garbage Dump|drop-chute]] from above.  Another option for mitigating the clothing issue is, of course, to draft them into a squad and provide armor, which isn't subject to wear and tear like clothing is.
 
Locked-in vampires can also serve as a Plan B in case the rest of the fortress is slaughtered, as they will be safe behind walls; since vampires are effectively super-soldiers, you can provide them with arms and armor beforehand, and then let them out (this requires that you provide the vampire with some means of removing obstructions -- give the vampire a pick, or put a lever to open their cell ''inside'' the cell, or just have one of the walls be a construction and have the vampire remove it), or just let them wait in their prison until [[immigration|migrants]] arrive. You ''will'' have to provide new [[clothes]] eventually, this can be done with a [[activity zone#Garbage Dump|drop-chute]] from above.  Another option for mitigating the clothing issue is, of course, to draft them into a squad and provide armor, which isn't subject to wear and tear like clothing is.

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