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− | {{Quality|Masterwork| | + | {{Quality|Masterwork|11:43, 21 April 2018 (UTC)}} |
{{av}} | {{av}} | ||
''See also: [[Combat skill]]'' | ''See also: [[Combat skill]]'' | ||
− | + | '''Skills''' are used by [[dwarves]] to accomplish almost every task in the game. Higher levels of a skill allow a dwarf to accomplish the respective task more quickly and/or more effectively. Whenever a skill is used, [[experience]] is gained for that skill, allowing the dwarf to progress to higher skill levels. [[Creatures]] aside from dwarves may also possess skills that match what species they are (e.g. [[cat]]s and [[monkey]]s having legendary skill in climbing). | |
If a dwarf does not use a skill for a prolonged period of time, the skill will be labeled "rusty." If the rusty skill continues to remain unused, it will eventually be labeled "very rusty," or "V rusty" in-game. Skills remaining at 'very rusty' for prolonged periods of time will gradually suffer permanent experience loss. It is not possible to know in-game whether a given skill has suffered level loss, but any utility capable of reading exact XP levels will show a skill with a lost level as being at 100% of the XP required to take it to the next skill level. See [[#Skill rust|Rust]] below for more details. | If a dwarf does not use a skill for a prolonged period of time, the skill will be labeled "rusty." If the rusty skill continues to remain unused, it will eventually be labeled "very rusty," or "V rusty" in-game. Skills remaining at 'very rusty' for prolonged periods of time will gradually suffer permanent experience loss. It is not possible to know in-game whether a given skill has suffered level loss, but any utility capable of reading exact XP levels will show a skill with a lost level as being at 100% of the XP required to take it to the next skill level. See [[#Skill rust|Rust]] below for more details. | ||
− | To determine what skills a dwarf has, | + | To determine what skills a dwarf has, press {{K|v}} and highlight the dwarf, then press {{K|g}} to ensure you are on the general information page. The skills will be grouped into three toggleable types: {{K|c}}ombat, la{{K|b}}or and {{K|m}}iscellaneous skills. Included on the list are the levels of each skill, and, if applicable, "rusty" or "V rusty" notifications. |
== Skill level names == | == Skill level names == | ||
+ | |||
The names of skill levels are as follows, in order of the experience required to achieve them: | The names of skill levels are as follows, in order of the experience required to achieve them: | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| 0 | | 0 | ||
− | | | + | | Not |
| (No skill) | | (No skill) | ||
|- | |- | ||
| 0 | | 0 | ||
− | | {{Raw Tile|<small>Dabbling</small>| | + | | {{Raw Tile|<small>Dabbling</small>|6:0:0}} |
| This level isn't displayed on the "prepare for journey carefully" screen. | | This level isn't displayed on the "prepare for journey carefully" screen. | ||
|- | |- | ||
| 1 | | 1 | ||
− | | {{Raw Tile|<small>Novice</small>|7:0: | + | | {{Raw Tile|<small>Novice</small>|7:0:0}} |
| | | | ||
|- | |- | ||
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|- | |- | ||
| 3 | | 3 | ||
− | | {{Raw Tile|<small>Competent</small>| | + | | {{Raw Tile|<small>Competent</small>|3:0:0}} |
| | | | ||
|- | |- | ||
| 4 | | 4 | ||
− | | {{Raw Tile|<small>Skilled</small>| | + | | {{Raw Tile|<small>Skilled</small>|3:0:0}} |
| | | | ||
|- | |- | ||
| 5 | | 5 | ||
− | | {{Raw Tile|<small>Proficient</small>| | + | | {{Raw Tile|<small>Proficient</small>|3:0:0}} |
| Maximum possible skill level for dwarves while "preparing for journey carefully". | | Maximum possible skill level for dwarves while "preparing for journey carefully". | ||
|- | |- | ||
| 6 | | 6 | ||
− | | {{Raw Tile|<small>Talented</small>| | + | | {{Raw Tile|<small>Talented</small>|3:0:1}} |
| | | | ||
|- | |- | ||
| 7 | | 7 | ||
− | | {{Raw Tile|<small>Adept</small>| | + | | {{Raw Tile|<small>Adept</small>|3:0:1}} |
| | | | ||
|- | |- | ||
| 8 | | 8 | ||
− | | {{Raw Tile|<small>Expert</small>| | + | | {{Raw Tile|<small>Expert</small>|3:0:1}} |
| | | | ||
|- | |- | ||
| 9 | | 9 | ||
− | | {{Raw Tile|<small>Professional</small>| | + | | {{Raw Tile|<small>Professional</small>|2:0:1}} |
| | | | ||
|- | |- | ||
| 10 | | 10 | ||
− | | {{Raw Tile|<small>Accomplished</small>| | + | | {{Raw Tile|<small>Accomplished</small>|2:0:1}} |
| | | | ||
|- | |- | ||
| 11 | | 11 | ||
− | | {{Raw Tile|<small>Great</small>| | + | | {{Raw Tile|<small>Great</small>|2:0:1}} |
− | | | + | | |
|- | |- | ||
| 12 | | 12 | ||
− | | {{Raw Tile|<small>Master</small>| | + | | {{Raw Tile|<small>Master</small>|2:0:1}} |
| | | | ||
|- | |- | ||
| 13 | | 13 | ||
− | | {{Raw Tile|<small>High Master</small>| | + | | {{Raw Tile|<small>High Master</small>|2:0:1}} |
| | | | ||
|- | |- | ||
| 14 | | 14 | ||
− | | {{Raw Tile|<small>Grand Master</small>| | + | | {{Raw Tile|<small>Grand Master</small>|2:0:1}} |
| Maximum possible skill for any creature in the [[object testing arena]]. | | Maximum possible skill for any creature in the [[object testing arena]]. | ||
|- | |- | ||
| 15+ | | 15+ | ||
− | | {{Raw Tile|<small>Legendary</small>| | + | | {{Raw Tile|<small>Legendary</small>|5:0:1}} |
− | | | + | | |
|} | |} | ||
== Skills in use == | == Skills in use == | ||
− | [[File: | + | [[File:blink_preview.gif|thumb|208px|right|Blinking legendary dwarves.]] Skills are never referred to in-game by "level number", but for all practical purposes, that is how they are treated by the game. "Dabbling" is not functionally a level, with "Novice" being level 1, and "Legendary" being any level 15 and up. |
All skills take (400 + 100 * the new level) experience points to gain a level, meaning Novice takes 500 experience points, and reaching Legendary from Grand Master takes 1900 experience points, or 18000 total experience. | All skills take (400 + 100 * the new level) experience points to gain a level, meaning Novice takes 500 experience points, and reaching Legendary from Grand Master takes 1900 experience points, or 18000 total experience. | ||
− | Many skills can gain practical levels beyond level 15, or "Legendary". | + | Many skills can gain practical levels beyond level 15, or "Legendary". Crafting skills with quality have a functional maximum of level 20, or "Legendary +5" as it is often called. This is used in determining [[item quality]], where skill level is tested with a series of "dice rolls" against successively higher targets. A Legendary +5 dwarf has a skill level of 20, which means they are guaranteed exceptional quality (quality level 4) unless they "critically fail" one of the quality rolls, and they additionally have a fairly decent percentage roll to succeed at making a masterwork. As legendary levels increase, the odds of obtaining a less than exceptional craft decrease, and masterwork is a flat 1/3rd chance (and 10 higher on the roll). Raw rolls still increase linearly. [[Attributes]] and [[trait]]s now play a role in crafting, however, so there are subtle layers of complexity in that. |
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− | + | Labors with or without quality often have a time period associated with them, and skill levels reduce this significantly. Legendary +5 can eliminate all time required to do a job down to a single action, exponentially increasing productivity. | |
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− | Labors with or without quality often have a time period associated with them, and skill levels reduce this significantly. Legendary | ||
Combat skills can scale upwards to a functionally impossible-to-reach degree, meaning that simply reaching Legendary in a combat skill only means they've just started climbing the ranks of the legendary warriors of ''Dwarf Fortress''. A Legendary +100 warrior will hit more regularly and deal more damage than a "mere" Legendary +10, although it takes nearly three-quarters of a million more experience points to get there. | Combat skills can scale upwards to a functionally impossible-to-reach degree, meaning that simply reaching Legendary in a combat skill only means they've just started climbing the ranks of the legendary warriors of ''Dwarf Fortress''. A Legendary +100 warrior will hit more regularly and deal more damage than a "mere" Legendary +10, although it takes nearly three-quarters of a million more experience points to get there. | ||
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==Skill penalties== | ==Skill penalties== | ||
− | Dwarves which are suffering from various status ailments will have all of their skill levels reduced, causing them to work slower and produce lower-[[quality]] goods where relevant. The latter is unimportant for non-quality tasks such as [[wood cutting]] or [[furnace operating]], but you may want to delay construction of, say, [[platinum]] [[statue]]s or [[steel]] [[armor|breastplates]], if the [[smith]] forging them is famished or hollow-eyed from lack of sleep | + | Dwarves which are suffering from various status ailments will have all of their skill levels reduced, causing them to work slower and produce lower-[[quality]] goods where relevant. The latter is unimportant for non-quality tasks such as [[wood cutting]] or [[furnace operating]], but you may want to delay construction of, say, [[platinum]] [[statue]]s or [[steel]] [[armor|breastplates]], if the [[smith]] forging them is famished or hollow-eyed from lack of sleep. |
Each of the following status ailments can impact a Dwarf's skills: | Each of the following status ailments can impact a Dwarf's skills: | ||
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:<sup>2</sup> - Does not apply to dwarves who are in a Strange Mood or are Insane | :<sup>2</sup> - Does not apply to dwarves who are in a Strange Mood or are Insane | ||
− | Notably, having multiple status ailments will result in ''' | + | Notably, having multiple status ailments will result in '''cumulative''' penalties - for example, being both Stunned and Dizzy will cause all skill levels to drop by 75%. |
== Professions == | == Professions == | ||
− | + | The display color for a dwarf reflects its "Profession", which is determined by their highest level (not [[experience]]) of their skills. These skills are grouped under professional categories (shown below), each category represented by a specific color. So (assuming it's their highest skill) your Miners are always light gray, your Metal Workers are always dark gray, your Mechanics are always red, and those waves of olive [[migrant]]s are all "Farmers" of some stripe. This is not to say that they don't have some other skill(s) just 1 level under their highest, so be sure to look at each new arrival - but that's their best. | |
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− | So ( | ||
− | A dwarf with no skill levels above [[Skill#Skill level names|dabbling]] is displayed as "peasant" as their listed "profession", falling in the | + | A dwarf with no skill levels above [[Skill#Skill level names|dabbling]] is displayed as teal, with "peasant" as their listed "profession", falling in the "miscellaneous" category. |
− | The one exception to this are some of your appointed [[noble]] positions, which are the magenta/purple of the Administrator category. Appointing a new | + | The one exception to this are some of your appointed [[noble]] positions, which are the magenta/purple of the Administrator category. Appointing a new dwarf will shift that magenta color to the new "noble" position. |
− | + | When a skill is raised, creating a new "highest" status, the dwarf will change color accordingly. This change is accompanied by a minor [[announcement]] to that effect. | |
{| style="margin: 0 auto" | {| style="margin: 0 auto" | ||
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{{Skill Box|[[Stoneworker]]|7:1|7:1| | {{Skill Box|[[Stoneworker]]|7:1|7:1| | ||
* [[Engraver]] | * [[Engraver]] | ||
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* [[Mason]] | * [[Mason]] | ||
}} | }} | ||
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* [[Dyer]] | * [[Dyer]] | ||
* [[Gelder]] | * [[Gelder]] | ||
− | * [[ | + | * [[Grower]] |
* [[Herbalist]] | * [[Herbalist]] | ||
* [[Lye maker]] | * [[Lye maker]] | ||
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* [[Furnace operator]] | * [[Furnace operator]] | ||
* [[Metal crafter]] | * [[Metal crafter]] | ||
− | * [[Blacksmith]] | + | * [[Blacksmith|Metalsmith]] |
* [[Weaponsmith]] | * [[Weaponsmith]] | ||
}} | }} | ||
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{{Skill Box|Other Jobs|3:0|3:0| | {{Skill Box|Other Jobs|3:0|3:0| | ||
+ | * [[Alchemy|Alchemist]] | ||
* [[Knapper]] | * [[Knapper]] | ||
}} | }} | ||
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{{Skill Box|[[Administrator]]|5:0|5:0| | {{Skill Box|[[Administrator]]|5:0|5:0| | ||
* [[Appraiser]] | * [[Appraiser]] | ||
+ | * [[Building designer]] | ||
* [[Organizer]] | * [[Organizer]] | ||
* [[Record keeper]] | * [[Record keeper]] | ||
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* [[Coordination]] | * [[Coordination]] | ||
* [[Druid]] | * [[Druid]] | ||
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}} | }} | ||
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**.. both influence future success of these activities, like craft quality, work speed, combat survivability, accuracy and damage. | **.. both influence future success of these activities, like craft quality, work speed, combat survivability, accuracy and damage. | ||
**The dwarf's profession is determined by their highest-ranking skill group. | **The dwarf's profession is determined by their highest-ranking skill group. | ||
− | ** | + | **crafting skills are increased by [[preferences]], but capped, so the dwarf will make items beyond their skill level, but won't affect the chances of making more high-value items at the highest skill level.{{verify}} |
− | **The dwarf's highest moodable skill determines potential artifact types during a [[strange mood]]. | + | **The dwarf's highest moodable skill determines potential artifact types during a [[strange mood]]. |
*'''[[Personality trait|Traits]]''': | *'''[[Personality trait|Traits]]''': | ||
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The unused counter starts incrementing while a dwarf isn't using a skill. Once it reaches the cap, it will reset to zero, and the rust counter rate will increment by 1. This continues until the rust counter's cap is reached, and then the demotion counter is incremented by 1, and the rust counter is reset to zero. When the demotion counter finally reaches its cap, a 'layer' of rust is added to the skill, and the demotion counter is reset to zero. | The unused counter starts incrementing while a dwarf isn't using a skill. Once it reaches the cap, it will reset to zero, and the rust counter rate will increment by 1. This continues until the rust counter's cap is reached, and then the demotion counter is incremented by 1, and the rust counter is reset to zero. When the demotion counter finally reaches its cap, a 'layer' of rust is added to the skill, and the demotion counter is reset to zero. | ||
− | The {{DFtext|Rusty}} and {{DFtext|V.Rusty}} descriptions which are appended to a skill within | + | The {{DFtext|Rusty}} and {{DFtext|V.Rusty}} descriptions which are appended to a skill within Dwarf Fortress are determined by the following conditions: |
*Rusty: A skill level greater than 0 and less than 4, and the skill level * 0.5 <= the number of rust layers. | *Rusty: A skill level greater than 0 and less than 4, and the skill level * 0.5 <= the number of rust layers. | ||
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For example, a level 3 skill with 4 layers of rust: 3 * 0.5 = 1.5 which is less than the 4 layers of rust, so it's a Rusty skill. A level 8 with 6 layers of rust: 8 * 0.75 = 6 which is equal to the layers of rust, so it's a Very Rusty skill. | For example, a level 3 skill with 4 layers of rust: 3 * 0.5 = 1.5 which is less than the 4 layers of rust, so it's a Rusty skill. A level 8 with 6 layers of rust: 8 * 0.75 = 6 which is equal to the layers of rust, so it's a Very Rusty skill. | ||
− | In testing | + | In testing it appears that the layers of rust are limited to a maximum of 6. If the counters reach the maximum and it attempts to increase to a 7th layer of rust, all counters are stopped, and the 'Rusty' and 'V. Rusty' descriptions are erroneously removed from the skill descriptions within ''Dwarf Fortress''. |
==Performances== | ==Performances== |