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Editing Silk farming
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− | # The webslinging creature must be aggressive toward the bait, and willing to web it. Tame giant cave spiders are not willing to web invaders{{verify}}, while wild spiders appear to only be willing to web ''active military'' dwarves | + | '''Silk farming''' is the process of harvesting large quantities of silk from [[web]]slinging creatures like [[giant cave spider]]s. Several setups have been devised to farm silk quickly and safely, but successful silk farms have a few traits in common: |
− | # The webslinging creature must not be able to reach its bait; if it can, the bait (or creature) will die and no further silk will be generated. Spiders can destroy wooden doors but not stone or metal doors. They cannot pass through forbidden doors. Other silk-spewing creatures can destroy all non-[[artifact]] doors, requiring drawbridges or walls for containment | + | |
+ | # The webslinging creature must be aggressive toward the bait, and willing to web it. Tame giant cave spiders are not willing to web invaders{{verify}}, while wild spiders appear to only be willing to web ''active military'' dwarves. [[forgotten beast|Various other untamable creatures]] remain willing to web most tame animals (with [[cat]]s being a possible exception). Tame spiders are not aggressive toward animals on restraints. | ||
+ | # The webslinging creature must not be able to reach its bait; if it can, the bait (or creature) will die and no further silk will be generated. Spiders can destroy wooden doors but not stone or metal doors. They cannot pass through forbidden doors or doors that have been "tightly closed". Other silk-spewing creatures can destroy all non-[[artifact]] doors, requiring drawbridges or walls for containment | ||
# Web collection cannot occur in sight of wild webslingers or invaders serving as bait; either will cause dwarves to interrupt collection. Drawbridges work well to block line of sight in either case, as webs will not prevent them from raising. | # Web collection cannot occur in sight of wild webslingers or invaders serving as bait; either will cause dwarves to interrupt collection. Drawbridges work well to block line of sight in either case, as webs will not prevent them from raising. | ||
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==Simple silk farm== | ==Simple silk farm== | ||
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# Dig out (and optionally smooth) a sufficiently large room (example shown is 9x11) | # Dig out (and optionally smooth) a sufficiently large room (example shown is 9x11) | ||
− | # Build a [[cage]] containing an | + | # Build a [[cage]] containing an *untamed* spider at the gray "S", and link it to a lever |
# Build a '''non-wooden''' [[door]] above the spider cage, and mark it forbidden and pet-inaccessible | # Build a '''non-wooden''' [[door]] above the spider cage, and mark it forbidden and pet-inaccessible | ||
# Recommended: build a [[cage trap]] on the green "^" to recapture your spider later | # Recommended: build a [[cage trap]] on the green "^" to recapture your spider later | ||
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# Build the green [[bridge]], raising lengthwise to form a long wall. | # Build the green [[bridge]], raising lengthwise to form a long wall. | ||
# Build a [[lever]] somewhere convenient in your fortress and link it to the green bridge | # Build a [[lever]] somewhere convenient in your fortress and link it to the green bridge | ||
− | # Pull the lever | + | # Pull the lever to release the spider |
− | # Order a | + | # Order a *non-ranged* military dwarf to station or patrol in the room (but *not* on the green bridge) |
# Raise the green bridge periodically to allow your bait dwarf to escape, then lower it again to resume production | # Raise the green bridge periodically to allow your bait dwarf to escape, then lower it again to resume production | ||
− | # Your weavers | + | # Your weavers *may* collect webs during production if they have sufficient discipline; if not, leave the green bridge raised while they collect the webs |
# Set pull lever on repeat to have automatic production and collection | # Set pull lever on repeat to have automatic production and collection | ||
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==High-volume silk farm== | ==High-volume silk farm== | ||
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# Construct a [[pressure plate]] in a well-traveled area (or a [[repeater]]) and link it to the green bridge | # Construct a [[pressure plate]] in a well-traveled area (or a [[repeater]]) and link it to the green bridge | ||
# Build a [[lever]] and link it to the cyan bridge | # Build a [[lever]] and link it to the cyan bridge | ||
− | # Build a [[cage]] containing an | + | # Build a [[cage]] containing an *untamed* spider at the gray "S", and link it to a lever |
− | # Build a '''non-wooden''' [[door]] above the spider cage, and mark it forbidden | + | # Build a '''non-wooden''' [[door]] above the spider cage, and mark it forbidden and pet-inaccessible |
# Channel the yellow "H", build a [[hatch cover]] there, and link it to a lever. This will allow you to remove the bait dwarf and stop production. | # Channel the yellow "H", build a [[hatch cover]] there, and link it to a lever. This will allow you to remove the bait dwarf and stop production. | ||
# Recommended: build a [[cage trap]] on the green "^" to recapture your spider later | # Recommended: build a [[cage trap]] on the green "^" to recapture your spider later | ||
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# Remember to release your bait dwarf periodically | # Remember to release your bait dwarf periodically | ||
− | Note that a simple pit in the harvesting chamber will not work--the bridge is required to cause the "web objects" to drop to the next level (and stack). Because falling items are deadly, it is necessary to collect the webs on the "holding" bridge and only drop them into the collection chamber when your weavers are clear. Also, webs "tossed" by the retracting bridge can injure anything they hit, so your bait dwarf may require occasional replacement. One spider can easily keep several weavers busy, and collecting all the webs provides a great opportunity for [[cross-training]]. | + | Note that a simple pit in the harvesting chamber will not work--the bridge is required to cause the "web objects" to drop to the next level (and stack). Because falling items are deadly (a falling web managed to break the spine of one of my aspiring weavers), it is necessary to collect the webs on the "holding" bridge and only drop them into the collection chamber when your weavers are clear. Also, webs "tossed" by the retracting bridge can injure anything they hit, so your bait dwarf may require occasional replacement. One spider can easily keep several weavers busy, and collecting all the webs provides a great opportunity for [[cross-training]]. |
− | '''Extra | + | '''Extra automisation of the silk farm''' |
− | #Station | + | #Station an weredwarf or vampire as spiderbait. Now your melee dwarf do not need to be replaced and can be totaly locked in. |
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==Notes on exotic webslingers== | ==Notes on exotic webslingers== | ||
Farming silk from other [[forgotten beast|procedurally]] [[titan|generated]] creatures is somewhat more difficult and less rewarding. As level 2 [[building destroyer]]s, these creatures can only be contained by [[bridge]]s or [[artifact]] [[door]]ways. They are also immune to [[trap]]s, making positioning in the farm rather more complicated. Finally, without a value modifier, the collected silk will be equivalent in [[value]] to common [[cave spider]] silk. They do still provide a nearly-inexhaustible source of silk thread, and with some effort their webs can also be used to [[cage trap|cage]] other trap immune creatures. Also, webslingers with modified material properties (e.g. IGNITE_POINT) can produce webs that retain those properties (e.g. fire-safe or magma-safe silk). | Farming silk from other [[forgotten beast|procedurally]] [[titan|generated]] creatures is somewhat more difficult and less rewarding. As level 2 [[building destroyer]]s, these creatures can only be contained by [[bridge]]s or [[artifact]] [[door]]ways. They are also immune to [[trap]]s, making positioning in the farm rather more complicated. Finally, without a value modifier, the collected silk will be equivalent in [[value]] to common [[cave spider]] silk. They do still provide a nearly-inexhaustible source of silk thread, and with some effort their webs can also be used to [[cage trap|cage]] other trap immune creatures. Also, webslingers with modified material properties (e.g. IGNITE_POINT) can produce webs that retain those properties (e.g. fire-safe or magma-safe silk). | ||
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