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* '''Scale interface''' - whether to scale the font used to draw interface elements such as the menus and minimap to a specific number of character cells, [INTERFACE_SCALING_TO_DESIRED_GRID:YES] in the files.
 
* '''Scale interface''' - whether to scale the font used to draw interface elements such as the menus and minimap to a specific number of character cells, [INTERFACE_SCALING_TO_DESIRED_GRID:YES] in the files.
  
* '''Desired grid width and height''' - how much to scale the interface, in how many character cells wide and tall the interface should be. [INTERFACE_SCALING_DESIRED_GRID_WIDTH:170] and [INTERFACE_SCALING_DESIRED_GRID_HEIGHT:64] in the files. No effect if [INTERFACE_SCALING_TO_DESIRED_GRID:NO] is used.
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* '''Desired width and height''' - how much to scale the interface, in how many character cells wide and tall the interface should be. [INTERFACE_SCALING_DESIRED_GRID_WIDTH:170] and [INTERFACE_SCALING_DESIRED_GRID_HEIGHT:64] in the files. No effect if [INTERFACE_SCALING_TO_DESIRED_GRID:NO] is used.
  
 
* '''Interface scale percentage''' - percentage to scale the interface up when not scaling to a specific cell grid size, [INTERFACE_SCALING_PERCENTAGE:100] in the files. No effect if [INTERFACE_SCALING_TO_DESIRED_GRID:YES] is used.
 
* '''Interface scale percentage''' - percentage to scale the interface up when not scaling to a specific cell grid size, [INTERFACE_SCALING_PERCENTAGE:100] in the files. No effect if [INTERFACE_SCALING_TO_DESIRED_GRID:YES] is used.
  
* '''Initial window size''' - when not fullscreen, [WINDOWEDX:1200] and [WINDOWEDY:800] in the files.
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* '''Window size''' - when not fullscreen, [WINDOWEDX:1200] and [WINDOWEDY:800] in the files.
  
 
* '''Window resizable''' - when not fullscreen, [RESIZABLE:YES] in the files.
 
* '''Window resizable''' - when not fullscreen, [RESIZABLE:YES] in the files.
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* '''Maximum interface width''' - what percentage of the display the overlay interface elements can occupy, useful for extra wide displays to make notifications more visible. [MAXIMUM_INTERFACE_PERCENTAGE:100] in the files. The game will still use the entire window/screen and the minimap and elevation bar will stay at the edge.
 
* '''Maximum interface width''' - what percentage of the display the overlay interface elements can occupy, useful for extra wide displays to make notifications more visible. [MAXIMUM_INTERFACE_PERCENTAGE:100] in the files. The game will still use the entire window/screen and the minimap and elevation bar will stay at the edge.
  
* '''Graphical FPS cap''' - how many frames to cap the graphical display rate at. [G_FPS_CAP:50] in the files.
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* '''Maximum FPS''' - how many frames to cap the graphical display rate at. [G_FPS_CAP:50] in the files.
  
 
* '''Classic ASCII''' - [USE_CLASSIC_ASCII:NO] in the files.
 
* '''Classic ASCII''' - [USE_CLASSIC_ASCII:NO] in the files.
  
* '''Scaling mode''' - NEAREST, nearest-neighbor; LANCZOS, fuzzier but better at certain zooms; AUTO, the default, will try to select whichever one is more appropriate depending on the zoom level. [TEXTURE_PARAM:AUTO] in the files.
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As the interface gets narrower, some elements will be removed from the status bar when there's not enough room for all of them.
 
 
As the interface gets narrower, some elements will be removed from the status bar when there's not enough room for all of them; some menus may also display elements under other elements or outside their window.
 
  
 
There are a few other file settings that can affect the display, see [[Technical_tricks#Settings_-_init.txt|technical tricks]].
 
There are a few other file settings that can affect the display, see [[Technical_tricks#Settings_-_init.txt|technical tricks]].

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