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Editing Quickstart guide/Starting site
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==Hostile Civilizations== | ==Hostile Civilizations== | ||
While searching your map for a good site, hit the {{K|Tab}} key to change the display. You will notice that there are several informative screens besides the default screen showing various properties of the area, including your Neighbors. A Neighbor is any [[Civilisation]] of a dominant [[race]] that would reasonably know about your new settlement and have diplomatic relations with the Civilisation you represent, which is selectable in the Your Civilisation tab. | While searching your map for a good site, hit the {{K|Tab}} key to change the display. You will notice that there are several informative screens besides the default screen showing various properties of the area, including your Neighbors. A Neighbor is any [[Civilisation]] of a dominant [[race]] that would reasonably know about your new settlement and have diplomatic relations with the Civilisation you represent, which is selectable in the Your Civilisation tab. | ||
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If any of your Neighbors appear with a red line, it indicates significant diplomatic hostilities between your Civilisation and theirs which most likely will lead into outright war. Open war will also be indicated in capitals. If any of these apply, <i>especially</i> for Goblin civilisations, expect a [[siege]] after your first winter. Sieges can be incredibly dangerous for young fortresses, but are entirely survivable with enough patience, and even defeatable with [[Trap|well-placed traps]]. Avoid overconfidence in your military, forbid and tightly close your doors, and hope the enemy dispel before your supplies of food, water, and raw materials run out. | If any of your Neighbors appear with a red line, it indicates significant diplomatic hostilities between your Civilisation and theirs which most likely will lead into outright war. Open war will also be indicated in capitals. If any of these apply, <i>especially</i> for Goblin civilisations, expect a [[siege]] after your first winter. Sieges can be incredibly dangerous for young fortresses, but are entirely survivable with enough patience, and even defeatable with [[Trap|well-placed traps]]. Avoid overconfidence in your military, forbid and tightly close your doors, and hope the enemy dispel before your supplies of food, water, and raw materials run out. | ||
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