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Editing Modification:The Long Night: Armor
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− | + | {{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 00:25, 16 September 2020 (UTC)}} | |
Updating to 2.6 | Updating to 2.6 | ||
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== How armor works == | == How armor works == | ||
− | Armor works differently in The Long Night | + | Armor works differently in The Long Night. It is the far future, after all. In advanced civilizations, armor comes in the form of a powerful exoskeleton, or power armor, that covers the entire body except for the hands, feet, and head, which are protected by helmet and limb add-ons. There are many different types of exo-armor, with their own strengths and weaknesses in the form of cost, weight, and defense. |
The armor user skill is particularly important here. Without any points in it, for example, a superheavy exoskeleton slows the wearer to a tenth of their normal speed. | The armor user skill is particularly important here. Without any points in it, for example, a superheavy exoskeleton slows the wearer to a tenth of their normal speed. | ||
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Along with the exoskeleton, which comprises the vast majority of the outfit, some other equipment is needed for full operational status. | Along with the exoskeleton, which comprises the vast majority of the outfit, some other equipment is needed for full operational status. | ||
− | + | Exo-helmets: Function as a standard helmet. Come in various forms. | |
− | + | Exo-legs: Protects the legs and supports the exoskeleton. Light variants are used by ranged soldiers. | |
− | + | Exo-arms: Protects the hands and supports the exoskeleton. Light variants are used by ranged soldiers. | |
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== Exo-Armors == | == Exo-Armors == | ||
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* '''Pupa Series''': the Pupa-I was a disaster and is out of production, having multiple weak spots on its thin, ring-segmented frame. The Pupa-II had enough reinforcement to function as a light gunner outfit, its distinctive flared helmet an easy way to distinguish it. The Pupa-III functions as a cheap alternative to other melee suits. | * '''Pupa Series''': the Pupa-I was a disaster and is out of production, having multiple weak spots on its thin, ring-segmented frame. The Pupa-II had enough reinforcement to function as a light gunner outfit, its distinctive flared helmet an easy way to distinguish it. The Pupa-III functions as a cheap alternative to other melee suits. | ||
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=== Advanced Exo-Armor === | === Advanced Exo-Armor === | ||
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* '''Titan-III''': The heaviest exo-armor ever produced, this blocky, heavyset monster of the battlefield seems nigh-impenetrable. Anyone without experience piloting exo-armors will have a tough time getting this beast to move faster than a crawl. | * '''Titan-III''': The heaviest exo-armor ever produced, this blocky, heavyset monster of the battlefield seems nigh-impenetrable. Anyone without experience piloting exo-armors will have a tough time getting this beast to move faster than a crawl. | ||
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=== Raider Exo-Armor === | === Raider Exo-Armor === | ||
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* '''Death Orb''': Yes, it is spherical. Yes, its limbs are thick and stubby. Yes, the viewing port is right in the center. Yes, despite looking ridiculous it's a veritable walking tank and one of the best scrap armors you can get. | * '''Death Orb''': Yes, it is spherical. Yes, its limbs are thick and stubby. Yes, the viewing port is right in the center. Yes, despite looking ridiculous it's a veritable walking tank and one of the best scrap armors you can get. | ||
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== Exo-Suits == | == Exo-Suits == | ||
− | Exo-Suits differ from exo-armors in terms of both form and function. Rather than being clunky power armor, exo-carapaces are form-fitting shells of nanotechne that seem to fuse with the wearer, turning them into a ferocious biomechanical monster if they weren't one already. They also focus less on augmenting the wearer and more on simply protecting them, as since they are primarily worn by posthumans reliance on external servos to move them isn't necessary. Some exo-carapaces can be rather thin pieces which meld elegantly with the creature, while others are girthier specimens which give one a more well-armored appearance. They generally come in anatomical or skeletal varieties, the former resembling a skintight armored suit mimicking human anatomy and the latter resembling a humanoid skeleton built on the outside of an individual. | + | Exo-Suits differ from exo-armors in terms of both form and function. Rather than being clunky power armor, exo-carapaces are form-fitting shells of nanotechne that seem to fuse with the wearer, turning them into a ferocious biomechanical monster if they weren't one already. They also focus less on augmenting the wearer and more on simply protecting them, as since they are primarily worn by posthumans reliance on external servos to move them isn't necessary. Some exo-carapaces can be rather thin pieces which meld elegantly with the creature, while others are girthier specimens which give one a more well-armored appearance. They generally come in anatomical or skeletal varieties, the former resembling a skintight armored suit mimicking human anatomy and the latter resembling a humanoid skeleton built on the outside of an individual. |
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= Related Pages = | = Related Pages = | ||
Line 848: | Line 111: | ||
[[Modification:The Long Night: Materials|The Long Night: Materials]]<br> | [[Modification:The Long Night: Materials|The Long Night: Materials]]<br> | ||
[[Modification:The Long Night: Creatures|The Long Night: Creatures]]<br> | [[Modification:The Long Night: Creatures|The Long Night: Creatures]]<br> | ||
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