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Editing Melt item
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{{av}} | {{av}} | ||
− | + | Metal items can be '''melted''' at a [[smelter]] using the [[furnace operator]] labor, to recover some of the [[metal]] they were made of. [[Decoration]]s of a different metal are not recovered or considered; the metal recovered is the specific metal that the basic item was listed as being made from. The percentile return is fixed and known for each item type, and ranges from 10%-150% (or more), depending on the item. Higher skill levels in furnace operator speed up the process, but have no effect on the percentile return. | |
__ToC__ | __ToC__ | ||
== Return == | == Return == | ||
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If the item is designated for melting and [[forbidden]] then the item will '''not''' be melted. | If the item is designated for melting and [[forbidden]] then the item will '''not''' be melted. | ||
− | This | + | This only marks which items will be melted - the job-order will still need to be made at a smelter. |
==Melting the items== | ==Melting the items== | ||
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The job gives the same experience to the [[furnace operator]] skill, regardless of % yield of the item melted. | The job gives the same experience to the [[furnace operator]] skill, regardless of % yield of the item melted. | ||
− | If there are items in a container that is being | + | If there are items in a container that is being melting, the items will be placed inside the smelter when the container is destroyed. |
==Yield== | ==Yield== | ||
Testing is incomplete, but preliminary results show a yield of 0.3 bars*the object's material size for anything that has a material size, or 1 bar for most furniture (regardless of size). | Testing is incomplete, but preliminary results show a yield of 0.3 bars*the object's material size for anything that has a material size, or 1 bar for most furniture (regardless of size). | ||
− | Note that the Efficiency column is only accurate for ordinary metals | + | Note that the Efficiency column is only accurate for ordinary metals - when using [[adamantine]], the number of wafers required comes from the "Material size" column instead of "Bars to make", so if that number is larger, the efficiency will be reduced accordingly. For coins however, the number is accurate for adamantine, which only requires 1 wafers and returns 1.1 wafers when melted. |
Note also that some items are always produced in twos (gauntlets, boots) or threes (flasks, goblets), or (in the case of ammo) stacks of 25 at a time, or (for coins) 500 at a time. In the case of crafts, from 1 to 3 are produced. These are shown as "1/x" below, although a single job will never use less than one bar, nor produce less than the pair/trio/etc. of items. | Note also that some items are always produced in twos (gauntlets, boots) or threes (flasks, goblets), or (in the case of ammo) stacks of 25 at a time, or (for coins) 500 at a time. In the case of crafts, from 1 to 3 are produced. These are shown as "1/x" below, although a single job will never use less than one bar, nor produce less than the pair/trio/etc. of items. | ||
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! colspan="5"|Foreign Weapons | ! colspan="5"|Foreign Weapons | ||
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| [[Bow]] || 3 || 1 || 0.9 || 90% | | [[Bow]] || 3 || 1 || 0.9 || 90% | ||
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! colspan="5"|[[Trap_component|Trap Components]] (Weaponsmith) | ! colspan="5"|[[Trap_component|Trap Components]] (Weaponsmith) |