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Editing Masterwork:Orcish Quickstart guide

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If enabled, Deep-drow, Chaos-dwarves, Human Bandits, and Ashland Elf rebels are potentially friendly and will have unique crates and blueprints to sell you, along with a nice selection of other goods.  Goblins, Wild Orcs and Frost Giants can be trade partners too, although they have less unique stuff.  Just like in dwarf mode, if you choose a lot of allies in a given world, the game will be a lot easier.
 
If enabled, Deep-drow, Chaos-dwarves, Human Bandits, and Ashland Elf rebels are potentially friendly and will have unique crates and blueprints to sell you, along with a nice selection of other goods.  Goblins, Wild Orcs and Frost Giants can be trade partners too, although they have less unique stuff.  Just like in dwarf mode, if you choose a lot of allies in a given world, the game will be a lot easier.
 
There are no particular recommended parameters for world gen, Masterwork Advanced world gens are great if you like them, but default or other custom world gens work fine as well.
 
  
 
== Embark ==
 
== Embark ==
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If you have some quality but wrong-sized gear, like Elven small mithril armor, use the '''Molten Pit''' to resize it into wearable makeshift mail.  This processing is very material efficient, but the makeshift gear doesn't provide 100% coverage so you might want to layer it with some other armor.  If you have weapons made from heavy but soft material like a gold dagger, you can also refit it into a maybe more useful flail.  The Molten Pit also gives options for batch smelting ore and destroying unwanted junk.  The molten pit wastes some material relative to Dwarven batch furnaces, but is still fuel-efficient and recovers some useable scrap too: rusty iron, malachite, and dolomite.
 
If you have some quality but wrong-sized gear, like Elven small mithril armor, use the '''Molten Pit''' to resize it into wearable makeshift mail.  This processing is very material efficient, but the makeshift gear doesn't provide 100% coverage so you might want to layer it with some other armor.  If you have weapons made from heavy but soft material like a gold dagger, you can also refit it into a maybe more useful flail.  The Molten Pit also gives options for batch smelting ore and destroying unwanted junk.  The molten pit wastes some material relative to Dwarven batch furnaces, but is still fuel-efficient and recovers some useable scrap too: rusty iron, malachite, and dolomite.
  
An '''Orcish Factory''' is useful for production once you have some metal or clay industry starting up.  Churn out great masses of blocks for above ground building, decent gear to arm and armor the grunts, or even masses of cheap weapons to use at the Raiders drydock.  The Factory can also support your growing metal industry too, by burning farmed or harvested tree saplings to charcoal.
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An '''Orcish Factory''' is useful for production once you have some metal or clay industry starting up.  Churn out great masses of blocks for above ground building, middling gear to arm and armor the grunts, or even masses of cheap weapons to use at the Raiders drydock.  The Factory can also support your growing metal industry too, by burning farmed or harvested tree saplings to charcoal.
  
 
=== Corsair Raiders ===
 
=== Corsair Raiders ===
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== Late Game Dark Citadel ==  
 
== Late Game Dark Citadel ==  
 
=== Looted Barbarian Tech ===
 
=== Looted Barbarian Tech ===
 
 
=== Spellcasting and the Arcane Forge ===
 
=== Spellcasting and the Arcane Forge ===
 
 
=== Warrior's Societies and Weapon Kits ===
 
=== Warrior's Societies and Weapon Kits ===

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