v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Masterwork:Orcish Quickstart guide

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 62: Line 62:
 
The '''fletcher''' workshop is also a good choice if you have some snaga, or other skilled archers.  This shop can make powerful composite bows and save on fuel by crafting arrows in batches.  Orcs have a variety of weapons that can be used in both a melee and a ranged mode.  Early on you can make some thrown weapons:  Tomahawks (with throwing tomahawks as ammo) or bola throwers (with bola).  These weapons are inferior to regular axes or bows, but give some flexibility in how you deploy a small warband.  They're good as melee sidearms too, for a civilian militia who might occasionally defend themselves from thieves or animals.
 
The '''fletcher''' workshop is also a good choice if you have some snaga, or other skilled archers.  This shop can make powerful composite bows and save on fuel by crafting arrows in batches.  Orcs have a variety of weapons that can be used in both a melee and a ranged mode.  Early on you can make some thrown weapons:  Tomahawks (with throwing tomahawks as ammo) or bola throwers (with bola).  These weapons are inferior to regular axes or bows, but give some flexibility in how you deploy a small warband.  They're good as melee sidearms too, for a civilian militia who might occasionally defend themselves from thieves or animals.
  
== A Growing Stronghold ==
+
== A Growing Stronghold =
 
=== Orcish Industry ===
 
=== Orcish Industry ===
 
Assuming you defended your camp in suitably orky fashion, you should now have some new resources:  a pile of elf or drow corpses, and some quality arms and armor that may or not actually fit.  This is a great time to add on extra '''butcher shops''', '''tanners''', '''kitchen'''' and '''tribal warcrafters'''.  Use a couple tribal crafters shops to harden and laminate leather.  Lamellar leather is a quality material and can be made into armor at either the warcrafter or standard leatherworker.  From ash, bone, and (optionally) blood you can keep crafting ironbone tribal weapons, or use a '''Boneyard''' to make bars and bone furniture too.
 
Assuming you defended your camp in suitably orky fashion, you should now have some new resources:  a pile of elf or drow corpses, and some quality arms and armor that may or not actually fit.  This is a great time to add on extra '''butcher shops''', '''tanners''', '''kitchen'''' and '''tribal warcrafters'''.  Use a couple tribal crafters shops to harden and laminate leather.  Lamellar leather is a quality material and can be made into armor at either the warcrafter or standard leatherworker.  From ash, bone, and (optionally) blood you can keep crafting ironbone tribal weapons, or use a '''Boneyard''' to make bars and bone furniture too.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)