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Editing Masterwork:Brewery

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{{Quality|Fine|15:04, 3 August 2013 (UTC)}}
 
 
{{workshop|name=Brewery|key=B
 
{{workshop|name=Brewery|key=B
 
|construction=
 
|construction=
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* [[cv:brewing|Brewing]]
 
* [[cv:brewing|Brewing]]
 
|job=
 
|job=
* [[cv:brewing|Brewing]]
 
 
|use=
 
|use=
* 1 [[cv:plant|Plants]]
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|production=}}{{av}}{{stub}}
* 2 [[cv:barrel|Barrels]]
 
|production=
 
*[[cv:Alcohol|Alcohol]]
 
}}{{av}}{{stub}}
 
 
 
The advanced [[cv:still|still]], a brewery is much more efficient at creating [[cv:alcohol|alcohol]] including Bloodwine from barrels of blood and can be used to convert alcohol to [[cv:coke|fuel]] or, in an emergency it can be used to extract water from alcohol.
 
 
 
==Brewing==
 
Brewing at the Brewery functions largely the same as at a still with the added functionallity of being able to choose what plant to use and producing an extra five units of alcohol per plant. To counterbalance this, the Alcohol produced will be split across two barrels.
 
You can also use a barrel of blood to produce a single barrel of Bloodwine with a base value of 15.
 
==Fuel==
 
Using a single barrel of alcohol, a barrel of [[cv:Quarry_bush|oil]] and a stack of [[cv:Tallow|tallow]] you can produce three bars of [[cv:coke|fuel]]. This is expensive, but very useful on embarks with little wood or coal.
 
==Water==
 
In a pinch alcohol can be converted to water. A single unit of alcohol filling a single bucket. Why dwarfes would want to trade booze for water is still a mystery.
 
  
 
{{buildings}}
 
{{buildings}}
 
{{category|Farming}}
 
{{category|Farming}}
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<blockquote>
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Pulled from the Masterwork Manual:"Create fuel from alcohol and oil, brew bloodwine from blood barrels and refine water out from alcoholic drinks. This building also serves as an upgrade to the distillery. All distillery reactions are here as well, just with a little edge to efficiency. You get 5 drinks more per stack of plants you distill here. To counterbalance this increase, you will need 2 barrels to store it."
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</blockquote>

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