v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Make your own weapons
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{Migrated_article}} |
− | {{Quality| | + | {{Quality|Superior|23:55, 9 October 2013 (UTC)}} |
− | |||
{{av}} | {{av}} | ||
− | |||
'''Making your own weapons''' on [[embark]] can save embark points and kick-start your [[metal industry]]. It can also serve as a minimalist embark and add an early-game challenge for advanced players. Just keep in mind, that you'll need time to forge your axes and picks, potentially leaving your [[wood cutter]] and [[miner]] standing around waiting. Also, you'll probably have other concerns during your first year; choose wisely. | '''Making your own weapons''' on [[embark]] can save embark points and kick-start your [[metal industry]]. It can also serve as a minimalist embark and add an early-game challenge for advanced players. Just keep in mind, that you'll need time to forge your axes and picks, potentially leaving your [[wood cutter]] and [[miner]] standing around waiting. Also, you'll probably have other concerns during your first year; choose wisely. | ||
− | Nevertheless, making your own weapons is quite easy | + | Nevertheless, making your own weapons is quite easy. Currently a [[wood]]en training axe created at a [[carpenter's workshop]] is capable of [[wood cutting|felling trees]], which is by far the least expensive option for your fortress's early woodcutting (requiring no embark supplies). Picks are slightly more complicated, requiring [[metal]], an [[anvil]], and [[fuel]]. |
− | |||
− | + | The embark savings can be quite considerable, allowing you to concentrate points on other skills or supplies, or even an early steel-equipped military. | |
− | == Crude copper supplies == | + | ==Crude copper supplies== |
− | The basic item selection in "Prepare for the journey carefully" comes with two [[copper]] [[pick]]s (44 points each), two copper [[battle axe]]s (68 points each), and an iron anvil | + | The basic item selection in "Prepare for the journey carefully" comes with two [[copper]] [[pick]]s (at 44 points each), two copper [[battle axe]]s (68 points each), and an iron anvil. Since copper ore costs 6 points a piece, and bituminous coal costs 3 points each, you can carry the supplies for FOUR copper items for less than a third of the cost of ONE copper battle axe: |
− | * 1 copper ore ( | + | * 1 copper ore (any type): 6 points |
* 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points | * 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points | ||
− | * 1 [[bituminous coal]] | + | * 1 [[bituminous coal]] (for 9 fuel): 3 points |
− | * 2 | + | * 2 stone: 6 points |
− | * Total | + | * Total: 18 points |
− | |||
− | + | Build a wood furnace, make a bar of charcoal, then disassemble the furnace. Build a smelter and process your bituminous coal to fuel. Smelt the copper ore into 4 copper bars. Build a forge and start creating copper equipment. | |
− | + | NOTE: If your embark has trees you can skip bringing any fuel. Deconstruct your wagon to yield 3 logs, build a [[carpenter's workshop]], create a [[wood]]en training axe, and cut wood and process to [[charcoal]] as necessary for fuel. This process takes a little longer, but saves a few points. | |
− | + | NOTE: [[Ash]] counts as a "fire-safe bar", and can be used to construct buildings in place of the stone if you prefer. | |
− | + | ==Better bronze supplies== | |
− | + | For a minimal increase in costs you can upgrade to [[bronze]] equipment. An additional 6 points will provide up to EIGHT bronze items: | |
− | == Better bronze supplies == | + | * 1 copper ore (any type): 6 points |
− | For a minimal increase in costs | ||
− | * 1 copper ore ( | ||
* 1 [[cassiterite]]: 6 points | * 1 [[cassiterite]]: 6 points | ||
* 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points | * 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points | ||
− | * 1 [[bituminous coal]] | + | * 1 [[bituminous coal]] (for 9 fuel): 3 points |
− | * 2 | + | * 2 stone: 6 points |
− | * Total | + | * Total: 24 points |
− | |||
− | + | Build a wood furnace, make a bar of charcoal, then disassemble the furnace. Build a smelter and process your bituminous coal to fuel. Smelt the ores into 8 bronze bars. Build a forge and start creating bronze equipment. | |
− | + | ==Superior steel supplies== | |
− | |||
− | == Superior steel supplies == | ||
Unfortunately, iron ores will cost you 24 points each, and steel-making requires an equal investment in flux stone, so if you're hoping to go directly for [[steel]] equipment you'll need: | Unfortunately, iron ores will cost you 24 points each, and steel-making requires an equal investment in flux stone, so if you're hoping to go directly for [[steel]] equipment you'll need: | ||
− | * 1 | + | * 1 iron ore (any type): 24 points |
* 4 [[flux]] (any type): 24 points | * 4 [[flux]] (any type): 24 points | ||
* 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points | * 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points | ||
− | * 2 [[bituminous coal]] | + | * 2 [[bituminous coal]] (for 17 fuel): 6 points |
− | * 2 | + | * 2 stone: 6 points |
− | * Total | + | * Total: 63 points |
− | |||
− | + | Build a wood furnace, make a bar of charcoal, then disassemble the furnace. Build a smelter and process your bituminous coal to fuel. Smelt the iron ore into 4 iron bars. Smelt two iron bars into pig iron. Smelt the pig iron into steel. Build a forge and start creating steel equipment. | |
− | |||
− | Build a wood furnace, make a bar of charcoal, then disassemble the furnace. Build a smelter and process your bituminous coal | ||
== Minimalist challenge == | == Minimalist challenge == | ||
Line 66: | Line 54: | ||
:* 1 [[copper]] [[ore]]. | :* 1 [[copper]] [[ore]]. | ||
− | And figure it out from there. Real dwarves won't | + | And figure it out from there. Real dwarves (or real DF players) won't need to peek. |
{{Spoil small| | {{Spoil small| | ||
Line 76: | Line 64: | ||
* Smelt the copper ore into 4 copper bars. | * Smelt the copper ore into 4 copper bars. | ||
* Deconstruct the smelter. | * Deconstruct the smelter. | ||
− | * Build a metalsmith's forge with the anvil and | + | * Build a metalsmith's forge with the anvil and ash bar. |
* Forge a copper battle axe. | * Forge a copper battle axe. | ||
− | * Chop down | + | * Chop down 2 trees. |
* Build a wood furnace with a copper bar. | * Build a wood furnace with a copper bar. | ||
− | * Make | + | * Make 2 charcoal. |
− | * Forge | + | * Forge 2 copper picks. |
− | + | ... and proceed as normal. | |
− | + | ''(this procedure can be shortened considerably if you are willing to cut down trees with a training axe)'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | ... proceed as normal. ( | ||
|Step-by-step}} | |Step-by-step}} | ||
− | |||
− | |||
− |