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Editing Importing and exporting worlds

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Although ''Dwarf Fortress'' is a single-player game, it is still common to incorporate a social aspect into the game. For example, you may have found a great site that you want to share with others, you want to play a save or embark that someone else posted, you're reporting a crash during world generation, or maybe you simply want to back up your world or game. There are two primary methods for importing and exporting worlds in ''Dwarf Fortress'': exchanging the seed, and exchanging the save.
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Although ''Dwarf Fortress'' is a single-player game, it is still common to incorporate a social aspect into the game. For example, you may have found a great site that you want to share with others, or you want to play a save or embark that someone else posted, or you're reporting a crash during world generation, or maybe you simply want to back up your world or game. There are two primary methods for importing and exporting [[region|worlds]] in ''Dwarf Fortress'': exchanging the seed and exchanging the save.
  
 
== Seed ==
 
== Seed ==
"Seed" refers to the 4 specific random strings used to seed the pseudo-random number generator.  These values are not sufficient to duplicate a world without the rest of the [[world token|world gen parameters]], but "seed" is shorter to say, so is often used to mean the entire set of parameters.  Provided the versions of ''Dwarf Fortress'' are similar enough and no [[modding]] has taken place on either end, using a person's worldgen parameters suffices to generate the same world/s as they did. Unfortunately, this method is incapable of also moving around any events that happened after world generation ended, including the fortresses or adventures that may have taken place.
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"Seed" refers to the 4 specific random strings used to seed the pseudo-random number generator.  These values are not sufficient to duplicate a world without the rest of the [[world token|world gen parameters]], but "seed" is shorter to say, so is often used to mean the entire set of parameters.  Provided the versions of ''Dwarf Fortress'' are similar enough and no [[modding]] has taken place on either end, using a person's worldgen parameters suffices to generate the same world/s as they did. Unfortunately, this method is incapable of also moving around any events that happened after world generation ended, including the fortresses or adventurers that may have taken place.
  
 
If modding has taken place, the world (but still not any events past worldgen) can still be exchanged if both receiver and transmitter have exactly the same modification. Moving the world through this method may be slow for the receiver, especially for worlds with a long history.
 
If modding has taken place, the world (but still not any events past worldgen) can still be exchanged if both receiver and transmitter have exactly the same modification. Moving the world through this method may be slow for the receiver, especially for worlds with a long history.
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This process is more difficult during [[Fortress mode|fortress]] or [[Adventure mode|adventure]] play, because the world cannot be loaded in Legends mode. During fortress mode, load up your fortress and press {{k|Esc}}. Go to "export local image". Export local images of however much of your fortress you want (select only one level of it to save time exporting); the exported image is not important. Your ''Dwarf Fortress'' root folder should now contain several new files including a text file with phrase "world_gen_param" in its name. That is the one people want. As before, copy or email the file or its contents to whatever purpose was intended.
 
This process is more difficult during [[Fortress mode|fortress]] or [[Adventure mode|adventure]] play, because the world cannot be loaded in Legends mode. During fortress mode, load up your fortress and press {{k|Esc}}. Go to "export local image". Export local images of however much of your fortress you want (select only one level of it to save time exporting); the exported image is not important. Your ''Dwarf Fortress'' root folder should now contain several new files including a text file with phrase "world_gen_param" in its name. That is the one people want. As before, copy or email the file or its contents to whatever purpose was intended.
  
During adventure play, the "export local image" function is not available. If this is the case, it is necessary to make a copy of the save. From the ''Dwarf Fortress'' root directory, navigate to "save". From there, locate the folder with the region name to export parameters of, and copy the entire folder. Then, paste the folder into the same "save" directory. Now, navigate to Dwarf Fortress and load the region with the name "Copy of ..." or "... copy" or the like, and retire or starve the adventurer. Then, load the same copy in Legends mode and press {{k|P}} to export the same "world_gen_param" file.
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During adventure play, the "export local image" function is not available. If this is the case, it is necessary to make a copy of the save. From the ''Dwarf Fortress'' root directory, navigate to "data/save". From there, locate the folder with the region name to export parameters of, and copy the entire folder. Then, paste the folder into the same "data/save" directory. Now, navigate to dwarf fortress and load the region with the name "Copy of ..." or "... copy" or the like, and retire or starve the adventurer. Then, load the same copy in Legends mode and press {{k|P}} to export the same "world_gen_param" file.
  
 
After these processes, the extra files in the ''Dwarf Fortress'' root directory can be safely deleted. Additionally, after the adventure strategy, the copy of the region can also be deleted.
 
After these processes, the extra files in the ''Dwarf Fortress'' root directory can be safely deleted. Additionally, after the adventure strategy, the copy of the region can also be deleted.
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===Location===
 
===Location===
Your saved game is located in your ''Dwarf Fortress'' folder inside the "save" folder. The save folder will contain one or more sub-folders, each one holding one of your worlds, and a "current" folder. The "current" folder is used to track the changes to the active world while ''Dwarf Fortress'' is running; it is not important unless ''Dwarf Fortress'' is open, and can safely be deleted otherwise.
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Your saved game is located in your ''Dwarf Fortress'' folder inside the "data/save" folder. The save folder will contain one or more sub-folders, each one holding one of your worlds, and a "current" folder. The "current" folder is used to track the changes to the active world while ''Dwarf Fortress'' is running; it is not important unless ''Dwarf Fortress'' is open, and can safely be deleted otherwise.
  
 
===Export===
 
===Export===
Upload the entire save folder (preferably compressed) to your favorite file host, or, better yet, to the [http://dffd.bay12games.com/ Dwarf Fortress File Depot].
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Upload the entire save folder (preferably compressed) to your favorite file host, or better yet to the [http://dffd.bay12games.com/ Dwarf Fortress File Depot].
  
 
===Import===
 
===Import===
Simply drop the other person's save folder in the "save", and the game can be played.
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Simply drop the other person's save folder in the "data/save", and the game can be played.
  
 
{{Category|Guides}}
 
{{Category|Guides}}
 
[[ru:Importing and exporting worlds]]
 
[[ru:Importing and exporting worlds]]

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