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Editing Immigration
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When a migrant wave arrives, players should stop what they are doing and check the migrants' skills to see what they may offer to their fortress. | When a migrant wave arrives, players should stop what they are doing and check the migrants' skills to see what they may offer to their fortress. | ||
− | Here, migrants are sorted into tiers, ordered by usefulness to a mid-to-high-level fort. "Valuable" skills can be sorted into three categories: those that produce better-[[quality]] items, those that perform tasks faster or more efficiently, and those that simply ''cannot'' be done unskilled, such as medical tasks. Even within these categories, | + | Here, migrants are sorted into tiers, ordered by usefulness to a mid-to-high-level fort. "Valuable" skills can be sorted into three categories: those that produce better-[[quality]] items, those that perform tasks faster or more efficiently, and those that simply ''cannot'' be done unskilled, such as medical tasks. Even within these categories, dwarfs can be more or less valuable depending on how often their skills are needed, or how difficult it is to raise their skill. |
− | Lists like this are always just a guide, though. When you get down to bare bedrock, the most valuable skill a dwarf can have is the one that your fortress needs the most. Even those | + | Lists like this are always just a guide, though. When you get down to bare bedrock, the most valuable skill a dwarf can have is the one that your fortress needs the most. Even those dwarfs who have no useful skills can still be useful: even very young children can [[haul]] items, any healthy adult can serve as a low-quality [[soldier]], and every adult dwarf can train useful skills over time. |
==== Valued Migrants (A) ==== | ==== Valued Migrants (A) ==== |